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Post ID:1147
Sender:mcross17
Post Date/Time:2002-12-31 20:47:00
Subject:Happy New Year
Message:

Whoooooooooohhhooooooooooo!!!!2002 is finally here, hopefully a year of great Wolfenstein TC's and addons. Happy New Year Ev'body.<br>                                Matt







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Post ID:1148
Sender:grindmachine2000
Post Date/Time:2002-12-31 20:50:44
Subject:DOS sucks
Message:

I think I might have a solution for my sound
problems. Restarting in DOS. When I try that idoesn't do
anything. There's no "bad command" crap, it just won't
work. Could soeone help me out. I'm extremely unfamilir
with DOS.<br><br><br>Zach







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Post ID:1149
Sender:tvanputten
Post Date/Time:2002-12-31 21:34:16
Subject:Re: DOS sucks
Message:

Dear Zach,<br><br>You could try to load "Dos
Only" mode. When you start up your PC, Hold F8 until
you get a screen with some options. Then select "Dos
Only" or something similar and then you get into Dos.
There's no Windows now, just DOS. Then go to your game
directory and fire up the game. Probably the sound works
now. If all else fails, see if you have the right
sound card updates -->
www.soundblaster.com<br><br>Hope that helps,<br><br>Tristan







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Post ID:1153
Sender:tvanputten
Post Date/Time:2002-01-01 11:06:04
Subject:Re: DOS sucks
Message:

Dear Zach,<br><br>I suggest you still try that F8
option. Else, if that fails, you should check what
version of Dos you have. Here's what the Wolfenstein FAQ
has to say about it:<br><br>6.1 HARDWARE
PROBLEMS.<br>- Sound FX all screwed or cut out (SB + compat
only).<br><br>If your sounds are short or hang the machine shortly
into the game then most likely you have an IRQ
mismatch on your soundcard. Try changing it. Good values
are 5 & 7.<br><br>Also try DMA channel change,
although #1 (default) should be ok.<br><br>... and don't
forget to set your BLASTER variable in DOS like
this:<br><br>(Best to put this in AUTOEXEC.BAT)<br><br>SET
BLASTER=A220 I5 D1 T4<br><br>^^^ ^ ^ ^<br><br>A=??? port
number for your soundcard.<br><br>I=? interrupt number
for your soundcard.<br><br>D=? DMA channel number for
your soundcard.<br><br>T=? Type of your sound card
(must consult manual for all these
settings).<br><br>99% of the time you'll only need to fiddle around
with I & T.<br><br>NOTE: the values pointed at may be
different for you.<br><br>Consult your SB & Computer
manual.<br><br>As far as I know T4=SB Pro & T3=Regular
Sb.<br><br>Hope that helps,<br><br>Tristan







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Post ID:1154
Sender:areyep
Post Date/Time:2002-01-01 12:22:31
Subject:Re: DOS sucks
Message:

Zach,<br><br>In DOS mode,
type:<br><br>cd\unzipped\original<br><br>and then hit Enter<br>Then,
type:<br><br>wolf3d<br><br>and hit Enter<br><br>That should get the game running
fine, but you'll also need the sound drivers loaded for
the sound to work. You'll need these in your
autoexec.bat file. Just read the readme file in SOD2 - that
explains this procedure.<br><br>Hope that helps,<br>Steve







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Post ID:1155
Sender:p_olstad
Post Date/Time:2002-01-01 15:26:35
Subject:Tower news.
Message:

A happy new year to all. The Tower is now
finished. I still need to decide on par times for several
levels, but that's all that's left.<br><br>Some info: The
Tower is compiled for Spear of Destiny, using the
Wolf3D/Spear source code released by Id Software.<br>It also
uses much of the resources of the original game, such
as graphics, sounds and music.<br>To protect the
copyright of the owner of the original game, the audiohed
file is not included in the zip.<br>You must own a
registered version of Spear of Destiny to supply this
file.<br><br>There are also several new graphics in The Tower,
including the outdoor areas.<br><br>There is a new audiot
file.<br>All songs are original Wolfenstein songs, but I have
included some songs from Wolf3D that are not originally
found in Spear.<br>I edited the audiot without having
to edit the audiohed.<br><br>All levels are tested
on "Death Incarnate" starting with just a knife, and
getting 100% in all three bonus categories.<br><br>There
are some secret levels.<br>The last one of these is a
complete castle itself, with several floors of its
own.<br>You move up and down through these floors using
elevators.<br>When you get down to a floor you have been to
previously you will find it in the state you left
it.<br>Each floor in this secret level has its own ceiling
color and wall textures.<br><br>More info is found on
my
site:<br><a href=http://home.online.no/~p-olstad/wolfenstein/index.html target=new>http://home.online.no/~p-olstad/wolfenstein/index.html</a><br><br>New screenshots and a Hint Manual will soon be
available too.<br><br>Best regards, Paal Olstad (Poet).







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Post ID:1156
Sender:tod_muska
Post Date/Time:2002-01-01 17:39:36
Subject:Re: I HATE PC SPEAKERS!!!!
Message:

lol... Sound does not work with me either, But instead of wolfenstein, it's all my dos programs







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Post ID:1157
Sender:tod_muska
Post Date/Time:2002-01-01 17:42:27
Subject:NEED HELP!!!
Message:

Where can I find source code stuff? I need instrutions, tutorials, and programs.







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Post ID:1158
Sender:tod_muska
Post Date/Time:2002-01-01 17:47:31
Subject:Reading old posts again...
Message:

Did that guy ever make a Goldeneye 007
addon?<br>P.S. I'm making 2 new addons and I need as much help
as I can get, The titles are:<br>Quakenstein - A
simulation of quake.<br>and<br>Wolfenstein 3d improved - I
got the title screen,<br>Just go to the photo gallery
and click on <br>"Bob's Photos"







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Post ID:1159
Sender:jolenes_boytoy
Post Date/Time:2002-01-01 18:44:07
Subject:One Episode To Go......
Message:

Anyone want to help with levels in Himmler's SS I need them bad?  If ya want them in I would appreciate it thanks.<br> reply to this then thanks







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Post ID:1160
Sender:pgwolfenstein
Post Date/Time:2002-01-02 00:53:26
Subject:That Kid
Message:

lol you deleted that kids post again. Anyway my
point was, kid you where asking people to forgive you.
Now I dont know what you did but coming in here
yelling at people for their ideas (especially good ones)
then yelling at the owners for deleating you posts,
isnt the best way to get you messages kept and for
people to forgive you. So if you want people to forgive,
not being a jackass would be a good start.







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Post ID:1161
Sender:pgwolfenstein
Post Date/Time:2002-01-02 00:56:23
Subject:Re: Reading old posts again...
Message:

That photo is pretty cool lol. Looks like it will be a good game.







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Post ID:1162
Sender:pgwolfenstein
Post Date/Time:2002-01-02 00:58:36
Subject:Perfect Darkenstein
Message:

I saw the screen shots in the photos section for Perfect Darkenstein. Where can i get the game.







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Post ID:1163
Sender:jolenes_boytoy
Post Date/Time:2002-01-02 20:12:07
Subject:5 levels to go
Message:

5 level left in himmler's ss......







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Post ID:1164
Sender:jolenes_boytoy
Post Date/Time:2002-01-02 20:14:30
Subject:Goldeneye
Message:

To the guy who was wondering about the goldeneye
addon...The addon is still in progress and yes it will be
done it time. thats a promise <br><br>ps. To the
person who is making perfect darkstein<br>I have alot of
respect for ya. What are some festures however ie. source
code?







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Post ID:1165
Sender:grindmachine2000
Post Date/Time:2002-01-03 03:09:37
Subject:FloEdit: Adding walls
Message:

I'm having some trouble adding walls with
FloEdit. For a while I could add walls whenever I wanted;
no problems. Then here recently everytime I try to
add a wall and go to test it, that wall is grey
stone. Now this is bothering me a lot! Could anyone
help? Also I don't know i this matters but I went and
looked for an object/wall with the same ID and found
one. It was an object.<br><br><br>Zach<br><br>P.S. I
wonder if anyone (besides English teachers) know how to
use the weird little semi-colon?







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Post ID:1166
Sender:areyep
Post Date/Time:2002-01-03 04:47:48
Subject:Re: FloEdit: Adding walls
Message:

Zach,<br><br>How many textures have you used so
far? If you've exceeded 64 (or 128 if you count
north/south and east/west textures as seperate), then that
could be where your problem lies.<br><br>Steve







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Post ID:1167
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2002-01-03 05:38:06
Subject:Ahhh back from the holiday + NEW WEBISTE
Message:

Hey guys, happy late new year to everyone...I've
been away with family for the holidays and I've
decided to make another website...if you've noticed
latley there is no more closing page to the
mansion..I've discontinued the domain so its all going
down...BUT<br><br>I'm makin a new website...not about Wolfenstein but
Diablo...an awesome RPG game which I'm sure you've heard
about and some of you have played... ;) at
Ian<br><br>It will cover each of Diablo 1, and Diablo 2, as
well as the expansion pack and any other game that may
come out for the diablo series.<br><br>I'll be buying
a domain for this site but I don't know of a good
name...soo for all of you diablo lovers I'd really like some
suggestions :)<br><br>Anyway work is in progress and I may
need some kind of help and if Greg doesn't get on my
ass for this I'll post how its going and the details
as it progresses.<br><br>Happy New
Year,<br><br>-Kenny







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Post ID:1168
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2002-01-03 05:39:36
Subject:Re: Ahhh back from the holiday + NEW WEB
Message:

whoa that was screwed up..new website..lol..







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Post ID:1169
Sender:etrain271
Post Date/Time:2002-01-03 10:35:27
Subject:Re: I HATE PC SPEAKERS!!!!
Message:

Yup... same here. I get a MIDI already in use
error. I think it has something to do with the way my
MIDI device drivers are set up. <br><br>I'll fool
around with that for now..maybe someone had a similar
problem and could give me some insight?<br><br>-Chad







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Post ID:1170
Sender:tvanputten
Post Date/Time:2002-01-03 11:23:39
Subject:@Kenny: The Diabolic Realm
Message:

Dear Kenny,<br><br>That sounds cool. A name?
Hmm... How about "The Diablo Mansion" lol...<br><br>No
seriously, how does this sound:<br><br>"I'm gonna take you
to a world.<br>I'm gonna take you to another
dimension.<br>I'm gonna show you what it means to be
real.<br>Diablo. Not only hard to the bone, but in soul and
mind.<br><br>Welcome to the Diabolic Realm!"<br><br>Sounds good to me
;). Anyway, will it be similar in format to the
Mansion or totally different? Give us a pic
soon...<br><br>Take care,<br><br>Tristan







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Post ID:1171
Sender:Ironman9000
Post Date/Time:2002-01-03 15:46:59
Subject:Spear Ressurection
Message:

There's mention that there's gonna be a Hint Book
freely available soon on the Spear Ressurection
homepage. I was just wondering how many people think that
would be a good idea. Personally, I'd rather give
rewards to people after they accompish something; say,
for instance... beating the game or making a
consistant effort to look for the secrets (and secret
levels) first. I like the mystery of playing a game and
not knowing what to expect. It was really mind
blowing when I kept on losing health on level 1 and had
this paranoid feeling that there were helicopters and
black clouds overhead; but you learn the tricks as you
go along, and that's what makes it so fun. It
doesn't really bother me, I mean--- if someone didn't
want to have the levelmaps... they could just simply
not visit the Hint Book site at all. I was just
curious as to your opinons concerning this
topic...<br><br>Chris<br>p.s. this game is amazing







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Post ID:1172
Sender:jolenes_boytoy
Post Date/Time:2002-01-03 17:04:34
Subject:Himmler's SS Completed!!!!!!!!!
Message:

Himmler's SS is finally completed!!!  The long awated game is now done.







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Post ID:1173
Sender:wolf3dmaster
Post Date/Time:2002-01-03 19:09:39
Subject:I'm making my first Project and
Message:

Can any one explain how to use FLO Edit.11, to me please!!! and also could some one please send a version of Map Edit that works on my system!!!!







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Post ID:1174
Sender:wolf3dmaster
Post Date/Time:2002-01-03 19:10:22
Subject:Yo isn't anybody gonna help me???
Message:

Please help me I begg you, please!!!!!!! PLEASE HELP MEEE!!!!!







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Post ID:1175
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2002-01-03 21:10:33
Subject:Areyep
Message:

Just to let you know I'm going to hack your system and take all your graphics.<br><br>Just a forwarning =)<br><br>-Kenny  <br><br>PS-I was kidding don't have me arrested...plz..







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Post ID:1176
Sender:Ironman9000
Post Date/Time:2002-01-03 21:19:10
Subject:The Guide to Receiving Help - act. 547
Message:

Sorry, but the act of helping others no longer
exists in any wolf3d related organization. The last
event in which this action took place was on November
23rd, 2000; when Tristan Van Putten and James Ingham
both asked for helpers for their own projects, and
once people came to their aid... they realized how
easy it was to leach off people who knew lots about
the game, and used them for their intelligence. This
piece of history provided a lesson for us all; it
taught us that some humans don't cooperate, and that
they just pretend to be your friend until they get
what they want. To prove to us that you are qualified
for assistance, you must fill out the Co-operative
Agreement Act located on the 15th floor of ID Software and
send it in to our community for verification. Any
questions you have related to the procedures explained here
should be directed towards the founders of this club.
Any tampering with the contents of this message will
result in immediate action that could lead into criminal
prosecution.<br><br>Chris







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Post ID:1177
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2002-01-03 21:26:27
Subject:Re: The Guide to Receiving Help - act. 5
Message:

Yeah like that one time Chris asked me to help with chokage a long long time ago...I did basically all of it and chris took credit.<br><br>Right Chris?...<br><br>-Kenny =)







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Post ID:1178
Sender:Ironman9000
Post Date/Time:2002-01-03 22:06:24
Subject:Re: Kenny's Rylin' Rilage
Message:

Yeah, well --- it was alot of hard work finding all those Kenny Riley credit screens and change them to say my name you know. Shmoof :p<br><br>Chris







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Post ID:1179
Sender:w_bear25
Post Date/Time:2002-01-03 22:50:41
Subject:Re: Himmler's SS Completed!!!!!!!!!
Message:

Ok so where is it?







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Post ID:1180
Sender:grindmachine2000
Post Date/Time:2002-01-03 22:53:04
Subject:Re: The Guide to Receiving Help - act. 5
Message:

What the frik are you talkin about?!! Are you
saying tha we can't help each other with our add-ons and
TCs? Umm... Kinda defeats the purpose of these clubs.
lol. <br><br>Sen me a copy of that "Co-operative
Agreement Act" lol.<br><br><br>Zach







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Post ID:1181
Sender:grindmachine2000
Post Date/Time:2002-01-03 22:54:45
Subject:Re: Yo isn't anybody gonna help me???
Message:

Sure I'll help you out. What are you having problems with? Email me at WolfenDude87@...<br><br><br>Zach







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Post ID:1182
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2002-01-03 23:00:25
Subject:Re: The Guide to Receiving Help - act. 5
Message:

It was this thing called a "joke"<br><br>Don't worry me and Chris never take ourselves seriously =)<br><br>-Kenny







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Post ID:1183
Sender:grindmachine2000
Post Date/Time:2002-01-03 23:06:02
Subject:Re: The Guide to Receiving Help - act. 5
Message:

A joke! lol! I get it! I get jokes! lol. Naw jk. It looked so official. I feel stupid. :)<br><br><br>Zach







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Post ID:1184
Sender:brothertank
Post Date/Time:2002-01-04 00:12:59
Subject:Re: The Guide to Receiving Help - act. 5
Message:

I like those guidelines.... lol... <br><br>Have you got a copy of the CAA document that we can post in the "club pictures"???  <br><br>Thanks Chris... <br><br>Greg<br>BrotherTank







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Post ID:1185
Sender:brothertank
Post Date/Time:2002-01-04 00:17:33
Subject:Re: I'm making my first Project and
Message:

Floedit: What is the problem? Runs fine
here...<br><br>Mapedit... If you have a 486+ style machine, you need to
download a file called "tppatch" that is available from
"Mr. Lowes" site... it will patch the code for Mapedit
to allow it to run on the faster or higher end
machines... <br><br>Greg<br>BrotherTank







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Post ID:1186
Sender:brothertank
Post Date/Time:2002-01-04 00:23:42
Subject:Re: FloEdit: Adding walls
Message:

Hi Zach.... <br><br>Unfortunately, the problem
that you mention is built into the code for Wolf3d.
Wolf comes with (the full version) 55 wall styles, and
you can add up to an additional 9 for a total of 64
wall sprites/graphics.<br><br>MCS challenged me a
while back and I did write a routine that will allow up
to 90 wall graphics into the game but it does have a
minor problem, but it does solve some other problems
that are present when making maps for wolf3d and door
placement. Unfortunately, this routine is "NOT" public...
and will not be for some time to come.<br><br>If you
want to re-write the code to handle more than the
basic 64, I tip my hat to you... as it took 6 weeks of
work to get the one I used and shared with MCS for
SOD2.... <br><br>Greg<br>BrotherTank







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Post ID:1187
Sender:grindmachine2000
Post Date/Time:2002-01-04 00:32:11
Subject:Re: FloEdit: Adding walls
Message:

I found this out today because I emailed Flo and
James Ingham and they both told me the same thing.
<br><br>Wow it took 6 weeks?! I can see why you'd want to
keep it secret. <br><br>I'm thinking when you say that
your routine will fix problems about door placement
you mean the "ghost door" frame that you get when
pushing a pushwall that's right up next to a door? I
noticed that problem wasn't present in SOD2. I thought it
was pretty cool too.<br><br><br>Zach







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Post ID:1188
Sender:brothertank
Post Date/Time:2002-01-04 00:41:12
Subject:Re: FloEdit: Adding walls
Message:

Yep... That's the fix... it stops the ghost or
disappearing door sides... when you open up doors in certain
arrangements and also beside pushwalls.. :) <br><br>The code
may one day be made available, but for now, it's
safely tucked away for personal use. It was difficult to
get it working, but if you are up to the challenge,
it is well worth it.<br>I coded the 64+ in less than
25 lines of code, so once you have it, or once I
release the code (not in the forseeable future ...
lol...) you'd appreciate the work that goes into it...
<br><br>I wish you the best of luck if you take the
challenge... And if not... 64 walls styles is the limitation
of the game... <br><br>Greg<br>BrotherTank







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Post ID:1189
Sender:areyep
Post Date/Time:2002-01-04 06:29:50
Subject:Re: FloEdit: Adding walls
Message:

I can remember watching my son Daniel making one
of the secret levels for SOD2 and saying "No! don't
put a secret wall next to a door like that"! Then he
showed me it didn't cause a glitch - I was a bit slow to
catch on that the coding improvements by Greg and MCS
had fixed that. But then I'm always slow when it
comes to coding matters :)<br><br>Steve







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Post ID:1190
Sender:jolenes_boytoy
Post Date/Time:2002-01-04 06:56:31
Subject:Re: Himmler's SS Completed!!!!!!!!!
Message:

It will be released on sat. to the public touching up w/e needs to be then boom.







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Post ID:1191
Sender:jolenes_boytoy
Post Date/Time:2002-01-04 06:57:03
Subject:Re: Yo isn't anybody gonna help me???
Message:

What ya need help with?







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Post ID:1192
Sender:areyep
Post Date/Time:2002-01-04 06:58:52
Subject:Re: Areyep
Message:

Hi Kenny,<br><br>You'd have a difficult time
hacking my system for graphics considering they're all on
the K6, which, although networked to the main PC, is
rarely on if the main PC is being used for the net :)
But I'll put a "Top Secret SOD3" folder on the main
PC full of "betagraphiken saugen" for any would be
hacker :)<br><br>So you're thinking of setting up a
Diablo site? I loved Diablo 1, and I'm still hanging out
to play Diablo 2. Name suggestions? I'll chuck in a
few, though they all suck I guess :) "Hell's Fire"?
"King Leoric's Throne"? "Griswold's Workshop"? "Baal's
Underworld"? "Hans & Gretel Grosse meet Diablo"?<br><br>Hmmm,
imagine an add on for Diablo 1 where the walls are all
Wolf textures and your main character is BJ? And all
the monsters are replaced by guards, SS etc, and
machine guns replace magic etc. I guess you could call it
"Wolfenstein Isometric 3D" :)<br><br>Enough of my
rambling,<br>Ciao all!<br>Steve







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Post ID:1193
Sender:areyep
Post Date/Time:2002-01-04 07:20:53
Subject:Re: Spear Resurrection
Message:

Hi Chris,<br><br>Actually we're working on the
Hint Manual now. But it may be a few weeks before it's
up on line. I know what you mean though - although I
have the hint manuals for Wolf and Spear, I only ever
looked at them after playing the games through. Like
with walk thrus for any game, I can't see why ppl
would use them unless they're stuck in a game; it just
ruins the thing otherwise. But for those that have
played it through, it may be interesting to see what
areas they may have missed (such as the Secret Dunny
level :)<br><br>Take care,<br>Steve







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Post ID:1194
Sender:etrain271
Post Date/Time:2002-01-04 10:55:26
Subject:Dome Contest
Message:

I went to the Wolf3D Dome today to check out the
contest section to see if anyone else had entered into
the contest...so far...no<br><br>What's wrong with
you people? A great opportunity to show your talent
in artwork and there's a chance to win something as
well! <br>This is a great contest, the only problem is
that you can't have a contest when the odds of me
winning are 5/6 !!! <br><br>I urge more people to just
get out there, make a wallpaper, good ore bad, it
doesn't matter as long as you try... It will make the
contest better for the contestants, voters, and the
webmasters of the Wolf3D Dome!<br><br>That's all I have to
say about that.. Thank you.<br><br>Chad
Allard<br>Wallpaper Man of the Year!







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Post ID:1195
Sender:dagleykd
Post Date/Time:2002-01-04 14:22:31
Subject:Re: Goldeneye
Message:

Yo. Umm, I'll have to think. Not many cool ones
like in Spear Rressurection, but, all the guards share
death sounds, max of 200 ammo, ummm...probably a new
weapon when I'm done, and a bunch of other stuff that I
can't think of at the moment. If I think of it, I'll
post it.<br><br>P.S. - Goldeneye is a wicked game as
well, good luck!<br><br>P.P.S - tonej10 is making a
James Bond addon using graphics from Goldeneye, and The
World is Not Enough







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Post ID:1196
Sender:dagleykd
Post Date/Time:2002-01-04 14:25:35
Subject:Re: Perfect Darkenstein
Message:

Sorry to tell ya, It's still under construction, I can send you the beta if you want.







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Post ID:1197
Sender:pgwolfenstein
Post Date/Time:2002-01-04 22:31:22
Subject:Re: Perfect Darkenstein
Message:

Sure send me that, i wanna try it out. My email is pgwolfenstein@...







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Post ID:1198
Sender:the_master09876
Post Date/Time:2002-01-05 03:56:12
Subject:You know
Message:

The first time I saw those evil pac-man ghosts
when I was hacking into the VSWAP (heh, sorry, I'm too
lazy to look for secret levels) they scared me TO
DEATH!!!!<br><br>Same effect with some of the more mysterious things in
WolfenDOOM (AReyeP version)







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Post ID:1199
Sender:grindmachine2000
Post Date/Time:2002-01-05 04:38:04
Subject:Back in the Stone age....
Message:

Back in the stone age, when dinosaurs ruled the
earth, before the miracle of FloEdit, there was merely
Wolfedit and the Mapedit series.<br><br><br>I was
thinking; before FloEdit was released people had to deal
with Wolfedit for they're graphics replacement. ugghh!
There was no VGAGRAPH modifications without source code
recompilation. No wonder Wolf3d wasn't so big a few years ago.
If you think about it we wouldn't have superb
add-ons like Totengraeber or SOD2 ya know? Wolf3D would
practically be dead. I wonder how many copies of Wolfenstein
3D Apogee (or whatever they're called now) has sold
as an effect of FloEdit enabling people to create
awesome add-ons, then other people seeing them then
becoming inpired to make they're own therefore buying a
copy? If you ask me Wolf3D would be "that old shooting
game dad has in the top of his closet" by now. It
would be great and all, "yay, granddaddy of all FPS"
but it wouldn't be like this.<br><br><br><br>Zach







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Post ID:1200
Sender:pgwolfenstein
Post Date/Time:2002-01-05 07:17:20
Subject:Screen Shots
Message:

I was just wondering, I know it may be a stupid question but how do you save screen shots.







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Post ID:1201
Sender:etrain271
Post Date/Time:2002-01-05 10:07:22
Subject:Re: Screen Shots
Message:

When you're in the game, hit the "Print
Screen/SysRq" button. (near the scroll lock and pause)
<br><br>This will take the screen shot. You then go into your
photo editing program of your choice and PASTE the
image (CTRL+V) <br><br>Note that you can only take 1
screenshot at a time using this method.<br><br>If you want
to take more than one screen shot at a time to save
you the time of going in and out of the DOS program,
download a special screen shot taking program... I think
it's easier just using the PrintScreen
button...<br><br>Chad







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Post ID:1202
Sender:tvanputten
Post Date/Time:2002-01-05 10:27:35
Subject:CHRIS! CHRIS! CHRIIIIIIIISSSSSS!
Message:

I've had enough of your lies. Enough of your
bragging. Enough of your compassioned-written stupid jokes.
I will put this right for once and for
all.<br><br>I'm gonna date your mom and feed her with sushi until
she can sing the Horst Wessel Lied with a Nazi salute
while hanging out the window and shoving cerial in
everyone's coats. AND NOTHING YOU'LL BE ABLE TO DO ABOUT IT!
Hehehe, I am your superior. BOW TO ME!!!!<br><br>LOL that
was fun. Chris, mail me sometime would ya? I haven't
heard from you since, since... when did I hear from you
last time? LOL<br><br>j/k about the above... EXCEPT
THE PART WHERE IT SAYS YOU HAVE TO MAIL ME
-->tvanputten@... <br><br>Take care,<br><br>Tristan







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Post ID:1203
Sender:pgwolfenstein
Post Date/Time:2002-01-05 12:44:21
Subject:Re: Screen Shots
Message:

Alright thanks.







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Post ID:1204
Sender:jamez_ingham
Post Date/Time:2002-01-05 13:58:21
Subject:Re: Screen Shots
Message:

Yeah, but don't you have to press Alt and Enter
before you press the Print Screen Button? I do, or when
i paste it into any programme it goes all white.
Which really annoyes me as i have to skip in and out
and after a while it can freeze the game.<br><br>-
James







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Post ID:1205
Sender:jamez_ingham
Post Date/Time:2002-01-05 14:07:37
Subject:Can you help?
Message:

Hi,<br> <br>I was just wondering if anyone knew
how to have a guard (i.e the SS guard) and have new
images, added at the end of the vswap file or something,
and you have the new images on certain levels and the
origional on the other levels. So that way you could have
like secret SS guards on out door levels and normal on
the indoor levels, using the same guard function
(en_ss for both)...<br> <br>I will be very grateful if
you can help us out here.<br> <br>And if that's not
possible can anyone tell me how to add a whole new guard?
I have tried this before and i get the abnormal
termination sign thing.<br> <br>Oh and is 299 the last id you
can use?? I added a new Difficuly level and made it
so only certain guards appear of that level starting
from id 260, but it went up to id 299 and in floedit
it says you have up to 300.<br> <br>Thanks,<br>
<br>- James<br>jamez_ingham@...







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Post ID:1206
Sender:pgwolfenstein
Post Date/Time:2002-01-05 21:33:37
Subject:New Games
Message:

If you go to my site right now and look an the projects page, you will find 12 new 60 level games that have not been played ever before.







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Post ID:1207
Sender:grindmachine2000
Post Date/Time:2002-01-05 21:33:56
Subject:BETA testers for Projekt: Vertilgung
Message:

James Ingham and I are looking for Beta testers
for Projekt: Vertilgung. You can contact us at
jamez_ingham@...<br> or<br>Wolfendude87@...<br><br>P.S. You can
contact me at grindmachine2000@... as well







-----------------------------------------------------------------------------------
Post ID:1208
Sender:jamez_ingham
Post Date/Time:2002-01-05 22:30:32
Subject:Chat
Message:

Is the chat on today?<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1209
Sender:w_bear25
Post Date/Time:2002-01-05 23:39:51
Subject:Re: New Games
Message:

I just tried to go to your site and I wasn't able to display it or it couldn't find it.







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Post ID:1210
Sender:pgwolfenstein
Post Date/Time:2002-01-06 02:20:03
Subject:Re: New Games
Message:

The reason my site is sometimes unavailable is the geocities data transfer limit, meaning if there is too much traffic, the will close it temporarily. Check back in a fewminutes it should be ok.







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Post ID:1211
Sender:dagleykd
Post Date/Time:2002-01-06 15:57:15
Subject:Re: Perfect Darkenstein again
Message:

O.K. I will send it to you on monday<br><br>P.S.- Remember it's a beta<br><br>Jo







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Post ID:1212
Sender:brothertank
Post Date/Time:2002-01-06 17:28:14
Subject:James - RE: Ryan Steinbruner
Message:

James,<br><br>Could you please send me this
person's real e-mail address. His personal one. <br><br>I
have just received a virus, deliberately targeted at
me, and some other specific members of the club (ie
those that have access to removing club members). After
Ryan chose to join the club after being asked to
leave, he was deleted. Along comes
"MikeIngham@..." sending a virus to not only myself but others.
<br><br>I suspect that it is deliberate as it took days for
each one to be specifically targeted. Ie: Areyep and
MCS were hit two or more days ago and now me. If it
was one of the virus's that you pass on when
infected, it would have done so to all of us at the same
time. I have never dealt with a "MikeIngham" so the
only way for this to have happened is if it was you
James, or if it is Ryan once again impersonating you.
<br><br>I'm going to deal with this once and for all no
matter who it is.<br><br>Greg<br>BrotherTank







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Post ID:1213
Sender:jamez_ingham
Post Date/Time:2002-01-06 18:24:21
Subject:Re: James - RE: Ryan Steinbruner
Message:

Yeah, Tyans address is wolf3d_boy@....
That's the only address i ever got.<br><br>Now do not
take this as if i did it because i didn't. But was it
a message saying SMILY on the title? Because
MikeIngham@... is my dad's work address. Which i can't get to as
it's on a system in cov.<br><br>I got that message
aswell. I've asked my dad if i sent it and he replied
with no. He's checked his account and the recycle bin
at his work (it doesn't delete anything...<br><br>Do
you know what this virus is? My PC is crashing every
second. Oh and everyone who is getting this message.
Leave it and tell me.<br><br>However i did open my
message and i'm asking people now if they've got
it...<br><br>If any one decides to hate me if i did pass it on.
Please delete me.<br><br>This is very weired...<br><br>-
James







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Post ID:1214
Sender:grindmachine2000
Post Date/Time:2002-01-06 18:25:13
Subject:Red Flash in God mode
Message:

Does anyone know how to get rid of that red flash while you're in god mode? I know plenty of people know because I've seen it in a lo of add-ons. Thanx<br><br><br>Zach







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Post ID:1215
Sender:jamez_ingham
Post Date/Time:2002-01-06 18:32:58
Subject:RE: James - Ryan...
Message:

Greg, did this message say:<br><br>Hi! How are
you?<br><br>I send this over to give you some
advice.<br><br>See you later.
Thanks.<br>_________________________________________<br><br>Thats the message i got with an attached SMILY face.







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Post ID:1216
Sender:jamez_ingham
Post Date/Time:2002-01-06 18:36:24
Subject:RE: James - Ryan...
Message:

I got mine 2 days ago<br><br>- james







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Post ID:1217
Sender:jamez_ingham
Post Date/Time:2002-01-06 18:43:42
Subject:Greg, this is serious...
Message:

I was looking though my dads home mail and he got a message from one of his mates saying that he got a virus from him. I've forwarded the message to you for you to see...<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1218
Sender:jamez_ingham
Post Date/Time:2002-01-06 18:55:00
Subject:I've figured it out.
Message:

Hi,<br><br>My dad recieved a mail. which was
opened. As i used to use his old mail box everyone in the
contact addressbook got the mail, including me. Then it's
been sent to people in my Addressbook, which is peopl
like Greg and AreyeP, so you've obviously passed it
on.<br><br>I've got no idea on what to do now. I'm probably going
to trash my pc.<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1219
Sender:tvanputten
Post Date/Time:2002-01-06 20:54:10
Subject:Re: I've figured it out.
Message:

Dear James,<br><br>Am I in your address book also? --><br><br>Sender   Date  Size Subject  <br> mikeingham@...   Sat 01/05  3k<br> Smiley<br><br>?<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1220
Sender:Schabbs
Post Date/Time:2002-01-06 20:56:23
Subject:Re: I've figured it out.
Message:

I received the email this afternoon, but I was suspicious of it and didn't open it. I deleted it straight away.







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Post ID:1221
Sender:brothertank
Post Date/Time:2002-01-06 22:06:49
Subject:RE: James - Ryan...
Message:

Yes, that is the message that I got... But it was
sent today... and using the mikeingham@bt...etc...
address... <br><br>My software caught it before it did any
damage, but it does look like it has struck out at a few
more people... <br><br>I'm going to look deeper into
the paths and see if I can track it or if it was a
bounced message, as I can't see your dad having my e-mail
address... <br><br>Greg







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Post ID:1222
Sender:grindmachine2000
Post Date/Time:2002-01-06 22:19:50
Subject:RE: James - Ryan...
Message:

Man! Why does Ryan have to be such a problem?
Since we know who he is and all couldn't he get quite a
bit of trouble? Fortunately he doesn't know me (I
probably don't want to know him).<br><br>Also, I'm still
looking for beta testers for Projekt Vertilgung.
<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1223
Sender:w_bear25
Post Date/Time:2002-01-06 22:48:31
Subject:Re: Himmler's SS Completed!!!!!!!!!
Message:

Hi, Where can I get a copy of your game since this is Sunday and you stated that it would be out Saturday?<br><br>Wayne<br>Bear







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Post ID:1224
Sender:grindmachine2000
Post Date/Time:2002-01-06 23:06:24
Subject:Soon, Grau, soon...
Message:

Steve,<br>At the bottom of your news page you
have Grau Adler and Baron von Schmidt saying something
differen every time you update. Well this time it says
<br>Grau: "Spear Ressurection challenge?" <br>Baron: "Soon,
Grau, soon."<br><br>What is the "SOD2 challenge
anyways?" Or is your reply going to be, "Soon, Zach, soon."
lol.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1225
Sender:areyep
Post Date/Time:2002-01-06 23:19:51
Subject:Re: Soon, Grau, soon...
Message:

Hi Zach,<br><br>Soon, Zach, soon...
:)<br><br>Actually, it just refers to an idea MCS and I have
regarding an "add on" for SOD2 - something that offers a
novel kind of "challenge" without having huge levels.
Nothing dramatically different or definite planned as yet
though.<br><br>Take care,<br>Steve







-----------------------------------------------------------------------------------
Post ID:1226
Sender:grindmachine2000
Post Date/Time:2002-01-06 23:23:55
Subject:Re: Soon, Grau, soon...
Message:

Oh I see. I thought it meant something like a different competition. lol.<br><br><br>Zach







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Post ID:1227
Sender:areyep
Post Date/Time:2002-01-06 23:34:48
Subject:Email viruses
Message:

Thankfully I've never been infected by an email
virus, but there are a few precautions I always take,
which no doubt many of us already take anyway. But for
what it's worth, I just delete any emails that come in
from ppl I don't know with messages saying "check this
out" etc. Plus I have an up to date virus checker that
checks all incoming emails. <br><br>And in the rare
event I do get a virus or suspect something's not
right, and I'm not sure I've fixed it or not, it's a
minor inconvenience. I just reformat the HDD and reload
from a backup CD. Viruses just love a clean
unconditional format :)<br><br>Hmmm, takes a worm to send a
worm, doesn't it? :)<br><br>Take care,<br>Steve







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Post ID:1228
Sender:jolenes_boytoy
Post Date/Time:2002-01-06 23:36:24
Subject:Himmler's SS
Message:

U can find it at Mr.Lowes news section or w/e.  If u go there and its not there its b/c its not updated yet then.







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Post ID:1229
Sender:w_bear25
Post Date/Time:2002-01-07 01:29:10
Subject:Re: Himmler's SS
Message:

ok its not updated yet.







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Post ID:1230
Sender:madtux42
Post Date/Time:2002-01-07 07:25:36
Subject:Sten(f) machine gun.
Message:

Ok. I have the Sten(f) machinegun sound. Now who was it that wanted the sound effect?<br><br>-Leo







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Post ID:1231
Sender:Schabbs
Post Date/Time:2002-01-07 12:01:48
Subject:Re: Himmler's SS
Message:

I haven't received Himmler's SS yet. I did receive some pics and info about it a while back, but not the TC itself.







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Post ID:1232
Sender:grindmachine2000
Post Date/Time:2002-01-07 13:48:20
Subject:Re: Sten(f) machine gun.
Message:

Yea that was me. thanks a lot. You can mail it to me at WolfenDude87@....<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1233
Sender:mrlard2000man
Post Date/Time:2002-01-07 18:47:21
Subject:Wolf 3D Vault taken down...
Message:

I have deleted the Wolf 3D Vault, and I'm making a new page sort of similar to it. So, if any of you have a link to it on your page, take it down!







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Post ID:1234
Sender:Schabbs
Post Date/Time:2002-01-07 18:52:28
Subject:Re: Wolf 3D Vault taken down...
Message:

Hi Jack, will the new page have the same url? Anyways, good luck with the new one.







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Post ID:1235
Sender:w_bear25
Post Date/Time:2002-01-07 21:19:44
Subject:Re: Himmler's SS
Message:

Hi Brian, Just let us know when you get it up on your site.







-----------------------------------------------------------------------------------
Post ID:1236
Sender:mrlard2000man
Post Date/Time:2002-01-08 01:10:45
Subject:Re: Wolf 3D Vault taken down...
Message:

No, it won't. I'm going to try to find a server with (hopefully) a little more space and minimal advertisments.







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Post ID:1237
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2002-01-08 01:15:47
Subject:Lookin for a partner
Message:

Hey guys...<br><br>I'm lookin for a partner to
help me out with my new TC...it's alot of work doing a
tc by yourself so I need someone that could possibly
help with the story line, and some graphics and maybe
a little source code.<br><br>-Kenny<br><br>PS-Yes,
yes, tristan I know lol







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Post ID:1238
Sender:grindmachine2000
Post Date/Time:2002-01-08 21:36:10
Subject:James is gone!!
Message:

James emailed and told me he is going to be gone for about 2 weeks. He didn't tell me why but I think it's because of the virus Ryan sent him. I dunno though.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1239
Sender:Schabbs
Post Date/Time:2002-01-08 23:04:44
Subject:Re: James is gone!!
Message:

Yes, I got a similar email from James. But we know yet that the virus came from Ryan. It could have come from anywhere.







-----------------------------------------------------------------------------------
Post ID:1240
Sender:etrain271
Post Date/Time:2002-01-08 23:21:09
Subject:Re: James is gone!!
Message:

Yeah...we shouldn't point fingures right away... although... you know...<br><br><br>Chad - ...







-----------------------------------------------------------------------------------
Post ID:1241
Sender:Schabbs
Post Date/Time:2002-01-08 23:40:07
Subject:Re: James is gone!!
Message:

No. We still don't know it was Ryan. I get at least 3 emails a week which may be suspect. So far, I've been lucky and deleted them all.







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Post ID:1242
Sender:brothertank
Post Date/Time:2002-01-09 01:25:07
Subject:From James
Message:

As i won't be on the net for two weeks. Becasue i
used to use my dads mail address (different account
but same inbox) i used to speak to POET/some other
people and it may have came to me from POET/some other
people (as i'm not in my dads address book.) Anyway,
that way it has sent to my address book people etc...
thats how it may have got to you.<br> <br>And i was
going to trash this PC anyway, but can you tell people
to stop responding (i.e Luke, Areyep etc...) it's
flooding his account.<br> <br>Anyway, don't bother
replying to this message as i won't respond. (This is my
last connection...)<br> <br>Oh an tell Tristan and
others who ask if they were in my addressbook and they
got the SMILY message, unfortunatly yes...<br>
<br>But there is some good news. My dad recieved over 50
returned messages so lots shouldn't have sent...<br> <br>-
James<br><br><br>Posted by permission.<br>Greg<br>BrotherTank







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Post ID:1243
Sender:judgexyz
Post Date/Time:2002-01-09 09:02:54
Subject:Re: James is gone!!
Message:

Dang... I talk to James alot at his coding club. Now I won't hear from him in ages (two weeks is long in computer time :).<br><br>Jason.







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Post ID:1244
Sender:p_olstad
Post Date/Time:2002-01-09 09:09:50
Subject:Re: From James
Message:

That communication from James seems rather
confused. He has absolutely no reason to insinuate that I
(Poet) have sent him any viruses. I don't have any
viruses on my machine and I subscribe to a powerful virus
protection system, I also delete all suspicious messages.
Besides I haven't mailed James anything for a long time,
and the last mail I sent him (about The Tower) I also
sent to a lot of other people. Paal Olstad.







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Post ID:1245
Sender:judgexyz
Post Date/Time:2002-01-09 17:27:22
Subject:Nazi Art.
Message:

I know this may sound a little weird but does anyone do Nazi art? Is there a source? Thanks guys.<br><br>Jason.







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Post ID:1246
Sender:dagleykd
Post Date/Time:2002-01-09 17:50:02
Subject:Hey, pgwolfenstein
Message:

I finally got my game sent to you, please ignore
the "thing that I thought of" It no longer matters.
Have fun with my game! (Your the first person besides
my friends to get it) Remember it's a beta, and
don't send it to anyone but yourself, please!







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Post ID:1247
Sender:pgwolfenstein
Post Date/Time:2002-01-09 19:04:37
Subject:Re: Hey, pgwolfenstein
Message:

Ok, ill keep it to myself.<br><br>PS: it will be available on my site in the next few minutes.<br>Just joking.







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Post ID:1248
Sender:pgwolfenstein
Post Date/Time:2002-01-09 23:00:50
Subject:PD Preview Page
Message:

Although I have been asked not to distribute Perfect Darkenstein, i was made a preview page foe it which can be found at: <a href=http://www.geocities.com/pgwolfenstein/darkenstein.html target=new>http://www.geocities.com/pgwolfenstein/darkenstein.html</a>







-----------------------------------------------------------------------------------
Post ID:1249
Sender:dagleykd
Post Date/Time:2002-01-09 23:35:20
Subject:Re: PD Preview Page
Message:

I take it you got my game. LOL! I didn't think
you would like it that much. I have seventeen levels
left to do, plus some coding and so other miner
junk.Thanks for the preveiw page, it was very nice of you. I
had better get to work.<br>-JO<br>P.S.-that two years
is aproximated.<br>I am dictating this through a
freind.<br>(Yah me tonej10 also know as Evan)







-----------------------------------------------------------------------------------
Post ID:1250
Sender:pgwolfenstein
Post Date/Time:2002-01-09 23:50:16
Subject:Re: PD Preview Page
Message:

Yeah i liked it. Perfect Dark was one of my favorite N64 games i have, which is why I asked to try it.







-----------------------------------------------------------------------------------
Post ID:1251
Sender:etrain271
Post Date/Time:2002-01-09 23:51:01
Subject:CEO OF ID Software
Message:

The CEO of ID software emailed me today about the
Warez that I have on my site (The registered versions
of wolf3d, and SOD).<br><br>He wanted me to take
them off right away becuase I am breaking US and
international laws...<br><br>Here's the bad thing! I'm going to
listen to him now. (For the F2S server of mine
;))<br><br>So if you didn't get the full versions off my site
and you need them, you missed out (Until the site
re-opens)<br><br>Chad - Why does that Todd H. guy always ruin my fun?!







-----------------------------------------------------------------------------------
Post ID:1252
Sender:etrain271
Post Date/Time:2002-01-09 23:51:39
Subject:Re: CEO OF ID Software
Message:

This is also a warning to pgwolfenstein! They are watching so be careful!<br><br>Chad







-----------------------------------------------------------------------------------
Post ID:1253
Sender:w_bear25
Post Date/Time:2002-01-09 23:55:11
Subject:Himmler's SS
Message:

Any idea when its comming to us?







-----------------------------------------------------------------------------------
Post ID:1254
Sender:pgwolfenstein
Post Date/Time:2002-01-10 00:01:30
Subject:Re: CEO OF ID Software
Message:

Dont have to tell me twice, its gone lol.







-----------------------------------------------------------------------------------
Post ID:1255
Sender:grindmachine2000
Post Date/Time:2002-01-10 00:34:13
Subject:Re: CEO OF ID Software
Message:

I think id just realized how big original wolf3d realy is! lol<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1256
Sender:Schabbs
Post Date/Time:2002-01-10 00:45:20
Subject:Re: Himmler's SS
Message:

I've still not received it from Luke. When I get it I'll post news of it here.







-----------------------------------------------------------------------------------
Post ID:1257
Sender:grindmachine2000
Post Date/Time:2002-01-10 00:46:29
Subject:Perfect Darkenstein?
Message:

dagleykd<br><br>You're making a Perfect Dark
add-on? Sweet! Man I love that game. If they ever picked
a perfect sequel to Goldeneye it's PD. I'd like to
play it. If you don't want me to I could see why since
you've already had one person test it. :) I"ve almost
beaten the real game (except for the challenges). All I
have to beat for the 1 player missions is "WAR!" on
Perfect Agent.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1258
Sender:etrain271
Post Date/Time:2002-01-10 01:14:10
Subject:Dome Contest
Message:

It's nice to see that there are people putting their wallpapers and good screenshots that could be wallpapers into the contest!<br><br>I wish everyone in the contest the best of luck!<br><br>Chad







-----------------------------------------------------------------------------------
Post ID:1259
Sender:pgwolfenstein
Post Date/Time:2002-01-10 01:19:27
Subject:Re: Perfect Darkenstein?
Message:

If you want to try the Perfect Darkenstein game,
then I would happy to post the first episode on my
site, with the permission of dagleykd. I have already
made a shareware like version using FloEdit so if he
says its ok, il put it up on my site. I have plenty of
room now that i took down the full versions of the
game lol.







-----------------------------------------------------------------------------------
Post ID:1260
Sender:jolenes_boytoy
Post Date/Time:2002-01-10 02:13:51
Subject:AWWWW!!!!!!!!!!
Message:

There is a error in my gamemaps.wl6 file this is
the exact thing it says: <br><br>Error code:
13<br><br>There is a problem with the GAMEMAPS file at level
1.<br><br>Purging swap space.................<br><br>Removing Swap
Directory







-----------------------------------------------------------------------------------
Post ID:1261
Sender:wolf3dmaster
Post Date/Time:2002-01-10 05:17:46
Subject:EHEHEHEHEEEEE VIIIRUSS
Message:

!!!!!!!!!!!!!!!!!!!!!!!!!!! SHUSTAFFLE! TOD IST MEIN LEBEN EEEE AAAAAAAAAAHAHAHAHAHAH AAAAAAA







-----------------------------------------------------------------------------------
Post ID:1262
Sender:wolf3dmaster
Post Date/Time:2002-01-10 05:19:26
Subject:ACK HELP!!!!!! I'll be gone for awhile!
Message:

ALLES IST VERLOREN!!!! I'll begone for awhile due to virus related problems!!!







-----------------------------------------------------------------------------------
Post ID:1263
Sender:wolf3dmaster
Post Date/Time:2002-01-10 05:24:01
Subject:I'll be useing the Library computers
Message:

I;ll be useing the library computers for  awhile!!







-----------------------------------------------------------------------------------
Post ID:1264
Sender:tvanputten
Post Date/Time:2002-01-10 12:54:11
Subject:Re: Lookin for a partner
Message:

So, you're trying to say that I've got to shut up, right? :D Tell us your exact intentions.







-----------------------------------------------------------------------------------
Post ID:1265
Sender:judgexyz
Post Date/Time:2002-01-10 15:06:45
Subject:Wolfenstein Graphics.
Message:

I need graphics related to Wolfenstein. Anything will do. I need all I can get.<br><br>Jason.







-----------------------------------------------------------------------------------
Post ID:1266
Sender:jolenes_boytoy
Post Date/Time:2002-01-10 15:35:32
Subject:Help, then Himmler's SS will BE DONE
Message:

There is a error in my gamemaps.wl6 file this is
the exact thing it says: <br><br>Error code:
13<br><br>There is a problem with the GAMEMAPS file at level
1.<br><br>Purging swap space.................<br><br>Removing Swap
Directory







-----------------------------------------------------------------------------------
Post ID:1267
Sender:tvanputten
Post Date/Time:2002-01-10 17:25:03
Subject:Re: Help, then Himmler's SS will BE DONE
Message:

Dear Luke,<br><br>Try to open the map files with FloEdit. Else your maps are gone(anyone?). Success.<br><br>Tristan







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Post ID:1268
Sender:mckoneds
Post Date/Time:2002-01-10 17:44:21
Subject:00 Dude where's my rubber, here to help!
Message:

I would probably be glad to help with your new TC. Just give me a beta<br>and some more info. My e-mail address is scruffyco44@....







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Post ID:1269
Sender:dagleykd
Post Date/Time:2002-01-10 17:48:04
Subject:Re: Perfect Darkenstein?
Message:

Well, I don't mean to be rude, but I would still
prefer that you didn't distribute it until I get it done
(it won't take that long!) I'll be releasing it under
the trademark of Tristan's site(The Wolf 3d Dome),
since he was nice enough to allow me, and my friends
the liberty of this honor.<br><br>P.S. - Every time I
get a level or two done, I can send you another copy
of my game if you want. It would keep you you
updated.<br><br> Jo







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Post ID:1270
Sender:Schabbs
Post Date/Time:2002-01-10 17:50:14
Subject:Re: Help, then Himmler's SS will BE DONE
Message:

If there is a problem with the maps, I still have an old beta version of Himmler's SS. This has only 2 completed maps though.







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Post ID:1271
Sender:mckoneds
Post Date/Time:2002-01-10 17:51:32
Subject:Rocket Launcher
Message:

I am looking for someone who would be able to
program a missle launcher weapon into my TC. I've been
able to do all other coding I wanted to do so far but
I just can't seem to get it to work. My e-mail
is<br>scruffyco44@....







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Post ID:1272
Sender:dagleykd
Post Date/Time:2002-01-10 17:55:30
Subject:Re: Perfect Darkenstein?
Message:

Man! I didn't know that so many Wolfers liked P.
Dark. My Combat Simulator character has about 60000
kills, and I've got over 21 days of time on him. (His
name is "Jo". {Go figure}) Enough about that, sure, if
you'll tell me your e-mail address, I'll send you a
copy. But, I'll tell you what I told pgwolfenstein,
it's just a beta, and please don't distrbute
it.<br><br> Jo







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Post ID:1273
Sender:jamez_ingham
Post Date/Time:2002-01-10 19:38:20
Subject:Re: From James
Message:

Hi,<br><br>I'm not supposed to be connected now,
so i'll keep it short.<br><br>This is to
Paal:<br><br>I'm not actually saying it was you. It's just an
example of someone who i used to e-mail from my dads
inbox. I could of said Tristan or Sam, but you were the
first name i though up as i had no time...<br><br>I
hope i didn't confuse you...<br><br>As on from now, i
won't be connected.<br>So please don't mail me... (This
is too everyone)<br><br>Thanks,<br><br>- James







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Post ID:1274
Sender:grindmachine2000
Post Date/Time:2002-01-10 22:24:19
Subject:Re: Perfect Darkenstein?
Message:

Ok that's kool! My email address is WolfenDude87@.... I won't distribute it so don't worry.<br><br><br>Zach







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Post ID:1275
Sender:grindmachine2000
Post Date/Time:2002-01-10 22:33:19
Subject:Silencers!
Message:

Does anyone know how to make silenced weapons
with the source code?So like when you fire the gun it
doesn't attract guards even if they're on the same floor
code? The only add-on I've seen do that is SOD2. The
knife doesn't attract guards at all. The knife in the
original only alerted guards when they fell.
<br><br>MCS,<br><br>Are you planning on releasing a tuorial for silenced
weapons?<br><br><br>Zach







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Post ID:1276
Sender:pgwolfenstein
Post Date/Time:2002-01-11 00:48:01
Subject:New Names
Message:

Just in case anybody was looking for one, I came
up with a few names that would be good for add one
ot tc's during my history class today and i though i
would share them.<br><br>Nuremberg<br>Night of The Long
Knives<br>Night of The Broken Glass<br>Blitzkreig<br>Mein Kempf
(Kind of like SOD but instead of finding the spear,
look for his book)<br>Treaty of Versailles (Same idea
as Mein Kempf)<br>Pearl Harbor (Make a game with
Japanease enemies, you know, like that level in SOD2 with
the Japanease boss)<br><br>And last but not least, I
presented this idea to AReyeP but he didnt think it was a
good idea for very valid reasons, but.....<br>Taliban
Infiltration (made up the name right now, didnt have a name
when i thought of it)<br>What you do is work your way
through members of the Taliban, untill reaching the
ultimate goal of killing Osama Bin Laden.







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Post ID:1277
Sender:etrain271
Post Date/Time:2002-01-11 01:22:21
Subject:Re: New Names
Message:

lol! I was wondering when someone would come up
with an Osama Bin Laden TC!<br><br>Anyway... It's a
good idea, but it's old now... nobody (I know) would
really like to see that right now.<br><br>~CHAD~







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Post ID:1278
Sender:the_master09876
Post Date/Time:2002-01-11 02:32:07
Subject:Re: Silencers!
Message:

I've had the idea for silenced weapons forever. Wondering when someone would do it.<br><br>Yeh, I still can't wait to peck off those Nazis from a distance with my Sniper Rifle.







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Post ID:1279
Sender:selong_chiang
Post Date/Time:2002-01-11 07:31:02
Subject:Re: Silencers!
Message:

Easy, just make the guards deaf (deaf guard), using the map editor.<br><br>Sam







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Post ID:1280
Sender:tod_muska
Post Date/Time:2002-01-11 10:53:42
Subject:Re: James - RE: Ryan Steinbruner
Message:

I got a message from Ryan, But mine was not
mike_ingham, Mine was James_Inham,<br>Notice that there is no
G,<br>Anyway, How do you know if it's Ryan? <br>I'm not on his
side or anything but you never know about those
hackers.<br>P.S. I deleted my message from him, but the message he
sent me
was<br>___________________________________<br>Hello,<br>I left you a special gift,<br>Lets be
freinds.<br>___________________________________<br>Also,<br>The file he sent was called FREINDS.EXE







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Post ID:1281
Sender:tod_muska
Post Date/Time:2002-01-11 11:21:31
Subject:NEED HELP!!!
Message:

I need a person who is very good at coding. Anybody, C'mon, I need help, I'm making a <br>WWII game with American Soldiers, I also need VERY GOOD INSTRUCTIONS ON HOW TO SETUP SOURCE CODE STUFF!!!!







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Post ID:1282
Sender:grindmachine2000
Post Date/Time:2002-01-11 13:46:10
Subject:Re: Silencers!
Message:

lol. Umm... I was thinking more like a specific gun(My Silenced STEN gun?) not all the guns. I don't want all my guards to be deaf to every weapon.<br><br><br>Zach







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Post ID:1283
Sender:tvanputten
Post Date/Time:2002-01-11 16:01:53
Subject:Re: NEED HELP!!!
Message:

Dear Tod_muska,<br><br>What amount of code
experience gives you the right to say "I'm good at coding"?
Do you need to know how to work with it or do you
need to know how to add superfeatures like vertical
motion, explodable barrels, respawning enemies,
etc.?<br><br>What I'm trying to say is... if you're looking for an
"MCS the second"(MCS the first is probably busy with
SOD2B... right? ;) ask Brothertank. He knows pretty much
about the code. Then you can go to Poet(Paal). If it's
tutorials you want, go to
www.wolfenstein3d.co.uk.<br><br>Take care,<br><br>Tristan







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Post ID:1284
Sender:dagleykd
Post Date/Time:2002-01-11 17:40:23
Subject:Re: Perfect Darkenstein
Message:

Hello everyone. I would just like to ask why so
many people are wanting a beta of my game? I am going
to now say that nobody except the people I've
already promised betas to is going to get a copy, even if
they ask. My game IS good (chuckling), but why don't
some of you try mckoneds's game, he's my friend and
I'm beta testing his game. It's pretty good. If you
want a mail him, mail him at
scruffyco44@...<br><br>P.S. - All this attention is making me feel liked,
though.<br><br> Jo







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Post ID:1285
Sender:tonej10
Post Date/Time:2002-01-11 18:17:27
Subject:Goldeneye?
Message:

I would like to know who is making a goldeneye add on.<br>I am making a james bond game as well and I would like to beta test your game if you will let me.







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Post ID:1286
Sender:jolenes_boytoy
Post Date/Time:2002-01-11 19:01:44
Subject:Re: Goldeneye?
Message:

i am making the goldeneye addon.  its not done yet i have gfx for it enemies w/e but it will be done later on the title screen is done 2.<br><br>hey maybe we could work together on it??







-----------------------------------------------------------------------------------
Post ID:1287
Sender:jolenes_boytoy
Post Date/Time:2002-01-11 19:34:01
Subject:Himmler's SS info.......
Message:

If this error can't be fixed my game still will be resumed but...I will have to make the levels over:-(.   CAN SOMEONE PLEASE HELP just 1 level is good enough







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Post ID:1288
Sender:tvanputten
Post Date/Time:2002-01-11 19:35:19
Subject:Re: Himmler's SS info.......
Message:

Dear Luke,<br><br>Mail me at tvanputten@.... I'll see what I can do.<br><br>Take care,<br><br>Tristan







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Post ID:1289
Sender:jolenes_boytoy
Post Date/Time:2002-01-11 19:35:27
Subject:Re: Goldeneye?
Message:

One more thing if we ar partners what are u good with code, gfx, maps?  I can do all 3 i have guards for goldeneye trevelyon and BARON SAMEDI for a secret level.  so what ya say?







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Post ID:1290
Sender:wolf3d4all
Post Date/Time:2002-01-11 23:31:22
Subject:Re: Silencers!
Message:

OK, Here's my contribution to the winner of the
SOD2 contest :-)<br><br>Open WL_STATE.C and do a
search for the DamageActor() function. Modify as
follows:<br><br>void DamageActor (objtype *ob, unsigned
damage)<br>{<br><br>	switch (gamestate.weapon)<br>	{<br>		case wp_knife:		//
silent knife
attack<br>			break;<br>		default:<br>			madenoise = true;<br>	}<br><br>//<br>// do double damage if
shooting a non attack mode
actor<br>//<br><br>etc.<br><br>Enjoy,<br>MCS.







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Post ID:1291
Sender:grindmachine2000
Post Date/Time:2002-01-12 01:01:47
Subject:Re: Silencers!
Message:

Sweet!......(speechless)....<br><br><br>Zach<br><br>P.S. That's going to be a key element in PV so thanx a lot!!







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Post ID:1292
Sender:madtux42
Post Date/Time:2002-01-12 01:31:30
Subject:Re: CEO OF ID Software
Message:

Does anyone know if there is anyone really name Todd H. from iD Software?







-----------------------------------------------------------------------------------
Post ID:1293
Sender:madtux42
Post Date/Time:2002-01-12 01:33:13
Subject:Re: Sten(f) machine gun.
Message:

Hey, if / when you give me credit or whatever, my last name is spelled "Bourbeau" not "Burbo", I only use that because it's shorter and easier to pronounce.<br><br>-Leo







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Post ID:1294
Sender:tod_muska
Post Date/Time:2002-01-12 08:46:38
Subject:Got a message from that wolf kid today
Message:

I just received a message from wolf boy himself
today....<br>I don't know why the heck I'm following his orders
but he told me to post this message in DHW.<br>So
here it
is.<br>_________________________________________<br><br>Dear tod or bob, whatever the heck your name is, I
need your help, Those freaken turd suckers think I
sent a virus to them, I swear I have nothing to do
with this!!! But I think I know who is framing me...
Chris Chokan!!! WHO ELSE!!! <br>I remember making a
screen name called James_Inham and pretending it was
chris chokan, So maybe he's getting payback!!!! Please
tell me what you think!!!<br><br>THEN I
REPLIED<br>________________________________<br>I don't know.... I realy just don't know...<br>You
don't have any proof, <br>and I sorry to say but I
don't beleive you. You fake cancer and now you think
people are going to trust you?? You must be WACKED OUT
COMPLETELY or something!







-----------------------------------------------------------------------------------
Post ID:1295
Sender:tod_muska
Post Date/Time:2002-01-12 08:49:31
Subject:Got a message from that wolf kid today
Message:

(DELETE LAST POST! I MADE A TYPO!)<br>I just
received a message from wolf boy himself today....<br>I
don't know why the heck I'm following his orders but he
told me to post this message in DHW.<br>So here it
is.<br>_________________________________________<br><br>Dear tod or bob, whatever the heck your name is, I
need your help, Those freaken turd suckers think I
sent a virus to them, I swear I have nothing to do
with this!!! But I think I know who is framing me...
Chris Chokan!!! WHO ELSE!!! <br>I remember making a
screen name called James_Inham and pretending it was
chris chokan, So maybe he's getting payback!!!! Please
tell me what you think!!!<br><br>THEN I
REPLIED<br>________________________________<br>I don't know.... I realy just don't know...<br>You
don't have any proof, <br>and sorry to say but I don't
beleive you. You fake cancer and now you think people are
going to trust you?? You must be WACKED OUT COMPLETELY
or something!







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Post ID:1296
Sender:Ironman9000
Post Date/Time:2002-01-12 14:27:07
Subject:The Wolf3d_boy Game
Message:

lol I agree with wolf3d_boy. He's got really
intersting stories, and this new one about me framing him
seems pretty cool. I'm not really sure exactly what I'm
doing yet in his story, so maybe he can fill me in on
the details so I can play along and get in trouble.
Knowing that you, yourself, are a much better person than
people perceive you to be; to me, is much better than
people thinking that you are better than you really are.
Anyone can have self-confidence if they are respected
and loved, but to love yourself even though everyone
hates you is a more interesting challenge. So, knowing
that, I am glad that I have been chosen as the bearer
of this shameful place in humanity as proclaimed by
wolf3d_boy in his wonderful speech. It's so easy for you to
hate people like wolf3d_boy, yet nobody looks at it as
an act of decieving human intelligence. There might
be a way bigger picture to this story than we all
realize. Just think about it! Wolf3d_boy could be creating
a Chokage-type game using real humans in the
community; and as we are sitting here talking, we could
actually the players inside his game. Right now, most of
us would be at the beginning of the game; they've
beaten level 1, where everything about wolf3d_boy
started off confusing and didn't make any sense; but now
we're at level 2... or so you think. Sure, it seems
that everything about wolf3d_boy is becoming
transparent; but that's the irony of the game. You could have
easily gone backwards into limbo, where your mind is set
on a certain path which is actually incorrect.
Perhaps, once you dig further into the logic of the
mission --- you will realize possibilities that you never
expected beforehand, and those are the hints that will
lead you to the answer of a mystery you didn't even
know existed; which complicates the game to even
deeper entirety. You should really take everything
wolf3d_boy says into consideration before you jump to any
conclusions. We don't even know who are the players and who
are the enemies in the game yet. I guess we'll just
have to keep talking until we can figure out the
bigger picture. But don't be too conviced by what people
tell you, because remember --- not all of us are on
your side.<br><br>Chris







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Post ID:1297
Sender:grindmachine2000
Post Date/Time:2002-01-12 15:26:09
Subject:Re: The Wolf3d_boy Game
Message:

lol. I'd like to play that game!<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1298
Sender:grindmachine2000
Post Date/Time:2002-01-12 15:27:05
Subject:Re: Sten(f) machine gun.
Message:

ok sure no prob<br><br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1299
Sender:jamez_ingham
Post Date/Time:2002-01-12 20:15:13
Subject:Last message for a while
Message:

But... does anyone know where the amount of
images for the weapons are defined?<br><br>I'm trying to
have reloading guns. But at the moment i need to make
the game have something like 8 images instead of
5.<br><br>If you'd like to help can you post up in this club
rather than e-mail, thanks.<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1300
Sender:dagleykd
Post Date/Time:2002-01-12 20:26:19
Subject:Hey, pgwolfenstein
Message:

I just wanted to ask if you've found the cheese.
(I'm not kidding, P. Dark for 64 has cheese, so does
my game!)I've got cheese placed on every level of my
game, just for fun. Try finding them!<br><br> Jo







-----------------------------------------------------------------------------------
Post ID:1301
Sender:dagleykd
Post Date/Time:2002-01-12 20:29:14
Subject:Re: The Wolf3d_boy Game
Message:

Yeah. Well...Anyway, that was a very odd message, but I think that it is possible..... sort of.







-----------------------------------------------------------------------------------
Post ID:1302
Sender:wolf3d4all
Post Date/Time:2002-01-12 20:44:45
Subject:Re: Last message for a while
Message:

For Projekt Vertilgung?<br><br>Open WL_AGENT.C
and do a search for:<br><br>struct
atkinf<br>{<br>	char	tics,attack,frame;		// attack is 1 for gun, 2 for knife<br>}
attackinfo[4][14] =<br><br>{<br>{ {6,0,1},{6,2,2},{6,0,3},{6,-1,4}
},<br>{ {6,0,1},{6,1,2},{6,0,3},{6,-1,4} },<br>{
{6,0,1},{6,1,2},{6,3,3},{6,-1,4} },<br>{ {6,0,1},{6,1,2},{6,4,3},{6,-1,4}
},<br>};<br><br>The "4" in the last four lines represent the number
of images for the attack frame
sequence.<br><br>Enjoy,<br>MCS.







-----------------------------------------------------------------------------------
Post ID:1303
Sender:pgwolfenstein
Post Date/Time:2002-01-12 20:47:43
Subject:Re: Hey, pgwolfenstein
Message:

lol i knew that Perfect Dark had cheese but I never thought to look for it in your game.







-----------------------------------------------------------------------------------
Post ID:1304
Sender:dagleykd
Post Date/Time:2002-01-12 21:06:16
Subject:Re: Hey, pgwolfenstein
Message:

Well, try to find it, it can prove to be fun, it
isn't that hard to find them in my game, you can't hide
stuff in Wolfenstein as well as you can in
P.Dark.<br><br> Jo







-----------------------------------------------------------------------------------
Post ID:1305
Sender:wolf3d4all
Post Date/Time:2002-01-12 21:10:22
Subject:Re: Last message for a while
Message:

To avoid any confusion... the "4" in the last
four lines represents the LAST of the images used for
the attack frame sequence. So if you want to extend
the attack animations with more images, you have to
add a 5th, 6th and 7th section with both tics, attack
and frame value.<br>And of course you have to realign
the sequence of the images in the VSWAP.<br><br>MCS.







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Post ID:1306
Sender:jamez_ingham
Post Date/Time:2002-01-12 21:48:56
Subject:Re: Last message for a while
Message:

Er, yes it is for Project Vertilgung.<br><br>I'll
probably use it for our (Zach and I) future projects
aswell.<br><br>Thanks B-D<br><br>If you've ever tried re-loading guns,
you'l know how hard it is.<br><br>Oh and you know your
Knife not attracting guards tutorial. well it sort of
doesn't work. unless i've done something wrong.<br><br>-
James<br><br>P.S I've encountered the most strangest bug ever. No
not screen sizes. It's the mutants. The only image of
them you see in the game is there back, and then when
you turn the angle (walk around them) they turn into
hitlers. And then you shoot twice and the suit falls off
and then you shoot a few more times and he dies. I
never tried to do this. It could be good in a game,
unrealistic but it could sort of scare you, it's not for P
Vertilgung though! Anyway, if anyone has ever come across
this before and fixed it can you please tell me what
you did, or if anyone wants to help out. that would
be great. Thanks.







-----------------------------------------------------------------------------------
Post ID:1307
Sender:jamez_ingham
Post Date/Time:2002-01-12 22:31:46
Subject:Re: Last message for a while
Message:

I tried doing that but it just use the first 5
image. (Like usual).<br><br>If you know how to have a
weapon so it's like normal but with 3 more images at the
end of the weapon, or you could say before the fiesrt
image appears again.<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1308
Sender:jamez_ingham
Post Date/Time:2002-01-12 23:03:06
Subject:Chat
Message:

Is the chat on tonight?<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1309
Sender:wolf3d4all
Post Date/Time:2002-01-12 23:17:26
Subject:Re: Last message for a while
Message:

Well, both the silent attack and the extra images work fine here, so apparently you did something wrong.







-----------------------------------------------------------------------------------
Post ID:1310
Sender:jamez_ingham
Post Date/Time:2002-01-12 23:27:21
Subject:Re: Undercover Missions Page linked
Message:

what happened to this site?<br><br>I really wanted to play that game!<br><br>Ian, you have to finish it! lol (j/k)<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1311
Sender:jamez_ingham
Post Date/Time:2002-01-12 23:37:13
Subject:Re: Last message for a while
Message:

well i did what you said. Maybe i need to make it start with a knife<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1312
Sender:grindmachine2000
Post Date/Time:2002-01-12 23:41:17
Subject:Re: Last message for a while
Message:

Hey MCS,<br><br>Obviously your silenced weapon tutorial works with a knife but do you know if it will work with a firing weapon (my sten gun to be specific)?<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1313
Sender:jamez_ingham
Post Date/Time:2002-01-12 23:43:53
Subject:Re: Last message for a while
Message:

zach go on yahoo messenger now!!!<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1314
Sender:grindmachine2000
Post Date/Time:2002-01-12 23:44:06
Subject:Re: Last message for a while
Message:

o yea,<br><br>I played your "Wolfenstein Collection" today. It's pretty kool! I like the first level where there's nothing but dogs. cool.<br><br><br>Zach







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Post ID:1315
Sender:tonej10
Post Date/Time:2002-01-13 00:05:19
Subject:Re: Goldeneye?
Message:

Sure we can work together on it, I have 1 enemy
almost done almost all graphics for objects are done and
i am working on more enemies, but i only have 4
maps done. So i will continue to work one mine as
well.<br><br>P.S. if you send me some screen shots i will put them
on my web site<br>E-mail
tonej007@...<br>Site <a href=http://www.geocities.com/tonej10/index.html target=new>http://www.geocities.com/tonej10/index.html</a>







-----------------------------------------------------------------------------------
Post ID:1316
Sender:wolf3d4all
Post Date/Time:2002-01-13 01:33:28
Subject:Re: Last message for a while
Message:

Yep Zach, my bad :-) Just sent the improvements for the stengun to James.







-----------------------------------------------------------------------------------
Post ID:1317
Sender:etrain271
Post Date/Time:2002-01-13 02:20:58
Subject:Re: CEO OF ID Software
Message:

"Does anyone know if there is anyone really name
Todd H. from iD Software?"<br><br>Wouldn't it be funny
if that person didn't really exist and it was just
someone looking for attention? Although... he did have an
@... email, so it was pretty well thought out if it
was fake.<br><br>Chad







-----------------------------------------------------------------------------------
Post ID:1318
Sender:Schabbs
Post Date/Time:2002-01-13 03:12:53
Subject:Re: CEO OF ID Software
Message:

Todd Hollenshead is listed here, on id software's website.<br><a href=http://www.idsoftware.com/corporate/index.html target=new>http://www.idsoftware.com/corporate/index.html</a><br>Click on 'bios'.







-----------------------------------------------------------------------------------
Post ID:1319
Sender:Schabbs
Post Date/Time:2002-01-13 03:49:25
Subject:Re: Goldeneye?
Message:

There's actually already an addon called Goldeneye. It's got four levels and from what I remember they were pretty good. Needs the registered set to play though.<br><a href=http://www.belowe.com/gldeye.zip target=new>http://www.belowe.com/gldeye.zip</a>







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Post ID:1320
Sender:pgwolfenstein
Post Date/Time:2002-01-13 08:55:51
Subject:Dome Award
Message:

I was just thinking, wasnt the Wolfenstein 3D Dome supposed to be giveing out an award at the beggining of the month?







-----------------------------------------------------------------------------------
Post ID:1321
Sender:etrain271
Post Date/Time:2002-01-13 09:14:57
Subject:Re: Dome Award
Message:

they were?







-----------------------------------------------------------------------------------
Post ID:1322
Sender:pgwolfenstein
Post Date/Time:2002-01-13 11:21:26
Subject:Re: Dome Award
Message:

on the site it has a link to an award page that says in early january 2002 they will give an award to a stand-out person, site, or add on. it still doesnt have a winner.







-----------------------------------------------------------------------------------
Post ID:1323
Sender:pgwolfenstein
Post Date/Time:2002-01-13 11:21:26
Subject:Re: Dome Award
Message:

on the site it has a link to an award page that says in early january 2002 they will give an award to a stand-out person, site, or add on. it still doesnt have a winner.







-----------------------------------------------------------------------------------
Post ID:1324
Sender:judgexyz
Post Date/Time:2002-01-13 13:53:18
Subject:A mod with Nazi chicks?
Message:

Are there any mods out there where you get to
kill Nazi chicks other than Gretel? Gretel didn't
really do it for me. A bit too bossy for my liking.
:)<br><br>Jason - Were there Nazi chicks other than Gretel in
WW2?







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Post ID:1325
Sender:jamez_ingham
Post Date/Time:2002-01-13 15:10:47
Subject:Re: A mod with Nazi chicks?
Message:

play BOBs girls. that has women guards in<br><br>- james







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Post ID:1326
Sender:Ironman9000
Post Date/Time:2002-01-13 15:20:04
Subject:the flaws of interpretation
Message:

I think, in a point in your life... you'll
realize that it doesn't matter what other people think
about you. Everyone is different, and many times people
don't want to understand things the way you do. So
instead of forcing it upon them, just be happy that you
understand your own intentions; and be proud of your
actions, whether they're percieved as good or bad...
because nomatter what the outcome of any situation is,
you will always learn something useful from your
experience.<br><br>Chris







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Post ID:1327
Sender:grindmachine2000
Post Date/Time:2002-01-13 15:24:21
Subject:Re: A mod with Nazi chicks?
Message:

lol women guards with spagetti legs.<br><br><br>Zach







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Post ID:1328
Sender:judgexyz
Post Date/Time:2002-01-13 18:05:46
Subject:Re: A mod with Nazi chicks?
Message:

The best chicks in games are the one's that are
too pretty to kill. But that makes you want to kill
them even more. Don't ask me how it works. But my idea
of heaven is to be attacked by loads of Nazi chicks
screaming German, firing heavy weapons at me. And I'd love
to see them all go down under the wrath of my
chaingun... :)<br><br>Jason - Ok I think I'm done on this
subject.







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Post ID:1329
Sender:jolenes_boytoy
Post Date/Time:2002-01-13 19:06:51
Subject:Himmler's SS Released Today
Message:

They game was zipped and ready to go it was sent
to MR.Lowe this morning. If there is something wrong
with it email me at
<br>boytoy_east@...<br><br>ps. the game contains 17 levels, 14 mission and 2
secret levels and 1 super secret level.<br><br>also in
episode 2 level 5 when the level begins don't shoot the
person in front of u its a AI bot if he dies u die,
mission over.







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Post ID:1330
Sender:jolenes_boytoy
Post Date/Time:2002-01-13 19:07:32
Subject:Re: Himmler's SS Released Today
Message:

NOW GO PLAY IT....







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Post ID:1331
Sender:w_bear25
Post Date/Time:2002-01-13 19:18:50
Subject:Re: Himmler's SS Released Today
Message:

Can't play it until Brian gets it on his site.







-----------------------------------------------------------------------------------
Post ID:1332
Sender:grindmachine2000
Post Date/Time:2002-01-13 20:32:00
Subject:Baron & Grau
Message:

Steve or MCS<br><br>lol I love your little cartoon you have with Baron von Scmhidt and Grau Adler. The latest one is really funny. lol. You should make a comic strip. :)<br><br>Zach







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Post ID:1333
Sender:dagleykd
Post Date/Time:2002-01-13 20:34:47
Subject:Re: Baron & Grau
Message:

Hey Grindmachine2000, whaat cartoon are you talking about?







-----------------------------------------------------------------------------------
Post ID:1334
Sender:dagleykd
Post Date/Time:2002-01-13 20:45:54
Subject:Perfect Darkenstein
Message:

Did you get my game grindmachine2000?







-----------------------------------------------------------------------------------
Post ID:1335
Sender:pgwolfenstein
Post Date/Time:2002-01-13 21:17:04
Subject:Re: A mod with Nazi chicks?
Message:

some of you guys are starting to scare me. i was
looking through my inbox and all i see is people
fantasizing over female video game natzis lol.<br><br>just in
case anybody thinks i am making fun of them with this
message.... I AM (just joking)







-----------------------------------------------------------------------------------
Post ID:1336
Sender:grindmachine2000
Post Date/Time:2002-01-13 21:20:49
Subject:Re: Baron & Grau
Message:

At the bottom of Areyep's news page it has a little conversation between Baron von Schmidt and Grau Adler. go to <a href=http://www.areyep.com target=new>http://www.areyep.com</a> and go to the news section.<br><br><br>Zach







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Post ID:1337
Sender:grindmachine2000
Post Date/Time:2002-01-13 21:22:04
Subject:Re: Perfect Darkenstein
Message:

Yea I got it but my unzipping program wouldn't unzip it :( Are you using winzip?<br><br><br>Zach







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Post ID:1338
Sender:dagleykd
Post Date/Time:2002-01-13 21:31:00
Subject:Re: Perfect Darkenstein
Message:

Ummm... Yup. Yeah, I'm using it.







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Post ID:1339
Sender:tonej10
Post Date/Time:2002-01-13 21:37:05
Subject:Re: Goldeneye?
Message:

Thanks for telling me I tried it and I do not see where Goldeneye comes in!!







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Post ID:1340
Sender:pgwolfenstein
Post Date/Time:2002-01-13 21:48:29
Subject:Re: Goldeneye?
Message:

I tried it to, and although its pretty good, it has nothing at all to do with Goldeneye.







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Post ID:1341
Sender:Schabbs
Post Date/Time:2002-01-13 21:49:02
Subject:Re: Himmler's SS Released Today
Message:

I've just posted 'Himmler's SS'. I've not played much of it yet, but it looks good so far.<br><a href=http://www.belowe.com/hh.zip target=new>http://www.belowe.com/hh.zip</a>







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Post ID:1342
Sender:wolf3d4all
Post Date/Time:2002-01-13 22:23:41
Subject:More attack frame images
Message:

How to manipulate the attack frame animation
sequence.<br><br>Open WL_AGENT.C and do a search for<br><br>struct
atkinf<br><br>{<br>	char	tics,attack,frame;		// attack is 1 for gun, 2 for knife<br>}
attackinfo[4][14] =<br><br>{<br>{ {6,0,1},{6,2,2},{6,0,3},{6,-1,4}
},<br>{ {6,0,1},{6,1,2},{6,0,3},{6,-1,4} },<br>{
{6,0,1},{6,1,2},{6,3,3},{6,-1,4} },<br>{ {6,0,1},{6,1,2},{6,4,3},{6,-1,4}
},<br>};<br><br>Look at the last four lines. They contain the attack
frame information for the knife, the pistol, the
machinegun and the chaingun respectively.<br>Each line is
divided in 4 groups, separated by {}, and each group
deals with one step of the attack sequence. <br>Looking
at the first group of the last line, you'll see
{6,0,1} this means:<br><br>6 = duration of the image
display in tics (1 tic = 1/70th of a second)<br>0 = value
to pass to the T_Attack function (0=no action,
1=knife attack, 2=gun attack, -1 = end of attack)<br>1 =
image to display (counting from the "weapon ready"
sprite)<br><br>So to expand the attack frame animation sequence,
just add more groups to the appropriate line and set
the desired values accordingly.<br><br>@James: try
this line for the Stengun animation:<br><br>{
{60,0,1},{60,0,2},{60,0,3},{60,0,4},{60,0,5},{60,1,6},{60,0,7},{60,-1,8} },<br><br>You'll see the extended animation in
slow-motion. Try to attack a guard and you'll notice that the
actual attack takes place when the 6th image is
displayed.<br><br>Enjoy,<br>MCS.







-----------------------------------------------------------------------------------
Post ID:1343
Sender:w_bear25
Post Date/Time:2002-01-13 22:28:14
Subject:Re: Perfect Darkenstein
Message:

I had to download pkunzip and then use pkzipfix then the vswap file was no good.







-----------------------------------------------------------------------------------
Post ID:1344
Sender:Schabbs
Post Date/Time:2002-01-13 22:42:27
Subject:Re: Goldeneye?
Message:

To be honest I don't see what it's got to do with Goldeneye either, but it's a good set of levels.







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Post ID:1345
Sender:jamez_ingham
Post Date/Time:2002-01-13 23:28:43
Subject:Re: More attack frame images
Message:

thanks for that.<br><br>i'll mail you tomorrow to tell you if it worked<br><br>- james







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Post ID:1346
Sender:brothertank
Post Date/Time:2002-01-14 00:15:29
Subject:Re: More attack frame images
Message:

LOL... If it didn't work then you didn't follow
it properly, as that code is 100% correct.
<br><br>Take a little time to learn the code sections and what
each one does. Study it... and it will all make sense
in the long run. When you've mastered and understand
completely most sections of the code, making changes and
adding new ideas become so much easier and more
efficient.<br><br>Greg<br>BrotherTank







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Post ID:1347
Sender:etrain271
Post Date/Time:2002-01-14 02:46:38
Subject:Virus?
Message:

I just recieved a possible virus from the Mike
Ingham everyone is talking about... this is just minutes
after Ryan got mad at me... I don't know if it has any
relation but.. whatever.<br><br>The file is called
SMILY.doc.pif (2 extensions = virus)<br><br>The email read:
"Hi! How are you?<br><br>I send you this file in order
to have your advice<br><br>See you later. Thanks"







-----------------------------------------------------------------------------------
Post ID:1348
Sender:brothertank
Post Date/Time:2002-01-14 05:24:43
Subject:Re: Virus?
Message:

That is the virus... DO NOT OPEN!<br><br>Was it
Ryan? Don't know, but I'm sure that both Yahoo and the
originators domain are looking into it. Hmmm... Minutes after
you had a fight with him you say.... Interesting...
<br><br>BTW: I got this in the mail...
<br>===================================================<br>SURGEON GENERALS NOTE:<br><br>Talking to BrotherTank may
cause Cancer!<br>Falling Down may cause
Cancer.<br>Bending over may cause Aids.<br>And if you believe the
stuff Ryan has posted then I've got some swampland you
might be interested
in<br>===================================================<br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:1349
Sender:tvanputten
Post Date/Time:2002-01-14 15:44:37
Subject:Ryan Steinbruner--Absolutely fascinating
Message:

I thought I just as well share this with you.
It's unedited... those who'd like a forwarded copy
tell me so. I thought I was polite. Now, this does
open a few more perspectives... Forced to fake cancer?
Hmmh...<br><br>Take care,<br><br>Tristan<br><br>Date: Fri, 11 Jan
2002 22:38:39 -0800 (PST) <br>From: "Ryan Steinbruner"
<wolf3d_boy@...> <br>Subject: don't delete!!! READ!!!! <br>To:
"Tristan van Putten" <tvanputten@...>
<br><br>Hi, I wanted to know if I could use some graphics
from your addon The Final Solution? Your addon is one
of my favorites and you did a awsome job on the
graphics. You will be given a LOT of credits if you let me,
I will even have your name painted on one the walls
on the secret level or something, I can even replace
the hitler pic with your
pic.<br><br>~Ryan~<br><br>-------<br>Date: Mon, 14 Jan 2002 02:15:23 -0800 (PST)
<br><br>Tristan van Putten <tvanputten@...> wrote:
<br><br>Hmm... let me see. NO! After all you've done... no. I'm
sorry.<br><br>Please refrain from contacting me in the future
as<br>you've been doing things that can't just be forgotten. I
wish you luck in the remainder of your wolf3d
community career.<br><br>Yours sincerely,<br><br>Tristan
van Putten<br><br>Date: Mon, 14 Jan 2002 04:40:03
-0800 (PST) <br> <br>From: "Ryan Steinbruner"
<wolf3d_boy@...> <br>Subject: Re: don't delete!!! READ!!!! <br>To:
"Tristan van Putten" <tvanputten@...>
<br><br>WHY YOU BACK STABBEN TURD'OLE!!! DID YOU NOT READ MY
POST IN DHW!!!??? <br><br>IT SAID NOT ONLY I STARTED
IT!! IT WAS GREG CHAD JAMES AND MY FAULT!!!!!!
<br><br>I DID NOT WANT TO FAKE CANCER!!! I WAS FORCED!!!
<br><br>Read the post from
sissy_boy_whateveryoucallme!!<br><br>~Ryan~







-----------------------------------------------------------------------------------
Post ID:1350
Sender:jamez_ingham
Post Date/Time:2002-01-14 19:45:56
Subject:Re: More attack frame images
Message:

yeah the help worked, thanks for that martin
B-D<br><br>Though i didn't know what C++ was this time last year i
have figured out somethings in the code, that other
people know but haven't released to public. <br><br>Like
my Demos tutorial. I spent so long working that out,
then i realized you had to cancel out ifndef DEMO...
in foreign.h and then record the demos.<br>and
though it may no seem hard thats good to me
:)<br><br>Coming into 2002 i have allready figured out how to add
an extra difficulty level with extra guards when you
go on it. I may release this, but it's a long
tutorial...<br><br>anyway, maybe this year i'll find out something really
cool.<br><br>oh yeah. you know your 64+ walls thing, i sort of
gave up on that. I have no idea where to start.
lol<br><br>- James<br><br>p.s if anyone wants to help out on
the reloading guns i'm trying to add in Projekt:
Vertilgung<br>then mail me, webmaster@... thanks.







-----------------------------------------------------------------------------------
Post ID:1351
Sender:Schabbs
Post Date/Time:2002-01-15 01:18:48
Subject:Viruses
Message:

With the large number of viruses going around I
think it's important to share any info we have. Several
in the Wolf3D community have been affected by
it.<br><br>There are now some viruses that come by email where you
only have to open the email itself (not the
attachment) for it to spread (nimda and badtrans for
example), so for a start I recommend that everyone has
something like the latest Norton antivirus software
installed. <br><br>I update my system every Thursday with
the latest software protection and so far this has
worked well.<br><br>Finally, for those who have been
affected by the Sircam Worm (which I believe is in the
'smiley' attachment), there's a patch to remedy this at
<a href=http://www.belowe.com/FixSirc.com target=new>http://www.belowe.com/FixSirc.com</a>







-----------------------------------------------------------------------------------
Post ID:1352
Sender:mrlard2000man
Post Date/Time:2002-01-15 03:52:01
Subject:The Tower
Message:

I don't know if any of you have played The Tower yet, but it's awesome. Truly one of the most challenging TCs ever - it's really tough. Kudos to Paal on a job well done.







-----------------------------------------------------------------------------------
Post ID:1353
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2002-01-15 06:32:58
Subject:Re: If you delete this message,I will'ha
Message:

Because you're a waste of human
space..<br><br>You're over 20 years old I know and you used to talk to
me about pooping in school and shit. You're sick and
you need help you morphendite freak of
nature<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:1354
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2002-01-15 07:23:37
Subject:humph...I'm sad =(
Message:

I was looking through Mr Lowes archive...so many memories of the mansion I almost want to bring it back =(<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:1355
Sender:tod_muska
Post Date/Time:2002-01-15 12:10:11
Subject:I'm with wolfie!!!!
Message:

You can delete me, You can hate me, <br>But I
will never turn my back on wolf3d_boy!!!<br>I talked
to him the other night, <br>He says <br>"I hate this
****, Why does my luck <br>always always
SUCK!!!???"<br>Anyway, Please read the following message from
him<br>________________________________________________<br>You don't know what a good deal you are getting, I'm
willing to give up all my lies and put the past behind
us. Just because you have freinds, Does that mean we
all do? think about it, It's all of our fault why any
of this **** is still going on! It all started cause
I made a pic for Jamez (NOTICE THE Z) and he took
the wrong one, And I took it the wrong way, I thought
he was just using me for my wonderful pic, Well it
didn't help when etrain was lusting and hooting at my
hard work of art, And he thought JAMEZ made the pic,
So then a web war started going on and I said sorry
to Jamez, James DID forgive me, But when I go to the
chat room for DHW, Everybody stopped talking, I tried
to start a chat but everybody was picking on me, And
greg said my name should be wolf3d_kiddie, So I faked
cancer to make greg feel the pain he caused me, But
nobody could understand my reason, I would try to
explain to them but they would ignore me. there, I told
you it was too painfull to say, But you just kept on
treating me like a <br>skraped up peice of ****!<br>P.S.
Jamez, I'm sorry, But I swear I DIDN'T SEND A VIRUS AND
I PROMISE I WILL MAKE IT UP TO YOU!!!<br>P.S.
Etrain, I don't hack using your idea, Cause I know it
won't work otherwise it would not ask for my password!
I downloaded a program that is very easy to use!







-----------------------------------------------------------------------------------
Post ID:1356
Sender:brothertank
Post Date/Time:2002-01-15 13:00:02
Subject:Re: I'm with wolfie!!!!
Message:

Tod,<br><br>It's a load of crap. He says he faked
cancer because I called him wolf3d_kiddie? and it was
his way of making me feel his pain? LOL! <br><br>Just
another set of lies to make Mr. Steinbruner look like the
hero. Facts be known, he came to the chat and told the
founders to delete James immediately, because he was
having the fight with him in another club. He was asked
not to bring the fight from another club into this
one. And after some words from Ryan, yes he was called
wolf3d_kiddie, but taken in context so was James and the rest...
It was a reference to them fighting like
kids.<br><br>As for the virus... it's funny that it goes out in
waves, sent after someone has a bad contact with Ryan
(ie Chad's last post)... But no, we wont go into
that, because it's already been hashed and rehashed.
<br><br>He's been told at least 6 times that he is not welcome
in this club and he is still not welcome, nor will
he be in the future. So he threatens to hack,
deleted and harass those that delete him or his
messages... Guess what? That is against the Yahoo terms of
service. <br><br>Did I feel his pain with his claim of
Cancer?<br>Of course NOT!<br>Did I think he was faking?<br>Of
course I did!<br>Did it influence how I and others
thought of him?<br>Sure it did!<br>Do people like being
manipulated?<br>Not in your life!<br>Did he do it to make me feel
pain or gain sympathy?<br>It was geared to make people
feel sorry for him and nothing more! He hoped the
sympathy factor would make him welcome and accepted by
those he had pissed off in the first place.<br><br>It's
all lies. One lie to cover another, and another, and
yet another. We don't need that kind of person in the
club, making the club look bad to anyone new looking to
join a club. We don't need the kind of harrasment that
he threatens each of us with.<br><br>Enough said...
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:1357
Sender:dagleykd
Post Date/Time:2002-01-15 14:17:39
Subject:Re: Perfect Darkenstein
Message:

w bear25, I'll send my game to you again, but I need you to once again tell me your e-mail address.<br><br>                                              Jo







-----------------------------------------------------------------------------------
Post ID:1358
Sender:jolenes_boytoy
Post Date/Time:2002-01-15 15:40:47
Subject:Himmler's SS.......
Message:

Is everything ok in the game so far no errors?







-----------------------------------------------------------------------------------
Post ID:1359
Sender:dagleykd
Post Date/Time:2002-01-15 17:41:36
Subject:Re: humph...I'm sad =(
Message:

Well, Kenny, maybe you should. It was my favorite wolfsite until you closed it.







-----------------------------------------------------------------------------------
Post ID:1360
Sender:mrlard2000man
Post Date/Time:2002-01-15 19:26:09
Subject:Re: I'm with wolfie!!!!
Message:

THIS SH*T HAS REALLY GONE ON TOO
LONG!<br><br>Note to Wolf3d_boy: I don't care who "betrayed" you,
it's the F*KING INTERNET, so get over it! How well you
get along with people in a Wolf 3D Message Board is
not going to determine the outcome of your life! Just
do all of us at this club a favor and let what ever
happened in the past be. Sheesh....<br><br>Sorry about the
expletives, Greg. They couldn't be avoided....lol







-----------------------------------------------------------------------------------
Post ID:1361
Sender:jamez_ingham
Post Date/Time:2002-01-15 19:33:09
Subject:Re: The Tower
Message:

it really is a good addon!<br><br>If you've been
romeing around in god mode, and been on Level 20 theres
elevators which act ;ike warping elevators, and you can go
there and back. It's really cool<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1362
Sender:Schabbs
Post Date/Time:2002-01-15 21:44:43
Subject:Re: Himmler's SS.......
Message:

I've played most of it and found no errors thus far. Must say it's an extremely good set - especially the third episode!!







-----------------------------------------------------------------------------------
Post ID:1363
Sender:w_bear25
Post Date/Time:2002-01-16 00:09:17
Subject:Re: Perfect Darkenstein
Message:

Thats ok Kody, I played it and its a good game, Different.<br><br>Thanks,<br>Bear







-----------------------------------------------------------------------------------
Post ID:1364
Sender:pgwolfenstein
Post Date/Time:2002-01-16 00:13:20
Subject:wolf3d_boy
Message:

i dont really care if thats his name or not but i
do know that i am really sick of opening my inbox
and reading 3 posts about wolfenstein and 6 posts
about this wolf boy and whatever the fuck is wrong with
him. i really dont care about some little jack off
pretending he has cancer. cant you just kick him out of the
club and ban his IP address or something.<br>pardon my
language but im sick of this little guy and im not even
involved in whatever he did.







-----------------------------------------------------------------------------------
Post ID:1365
Sender:areyep
Post Date/Time:2002-01-16 02:16:55
Subject:Re: I'm with wolfie!!!!
Message:

Well spoken Greg - I agree 100%.







-----------------------------------------------------------------------------------
Post ID:1366
Sender:brothertank
Post Date/Time:2002-01-16 03:13:20
Subject:Yahoo Sweep
Message:

As you may have noticed, the number of members currently enrolled in this club has been greatly reduced.<br><br>Thanks Yahoo...  It's nice to see they take abuse seriously.<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:1367
Sender:jolenes_boytoy
Post Date/Time:2002-01-16 03:19:14
Subject:Himmler's SS completed...........On to
Message:

With himmler's ss finished I have continued on to my game before this wolf3dse don't worry its already done pracically lol.  5 levels then can be released.  so expect another tc soon later







-----------------------------------------------------------------------------------
Post ID:1368
Sender:Ironman9000
Post Date/Time:2002-01-16 04:50:28
Subject:Length of the messages
Message:

This clubs messages are always shorter than all the other clubs. Take this one for instance,<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:1369
Sender:Ironman9000
Post Date/Time:2002-01-16 06:52:08
Subject:Neverending Story part 3
Message:

... and writes you up a ticket for parking in a
handicapped zone. You ask him if he knows where you can find
some canadian bacon, but than he immediately runs
away; oinking. You follow him in your noisy tractor
only to realize that he's an imposter from Toronto,
and that he lives on the same farm that your
beautiful cow Ursela was from. Back to business, you call
up the firemen and tell them how you are the hero of
the story --- and that they need your help to heat up
your frozen gas tank. They promote you to supervisor,
and give you the keys a shiny new department truck.
Everything seems in order, until a cat calls you from her
cell phone and explains that some crazy animal named a
Spifferaneous tied her friends to a hydro wire and started to
play spin the bottle with them. Shocked, you explain
that you can't do anything about it, because there's
no more cardboard bags; and your face is too ugly to
be seen in public. Smokey the bear (who prevents
forest fires) makes a casual visit now and than, which
usually ends up in a good time; smoking reefers and
lighting houses on fire with hairspray. His favorite line
is: "don't worry Kurt, the forest is miles away". You
take a look at your life, and realize that this story
isn't very exciting; so you decide to buy a chaingun
and blow everyone's head off who passes you by. The
first guy turns out to be a sailor, and just as you're
about to pull the trigger to his head, a large vicious
looking thug-neo-nazi jumps out from behind the alley
and...
<br><br><a href=http://clubs.yahoo.com/clubs/jamescodingclub target=new>http://clubs.yahoo.com/clubs/jamescodingclub</a>







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Post ID:1370
Sender:dagleykd
Post Date/Time:2002-01-16 17:41:56
Subject:Re: Perfect Darkenstein AGAIN
Message:

Hi Grindmachine2000, did you get my game to work
this time? I sent it to your yahoo account a few days
ago.<br><br> Jo







-----------------------------------------------------------------------------------
Post ID:1371
Sender:grindmachine2000
Post Date/Time:2002-01-16 17:46:49
Subject:Re: Perfect Darkenstein AGAIN
Message:

Sorry I haven't checked my mail. I'm uh... kinda grounded. heh heh. I'll check it soon. I played it a little at school and it looks awesome.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1372
Sender:dagleykd
Post Date/Time:2002-01-16 17:50:48
Subject:Re: Perfect Darkenstein AGAIN
Message:

First of all, HOW DID YOU PLAY IT AT SCHOOL!!??
And secondly, I won't ask what you did to get
grounded. Poor Grindmachine2000.<br><br> Jo







-----------------------------------------------------------------------------------
Post ID:1373
Sender:Schabbs
Post Date/Time:2002-01-16 21:15:43
Subject:Re: Yahoo Sweep
Message:

What was the criteria Yahoo used to streamline
the number of members on DHW. I'm interested because
'judgexyz' has asked on another club why he was removed from
this one and I've not seen one abusive message from
him.







-----------------------------------------------------------------------------------
Post ID:1374
Sender:jamez_ingham
Post Date/Time:2002-01-16 21:58:46
Subject:Another Virus
Message:

I got a message from my dads e-mail address (that
we can't send from) today. If you get a message from
"mike ingham (home)" and the subject is "Re:" then
you've got it. I read teh code of the mail and it had a
"Card.doc.pif" attached.<br>I know it's a viruse because of all
the sh1t underneath the message. Sof if you get it
just delete it. That goes for any message
from:<br><br>"MikeIngham"<br>"MikeIngham@..."<br>"mike ingham
(home)"<br>"mike_ingham@..."<br><br>or any message with the
message:<br><br>"Re:"<br>"SMILY"<br>"CARD"<br>"S T O"<br>"Cat"<br>or any other strange
message.<br><br>All i know is that these viruses damage Macros in the
greman version of MS Word.<br><br>- James







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Post ID:1375
Sender:brothertank
Post Date/Time:2002-01-17 00:52:13
Subject:Re: Yahoo Sweep
Message:

I'm not sure what they used as I asked them to
remove all of "Ryan's" alias's that they could find when
I submitted the last abuse form. Maybe one of the
tech's got a little over zealous? They didn't send me
notice saying they did it, but I noticed that about 15
alias's were deleted from the club when I logged in after
work last night.<br><br>Greg<br>BrotherTank







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Post ID:1376
Sender:maximuspig
Post Date/Time:2002-01-17 02:11:47
Subject:mike ingham sent me a virus
Message:

mike ingham sent me a virus. Who is he. You are a fuck up Mike. Keep away from my email.<br><br><br>Pig







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Post ID:1377
Sender:grindmachine2000
Post Date/Time:2002-01-17 02:36:25
Subject:Re: Perfect Darkenstein AGAIN
Message:

Umm first of all cuz I feel like it!!! JK. I just
downloaded it and looked at it for a few seconds. They have
cable modem so everything online happens so fast. My
teacher in that class doesn't seem to care much about
keeping an eye out on people.<br><br> Secondly, GREAT
DON'T ASK!!! Yea poor me. You don't have to be an
@$$hole about it!! I really want to play Perfect
Darkenstein so I guess I'll figure out a way. Hey by the way
I got ungrounded! YAY! <br><br><br>Zach







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Post ID:1378
Sender:pgwolfenstein
Post Date/Time:2002-01-17 03:16:38
Subject:Re: mike ingham sent me a virus
Message:

obviously you havnt been paying alot of attention to this club lately, maybe you could look at some old posts.







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Post ID:1379
Sender:grindmachine2000
Post Date/Time:2002-01-17 04:26:42
Subject:Re: Perfect Darkenstein AGAIN
Message:

P.S. I checked my Yahoo! mail and It's not there. grindmachine2000@...







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Post ID:1380
Sender:maximuspig
Post Date/Time:2002-01-17 05:06:16
Subject:Re: mike ingham sent me a virus
Message:

I don't even know any Inghams so how'd they get my email. I looked at the posts after i sent it. So fuck you. <br><br>Pig







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Post ID:1381
Sender:dagleykd
Post Date/Time:2002-01-17 14:16:05
Subject:Re: Perfect Darkenstein AGAIN
Message:

I'm not rying to be a @$$hole about it! Sheesh!
I'm glad you got ungrounded. Hmm. I don't know why it
isn't there. If you want, I'll send it again.<br><br>
Jo







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Post ID:1382
Sender:dagleykd
Post Date/Time:2002-01-17 14:17:48
Subject:Re: Perfect Darkenstein AGAIN
Message:

Whoops, I missed the t in trying, sorry about that (It's morning).







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Post ID:1383
Sender:jolenes_boytoy
Post Date/Time:2002-01-17 15:35:29
Subject:Who Sent ME a Virus
Message:

Mike Ingham sent me a virus who the fuck is he.







-----------------------------------------------------------------------------------
Post ID:1384
Sender:jamez_ingham
Post Date/Time:2002-01-17 19:16:39
Subject:Re: mike ingham sent me a virus
Message:

Mike ingham is my dad. The e-mail address that is
sending them, we can't use. Every time some one opens the
virus mail it posts off to every one in there guest
book. There's nothing i can do about it, all you have
to do is delete it. Brian uploaded a patch to remove
the virus. And if you read my other message i posted
yesterday, i said don't open it, just delete it.<br><br>-
james







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Post ID:1385
Sender:jamez_ingham
Post Date/Time:2002-01-17 19:17:26
Subject:Re: mike ingham sent me a virus
Message:

when i said guaest book i meant contacts/address book







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Post ID:1386
Sender:grindmachine2000
Post Date/Time:2002-01-17 20:42:32
Subject:Re: Perfect Darkenstein AGAIN
Message:

Ok yea. Could you send it to me again? Thanx. <br><br><br><br>Zach







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Post ID:1387
Sender:ian_franken
Post Date/Time:2002-01-18 10:12:44
Subject:Back from the Beyond...
Message:

Hey guys, haven't posted here in quite a while,
eh? :) Yep, I'm alive, just busy with everything and
anything and haven't had a chance to touch Wolfy in
ages...Can't deny my heritage though, so I'll try to check in
as often as I can. I've got a billion and one
projects going with a ton of un-related things and I
haven't touched gaming in quite a while. Believe me, I'm
missing my ancient computers and the days of Nazi
toasting though :)<br><br>Anyway, some fairly good news:
Recent schedule change (yet again) and I'm back to _3_
days off on the weekends. Downside is of course my old
crappy hours...But hell, 3 days ought to be suitable
enough to get something accomplished. <br><br>In other
news, two computers are about to bite it here including
mine...Yup, the one loaded with all my Wolf stuff. Crap.
Well, even though I have no idea what to do with half
of this (hopefully throw it all together and release
it some day on a blue moon!), it's irritating to
think of it all vanishing overnight without it going to
some use. So I'm trying to back up as much as possible
and stash it away. Like I said, I want this to see
light some day...<br><br>Hope to join in on the weekend
chat this Saturday (might be the last free weekend I
get for a while). Ought to be fun talking about
Wolf3D, projects, how much everyone seems to hate Ryan,
etc ;) Got a lot to catch up on...haven't even seen
the Dome yet (@Tristan)!<br><br>Anyway, take care,
and...if you're walking alone and notice a dark shape
behind you, don't worry: it's just me lurking in the
shadows of the Wolfenstein community ;)<br><br>-Ian







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Post ID:1388
Sender:tvanputten
Post Date/Time:2002-01-18 12:05:16
Subject:Re: Back from the Beyond...
Message:

Hey Ian,<br><br>Where the #$#(&$% were you? I
missed you on the Dome opening lol. How's CW? C'mon,
hurry up, we need 1 more affiliate. <br><br>Anyway,
plans for the Dome are as follows...<br><br>Due to long
loading-times for many people(which annoys quite lol) I'm
working on 2 different Dome versions -<br><br>1. Low-res
- das hei�t without many graphics and Flash
stuff... Similar to the Yellow Brian-site but not yellow
:D<br>2. Hi-res - more updated version of the current
Dome. Better to see colors, image maps... you know the
works lol<br>3. I'm saying "lol" a little too much, but
that's cause I'm quite happy. I had a good mark for
math... finally! :)<br><br>Take care all,<br><br>Tristan







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Post ID:1389
Sender:dagleykd
Post Date/Time:2002-01-18 14:17:49
Subject:Re: Perfect Darkenstein AGAIN
Message:

Yeah, sure, I'll send it to you Monday. I'll probably have another level done by then.<br><br>                                        Jo







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Post ID:1390
Sender:dagleykd
Post Date/Time:2002-01-18 14:20:03
Subject:Re: Back from the Beyond...
Message:

I don't find your site loads slow. Well, it could
be cause the school has cable internet. Good to hear
your back Ian.<br><br>P.S. - I got a good mark in math
too, although I suck at it. And you were saying lol to
much!<br><br> Jo







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Post ID:1391
Sender:w_bear25
Post Date/Time:2002-01-18 14:50:38
Subject:Re: Back from the Beyond...
Message:

I have a dial up service and its not too bad, at least I can get into it when my wife will let me on the computer.<br>Bear







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Post ID:1392
Sender:areyep
Post Date/Time:2002-01-18 15:38:59
Subject:Wolf 3D rrp $30!!!
Message:

Hi all,<br><br>I had a laugh the other day whilst
I was out shopping with the family. The kids were
wanting some Dragonball Z toys, and whilst in the toy
shop, I noticed some discounted software. Lo and
behold, there was the original Wolfenstein 3D in shrink
wrapped plastic covering! It had the price marked as $10
(about $5 US), cut down from $30. Just goes to show how
shops treat customers as being stupid by trying to give
the impression the game's worth $30 these days :) I'm
curious, have any of you seen the original Wolf in it's
original packaging selling in any shops like this? I
didn't think it was still available like
this.<br><br>Oh, and good to see you're still with us Ian
(Franken)! Are you going to be bringing CW up online again?
A lot of us would be hoping so :)<br><br>Take care
all,<br>Steve







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Post ID:1393
Sender:mrlard2000man
Post Date/Time:2002-01-18 16:35:55
Subject:Re: Back from the Beyond...
Message:

Hopefully someone WILL be at the chat. It's gotten more boring every week, and there was no one there last Saturday.







-----------------------------------------------------------------------------------
Post ID:1394
Sender:dagleykd
Post Date/Time:2002-01-18 17:37:11
Subject:Re: Back from the Beyond...
Message:

I'd go to the chat, but I don't have the internet at home, and can only talk to everyone at school and at friends houses.







-----------------------------------------------------------------------------------
Post ID:1395
Sender:dagleykd
Post Date/Time:2002-01-18 17:53:57
Subject:pgwolfenstein
Message:

Hey, pgwolfenstein, how far have you gotten in my game? Did you meet Dr. Stan yet?







-----------------------------------------------------------------------------------
Post ID:1396
Sender:mckoneds
Post Date/Time:2002-01-18 18:05:59
Subject:Tekkoudan
Message:

Does any one have a beta copy of Tekkoudan. Chris Chokan joined the navy apperantly. I really want to play that game and theres no beta on his site.<br><br>scruffyco44@...







-----------------------------------------------------------------------------------
Post ID:1397
Sender:dagleykd
Post Date/Time:2002-01-18 18:16:04
Subject:Re: Tekkoudan
Message:

I've got a beta copy Dan, I'll bring it to you on Mon.







-----------------------------------------------------------------------------------
Post ID:1398
Sender:jolenes_boytoy
Post Date/Time:2002-01-18 18:51:58
Subject:New Weapon Ideas
Message:

Hey what do u think would be a good weapon to put in Wolf3dse.  I was thinking of the BFG???  Any ideas?????







-----------------------------------------------------------------------------------
Post ID:1399
Sender:pgwolfenstein
Post Date/Time:2002-01-18 19:28:38
Subject:Re: pgwolfenstein
Message:

actually i havnt been playing it that much, iv been kinda busy







-----------------------------------------------------------------------------------
Post ID:1400
Sender:dagleykd
Post Date/Time:2002-01-18 20:05:58
Subject:Re: pgwolfenstein
Message:

That's ok, I haven't been workin' on it much either. I'm finishing a level when I get home.







-----------------------------------------------------------------------------------
Post ID:1401
Sender:Ironman9000
Post Date/Time:2002-01-18 20:42:16
Subject:Re: Tekkoudan
Message:

lol yeah, I even made the music for the level. It
sounds especially cool when our neon-dount boat starts
attacking, with the tides of water chasing you; lol. There's
supposed to be quite a few members in the community as
bosses in "Kurt vs. Master" too (including me, haha).
It'll be interesting to see which of these two games is
completed first... if
either.<br><br><a href=http://www.angelfire.com/id/choksta/keyboard.html target=new>http://www.angelfire.com/id/choksta/keyboard.html</a> (cliff.mid)<br><br>Chris







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Post ID:1402
Sender:pgwolfenstein
Post Date/Time:2002-01-18 21:11:17
Subject:Emulaters Galore on PG Wolfenstein
Message:

If you go to my site, a whole bunch of games have been added including more SNES roms and an emulater for NES and Sega Genisis, with roms for both.







-----------------------------------------------------------------------------------
Post ID:1403
Sender:etrain271
Post Date/Time:2002-01-19 04:46:00
Subject:Re: Emulaters Galore on PG Wolfenstein
Message:

That's great competition for me! I'll soon have
emulators up as well...but all my games are wolfenstein
related.<br><br>If you want roms that arn't wolf related, you will
have to find my secret emulator page! I'm not giving
the link out here. If you want PC downloads, you will
have to find my AbandonWareZ site! :) Have fun
searching!<br><br>Chad - I love a good hunt!<br>The reson I'm doing this
is because these clubs should stay as wolf related
as possible :P sorry guys







-----------------------------------------------------------------------------------
Post ID:1404
Sender:etrain271
Post Date/Time:2002-01-19 04:47:46
Subject:Re: Emulaters Galore on PG Wolfenstein
Message:

I meant Reason...not reson... But you all figured
that out right...I hope so!<br><br>I wont correct my
spelling errors anymore...it gets old, and I have to hit
the period (...) key too often...<br><br>Chad







-----------------------------------------------------------------------------------
Post ID:1405
Sender:Schabbs
Post Date/Time:2002-01-19 07:58:36
Subject:Re: Tekkoudan
Message:

You can get the original Tekkoudan at <a href=http://www.belowe.com/tekk03a.zip target=new>http://www.belowe.com/tekk03a.zip</a>







-----------------------------------------------------------------------------------
Post ID:1406
Sender:grindmachine2000
Post Date/Time:2002-01-19 08:07:25
Subject:Re: Tekkoudan
Message:

Was a more current copy of Tekkoudan released? I only knew about the alpha version from your site Brian.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1407
Sender:grindmachine2000
Post Date/Time:2002-01-19 08:11:06
Subject:Re: New Weapon Ideas
Message:

If you could do it, you should try hand grenades. I doubt that's possible with wolf3d's ancient engine lol. <br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1408
Sender:Schabbs
Post Date/Time:2002-01-19 13:10:08
Subject:Re: Tekkoudan
Message:

I've not seen a later one. This one dates from 7/13/00.







-----------------------------------------------------------------------------------
Post ID:1409
Sender:brothertank
Post Date/Time:2002-01-19 16:35:24
Subject:Weekly Chat
Message:

Well, seeing as a lot of people have asked
where's the chat at these days.... <br><br>It's the same
place that it's been for months, just most people
haven't been visiting it as of late.<br><br>The chat can
be found
at:<br><br><a href=http://diehardwolfers@.../chat.htm target=new>http://diehardwolfers@.../chat.htm</a><br><br>Chat starts at 5pm Canadian Standard Time... check the
chat page for times in your timezone... <br><br>Hope
to see you there... :)<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:1410
Sender:mrlard2000man
Post Date/Time:2002-01-19 16:47:29
Subject:Re: Weekly Chat
Message:

First of all, that link doesn't work because you typed in the URL wrong, and second, the "enter chat now" button does not enter the chat, at least it doesn't on my computer.







-----------------------------------------------------------------------------------
Post ID:1411
Sender:brothertank
Post Date/Time:2002-01-19 16:51:04
Subject:Re: Weekly Chat
Message:

Sorry... the link for the chat is...
<br><br><br><a href=http://diehardwolfers.0catch.com/chat.htm target=new>http://diehardwolfers.0catch.com/chat.htm</a><br><br>Then enter your name/alias and click on Enter Chat...
But remember chat starts at 5pm EST - Canada...
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:1412
Sender:w_bear25
Post Date/Time:2002-01-19 17:10:02
Subject:Re: Tekkoudan
Message:

I just tried this one, too bad he never finished it. Its a cool game even at mt age.<br>Bear







-----------------------------------------------------------------------------------
Post ID:1413
Sender:jolenes_boytoy
Post Date/Time:2002-01-19 17:18:14
Subject:Re: New Weapon Ideas
Message:

Its possible it happened in doom.  U just have to edit the rockets to move downwards on explosion.  When goldeneye is started granades will be put in there.







-----------------------------------------------------------------------------------
Post ID:1414
Sender:the_master09876
Post Date/Time:2002-01-20 03:05:05
Subject:Re: Tekkoudan
Message:

I was co-developing the storyline with Ben
Blaufarb (Chris did NOT make this addon) and he sent me a
more recent copy than the alpha version distributed
over the net. Probably the last one he compiled before
going into the Navy.<br><br>I will not give it out
right now, until Ben says its okay. When he dropped the
addon he said that he MAY one day pick it up later. So
I'm not giving anything away yet. :P<br><br>Yeah,
Chris, there is some SWEEEET stuff planned for Kurt vs.
The Master. If I could only find an artist, all would
be well. One day I may get fed up and do the
grapihcs myself, but it will take forever to do them.







-----------------------------------------------------------------------------------
Post ID:1415
Sender:the_master09876
Post Date/Time:2002-01-20 03:07:00
Subject:Re: New Weapon Ideas
Message:

Sniper rifle. Dosen't alert any guards, and takes them out instantly!







-----------------------------------------------------------------------------------
Post ID:1416
Sender:mcross17
Post Date/Time:2002-01-20 04:11:21
Subject:Re: New Weapon Ideas
Message:

Hmmm, oddly enough that's one of the ideas that i had for a TC i was going to make.(the point being, great minds think alike.)







-----------------------------------------------------------------------------------
Post ID:1417
Sender:grindmachine2000
Post Date/Time:2002-01-20 07:28:36
Subject:Re: New Weapon Ideas
Message:

I wonder if zoom capabilities are possible. It would most likely look like crap but it would be a cool feature. :)<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1418
Sender:jamez_ingham
Post Date/Time:2002-01-20 16:04:42
Subject:Extra Ammo Types
Message:

Hi,<br><br>If any of you are familiar with adding
extra ammo types and you know how confusing it can
be... join the club.<br><br>So far i've managed to add
the new ammo type, make it collect ammo and fire it,
but theres one problem... Once you start firing it
won't stop till you let go of Ctrl. The ammo races down
(like normal) but it gets to -1 and carries on
firing... if anyone would like to help out on this then
please mail me at
jamez_ingham@...<br><br>thanks...<br><br>of course, you will get credit for helping out with
it... B-D<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1419
Sender:brothertank
Post Date/Time:2002-01-20 16:33:04
Subject:Re: Extra Ammo Types
Message:

James,<br><br>The problem that you describe is
because while you have the ammo set up, you missed one
very important detail... <br><br>Look in WL_AGENT.C
and search down to where the T_ATTACK subroutines
are... In "Case 1" (where the weapon is fired) you must
change that part to reflect which weapon and ammo type
are being used... You must also change in "Case -1"
where it checks to see if you still have any ammo left
and again it must be checked by weapon used and ammo
left... <br><br>Hope that helps...
<br><br>Greg<br>BrotherTank<br><br>And remember: "Study the code... there are tricks
everywhere!"







-----------------------------------------------------------------------------------
Post ID:1420
Sender:jamez_ingham
Post Date/Time:2002-01-20 19:02:02
Subject:Re: Extra Ammo Types
Message:

Thanks for that...<br><br><br>I've been messing
around with that for atleast 2 hours today but it just
won't work. I can get hte gun with the new ammo to
switch the the next best weapon when you run out of ammo
but then you can just go back to it a keep on firing.
I'm really stuck here.<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1421
Sender:jamez_ingham
Post Date/Time:2002-01-20 19:05:39
Subject:Re: Extra Ammo Types
Message:

can anyone help me out with what i have to
write?<br><br>the new ammo type is
called<br><br>gamestate.bullets<br><br>and the new weapon is called wp_stengun<br><br>please
help me out here<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1422
Sender:jolenes_boytoy
Post Date/Time:2002-01-20 20:05:05
Subject:More Attack Frames
Message:

How could make a weapon have more attack frames
eg.<br><br>the pistol once it shoots it shows the reloading
pics. I thought maybe in wl_def.h were u add them it
compiled but the new frames won't show up. got any adivce







-----------------------------------------------------------------------------------
Post ID:1423
Sender:jamez_ingham
Post Date/Time:2002-01-20 20:12:23
Subject:Re: More Attack Frames
Message:

<a href=http://messages.clubs.yahoo.com/clubs/diehardwolfers/bbs?action=m&tid=diehardwolfers&sid=1600053336&mid=1342 target=new>http://messages.clubs.yahoo.com/clubs/diehardwolfers/bbs?action=m&tid=diehardwol
fers&sid=1600053336&mid=1342</a><br><br>you could try this for 8 images and see it in slow
motion. (In wl_agent.c under attack frames)<br><br>{
{60,0,1},{60,0,2},{60,0,3},{60,0,4},{60,0,5},{60,1,6},{60,0,7},{60,-1,8} },<br><br>Thanks to mcs for the above
info<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1424
Sender:etrain271
Post Date/Time:2002-01-21 07:07:46
Subject:WolfNews 0.2
Message:

For those of you that haven't been to my site in
a while, I have some news for you!<br><br>I have
made a nice little news script for posting news on
your wolfenstein pages! I call it WolfNews.<br>I will
be giving the source to the public soon so that they
can add the script to their pages. <br><br>*What does
this script do? <br>It's a script made in PHP
code(like HTML) that you use as an easy way to upload news
to your site without the trouble of going into an
editing program, typing it out, uploading it,
etc...<br><br>It works kinda like this club... you type in the
subject, type in the news and hit submit.<br><br>*What
will you need?<br>You will need a MySQL database to
upload your news profiles into. Most people don't know
what this is or can't afford this. Because of this, I
am giving away two FREE databases to someone and
setting it up for them. I already gave one to Tristan and
Brain from the Dome, so hurry and get the last one
before it goes!<br><br>*How do you get it?<br>You email
me at etrain271@...<br><br>*Will it be hard
to set up?<br>To some, yes. It depends on how fast
you can pick up on coding languages... The only
things you really have to do is set it up to look right
and make sure your database information is right...
This is NOT hard at all (1000x easier than it was to
make the program :P)<br><br>*What's an example of this
news...lets see a page that uses it!<br>Go to
<a href=http://www.wolf3drealm.cjb.net target=new>http://www.wolf3drealm.cjb.net</a> ! I use it on my pages<br><br>*Anything
else?<br>You have to rename your news page to .php instead of
.html, .htm, or whatever... it will only work as .php! I
will be releasing a readme with the source so calm
down!<br><br><br>Questions or comments:<br>email me at:
etrain271@...<br><br>Chad Allard<br>Webmaster - Wolf3D
Realm<br><a href=http://www.wolf3drealm.cjb.net target=new>http://www.wolf3drealm.cjb.net</a>







-----------------------------------------------------------------------------------
Post ID:1425
Sender:etrain271
Post Date/Time:2002-01-22 06:23:08
Subject:WolfNews update
Message:

I've created an update to WolfNews...nobody has WolfNews yet so this shouldn't really matter.. the new version is 1.0!<br><br>Chad







-----------------------------------------------------------------------------------
Post ID:1426
Sender:madtux42
Post Date/Time:2002-01-22 18:59:58
Subject:Wolfenstein: 10 year anniversary
Message:

A decade has gone by since the making of Wolfenstein 3d. When is the actual anniversary of the game itself?<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:1427
Sender:the_master09876
Post Date/Time:2002-01-22 19:22:14
Subject:Re: Wolfenstein: 10 year anniversary
Message:

Not a decade, yet.<br><br>May the fifth is the big date. Ten years of the best genre of videogames ever. :)







-----------------------------------------------------------------------------------
Post ID:1428
Sender:jolenes_boytoy
Post Date/Time:2002-01-22 22:34:19
Subject:New Project Annouced.....Area 51
Message:

Area 51 will be started after Wolfenstein Special Edition....







-----------------------------------------------------------------------------------
Post ID:1429
Sender:jolenes_boytoy
Post Date/Time:2002-01-22 23:05:05
Subject:Wold3dSe
Message:

New feature was put in the game a reloading shot gun!  shows the sprites and actaully reloading:-)







-----------------------------------------------------------------------------------
Post ID:1430
Sender:grindmachine2000
Post Date/Time:2002-01-23 02:47:19
Subject:PV site update.
Message:

I've made a major update on my Projekt Vertilgung site. I've added an "enemies" page as well as links and some other stuff. <a href=http://www.geocities.com/grindmachine2000 target=new>http://www.geocities.com/grindmachine2000</a><br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1431
Sender:grindmachine2000
Post Date/Time:2002-01-23 03:12:44
Subject:Perfect Dark-enstein
Message:

Hey Kody,<br><br>That Perfect Darkenstein is sweet. Take you a while to make? I like the CMP-150. I also thought the laptop gun was pretty sweet.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1432
Sender:grindmachine2000
Post Date/Time:2002-01-23 03:23:45
Subject:Re: Wolfenstein: 10 year anniversary
Message:

So that means it came out on May 5th 1992.
Shouldn't that be a holiday or something? >:). Hey I
think I figured out why I'm so obsessed with Wolf3d! It
was the first video game I played. I watched my dad
play it all the time when I was like 5. I'd listen to
the dark MIDI tunes then suddenly, "SCHUZSTAFFEL"
(did I spell that right?) and a SS would pop out and
send me running from the room. Ah the memories.
lol.<br><br>I think Wolf3d is actually gaining popularity. It's
10 F%^$&@ years old (or at least nearly)! We should
have a Wolf3d convention or something.
<br><br><br>Zach - wishing RTCW had been more like Wolf3d (not
graphically of course)







-----------------------------------------------------------------------------------
Post ID:1433
Sender:dagleykd
Post Date/Time:2002-01-23 14:12:37
Subject:Re: Perfect Dark-enstein
Message:

I thank you very much for the compliments. I
mean, I didn't think anyone would like my first TC.
I've worked on it for the last 2 years, on and off of
course, and I'm still working on it. I've got, let's
see.... about ....16 levels left to do, plus some other
stuff. <br><br>PERFECT DARK IS FOREVER - And
Wolfenstein!<br><br> Jo







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Post ID:1434
Sender:dagleykd
Post Date/Time:2002-01-23 14:13:36
Subject:Re: Perfect Dark-enstein
Message:

Not that I mind, but who was nice enough to post my title screen on the home page of DHW?







-----------------------------------------------------------------------------------
Post ID:1435
Sender:hotboybruce
Post Date/Time:2002-01-23 15:03:55
Subject:New Project and New Member
Message:

Hello all Im new to this club and Ive started a
project called Wolfenstein Reincarnation email
bewfis@... to see screens and the banner and make the
Subject Wolfenstein (Here are a couple of features new
levels, new weapons INCLUDING THE SPEAR OF DESTINY, new
bosses EXAMPLE ADOLF HTLERS BROTHER,and even a new main
character







-----------------------------------------------------------------------------------
Post ID:1436
Sender:Ironman9000
Post Date/Time:2002-01-23 15:21:49
Subject:Re: Tekkoudan
Message:

Cool. Yeah, I have a newer version too; dla_one
gave it to me to show me how cool the game looked with
the new color palette. How recent is yours? I'm
pretty sure that Nate has a newer version too, because
he was offered to finish the game when Ben was
losing interest in creating more things for
it.<br><br>Soon to be ten years eh? Doesn't feel any different to
me. I don't think that time is a relevant way to
judge games anymore, because lots of those old dos
games were really fun. Maybe they weren't as fancy
looking as all the new generation games; but in most
cases, they excelled in creativity and gameplay elements
IMO.<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:1437
Sender:grindmachine2000
Post Date/Time:2002-01-23 16:24:59
Subject:Re: New Project and New Member
Message:

BRUCE!! sup man. I didn't know you joined this club (This is Zach, Wolfendude87)<br><br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1438
Sender:grindmachine2000
Post Date/Time:2002-01-23 16:27:20
Subject:Re: Tekkoudan
Message:

I agree Time isn't a good way to judge games.
Still some people think graphics is all that matter
(they do make a game really sweet though) and think
Wolf3d suck. That's a narrow-minded way to think. Ever
played Pac-Man. Those graphics are uhh.. basic to say
the least but the game rocks.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1439
Sender:wolf3d4all
Post Date/Time:2002-01-23 20:47:41
Subject:Re: Perfect Dark-enstein
Message:

I did.<br><br>Never mind :-)<br><br>MCS.







-----------------------------------------------------------------------------------
Post ID:1440
Sender:etrain271
Post Date/Time:2002-01-23 21:29:55
Subject:Re: Tekkoudan
Message:

Do you mean the game rocks as in, it's a great classic, or the game rocks as in, you actually like it..?







-----------------------------------------------------------------------------------
Post ID:1441
Sender:grindmachine2000
Post Date/Time:2002-01-23 22:24:44
Subject:Re: Tekkoudan
Message:

Both. I still play the original every once in a while. It's a great game. I don't exactly know what I like about it so much but I do.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1442
Sender:jamez_ingham
Post Date/Time:2002-01-23 22:54:50
Subject:@ Luke with the reloading guns...
Message:

Hi Luke,<br><br>Are the reloading guns just more
images or, does it reload after every 8 ammo of
something.<br><br>That's what i'm trying to do in pv. Make it so you use
say 10 ammo clips and it reloads, just images mind.
If you know how to do that can you tell me?<br><br>-
James<br>jamez_ingham@...<br><br>p.s my site is back up with even more tutorials,
including Adding the Spear of Destiny in Wolfenstein.
<a href=http://www.multimania.com/verdammt/wolfsource/ target=new>http://www.multimania.com/verdammt/wolfsource/</a>







-----------------------------------------------------------------------------------
Post ID:1443
Sender:hotboybruce
Post Date/Time:2002-01-24 00:00:40
Subject:Re: New Project and New Member
Message:

Yeah just joined today I got  bored So how many people on this club







-----------------------------------------------------------------------------------
Post ID:1444
Sender:the_master09876
Post Date/Time:2002-01-24 03:25:58
Subject:Re: Wolfenstein: 10 year anniversary
Message:

"We should have a Wolf3d convention or
something..."<br><br>EXACTLY MY THOUGTS!!!!!!!!!!! I have been lobbying for
the WolfCon for
YEARS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br><br>I even set up a board a few years ago, and we were
almost on our way to having it, but the rest of the
people on the board kind of dropped out of
Wolfenstein.<br><br>We GOTTA have this, folks!!!!!!!!!!!!!







-----------------------------------------------------------------------------------
Post ID:1445
Sender:Ironman9000
Post Date/Time:2002-01-24 16:09:36
Subject:Pineapples Exist
Message:

You thought you were the only one huh? You
thought it was all just in your mind, these suspicious
yellow fruits. But I've got news for you... and it's not
what you want to hear. I see pinapples too! They're
everywhere, not just in your neighbourhood. Pinapples are a
natural part of life, and they're being grown all over
the world; and pretending that no one can see them
isn't going to make them go away. I KNOW that there are
Pinapples on this planet; and so does everyone else.
They're real, they're high in vitamin C; and guess what
--- nomatter what you think or do, YOU CAN'T STOP
THEM!!! So just accept them, ok?!? Whatever's going
through your head, drop it. Nobody believes you! All this
bullcrap about "the real reason we see pinapples" has got
to stop. GET OVER IT!!!! Sheesh...<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:1446
Sender:dagleykd
Post Date/Time:2002-01-24 17:39:49
Subject:Re: Pineapples Exist
Message:

What the heck are you talking about? Ahh! HELP! Ugh.....One's got me! Uhh! (gun cocking and firing) That'll show that stupid pinapple! Heh heh...







-----------------------------------------------------------------------------------
Post ID:1447
Sender:pgwolfenstein
Post Date/Time:2002-01-24 18:37:55
Subject:Re: Pineapples Exist
Message:

I was just wondering what the hell that had to do with anything. This is Die Hard Wolfers, not Die Hard Pinapplers! No offence Chris but whatever that was made no sence to me.







-----------------------------------------------------------------------------------
Post ID:1448
Sender:tvanputten
Post Date/Time:2002-01-24 19:43:29
Subject:The Invasion of the Pinapplemanians
Message:

A few things you should always remember when
reading Chris' posts...<br><br>1. Chris talks about what
he wants to talk about at the moment of writing.
Never argue with him as he's always right.<br>2. If you
think 1. isn't clear, then nothing will.<br>3. There's
no 3.<br>4. And no 4. either.<br>5. Do we have a 5.?
Yep. If you happen to run into a pineapple, be sure to
bite it before it bites you... The INVASION HAS
BEGUN!<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1449
Sender:pgwolfenstein
Post Date/Time:2002-01-24 21:06:35
Subject:Re: The Invasion of the Pinapplemanians
Message:

huh!<br>what the hell is everybody talkin about a pineapples for. is someone makin a pineapple TC?







-----------------------------------------------------------------------------------
Post ID:1450
Sender:grindmachine2000
Post Date/Time:2002-01-24 21:46:27
Subject:Vertical Motion
Message:

Hey,<br><br>I have a good idea for a source code change. What if you get make vertical motion in Wolf3d? Whoever released the source code said it was possible!<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1451
Sender:the_master09876
Post Date/Time:2002-01-24 21:48:12
Subject:Re: Vertical Motion
Message:

Yes, but totally pointless in Wolfenstein's current form.<br><br>You might as well just edit DOOM or something.







-----------------------------------------------------------------------------------
Post ID:1452
Sender:grindmachine2000
Post Date/Time:2002-01-24 22:25:53
Subject:Re: Vertical Motion
Message:

True. That having been said, I wonder if it's possible to increase resolution of the gfx in Wolf?<br><br>Zach - thinking out loud







-----------------------------------------------------------------------------------
Post ID:1453
Sender:grindmachine2000
Post Date/Time:2002-01-24 22:29:58
Subject:Re: Pineapples Exist
Message:

I dare you to go look for a message Chris has posted that does make since. lol<br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1454
Sender:wolf3d4all
Post Date/Time:2002-01-24 22:56:18
Subject:Re: Vertical Motion
Message:

Vertical motion has been done. Check out Flo's MegaDemo (<a href=http://www.wolfnode.de target=new>http://www.wolfnode.de</a>)<br><br>MCS.







-----------------------------------------------------------------------------------
Post ID:1455
Sender:etrain271
Post Date/Time:2002-01-24 23:00:03
Subject:Re: The Invasion of the Pinapplemanians
Message:

I once saw a pineapple once...I was really little and nobody believed me! I'm just happy knowing that there are others out there that also see this strage occurance!!<br><br>Chad - We are not alone!







-----------------------------------------------------------------------------------
Post ID:1456
Sender:mrlard2000man
Post Date/Time:2002-01-24 23:32:05
Subject:Re: Pineapples Exist
Message:

Chris' posts have always made sense to me, but that might explain my insanity.







-----------------------------------------------------------------------------------
Post ID:1457
Sender:hotboybruce
Post Date/Time:2002-01-25 00:03:08
Subject:HELP!!!
Message:

For people that know how to use source code and
are good at editing backgrounds EXCLUDING ZACH
(WOLFENDUDE87) aka Grindmachine2000 If you have Aol Instant
Messagner IM me at bewfis or MSN me at
truballerblocker@... I need some help







-----------------------------------------------------------------------------------
Post ID:1458
Sender:dbsoftwares
Post Date/Time:2002-01-25 02:54:15
Subject:Re: HELP!!!
Message:

Sorry, I don't have AOL or MSN instant messengers.







-----------------------------------------------------------------------------------
Post ID:1459
Sender:hotboybruce
Post Date/Time:2002-01-25 05:02:34
Subject:Looking for a partner!
Message:

Im looking for a partner who can make levels I can make Sprites email me at bewfis@... with the subject Wolfenstein







-----------------------------------------------------------------------------------
Post ID:1460
Sender:etrain271
Post Date/Time:2002-01-25 06:28:46
Subject:Re: Pineapples Exist
Message:

yup...it explains EVERYTHING ;)







-----------------------------------------------------------------------------------
Post ID:1461
Sender:etrain271
Post Date/Time:2002-01-25 06:32:44
Subject:A new layout
Message:

I have made a new layout for the Realm. I am
still deciding if I should change to the new layout or
not though... After looking at the poll results from
the last poll, I see that most people like the
current layout.<br><br>I will post a screenshot tomorrow
and let everyone decide what I should do.<br><br>Chad







-----------------------------------------------------------------------------------
Post ID:1462
Sender:tvanputten
Post Date/Time:2002-01-25 12:51:23
Subject:Re: Pineapples Exist
Message:

even more than everything even... It explains everything it should explain.. duh that's what I said before. LOL







-----------------------------------------------------------------------------------
Post ID:1463
Sender:tvanputten
Post Date/Time:2002-01-25 15:22:43
Subject:Re: A new layout
Message:

Hey Chad,<br><br>What does it look like? If you post up a screenshot, I can see if I have to be busy more hard with the new Dome layout lol.<br><br>Jes' kidding, but ehh... show it.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1464
Sender:tvanputten
Post Date/Time:2002-01-25 17:16:36
Subject:Textures found on the web!
Message:

For all of you messing with graphics(wall tiles),
I've compiled a list of findings when I was looking
for textures for wall tiles today. Hopefully you can
get some nice stuff from there to make your add-on
nice. Comments are welcome. Why I did this? 2
reasons;<br><br>1. I was on the Net, had nothing to do and was
bored<br>2. I wanted to save you(and me) time finding good
texture sites<br><br>That's about it I guess... Well just
check out the below
websites.<br><br><a href=http://www.grsites.com/textures/ target=new>http://www.grsites.com/textures/</a><br>Loads of textures with an easy-to-use navigation
system. You can sort everything on what you're looking
for(sort on pattern, color,
etc.)<br><br><a href=http://www.aaabackgrounds.com/ target=new>http://www.aaabackgrounds.com/</a><br>Enough choice here. Sorted in many
categouries.<br><br><a href=http://www.3dcafe.com/asp/textures.asp target=new>http://www.3dcafe.com/asp/textures.asp</a><br>Voted "thumbs up" by AReyeP, I couldn't forget to
include this one.<br>There's enough here for your texture
needs.<br><br><a href=http://www.absolutecross.com/textures.htm target=new>http://www.absolutecross.com/textures.htm</a><br>Nice textures and... tutorials on making
graphics!<br><br><a href=http://desktoppublishing.com/backg-free.html target=new>http://desktoppublishing.com/backg-free.html</a><br>Useful links to images, programs and
more.<br><br><a href=http://www.nepthys.com/textures/ target=new>http://www.nepthys.com/textures/</a><br>Many images sorted on
colour.<br><br><a href=http://ip.pt/webground/main.html target=new>http://ip.pt/webground/main.html</a><br>Quite annoying intro with a printing job, but
furthermore... 5105 textures
available.<br><br><a href=http://www.escati.com/texture/free_textures.htm target=new>http://www.escati.com/texture/free_textures.htm</a><br>Pretty neat images. Nuff
said.<br><br><a href=http://www.planit3d.com/index.htm target=new>http://www.planit3d.com/index.htm</a><br>Pretty neat. Free textures and architectural resources.
<br><br><a href=http://www.noctua-graphics.de/english/freetex_e.htm target=new>http://www.noctua-graphics.de/english/freetex_e.htm</a><br>Well... they're not that good but may be
useful.<br><br><a href=http://www.frenchtextures.com/site_gr.html target=new>http://www.frenchtextures.com/site_gr.html</a><br>French/English website with many nice textures. If you give them
some work with a photo editor, they can suit a
wall.<br><br><a href=http://www.3dlinks.com/textures_free.cfm target=new>http://www.3dlinks.com/textures_free.cfm</a><br>Here is a long list of cool texture sites you can
check
out.<br><br><a href=http://www.google.com/search?q=free+textures&hl=en&start=0&sa=N target=new>http://www.google.com/search?q=free+textures&hl=en&start=0&sa=N</a><br>The search I made for "Free Textures" @
google.com<br><br>Hope that helps,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1465
Sender:jolenes_boytoy
Post Date/Time:2002-01-25 19:22:58
Subject:Re: HELP!!!
Message:

I do I added u to my list.







-----------------------------------------------------------------------------------
Post ID:1466
Sender:tvanputten
Post Date/Time:2002-01-25 22:05:43
Subject:Hi - how's this?
Message:

<a href=http://www.wolfenstein3d.co.uk/wallpaper_tristan.gif target=new>http://www.wolfenstein3d.co.uk/wallpaper_tristan.gif</a><br><br>It's for the Dome Contest. Not that I will win, but just to show my errr.... talent ;)







-----------------------------------------------------------------------------------
Post ID:1467
Sender:etrain271
Post Date/Time:2002-01-26 00:27:02
Subject:Re: A new layout
Message:

I'll post it later tonight<br><br>Chad







-----------------------------------------------------------------------------------
Post ID:1468
Sender:hotboybruce
Post Date/Time:2002-01-26 01:21:00
Subject:Re: Looking for a partner!
Message:

Anyone? Im really good at sprites ill show my work







-----------------------------------------------------------------------------------
Post ID:1469
Sender:brothertank
Post Date/Time:2002-01-26 14:17:32
Subject:Commander Keen - Gotta Visit this site..
Message:

If you remember the Commander Keen series of
games by "Softdisk" and "Id", then you'll get a kick
out of this
site...<br><br><a href=http://chasm.bravepages.com/downfall.htm target=new>http://chasm.bravepages.com/downfall.htm</a><br><br>It tells the story of Billy Blaze and has some
unique references to other games that you might find
amusing... <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:1470
Sender:w_bear25
Post Date/Time:2002-01-26 17:15:56
Subject:Re: Commander Keen - Gotta Visit this si
Message:

You sure you have the right URL for his page? I see  nothing there.<br>Bear







-----------------------------------------------------------------------------------
Post ID:1471
Sender:tvanputten
Post Date/Time:2002-01-26 17:16:19
Subject:Re: Commander Keen - Gotta Visit this si
Message:

Dear Greg,<br><br>Could you please quote the page? I can't get to it since it has exceeded it's bandwith limit. Or is there a mirror site somewhere?<br><br>Thanks in advance,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1472
Sender:quinnsey
Post Date/Time:2002-01-26 21:28:56
Subject:Club Chat
Message:

You can access the chat room from
<a href=http://diehardwolfers.0catch.com/ target=new>http://diehardwolfers.0catch.com/</a> (click on the weekly club chat link)<br><br>Here
are the times:<br><br>Saturday<br><br>11:00pm -
Amsterdam/Rotterdam<br>10:00pm - UK - England, Ireland, Scotland<br>05:00pm -
Eastern Canada/Us<br>04:00pm - Central
Canada/Us<br>02:00pm - Pacific Canada/Us<br><br>Sunday<br><br>01:00am
- Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand <br><br>For anyone that has
problems accessing the JAVA chat room you can still use
the MIRC programme. Click edit in the connect tab of
MIRC Options and type in the following:<br>IRC Server:
milwaukee.us.chattersonline.com<br>Port(s): 6667<br>The server is DieHardWolfers<br><br>Hope
to see you there!







-----------------------------------------------------------------------------------
Post ID:1473
Sender:quinnsey
Post Date/Time:2002-01-26 21:53:37
Subject:Re: Club Chat
Message:

BTW You can download MIRC here: <a href=http://www.mirc.com/get.html target=new>http://www.mirc.com/get.html</a>







-----------------------------------------------------------------------------------
Post ID:1474
Sender:quinnsey
Post Date/Time:2002-01-26 23:15:23
Subject:Re: Club Chat
Message:

Were having trouble with the MIRC chat.. it seems
to be running very slowly and not all the messages
seem to be getting through.<br>If anyone that's still
in the chat can read this, switch over to the Yahoo
chat.. scroll down and click "Enter club chat room"
everything seems to be working there.







-----------------------------------------------------------------------------------
Post ID:1475
Sender:pgwolfenstein
Post Date/Time:2002-01-27 00:18:33
Subject:Wolf/Spear
Message:

I just got a crazy idea, that woul probably be almost impossiblw to do. What if someone where to make a great big TC that would include all the bosses from Wolfenstein 3D and Spear of Destiny.







-----------------------------------------------------------------------------------
Post ID:1476
Sender:pgwolfenstein
Post Date/Time:2002-01-27 00:19:39
Subject:Damn Spelling Mistake
Message:

Im sure you already figured this but i meant impossible not impossiblw.







-----------------------------------------------------------------------------------
Post ID:1477
Sender:brothertank
Post Date/Time:2002-01-27 00:32:39
Subject:Re: Damn Spelling Mistake
Message:

LOL.... <br><br>Not impossible, but improbable.
Each animation frame that you enter into the code
consumes 16 bytes from the "Dgroup" or data area of the
game. That area is limited... So... you'd have to
sacrifice a lot of other things to have all the bosses
included in one game.<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:1478
Sender:the_master09876
Post Date/Time:2002-01-27 04:25:26
Subject:Re: Wolf/Spear
Message:

Very very possible and would be kinda cool,
IMO.<br><br>I had kind of an idea like that for a TC where you
accidently got killed by a lone SS that you forgot to kill
right after you killed Hitler, so you had to go to hell
and re-wipeout all of the Nazi regime. Kinda retarted
maybe.







-----------------------------------------------------------------------------------
Post ID:1479
Sender:tonej10
Post Date/Time:2002-01-27 05:34:09
Subject:my prject
Message:

For those of you who do not know, I am working on
a James Bomd game for Wolf3d and it will be called
it game For England. there will be some pictures of
it so far in the photos section.<br><br>tonej10







-----------------------------------------------------------------------------------
Post ID:1480
Sender:grindmachine2000
Post Date/Time:2002-01-27 06:08:38
Subject:Who plays Baron?
Message:

"If SOD Resurrection would be filmed, who should
play BJ and who should play Grau Adler?<br>BJ's really
the baddie. Val Kilmer(he was in Top Gun) can play
B.J. I'll play Grau Adler thankyou :)" <br><br>- Quote
from monthly interview at The Wolf3d Dome.
<br><br>That said, who would play Baron von Schmidt? I think
Patrick Stewart would fil that role quite nicely (Pat
Stewart is Captain Picard on some Star Trek shows and
movies.) How about that Hiroshima guy? I can't think of
any Japanese actors right now.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1481
Sender:tvanputten
Post Date/Time:2002-01-27 09:10:46
Subject:Re: Who plays Baron?
Message:

Baron von Schmitt? LOL! Pat Stewart wouldn't even
like playing him. No, I think Baron should be played
by Sean Connery(at least they'll have to shave his
beard and hair!).<br><br>Hiroshima Hyoto? He should've
been played by Bruce Lee. Well ok... Keanu Reeves will
do.<br><br>What do you guys think(MCS + AReyeP)?







-----------------------------------------------------------------------------------
Post ID:1482
Sender:areyep
Post Date/Time:2002-01-27 16:25:24
Subject:Re: Who plays Baron?
Message:

I don't think Patrick Stewart would be any good
as the Baron! It'd have to be someone with a heavy
build, kind of like a bald Arnold Schwarzenegger
:)<br><br>As for Hyoto, well, I can think of a Japanese actor
that always seems to play the baddie in several films
- don't know his name though.<br><br>But, as it
won't be made into a film, I guess it doesn't really
matter :)<br><br>I can remember back some years ago they
were planning on making a Doom movie with everyone
hoping Arnie would take the main role, but it never
eventuated. Pity, I'd have enjoyed a movie like
that!<br><br>Take care :)<br>Steve







-----------------------------------------------------------------------------------
Post ID:1483
Sender:p_olstad
Post Date/Time:2002-01-27 17:20:23
Subject:Tribute
Message:

How is the progress on the Tribute to John Bucksnort?<br>Paal Olstad.







-----------------------------------------------------------------------------------
Post ID:1484
Sender:grindmachine2000
Post Date/Time:2002-01-27 17:34:47
Subject:Re: Who plays Baron?
Message:

I saw this movie while back where Patrick Stewart
played a baddie and did really good. (It was a stupid
movie though where he was the evil principal of some
school.) Arnold Schwarzenegger would be pretty good but I
always thought the only reason the bosses were real
stout like that was because you have merely 64x64
frames to work with.<br><br>Like you said, it will never
be made so... :)<br><br>A Wolfenstein movie would be
great though! What better a storyline than being a
P.O.W. deep in a Nazi dungeon.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1485
Sender:grindmachine2000
Post Date/Time:2002-01-27 21:27:56
Subject:backpack
Message:

Does anyone know how to modify the source code in such a way to where you can pickup an object that allows yout carry more ammo than before you got it? Like the backpack in DooM.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1486
Sender:tvanputten
Post Date/Time:2002-01-27 21:33:05
Subject:Re: backpack
Message:

Hi Zach,<br><br>I don't have the code at hand
right now, but I'll try to answer your question this
week.<br><br>I think it is possible to add such a backpack to
the game, and I will try to add it. Will keep you
posted.<br><br>Tritan







-----------------------------------------------------------------------------------
Post ID:1487
Sender:jamez_ingham
Post Date/Time:2002-01-27 21:37:02
Subject:Re: backpack
Message:

yeah, i sort of know now!<br><br>I haven't tried it yet, but i'll post a tutorial up for everyone if if i achieve it.<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1488
Sender:jamez_ingham
Post Date/Time:2002-01-27 21:44:31
Subject:Abnormal Program Termination
Message:

Don't you just hate that message?<br><br>Anyway,
the point to this message is once that has happend,
can you get rid of it but keeping the code that
caused it?<br><br>If you don't know what i mean, here's
what i mean...<br><br>Zach has asked me to have 8
weapons in wolfenstein (4 extra). So far i have managed
to add 3 extra weapons and 1 extra ammo
type.<br><br>When it came to adding the 8th weapon, i got the
abnormal melarky message and that was before i even added
a new ammo type (a new 3rd one) to it. So is it
possible to add more than 3 extra weapons?<br><br>If it is
can you please help us out here.<br><br>I'm having
the smae problem with the amount of bo_'s i can have.
Every time i try to add a new one i get that gay
message again.<br><br>Anyway, please help us out
here.<br><br>webmaster@...<br>jamez_ingham@...<br><br>thanks,<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1489
Sender:jolenes_boytoy
Post Date/Time:2002-01-27 23:16:56
Subject:Re: Abnormal Program Termination
Message:

Remove code that is not being used... ie. all the spear code free up lots of memory also the cheats Tab-I, Tab-B ect.<br><br>for more details email me at boytoy_east@...







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Post ID:1490
Sender:wolf3d4all
Post Date/Time:2002-01-27 23:27:13
Subject:Re: Abnormal Program Termination
Message:

No, I love that message!<br>Whether you like it
or not, that's all a matter of taste.<br>But since
you don't seem to appreciate it, ask Greg or Tristan.
I know both of them are able to help
you.<br><br>MCS.







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Post ID:1491
Sender:wolf3d4all
Post Date/Time:2002-01-27 23:31:01
Subject:Re: backpack
Message:

Little hint on this one:<br><br>Look in
WL_AGENT.C and do a search
for:<br><br>	case	bo_clip:<br>		if (gamestate.ammo ==
99)<br>			return;<br>			<br>Instead of the 99, use a variable, e.g.
gamestate.maxammo. Set it to 99 initially, and add 100 to it when
you pick up the backpack item. Like
this:<br><br>	case	bo_backpack:<br>		if (gamestate.maxammo <=
100)<br>			{<br>			gamestate.maxammo == 200;<br>			return;<br>			}<br><br>Don't just
copy and paste this, and don't post a "doesn't work"
message tomorrow.<br>Try to understand the concept and
everything should be
allright.<br><br>Success!<br>MCS.<br><br>~ It's more fun to figure things out on your own~







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Post ID:1492
Sender:brothertank
Post Date/Time:2002-01-27 23:57:49
Subject:Re: Tribute
Message:

It is comming along slowly... I have to check
each of the levels that have been installed and Jack
just sent me a partial level which I must finish
editing... <br><br>Also looks like we are a few levels short
of a full game, so I'll either make maps for those
spaces or edit the code to make the game a few levels
shorter.<br><br>Other than that... it looks great. Hope to release it
soon.<br><br>Greg<br>BrotherTank







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Post ID:1493
Sender:brothertank
Post Date/Time:2002-01-28 00:00:39
Subject:Re: backpack
Message:

Yes, I've already coded that in my Wolfenstein ME
version...<br><br>It's not that hard really. I wondered how long it
would take someone to try a feature like that since I
posted my status bar with the backpack counter in the
club pictures quite some time ago...
:)<br><br>Greg<br>BrotherTank







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Post ID:1494
Sender:jamez_ingham
Post Date/Time:2002-01-28 00:12:08
Subject:Re: backpack
Message:

i did it 2 minutes after posting the
message.<br><br>I added a int backpack, so you can write under
things like the bo_ features<br><br>case bo_clip:<br>if
(gamestate.backpack == 1);<br>{<br>if (gamestate.ammo >
200)<br>return;<br>GiveAmmo (8)<br>SD_PlaySound
(GETAMMOSND);<br>}<br>else<br>{<br>if (gamestate.ammo > 150)<br>return;<br>GiveAmmo
(8)<br>SD_PlaySound (GETAMMOSND);<br>}<br>break;<br><br>it takes a
while to add this to every thin but it works!<br><br>-
james







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Post ID:1495
Sender:jamez_ingham
Post Date/Time:2002-01-28 00:18:16
Subject:Re: Abnormal Program Termination
Message:

hi,<br><br>why would you like that message?
lol<br><br>Yeh, it's stopping me from adding new sprites in
wl_act1.c now aswell. I will probably remove the cheats to
se how that helps.<br><br>@Greg and Tristan: MCS
said i should ask you so... is there a way of getting
rid of the abnormal termination sign or is it due to
the amount of memory your pc has, or something
else?<br><br>@Luke: if you remove lines i.e #ifdef SPEAR, that
doesn't change anything as it doesn't get compiled in the
code. I think. am i wrong here?<br><br>thanks
anyways,<br><br>- James







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Post ID:1496
Sender:brothertank
Post Date/Time:2002-01-28 00:23:39
Subject:Re: Abnormal Program Termination
Message:

Abnormal Program Termination: <br><br>Program
aborts because you have probably exceeded the size of
the "DGROUP". Probably not the first time that you've
seen the error as I think everyone that has tinkered
with the source has stumbled on this one from time to
time. <br><br>Each time a variable is declared "common"
to many different modules, it takes space in the
DGROUP (ie declaring bo_??? in the wl_def.h file). Each
data type requires a different amount,
ie:<br><br>Sounds: 16 bytes for each sound,<br>Graphics: 16 bytes
for each frame animated for guards and
bosses,<br>Integers: 2 bytes for each,<br>Long or Word: 4 bytes for
each,<br>Strings: Variable depending on string size.<br><br>These
are basic memory usage and your variables may vary in
size depending on the type used and where/how they are
used within the program... defining a new variable in
an array or structure are other examples where more
memory may be required.<br><br>Solution: eliminate or
free up space in the DGROUP and your APT error will go
away. This is the same problem that I mentioned a few
messages ago when someone suggested including all the WOLF
Bosses and the Spear ones as well. You may run out of
space in the DGROUP. <br><br>Suggestion: Go back
through your program source and remove unecessary or
un-used variables. If it still doesn't work, after you
have freed up as much of the DGROUP as possible, then
you might want to evaluate which features are best
left out of the game.<br><br>Need more detail... Just
ask, but remember it's not the size of the code that
is causing the problem but rather the size of the
"DGROUP" or "DATA GROUP" as that's what 'DGROUP' stands
for.<br><br>Side Note: Using the spear side of the code will allow
you a little more room in the DGROUP than using the
Wolf side of the code. If you look at the differences
in the number of bosses alone you can see where part
of the extra "DGROUP" memory comes from in
Spear.<br><br>Greg<br>BrotherTank







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Post ID:1497
Sender:pgwolfenstein
Post Date/Time:2002-01-28 03:28:51
Subject:PG is Sourse Code Challenged
Message:

Every time i open my inbox, i feel more and more
lost. I see like 30 posts about how to add this and
that and make these things, and i cant even figure out
how to open the damn code and use all those programs
lol. I finnaly finished Spear Ressurection today and
felt even dumber. I read all about all these programs
they used to make graphics and stuff, and i cant even
make a wall that looks good lol. I think i should
stick to playing games and running a decent site, cause
i am officiall code retarted.







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Post ID:1498
Sender:pgwolfenstein
Post Date/Time:2002-01-28 03:28:51
Subject:PG is Sourse Code Challenged
Message:

Every time i open my inbox, i feel more and more
lost. I see like 30 posts about how to add this and
that and make these things, and i cant even figure out
how to open the damn code and use all those programs
lol. I finnaly finished Spear Ressurection today and
felt even dumber. I read all about all these programs
they used to make graphics and stuff, and i cant even
make a wall that looks good lol. I think i should
stick to playing games and running a decent site, cause
i am officiall code retarted.







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Post ID:1499
Sender:etrain271
Post Date/Time:2002-01-28 06:14:26
Subject:Realm Layout
Message:

I uploaded the new layout yesterday for about 2
minutes...After looking at it for that long, I took it down and
put the old one back up! I'll stay with the older
one..it looks better.<br><br>Updates WILL be done to the
current layout though and I will also try to update the
page this week :P<br><br>Chad Allard<br>Webmaster -
Wolf3D Realm







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Post ID:1500
Sender:Schabbs
Post Date/Time:2002-01-28 12:05:41
Subject:Re: PG is Sourse Code Challenged
Message:

Yeah, setting up and compiling the source code is
a long winded affair and you only have to get one
thing wrong for it not to work. I just updated the
setting up and compiling instructions on my source code
page. I hope it makes it a little
clearer.<br><a href=http://www.btinternet.com/~belowe/ target=new>http://www.btinternet.com/~belowe/</a>







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Post ID:1501
Sender:dagleykd
Post Date/Time:2002-01-28 14:17:11
Subject:Re: PG is Sourse Code Challenged
Message:

Well, I wouldn't say your retarded, un second thought....just kidding! Anyway, when I started, I sucked at source code as well, but I've gotten better.







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Post ID:1502
Sender:dagleykd
Post Date/Time:2002-01-28 14:18:50
Subject:Re: The Invasion of the Pinapplemanians
Message:

Just for fun, me and mckoneds are makin' one in a week, or tryin' to. PINEAPPLESTEIN RULZ!







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Post ID:1503
Sender:mckoneds
Post Date/Time:2002-01-28 17:57:03
Subject:Re: PG is Sourse Code Challenged
Message:

I completely hated programming to but after
dagleykd and I figured out how so set up the frigin
compiler I managed to figure out how to do some cool
stuff. Wait till you see my mega gun. And as for the
graphics, "borrow" them from other TC's and combine them
with other walls and change some colors around. I use
a program called micrografx, its great for editing!







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Post ID:1504
Sender:dagleykd
Post Date/Time:2002-01-28 18:01:41
Subject:Re: PG is Sourse Code Challenged
Message:

Yeah, soon you'll be gettin' a newer version of it with cooler effects, I hope I can get it from you! HINT HINT







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Post ID:1505
Sender:mckoneds
Post Date/Time:2002-01-28 18:17:23
Subject:Re: The Invasion of the Pinapplemanians
Message:

Yeah. That'll be great. I can't wait till
dagleykd makes the rollerblading pineapple.<br>The sfx for
doctor vitiman-c are gonna be great.<br>I going to use
that wonderful random-map creator<br>for the maps.
Hopefully for a boss we'll get a can of pineapple with gats
on either side.







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Post ID:1506
Sender:dagleykd
Post Date/Time:2002-01-28 18:18:44
Subject:Re: The Invasion of the Pinapplemanians
Message:

I would like to officially thank Chris for the idea of Pineapples.







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Post ID:1507
Sender:pgwolfenstein
Post Date/Time:2002-01-28 19:01:55
Subject:Re: PG is Sourse Code Challenged
Message:

I kinda posted that message as a joke, not really expecting anyone to give a damn lol. I guess ill try out some of things you guys were talkin about. Thanks.







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Post ID:1508
Sender:mckoneds
Post Date/Time:2002-01-29 17:59:46
Subject:Re: The Invasion of the Pinapplemanians
Message:

Tonej10 is now also working on pineapplenstein with dagleykd and I. He's made a nice pink pistol, a peeler, an the best pineapple boss you could ask for.







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Post ID:1509
Sender:mckoneds
Post Date/Time:2002-01-29 18:05:20
Subject:Re: The Invasion of the Pinapplemanians
Message:

dagleykd did the frutiest gat ever and I have made the perfect beta graphkin saugen tommy ever.







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Post ID:1510
Sender:dagleykd
Post Date/Time:2002-01-29 18:19:48
Subject:Pineapplestein
Message:

Man, Pineapplestein will be the best game ever!
(For being done in a week and deliberately haveing
cheap, crappy graphics) It'll be on tonej10's site in
about a week, until this pointless escapade is over
with, our games, Apocalypse, James Bond - For England,
and the full version of Perfect Darkenstein - Fate of
a Nation, will be on hold. tonej10's site is
www.geocities.com/tonej10/index check it out.







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Post ID:1511
Sender:dagleykd
Post Date/Time:2002-01-29 18:22:17
Subject:I'm psychic
Message:

Please ignore the message Dan's posting right after this one.







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Post ID:1512
Sender:mckoneds
Post Date/Time:2002-01-29 18:24:26
Subject:Re: Cheddar
Message:

What are you talking about. Cheddar isn't that
good. However it is a natural form of cheese. I bet it
comes from mutated donkeys. Have you ever thrown rocks
at those donkeys at the side of the road in
Germany.<br>They say saugen if you hit them, however if you don't
they will say<br>hoooooonkh!!! "Don't chuck junk at my
junk you junk monkey." Then they throw cerial and
sushi at you!







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Post ID:1513
Sender:jolenes_boytoy
Post Date/Time:2002-01-29 20:17:26
Subject:Wolfenstein Special Edition Released
Message:

Wolf3dse will be released on either fri. or sat. the levels and everything are done testing everything out.  This game comcludes into Area 51...







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Post ID:1514
Sender:grindmachine2000
Post Date/Time:2002-01-30 22:47:50
Subject:So how about that Wolfen-con?
Message:

About that Wolf3d convention is anyone SERIOUS
about it? I mean there's enough people in he community
to have it done. I'm all for it. Someone said they
were serious a while back. whoever that was email me:
WolfenDude87@...







-----------------------------------------------------------------------------------
Post ID:1515
Sender:pgwolfenstein
Post Date/Time:2002-01-30 23:33:22
Subject:Re: So how about that Wolfen-con?
Message:

Where exactly would this convention be. Yes the
community is big, but its world wide. There people from
Australia, like AReyeP, or people from Canada, like me.
Thats a bit far away for me, as it would be for him to
come to Canada or the US, and for people to go to
Germany, or England or wherever the hell the convention
would be. I personally dont think it would work because
everybody is simply to far apart.







-----------------------------------------------------------------------------------
Post ID:1516
Sender:the_master09876
Post Date/Time:2002-01-31 03:04:58
Subject:Re: So how about that Wolfen-con?
Message:

I am EXTRMEMLY serious about this
convention.<br><br>I will go out of my way to help with it.<br><br>And
quite simply, we're going to have to pick a place and
have it that's most convient for the people who are in
charge. If anyone from out of country REALLY wants to
have it, they'll make it anyway. I know for a fact
Chris Chokan is going to be there.







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Post ID:1517
Sender:etrain271
Post Date/Time:2002-01-31 03:22:16
Subject:Re: So how about that Wolfen-con?
Message:

I would go anywhere in Canada to go to this convension...Maybe even the United States..but not out of North America :P







-----------------------------------------------------------------------------------
Post ID:1518
Sender:Ironman9000
Post Date/Time:2002-01-31 13:31:07
Subject:Re: So how about that Wolfen-con?
Message:

Yeah, I'd go anywhere in the world to be a part
of this; considering that it's all for Wolfenstein!
I think this community is big enough, and certainly
has enough spirit to make this thing really cool. It
seems to be mostly people from Canada and United States
in here --- maybe we should have two WolfCons?!?
Would be interesting if they were the same day and we
had a video camera to see how each other's convention
is going, but I think it would be cooler if they
were both were on separate days... and we should all
try to make it to both, but if you can't --- atleast
you get to go to one. We could even post the video on
the net when it's done, and have some crazy
competitions! I know Apogee isn't selling Wolf3d t-shirts
anymore, but I could always go to the t-shirt store and
make some for everyone... or paint their favorite
wolf3d characters on them, haha. I'm sure it doesn't
cost much to rent computers for a day, but I could
always bring my laptop too... so we could really share a
good time through the original and all of the addons
we've made; or it could be a competely humaniod thing
--- where we'd play cops and robbers or survival, and
see who could do the best enemy impressions. lol, we
should get some more ideas for this thing... what do
they do at Quake conventions??? I'd really like to
know.<br><br>Chris<br>p.s. Pineapplestein is gonna be finished in a week?!?
Sounds like it will really KICK ASS...







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Post ID:1519
Sender:etrain271
Post Date/Time:2002-01-31 19:30:32
Subject:Re: So how about that Wolfen-con?
Message:

lol, we could have a contest to see who can get through the first episode of wolf the fastest :P<br><br>It's too bad wolf3d doesn't have multiplayer, or we could have set up a LAN... oh well.







-----------------------------------------------------------------------------------
Post ID:1520
Sender:Ironman9000
Post Date/Time:2002-01-31 21:40:20
Subject:Re: Racing through Episode 1
Message:

lol, that'd be sweet!<br><br>I can do it in under
4 minutes on "Bring Em On" (without saving) on a
486/100mhz! Trying for 3:38... but it's pretty damn tough to
shave off those last few seconds!! Jack Ryerson beat
the episode in under 5 minutes, and Gary Ragland did
it in 5:39. Byebye John Romero! lol<br><br>You can
compete too if you want, it's
fun:<br><a href=http://www.angelfire.com/id/choksta/wolfhigh.html target=new>http://www.angelfire.com/id/choksta/wolfhigh.html</a><br><br>I know for a fact that Paul Drude can do it in
under 7 minutes, but he never sent me his highs.dat
file before to confirm it yet. Oh well!<br><br>Chris







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Post ID:1521
Sender:the_master09876
Post Date/Time:2002-02-01 00:41:56
Subject:Re: Racing through Episode 1
Message:

That's cause 7 mins isn't that great. Dosen't even close to compare to under 4.<br><br>I haven't tried in awhile. I bet I can do it in about 6, maybe under.







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Post ID:1522
Sender:pgwolfenstein
Post Date/Time:2002-02-01 07:15:28
Subject:Hitlera Maze of Death
Message:

Im making a new addon called Hitlers Maze of
Death. Its only 1 level but a bunch of new graphics.
There are some pics in the albim but i didnt give away
everything. Most of the graphics were borrowed but I came up
with a few things myself, like an unarmed farting
gaurd.







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Post ID:1523
Sender:wolfen_usa
Post Date/Time:2002-02-01 16:37:14
Subject:Project: WolfenFuture
Message:

Im now workin on my first mod so it isent that
good its name is Project: Wolfenfuture if you want to
check it out go to www.wolfenstein.webhop.net and
download the demo and enjoy!<br><br>~Tristan Evans~







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Post ID:1524
Sender:Ironman9000
Post Date/Time:2002-02-01 16:43:13
Subject:MY new Addon, heheheh :)
Message:

Yeah, well... here's an add-on I'm making, it's
called "I hate you"; and there's gonna be ten levels,
see: <br><br>Level 1: You will die<br>Level 2: You
should be dead by now<br>Level 3: Why the hell are you
still alive???<br>Level 4: That's impossible, you
stupid dead guy<br>Level 5: This level doesn't exist,
retard!<br>Level 6: Ok, so that last level kinda existed, but this
one doesn't<br>Level 7: ummmmm... this is a dream,
you're not really here<br>Level 8: What the hell do i
have to do to KILL YOU?!? ARRRGHHH<br>Level 9: Beat
this freakin' level and get out of my life
retard...<br><br>You'll be the first one I send it to when I'm
done,<br><br>Your new
friend,<br><br>Chris<br><a href=http://come.to/chokage target=new>http://come.to/chokage</a>







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Post ID:1525
Sender:jolenes_boytoy
Post Date/Time:2002-02-02 07:13:04
Subject:Wolfenstein Special Edition Released
Message:

I sent it to Mr.Lowe it should be posted soon.  Enjoy it.







-----------------------------------------------------------------------------------
Post ID:1526
Sender:tvanputten
Post Date/Time:2002-02-02 19:16:16
Subject:AWESOME MIDI UTILITY FOUND!
Message:

For everyone wanting to design music for their
own games, take a look at this program.<br><br>You've
got cool MP3s you want to store in wolf3d? Use this
program. Very small and very
useful.<br><br><a href=http://www.midi.ru/w2m/english/index.html target=new>http://www.midi.ru/w2m/english/index.html</a><br><br>Yet, it may not sound good with Wolf so get something
to change the instruments with...<br><br>Take
care,<br><br>Tristan







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Post ID:1527
Sender:grindmachine2000
Post Date/Time:2002-02-02 20:10:18
Subject:Rising Evil
Message:

Hey did anyone play Rising Evil? That was pretty sweet. I like the status bar a lot. Good job :)<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1528
Sender:Schabbs
Post Date/Time:2002-02-02 22:20:44
Subject:Re: Wolfenstein Special Edition Released
Message:

Wolfenstein Special Edition has been posted.<br><a href=http://www.belowe.com/wolfse.zip target=new>http://www.belowe.com/wolfse.zip</a>







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Post ID:1529
Sender:pgwolfenstein
Post Date/Time:2002-02-03 02:21:19
Subject:FloEdit 2.0
Message:

Wasnt the new version of FloEdit supposed to be out like mid last year. Is it ever going to come out or has that guy just disapeared.







-----------------------------------------------------------------------------------
Post ID:1530
Sender:grindmachine2000
Post Date/Time:2002-02-03 04:39:27
Subject:Re: FloEdit 2.0
Message:

Yea I know! He didn't disappear cuzI emailed him
here recently and he replied. Maybe he's just busy
with that little thing I like to call life. j/k
:)<br><br><br>I wish it would come out!<br><br><br>Zach







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Post ID:1531
Sender:grindmachine2000
Post Date/Time:2002-02-03 05:21:12
Subject:Custom sounds
Message:

Could someone help me with a few sounds? I
need:<br><br>Breaking Glass (shattering sound)<br> and<br>reloading gun
(preferably bolt action rifle)<br><br>Much thanx an credit to
whoever provides these.<br><br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1532
Sender:tvanputten
Post Date/Time:2002-02-03 09:46:18
Subject:Re: Custom sounds
Message:

Dear Zach,<br><br>I take it you have Duke Nukem
3D? For the glass breaking sound, you can extract
that sound from the duke3d.grp file(first look in
user.con under "Glass" and then extract the voc file you
see listed there out of the .grp file with
KEXTRACT.EXE).<br><br>Using FloEdit, the effects you import supposedly do not
have to match these figures (the program states that
the sound can't be used). Therefore you will need a
sound editor, such as Cool Edit, to convert the
frequency from whatever-it-is to 6896 Hz
precisely.<br><br>------<br>The WolfAud Trick<br>Well, I'm sure you have many
sounds FloEdit won't accept. I don't have any. Why? Read
on!<br><br>All you need is:<br><br>* FloEdit(see graphic edit
page)<br>* WolfAud<br>* Windows Wave Editor(usually found in
Start menu under Entertainment)<br>* Wolfenstein 3-D
Shareware(<a href=http://www.users.globalnet.co.uk/~brlowe/wolf3d14.zip target=new>http://www.users.globalnet.co.uk/~brlowe/wolf3d14.zip</a>)<br><br>OK, here's what you do: <br><br>Step 1. Make a new
directory on your hard drive(something like
WolfSND)<br>Step 2. Copy the Shareware Wolf3D and WOFAUD.EXE files
to that dir.<br>Step 3. Copy the WAV and VOC sounds
you've extracted from Duke3D or gotten from the Internet
and which you want to use in the game to <br>that
directory too.<br>Step 4. Run Wlfaud and tell it to insert
a sound like this:<br><br>WOLFAUD 16 -s
SOUND.FORMAT(ie TRISTAN.WAV)<br><br>And for shorter sounds, you
can use the doorclose sound.<br><br>WOLFAUD 3 -s
SOUND.FORMAT(ie TRISTAN.WAV)<br><br>Step 5. Open FloEdit and
connect it with the Wolfenstein 3D Shareware you just
used.<br>Step 6. Extract the sounds you've just inserted with
WOLFAUD to the same directory.<br>Step 7. Open Windows
Wave Editor and open the sound you just
extracted.<br>Step 8. Remove the "silence"(mostly after or before a
sound) which can be recognized by a blank
line:<br>_____________<br><br>Get it? Got it? Good.<br><br>Step 9. Save and insert
the sound in the project you wanted it. Now start the
game and enjoy your new sound!<br><br>I hope that
helps you a little Zach. How's PV coming
along?<br><br>Take care,<br><br>Tristan<br><br>PS - A site you might
find
useful:<br><br><a href=http://www.sfxsearch.com/sfxsearch/index.html target=new>http://www.sfxsearch.com/sfxsearch/index.html</a>







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Post ID:1533
Sender:grindmachine2000
Post Date/Time:2002-02-03 17:18:26
Subject:Re: Custom sounds
Message:

Tristan,







-----------------------------------------------------------------------------------
Post ID:1534
Sender:grindmachine2000
Post Date/Time:2002-02-03 17:19:22
Subject:Re: Custom sounds
Message:

Tristan,<br><br>Thanx for that wow! That should help a lot. <br><br>PV is coming along just fine! thanx <br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1535
Sender:grindmachine2000
Post Date/Time:2002-02-03 17:20:47
Subject:Re: Custom sounds
Message:

lol oops! That one message that just says "Tristan," was the message I was trying to write but I guess I pressed enter or something on accident.<br><br><br>Zach







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Post ID:1536
Sender:dagleykd
Post Date/Time:2002-02-03 18:55:01
Subject:Perfect Darkenstein
Message:

All I've got left to do is 14 more levels, about three bosses, and some other minor junk, until I release it. Oh yeah, and Pineapple stein will be released soon! Heh heh.







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Post ID:1537
Sender:pgwolfenstein
Post Date/Time:2002-02-04 00:56:39
Subject:No warez on PG Wolfenstein..... for now
Message:

To keep the legality (i think thats a word) of my
site, i have removed the full versions of Wolfenstein
3D, Spear of Destiny, The Ultimate Doom, and Doom 2.
If you needed them i hope you got them before cause
there all gone.... for now.







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Post ID:1538
Sender:etrain271
Post Date/Time:2002-02-04 02:15:13
Subject:Re: No warez on PG Wolfenstein..... for
Message:

You can get the registered versions of Wolf3D, SOD, and both Blake Stone games on my site.. (Don't Tell Todd H. ;) )







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Post ID:1539
Sender:jolenes_boytoy
Post Date/Time:2002-02-04 03:04:48
Subject:Area 51.....
Message:

This game is going to be unique among others of
mine no nazi's at all. aliens most of the time ever
play perfect dark, thats what it is going to be
like.....although I have ideas of things to put in I need more
anyone got some ideas of what could go in?







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Post ID:1540
Sender:jolenes_boytoy
Post Date/Time:2002-02-04 03:15:43
Subject:Wolf3dse???anyone
Message:

Did anyone try this game?







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Post ID:1541
Sender:areyep
Post Date/Time:2002-02-04 05:37:28
Subject:Re: Area 51.....
Message:

Actually, you could have both aliens and nazis if
you wished by incorporating some of the experimental
flying saucers the nazis were experimenting with towards
the end of the war.<br><br>Think of the potential: a
storyline say where aliens, wishing to take over the world,
create the nazi regime, using it and the planet's own
inhabitants to achieve their goal. Gradually, they start
introducing their own technology (which explains the V2
rockets, stealth technology, delta wing jet planes, flying
discs, foo fighters etc that the nazis used/experimented
with).<br><br>Hmmm, when you think about those things, you start to
wonder what could have happened if Hitler had listened
more to his scientists and generals...<br><br>Take
care :)<br>Steve







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Post ID:1542
Sender:tvanputten
Post Date/Time:2002-02-04 10:54:56
Subject:Be proud of Wolfenstein(Rant Mode ON)
Message:

Topic for today isn't a great one, but one that
really angers me the most. I guess it's also a topic
that many fellow Wolfers - of my age and, perhaps, not
of my age - have to deal with. I'm talking about
people who keep annoying and hounding you about the fact
that you're fond of Wolfenstein.<br><br>Example: This
morning, 10 o'clock. I was in the library surfing the Net
to see what's new in the Wolf world - just like I do
every day. Then, 5 classmates enter the library and see
what I'm doing. "Waaahaaahaaahaaaaah! He's fond of
Wolfenstein! What a sissy!" said one. "Can't you afford Medal
of Honor, Tristan?" said another. <br><br>My answer:
"Yes, I can afford these games. I do have them. But
that doesn't mean that they can tie with Wolfenstein".
As you realise, they didn't give up on that. I'll
spare you the rest of the conversation, but you'll
understand what I'm talking about.<br><br>Is it really that
bad to be fond of Wolfenstein, a game from 1992?
Aren't you allowed to play what you like to play? Aren't
you allowed to SHOW, even, that you like it? It seems
as though that's the case. Should we accept
that?<br><br>NO! Wolfenstein is our game; we love it the way it is
and we all know that without Gro�mutter Wolfenstein,
there wouldn't have been any Medal of Honor!(don't
worry, I'm fond of MOHAA too :) Stay proud that you're
fond of Wolfenstein.<br><br>For those who don't like
Wolfenstein; yea well that's their business(did anyone say
"they don't know what they miss"?). Let them. When you
get home today, fire up C:\WOLF3D\WOLF3D.EXE and
blast away, knowing that you're fond of
Wolfy.<br><br>Keep on breathing, keep on Wolfing. Thank you for
listening. Comments are welcome.<br><br><br>Rant Mode
OFF<br><br>Take care all,<br><br>Tristan







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Post ID:1543
Sender:w_bear25
Post Date/Time:2002-02-04 13:04:08
Subject:Re: Be proud of Wolfenstein(Rant Mode ON
Message:

Well I'm 50 and still enjoy playing "Wolfenstein
and all the add on everyone is making and no I can't
afford the new RTCW yet but maybe someday since I just
went back to work after a 10 year leave. Keep up the
good work guys <br>BEAR







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Post ID:1544
Sender:grindmachine2000
Post Date/Time:2002-02-04 14:00:18
Subject:Re: Be proud of Wolfenstein(Rant Mode ON
Message:

Yea when my friends decide to poke fun at me playing Wolf I just point out some of the dumb-ass games they play. (I'm not saying Wolf3d is dumb-ass of course!) <br><br><br>Zach







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Post ID:1545
Sender:dagleykd
Post Date/Time:2002-02-04 14:15:55
Subject:Re: Area 51.....
Message:

Borrowing my game idea are you? That's okay, my P. Dark game (soon to be games)don't follow the original storyline of P. Dark anyway. Good luck.<br><br>                                       Jo







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Post ID:1546
Sender:dagleykd
Post Date/Time:2002-02-04 14:17:30
Subject:Re: Be proud of Wolfenstein(Rant Mode ON
Message:

Nice rant Tristan. If anyone ever bugs me that I like wolf, I'll just tell them that are many like me, the DHW and our own D-Pod for instance. Screw what they think. Wolf rules!







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Post ID:1547
Sender:dagleykb
Post Date/Time:2002-02-04 17:02:24
Subject:Where did all the members go?
Message:

Did anyone notice the recent loss of
diehardwolfer members. Last time I logged on there was 70 or so
of us. Now theres only 60 some? Is something wrong
with the counter? (dagleykd) maybe it was the
Pineapples!







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Post ID:1548
Sender:dagleykb
Post Date/Time:2002-02-04 17:29:21
Subject:Re: Where did all the members go?
Message:

It's happening again!!!







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Post ID:1549
Sender:grindmachine2000
Post Date/Time:2002-02-04 17:46:27
Subject:Re: Where did all the members go?
Message:

Well remember that whole wolf3d_boy thing? Well
they kicked off a bunch of people since Ryan had like
10 different user names. They kicked off a lot of
people. Kind of got over zealous. Those evil Yahoo
bastards! jk :)<br><br><br>Zach







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Post ID:1550
Sender:wolf3d4all
Post Date/Time:2002-02-04 20:28:14
Subject:Re: No warez on PG Wolfenstein..... for
Message:

Please don't advertise your warez here. We don't want Yahoo to delete the club.<br><br>Martin.







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Post ID:1551
Sender:pgwolfenstein
Post Date/Time:2002-02-04 20:50:07
Subject:Re: No warez on PG Wolfenstein..... for
Message:

I dont know if that was directed to me or not, but what i was not advertising warez, i was stating i no longer have any.







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Post ID:1552
Sender:pgwolfenstein
Post Date/Time:2002-02-04 20:51:51
Subject:Re: Wolf3dse???anyone
Message:

I played the game a little but, i thought it was great especially the reloading gun, and i loved the look of the new toolbar.







-----------------------------------------------------------------------------------
Post ID:1553
Sender:pgwolfenstein
Post Date/Time:2002-02-04 21:07:26
Subject:Re: Be proud of Wolfenstein(Rant Mode ON
Message:

First off, anyone who makes fun of you playing
any particular game (unless like elmo's 123's or
something like that) is a loser themself for taking gaming
that seriously. Gaming is something you do for fun,
and if Wolfenstein is fun to you, than you do that.
Id they like medal of honor, than they can play
that, why does it matter. Id say that Wolfenstein is
more fun than medal of honor, cause there thousands of
different unsermade games, and its fairly simple to create
one yourself. If it was so easy to do that with games
like duke nukem or doom, then those games would likely
be more popular to, because they would never get old
cause new levels would just keep coming. I know its
possible with other games but its more difficult than it
is to do with Wolfenstein. And yes i do know that i
went from one toppic into a completely different one.







-----------------------------------------------------------------------------------
Post ID:1554
Sender:the_master09876
Post Date/Time:2002-02-04 21:16:21
Subject:Re: Be proud of Wolfenstein(Rant Mode ON
Message:

Ummm...both DOOM and Duke Nukem 3D are very
editable and about a million times more popular than
Wolfenstein 3-D because of it. The communities behind those
games and the ammount of addons/MODs/etc. that they
have far, far outweigh what Wolfenstein has. New stuff
is still released for them all the time.<br><br>But
I do agree with what you first said.







-----------------------------------------------------------------------------------
Post ID:1555
Sender:pgwolfenstein
Post Date/Time:2002-02-04 21:19:40
Subject:Re: Be proud of Wolfenstein(Rant Mode ON
Message:

Well then i apologize for making those comments
because i was unaware of the doom and duke nukem
community. I am still fairly new to this one to. Remember
that my site has only been up about 2 or 3 months, and
I started it before i got really involved in the
Wolfenstein community. I guess i will try and look for some
of those other games.







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Post ID:1556
Sender:grindmachine2000
Post Date/Time:2002-02-04 22:46:48
Subject:Re: Be proud of Wolfenstein(Rant Mode ON
Message:

The thing about Wolfenstein that has made it
SOOOOOO incredibly easy to edit is FloEdit. Without it
we'd stil be struggling with Wolfedit and Mapedit (No
offense to people who still use these. They do have their
strong points). As far as I know there are no good,
easy, and compatable editing programs like FloEdit for
DooM or Duke. I've looked.
<br><br><br><br>Zach<br>P.S.Of course if I am wrong do let me know about it.
I've been wanting try editing another game for a
while. Since this is a Wolfenstein club and I don't want
to start talking about other games, email me at
WolfenDude87@...







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Post ID:1557
Sender:mrlard2000man
Post Date/Time:2002-02-04 22:56:58
Subject:Re: Be proud of Wolfenstein(Rant Mode ON
Message:

I wouldn't call Flo-edit's Map editor easy to
use, because that thing is frikken buggy. I've
destroyed my gamemaps files several times by trying to edit
maps with Flo-edit.<br><br>I trade off when using
Wolfedit and Flo-edit, like (as far as I know) a lot of
other people do. The philosophy behind that is that
since they both have strong points, why not use both of
them?







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Post ID:1558
Sender:areyep
Post Date/Time:2002-02-05 06:06:59
Subject:Re: Be proud of Wolfenstein(Rant Mode ON
Message:

Editing Doom and Duke is easy enough, but making
a single level is way more time consuming than
making a level for Wolf. Things such as floor/ceiling
heights, texture alignment, lighting etc all have to be
taken into consideration - things you don't have to
worry about with Wolf. And then there's sprite
replacement - replacing the enemies in Doom with new graphics
was a very fiddly process. At least with Wolf &
Floedit you can edit most things in the game with one
package, unlike needing half a dozen different editing
programs.<br><br>And to Tristan - as for those people who bag you for
liking Wolf, that's their bad luck - those who bag Wolf
just because it's old are probably computer
ignoramuses who wouldn't know what a DOS prompt is and
require a technician to format their PC for them
:)<br><br>Take care :)<br>Steve







-----------------------------------------------------------------------------------
Post ID:1559
Sender:dagleykd
Post Date/Time:2002-02-06 14:14:33
Subject:Pineapplestein Delayed!
Message:

Our really stupid addon is going to be delayed
for a few more days! We've got some bad weather
lately in Nova Scotia, and it's caused school to be
canceled for a whole bunch of days. We have to exchange a
few files, and compile them all into the main
game.<br><br> Jo







-----------------------------------------------------------------------------------
Post ID:1560
Sender:pgwolfenstein
Post Date/Time:2002-02-06 21:23:02
Subject:Hitlers Maze of Death Released
Message:

Unfortunantly, I am having problems with the
yahoo page builder on my computer, so I couldnt upload
it on my site. However, thankfully Brian has posted
it on the Wolfenstein Dome (www.wolfenstein3d.co.uk
- im sure you all knew the address anyway) so you
can download it. And yes, the farting gaurds are
there.







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Post ID:1561
Sender:Ironman9000
Post Date/Time:2002-02-07 02:12:39
Subject:Re: Pineapplestein Delayed!
Message:

Hey, I have a question for you. Why do jars
always unscrew counterclockwise --- is it because you
would counter the logic of time if you made a clock go
backwards, in which case... taking off the lid of a jar
would represent some kind of undoing of the natural
fundamentals of human understanding, therefore you'll remember
to put it back on when you're done? Maybe they don't
want to know that you'll get high blood pressure, and
that's why they call it Lemon Pepper even though it's
obvious that there's more Salt inside. Gotta do something
decieving or else the Tartar company will steal your
customers I guess. And if peanut butter is part of the meat
group, and purple is a fruit; than Cereal should be
illustrated in ALL FOUR food group --- right?<br><br>I dunno,
that's my theory...<br><br>Chris<br>p.s. Beware. The
Chocolate Cows are spinning around in orbit near the
equator!!!







-----------------------------------------------------------------------------------
Post ID:1562
Sender:dagleykd
Post Date/Time:2002-02-07 14:18:41
Subject:Re: Pineapplestein Delayed!
Message:

I know! Your trying to force me to make games
related to pointless things! Do you have some sort of
disorder that causes you to babble uncontrollably? Well, I
have one thing to say to you. The explosive meatloaf
makes for a wicked building material, and where did all
the mousepads go?<br><br> Jo







-----------------------------------------------------------------------------------
Post ID:1563
Sender:tvanputten
Post Date/Time:2002-02-07 15:43:52
Subject:The National A-socialist Meatloaf Party
Message:

Coming up next week: Pineapplemanians versus The
National A-socialist Meatloaf Party. Who's gonna win? Set
your bets at 0800-MEATPINE(35 euros per millisecond,
so ask yer parents if yer allowed to call).







-----------------------------------------------------------------------------------
Post ID:1564
Sender:Ironman9000
Post Date/Time:2002-02-07 17:21:29
Subject:Re: Pineapplestein Delayed!
Message:

Great! Life doesn't have a point, so why should
addons? I don't think the guys who created Commander Keen
went to Mars to research the possibility of warm
temperatures and examine the gravitational upload of a pogo
stick before they released the game to the public. Some
things don't have to make sense, for instance;
everything! This logic could be used for any situation, and
not just for addons. You don't have to eat, but you
won't live --- but you don't have to live, so you don't
have to eat... right? And the word pointless has no
point either, because it specifially states that it is
point-less. That's like trying to stab someone with a sphere!
Sure, you can try to papercut someone with a two
dimensional circle... but you'll soon realize that there's
still no point to that, because if there was than it
wouldn't be a circle to begin with. But in another sense,
you could tell someone: "you have a point there!" if
they're carrying a circle, because a circle in it's
"entirety" can be used as a period to end a sentance; which
people often refer to as a "point". But there's also the
possibility that you could be playing some kind of sport, and
very often... you'll have to perform a certain action
with a spehere to recieve a point; which is ironic,
considering that spheres don't even have a --- oh
nevermind.<br><br>Hey, and if meatloaf can explode... and cows can
explode; than what came first --- the bacon or the pig?
This floor is squeaking; there must be Mice DJs in my
shoe... they're rapping about something like kidnapping
us and transforming us into humanpads for their new
cheezy PCs?!? Nooooo, please let me finish this sentance
Mr. Mous--- mmmm mmmm<br><br>"I'm not CRAZY!!!" says
6 out the 9 voices in my head.<br><br>*talking with
tape on your mouth is hard, did you know that my
cousin could sing "Jerimia was a bullfrog" through her
nose? oh yeah, I forgot; I can't talk anymore...
uhhh*<br><br>Chris<br>p.s. Aren't you glad I'm not your school teacher? :)







-----------------------------------------------------------------------------------
Post ID:1565
Sender:jamez_ingham
Post Date/Time:2002-02-07 21:27:42
Subject:Abnormal Program Termination
Message:

Do anyone have any ideas on freeing memory from
the "D GROUP" or something (ask greg)???<br><br>It's
really starting to annoy me now as it's stopping me from
creating a good ReadMe file...<br><br>thanks<br><br>-
james







-----------------------------------------------------------------------------------
Post ID:1566
Sender:jolenes_boytoy
Post Date/Time:2002-02-07 22:25:29
Subject:Tower Cheats???
Message:

Are there any cheats for this game?







-----------------------------------------------------------------------------------
Post ID:1567
Sender:grindmachine2000
Post Date/Time:2002-02-08 03:14:48
Subject:PV update
Message:

The Phase I version of Projekt: Vertilgung (24 levels) should be out within 2 weeks YAY! lol. You can get more details at <a href=http://www.geocities.com/grindmachine2000 target=new>http://www.geocities.com/grindmachine2000</a><br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1568
Sender:p_olstad
Post Date/Time:2002-02-08 08:48:33
Subject:Re: Tower Cheats???
Message:

I have not made any special cheats for The Tower.
I did not do anything about existing cheats either.
(They may or may not work, I have not tested
it.)<br><br>A hint manual is almost done and will be released
this weekend. It is similar in style to the hint
manuals for my previous sets, but with some extra
features.<br>Paal (Poet).







-----------------------------------------------------------------------------------
Post ID:1569
Sender:tvanputten
Post Date/Time:2002-02-08 13:18:38
Subject:Re: Abnormal Program Termination
Message:

The one who doesn't know the answer questions,
the one who knows the answer smiles...<br><br>Let me
give you a hint: Popcorn. Is that a hint then? No, it
just tastes nice, that's all.<br><br>Wish I could help
you James. But I've sworn an oath.
Sorry.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1570
Sender:dagleykd
Post Date/Time:2002-02-08 14:19:25
Subject:Re: Pineapplestein Delayed!
Message:

Your right, I AM glad you aren't my teacher!







-----------------------------------------------------------------------------------
Post ID:1571
Sender:dagleykd
Post Date/Time:2002-02-08 14:20:50
Subject:Re: The National A-socialist Meatloaf Pa
Message:

Ha Ha. Veyu funny Tristan, only problem is, I live in Canada, I don't have any Euros!<br><br>P.S. - If I did I'd call, but that is a pretty steep rate isn't it?







-----------------------------------------------------------------------------------
Post ID:1572
Sender:dagleykd
Post Date/Time:2002-02-08 14:23:38
Subject:Re: The National A-socialist Meatloaf Pa
Message:

I would like to apoligize about the mispelling of very in the last message.







-----------------------------------------------------------------------------------
Post ID:1573
Sender:Ironman9000
Post Date/Time:2002-02-08 17:42:11
Subject:The Challenge for Today...
Message:

I was just wondering how fast you guys could beat
E2L1 on the original Wolf3d with all 100% ratios on
Death Incarnate and still make it to the secret
floor?<br><br>I picked this level because it's easily accessible
(and pretty tough), and you might notice something
really cool if you keep trying it! Let me know your best
results, that is; if you're a real DIE HARD wolfer who's
up the challenge... :)<br><br>Chris<br>p.s. If you
have any of your own "Original Wolf3d" challenges, let
me know... I'd love to get involved and try them
out!







-----------------------------------------------------------------------------------
Post ID:1574
Sender:jolenes_boytoy
Post Date/Time:2002-02-08 20:11:08
Subject:Re: Abnormal Program Termination
Message:

Remove some of stuff in wl_debug.c<br>ie.<br>tab+b<br>tab+m<br><br>it frees up lots of space if u want me to go into more depth email me







-----------------------------------------------------------------------------------
Post ID:1575
Sender:grindmachine2000
Post Date/Time:2002-02-08 23:23:16
Subject:Spear of Destiny's pallete
Message:

Have you noticed that FloEdit can't read a lot of
SOD's pallete (like the Title screen) and when you try
to import wolf3d pallete stuff it screws it up. Is
there a way to bypass this?<br><br>Also check out my
site <a href=http://www.geocities.com/grindmachine2000 target=new>http://www.geocities.com/grindmachine2000</a><br>for
info on Projekt: Vertilgung.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1576
Sender:wolf3d4all
Post Date/Time:2002-02-09 00:58:29
Subject:Re: Spear of Destiny's pallete
Message:

"Please do not send me emails telling me that
FloEdit uses the wrong palette in some Spear Of Destiny
images! This is a well-known problem. Spear does not use
only one palette like Wolfenstein, but 3 or 4 (I don't
know exactly). Some images (title screen, end screens,
ID guys picture, ...) use a different palette. Since
I don't have this additional palettes, I can't give
you a possibility to set it to the images! Sorry
about that. But if you have a VGA-grabber who works
while Spear is running, you can get the right palette.
Then you can export the images, set the right palette,
edit your images and reimport them. FloEdit will still
display them wrong, since it always shows you images in
the standard Wolfenstein palette, but they'll look OK
in the game."<br><br>(Right from FloEdit's help
text)...<br><br>MCS.







-----------------------------------------------------------------------------------
Post ID:1577
Sender:wolf3d4all
Post Date/Time:2002-02-09 01:03:19
Subject:Re: Abnormal Program Termination
Message:

Our crystal tears now fall upon the ashes, but
from the dust shall grow a new spirit, to be one in
compassion for those who are lost, and one in determination
to break those who dare test our resolve to be
free...







-----------------------------------------------------------------------------------
Post ID:1578
Sender:brothertank
Post Date/Time:2002-02-09 03:16:30
Subject:Re: Abnormal Program Termination
Message:

As I said in my previous
post,<br><br><a href=http://messages.clubs.yahoo.com/clubs/diehardwolfers/bbs?action=m&tid=diehardwolfers&sid=1600053336&mid=1496 target=new>http://messages.clubs.yahoo.com/clubs/diehardwolfers/bbs?action=m&tid=diehardwol
fers&sid=1600053336&mid=1496</a><br><br>You must remove redundant or useless variables in the
game. Luke has pointed out a few examples, but they
only release a limited amount of space in the
"Dgroup". <br><br>Re-read my last post and if you stop and
think about it for a while, the answer is right there
along with the values for each variable that you add to
your program. <br><br>There is a lot that one can
remove to achieve an increased "Dgroup" size... You just
have to understand the previous message and all will
make prefect sense. But there is one limitation that
you can't change... The "Dgroup" is limited to 64k in
size.<br><br>Greg<br>BrotherTank







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Post ID:1579
Sender:tvanputten
Post Date/Time:2002-02-09 09:44:44
Subject:Re: Abnormal Program Termination
Message:

Hmmmh... I think we need to change our name into "Die Hard Poetrists" or similar... LOL<br><br>@MCS: Viribus Unitis eh? :)<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1580
Sender:tvanputten
Post Date/Time:2002-02-09 12:01:56
Subject:Re: Wolf3dse???anyone
Message:

Yes, Eric has been busy with that toolbar very long.







-----------------------------------------------------------------------------------
Post ID:1581
Sender:jolenes_boytoy
Post Date/Time:2002-02-09 19:30:31
Subject:Spear Resurrection
Message:

Cheats for this game???







-----------------------------------------------------------------------------------
Post ID:1582
Sender:jamez_ingham
Post Date/Time:2002-02-09 20:00:57
Subject:Re: Spear Resurrection
Message:

you can get them from <a href=http://www.areyep.com target=new>http://www.areyep.com</a> can't
you???<br><br>anyway,<br><br>C-H-A = the mli cheat edited....<br><br>the parameter
is "-pinorules"<br><br>and you can use the Tab
cheats...<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1583
Sender:wolf3d4all
Post Date/Time:2002-02-10 00:23:26
Subject:Abnormal Program Celebration
Message:

All will be revealed in this club soon. So stay tuned!<br><br>MCS.







-----------------------------------------------------------------------------------
Post ID:1584
Sender:jamez_ingham
Post Date/Time:2002-02-10 00:33:43
Subject:Re: Abnormal Program Celebration
Message:

i will :)







-----------------------------------------------------------------------------------
Post ID:1585
Sender:mrlard2000man
Post Date/Time:2002-02-10 01:05:47
Subject:Re: Abnormal Program Termination
Message:

Martin and his greatly oversized ego............







-----------------------------------------------------------------------------------
Post ID:1586
Sender:pgwolfenstein
Post Date/Time:2002-02-10 08:34:31
Subject:Club sure has died down
Message:

I think my subject explains what i mean.







-----------------------------------------------------------------------------------
Post ID:1587
Sender:tvanputten
Post Date/Time:2002-02-10 10:07:40
Subject:Re: Spear Resurrection
Message:

If you just knew what CHA and pinorules stand for... Hihihi







-----------------------------------------------------------------------------------
Post ID:1588
Sender:tvanputten
Post Date/Time:2002-02-10 10:11:03
Subject:Club sure has NOT died down!!!
Message:

I've spoken this through with Brian the other
day. We agreed that there's a current "lull" in the
Wolf world. If you look around, in all clubs the
amount of messages posted a day sure have decreased.
Seems like everybody's been watching the marriage of
Holland's prince Willem-Alexander and M�xima - right?
Hehehe :)<br><br>What I mean, soon everything will be
up-to-date again and there will be new messages. For
example, when Project Verdammt comes out! I can tell
you... I'm waiting for it!<br><br>Take care
all,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1589
Sender:Ironman9000
Post Date/Time:2002-02-10 15:34:24
Subject:The Misinterpretation of Assuming
Message:

I think, personally, that there has always been a
so called "lull" in the Wolf world. If you look back
at things, people have been complaining that there
isn't enough "wolf3d spirit" all the time since the
very beginning; and every now and than, nomatter what
is actually happening; people assume that our wolf3d
contribution is at a low point. People are always being
pesimistic, but they themselves usually dismiss things that
other people say regarding wolf3d because it's not
exactly a field of their best interest. I'm not really
intersted in the usual Source Code changes and realistic
graphics bit, but that doesn't mean that wolf3d is dead if
that's all everyone is talking about. People are always
playing wolfenstein, whether you want to believe it or
not; they may not be talking about everything they are
doing, but it's obvious that they're playing it; and if
anything, people are getting more involved and playing more
and more addons everyday. I don't think that the
wolf3d spirit is dead nor alive, because it's the spirit
of each individual that matters; not how many
messages you can post in a day on DieHardWolfers club.
Many of the messages in here are completely lacking in
content anyways, or they're endless strings of posts that
consist of only one sentance each; so the amount of posts
isn't really a good thing to go by. I think the only
way to know how much wolf3d spirit is in this world
is by posting every email and every human
conversation from everyday about wolfenstien and comparing the
results. But there would still be missing data, because
there's also some people who like to keep their wolf3d
experiences to themselves or that think they have no one to
share them with. Maybe somewhere in a highschool in
China, everyone is getting involved in wolfenstein and
playing it today together... we don't know anything
really. The only thing that you have control of is the
level of your own spirit, and perhaps the spirits of
the ones you come in contact with... so knowing that,
all you can do is encourage what you want; and hope
someone out there is listening through the same
thought-wave. You have misinterpreted your surroundings,
because wherever your thoughts travel --- you are never
alone...<br><br>Chris







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Post ID:1590
Sender:p_olstad
Post Date/Time:2002-02-10 21:47:23
Subject:The Tower hint manual
Message:

Hello.<br><br>The Tower hint manual is now available from my site.<br>Find it on this page:<br><br><a href=http://home.online.no/~p-olstad/wolfenstein/hints.html target=new>http://home.online.no/~p-olstad/wolfenstein/hints.html</a><br><br>Best regards, Paal (Poet)







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Post ID:1591
Sender:madtux42
Post Date/Time:2002-02-11 04:48:45
Subject:Texture contributions
Message:

Just to let Mr. Areyep know, I have made a few
texture wall gfx for the Texture library; while using a
couple gfx from Spear Res. I 'borrowed' the flag and the
eagle/swastika from the story intro screen. If you want a .zip
file containing these gfx please email me at
lburbo@...<br><br>Thanks,<br><br>-Leo







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Post ID:1592
Sender:brothertank
Post Date/Time:2002-02-12 00:44:05
Subject:Re: Abnormal Program Termination
Message:

Jack.... <br><br>>>By:
mrlard2000man<br>>>Date: 2/9/02 7:05 pm <br>>><br>>>Martin and
his greatly oversized ego............ <br><br>-=End
Quote=-<br><br>Really.... Is that what you think? I'm
shocked!<br><br>Greg<br>BrotherTank







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Post ID:1593
Sender:mrlard2000man
Post Date/Time:2002-02-12 03:06:08
Subject:Re: Abnormal Program Termination
Message:

Lol...Perhaps that wasn't the right choice of
words....I was trying to point out that Martin is probably
the most illustrious member of the community after
all the amazing coding stuff from SOD2. He has to
have a big ego, but perhaps "oversized" wasn't the
right way to describe it.<br><br>I hope I've cleared
that now...







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Post ID:1594
Sender:grindmachine2000
Post Date/Time:2002-02-12 03:25:15
Subject:Re: Abnormal Program Termination
Message:

Besides that was like a 2 day old post. I didn't
see anyone making big deal out of it. Bringing that
up is a good way to start a flame. Martin and MrLard
are cool guys so they don't take it personally.
:)<br><br><br>Zach







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Post ID:1595
Sender:grindmachine2000
Post Date/Time:2002-02-12 03:28:16
Subject:Projekt Vertilgung Manual
Message:

Just letting everyone know that I'll be posting
the manual for Projekt: Vertilgung in a couple days
on my site:<br><br>
<a href=http://www.geocities.com/grindmachine2000 target=new>http://www.geocities.com/grindmachine2000</a><br><br>Zach<br><br>P.S. PV itself will be coming soon after that >:)







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Post ID:1596
Sender:Ironman9000
Post Date/Time:2002-02-12 19:17:55
Subject:Re: Eyes bigger than stomach
Message:

Yeah, I guess I've got an oversized ego too...
because I'm confident that no one will ever come ANYWHERE
NEAR my score on Episode 6, nomatter how fast they can
race through it. :)<br><br>Chris<br>p.s. I thought
Martin was crazy when he told me it was possible to get
25 seconds on the opening level of "Spear:
Ressurection", than I tried it about a million times. Let me
tell you, I'll never doubt MCS again --- this guy
KNOWS what he's talking about...







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Post ID:1597
Sender:pgwolfenstein
Post Date/Time:2002-02-13 01:48:32
Subject:Blake Stone add ons
Message:

Does anybody know a good site with some good Blake Stone add ons. I looked with no success. Only one I have is GuyStone







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Post ID:1598
Sender:Schabbs
Post Date/Time:2002-02-13 09:11:46
Subject:Re: Blake Stone add ons
Message:

There's not a lot of add-ons made for Blake
Stone. There's a couple others listed on my Blake Stone
page, plus Blake Wolf (a wolf3D 1.4 shareware set with
Blake Stone
graphics/sounds).<br><a href=http://www.users.globalnet.co.uk/~brlowe/blake.htm target=new>http://www.users.globalnet.co.uk/~brlowe/blake.htm</a>







-----------------------------------------------------------------------------------
Post ID:1599
Sender:dagleykd
Post Date/Time:2002-02-13 14:23:11
Subject:Re: Pinapplestein and club
Message:

I haven't been able to work on Pineapplestein
lately due to inclimate weather. I haven't been able to
get to school and exchange the files between us to
finish it. I swear it'll be out by next week. Check out
www.geocities.com/tonej10/index.html to get it once it's released. Yeah, I noticed the
club was dieing down to pgwolfenstein.







-----------------------------------------------------------------------------------
Post ID:1600
Sender:jolenes_boytoy
Post Date/Time:2002-02-13 21:11:24
Subject:RAGE 2C AGP.....support for RTCW
Message:

Does anyone know were I can find a updated version for RAGE 2C AGP?  I need it to play return to castle wolfenstein?  otherwise I get and OPENGL error







-----------------------------------------------------------------------------------
Post ID:1601
Sender:wolf3d4all
Post Date/Time:2002-02-13 23:10:39
Subject:Re: RAGE 2C AGP.....support for RTCW
Message:

<a href=http://support.ati.com/issuetype/driverdirect.html?parent=0&folder=72&doc=57 target=new>http://support.ati.com/issuetype/driverdirect.html?parent=0&folder=72&doc=57</a>







-----------------------------------------------------------------------------------
Post ID:1602
Sender:jolenes_boytoy
Post Date/Time:2002-02-13 23:34:43
Subject:Re: RAGE 2C AGP.....support for RTCW
Message:

Thanks but it doesn't work with RTCW.







-----------------------------------------------------------------------------------
Post ID:1603
Sender:quinnsey
Post Date/Time:2002-02-14 00:04:09
Subject:Re: Blake Stone add ons
Message:

I don't know if anybody is interested, but here's
a tool I found a while ago, it lets you
view/extract graphics, sounds and imf's from Blake Stone,
Planet Strike AND Corridor 7. Unfortunatly there dosen't
seem to be an option to replace the graphics at this
time, but I guess this wouldn't be too hard to do with
a hex editor.
<br><a href=http://www.doomworld.com/xwe/ target=new>http://www.doomworld.com/xwe/</a><br><br>Direct Download:
ftp://ftp.3ddownloads.com/62151/doomworld/xwe/xwe.zip (644KB)







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Post ID:1604
Sender:pgwolfenstein
Post Date/Time:2002-02-14 00:38:44
Subject:Re: Blake Stone add ons
Message:

I dont know why but it wont let me download the thing. If you dont mind could you send it to me pgwolfenstein@...







-----------------------------------------------------------------------------------
Post ID:1605
Sender:grindmachine2000
Post Date/Time:2002-02-14 01:02:43
Subject:Manual Released
Message:

Finally today I got around to releasing the manual for Projekt: Vertilgung. <br><br>It is 1.12 mb in size (gots lots of pix!) and explains pretty much every aspect of the game<br><br>Enjoy,<br>Zach







-----------------------------------------------------------------------------------
Post ID:1606
Sender:grindmachine2000
Post Date/Time:2002-02-14 01:12:23
Subject:o yea....
Message:

heh heh.. The site is <a href=http://www.geocities.com/grindmachine2000 target=new>http://www.geocities.com/grindmachine2000</a><br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1607
Sender:pgwolfenstein
Post Date/Time:2002-02-14 04:31:04
Subject:Wolf2Duke
Message:

For anybody that has Duke Nukem 3D: Atomic
Addition, I found a good addon for it that you can directly
download by clickicg here:
<a href=http://wolf2duke.dns2go.com/files/w2d_405.zip target=new>http://wolf2duke.dns2go.com/files/w2d_405.zip</a> I found it to be pretty good, and it has a
multiplayer map that is a recreation of one of the N64
Goldeneye game. Unlike the DOOM mods you may have
downloaded off my site, this is not a recreation of
Wolfenstein or Spear. It has completely new levels with
Wolfenstein graphics and all the regular Duke weapons.
Although it is often very dark, like all Duke Nukem games
are, it makes the whole Wolfenstein experience just
that much better with the enhanced graphics. Sorry if
I seem to repeating myself lol.







-----------------------------------------------------------------------------------
Post ID:1608
Sender:jolenes_boytoy
Post Date/Time:2002-02-14 20:40:59
Subject:Floedit
Message:

My floedit is being gay I can't access it anymore. When I goto to open it this pops up:<br><br>DirectX failure:<br>Unable to create primary surface!







-----------------------------------------------------------------------------------
Post ID:1609
Sender:quinnsey
Post Date/Time:2002-02-14 23:48:27
Subject:Re: Blake Stone add ons
Message:

Yeah... a lot of people seem to have trouble with that download. Try downloading it here <a href=http://www.geocities.com/quinnsey/index.htm target=new>http://www.geocities.com/quinnsey/index.htm</a><br>Good Luck!







-----------------------------------------------------------------------------------
Post ID:1610
Sender:etrain271
Post Date/Time:2002-02-15 01:30:40
Subject:Re: Blake Stone add ons
Message:

If anyone that is interested in editing Blake
Stone needs the full games, get them at my site
here:<br><br><a href=http://www.multimania.com/wolf3drealm/downloads/blakeaog.zip target=new>http://www.multimania.com/wolf3drealm/downloads/blakeaog.zip</a><br>and<br><a href=http://www.multimania.com/wolf3drealm/downloads/blakeps.zip target=new>http://www.multimania.com/wolf3drealm/downloads/blakeps.zip</a><br><br>-Chad







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Post ID:1611
Sender:tvanputten
Post Date/Time:2002-02-15 07:49:30
Subject:Re: Floedit
Message:

Hi Luke,<br><br>Seems to me that your DirectX is
either missing(deleted?) or you've installed an older
version than FloEdit needs(or, for that matter, a new
version that doesn't have what FloEdit
needs).<br><br>Either way, I'd look around at
<a href=http://www.microsoft.com/directx/ target=new>http://www.microsoft.com/directx/</a> . <br><br>Hope that helps,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1612
Sender:grindmachine2000
Post Date/Time:2002-02-15 23:03:52
Subject:pv progress
Message:

As I've said I'm planning on releasing Projekt:
Vertilgung next week (key word: planning) Graphics are
pretty much done, levels are about done and I think
James is pretty much done with the source code.
<br><br>There's just 1 problem: Sound. Neither of us are good at
sound editing and don't even know where to start.
(other than getting programs which we don't have.) Now
we need a sound worker. If that person showed that
he could get the sounds we want, when we want, and
on time then you might have a place at Verdammt
Software. (lol just wanted to sound offcial. Seriously
though!)<br><br>Even if you contribute you will be added to the
credits of course :)<br><br>If you want to help Email me
at WolfenDude87@...<br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1613
Sender:jamez_ingham
Post Date/Time:2002-02-15 23:29:13
Subject:Re: pv progress
Message:

yeah, we do need a sound person.<br><br>not to
organize where to sounds go, because that's my job
:)<br><br>Zach gets them (which someone out there may possibly
want to do (thats the sounds))<br><br>then he gives em
me<br><br>then i add them and make sure that the code for the
sounds are ok (like what bonus item they go over
etc...).<br><br><br>Oh and the code is nearly done, but thanks to MCS
(Martin Bonnet (as you all know anyway:)) is helping out
on a strange bug, but i hope that doesn't hold the
release date back...<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1614
Sender:jamez_ingham
Post Date/Time:2002-02-15 23:32:09
Subject:Re: Blake Stone add ons
Message:

yeah, i downloaded one of them, but it said you
need more memory when nothing was open i have 40GB
space (if that's the problem) and a lot of RAM i think
its over 200<br><br>anyone know whats wrong
here?<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1615
Sender:jolenes_boytoy
Post Date/Time:2002-02-16 04:11:51
Subject:Re: Floedit
Message:

No it still didn't work I re-installed floedit and it still came up DirectX failure  ect....







-----------------------------------------------------------------------------------
Post ID:1616
Sender:tvanputten
Post Date/Time:2002-02-16 10:57:32
Subject:Re: pv progress
Message:

LOL... We should make a webpage, MCS' add-ons... which lists all add-ons he's been helping out with.. will be an impressive list... eh?<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1617
Sender:jamez_ingham
Post Date/Time:2002-02-16 19:22:08
Subject:Re: pv progress
Message:

nah, it would take to long to load and people wouldn't visit it as they'd get bored waiting!<br><br>lol ;)<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1618
Sender:madtux42
Post Date/Time:2002-02-16 19:25:06
Subject:Re: Floedit
Message:

You were supposed to re-install DirectX, not Floedit, that is why you would get that same error. Re-install DirectX and see if that works.<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:1619
Sender:etrain271
Post Date/Time:2002-02-16 22:49:14
Subject:Re: Floedit
Message:

I have the newest version of DirectX and Floedit works fine. Get it at mircosoft.com or something...<br><br>-Chad







-----------------------------------------------------------------------------------
Post ID:1620
Sender:Ironman9000
Post Date/Time:2002-02-16 22:57:51
Subject:How the weekly chat turned out...
Message:

I was really happy how the weekly chat turned out
this week. For those you who didn't go, I've pasted
the entire conversation below. Enjoy
:)<br><br>Jamez_Ingham: Chat?<br>Chokster77: No thanks.<br>MrLard2000man:
I don't think so.<br>Quinsey: Not a
chance.<br>Brothertank: Never!<br>MCS: Forget it.<br>AReyeP: Sorry, my
pet rat died and we're going to the
funeral.<br>Schabbs: Got a pepsi convention coming up...<br>Nayts2:
Too busy killing french people.<br>BJ_Rowan: Nantana
has me whipped so I can't use the
internet.<br>Giftmacher46: Do I EVER go to these?!?<br>U82: My classmates
will tease me if I do.<br>Grindmachine2000: I'll post
a zillion "1 sentance" messages on DHW club
instead.<br>Darkeyld: The pineapples have taken over my body and forced
me to say no!<br>K_blazk: I'd rather sniff glue and
eat paint chips...<br><br>Jamez_Ingham: AAAA NOOOO,
NOBODY WANTS TO BE MY FRIEND???? :(<br>wolf3d_boy: well,
ok.<br><br>*Connection terminated*







-----------------------------------------------------------------------------------
Post ID:1621
Sender:grindmachine2000
Post Date/Time:2002-02-17 00:46:21
Subject:Re: How the weekly chat turned out...
Message:

I do not...







-----------------------------------------------------------------------------------
Post ID:1622
Sender:grindmachine2000
Post Date/Time:2002-02-17 00:46:39
Subject:Re: How the weekly chat turned out...
Message:

post a zillion







-----------------------------------------------------------------------------------
Post ID:1623
Sender:grindmachine2000
Post Date/Time:2002-02-17 00:47:17
Subject:Re: How the weekly chat turned out...
Message:

"one sentEnce" messages per day...







-----------------------------------------------------------------------------------
Post ID:1624
Sender:grindmachine2000
Post Date/Time:2002-02-17 00:47:48
Subject:Re: How the weekly chat turned out...
Message:

lol sorry<br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1625
Sender:etrain271
Post Date/Time:2002-02-17 01:24:53
Subject:Dome Contest
Message:

Almost done my last wallpaper...<br><br>Chad







-----------------------------------------------------------------------------------
Post ID:1626
Sender:tvanputten
Post Date/Time:2002-02-17 18:16:26
Subject:Robotface-- uuhhh robocop
Message:

Nice club pic... Lil Snabes was doing that with
JB right? Yah, too bad it didn't work out. Or was it
released...?<br><br>Anyways, I'm at Beverwijk now(that's a black market in
Holland), buying new stuff. Handy webdesign tools from
Macromedia for only 20 euros :)<br><br>Take
care,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1627
Sender:Schabbs
Post Date/Time:2002-02-17 23:44:04
Subject:Re: Robotface-- uuhhh robocop
Message:

It was released as a 6 level beta<br><a href=http://www.belowe.com/links.htm target=new>http://www.belowe.com/links.htm</a>







-----------------------------------------------------------------------------------
Post ID:1628
Sender:tvanputten
Post Date/Time:2002-02-19 16:14:08
Subject:Project Verdammt - when?
Message:

When's PV comin out? The two weeks have passed... right?







-----------------------------------------------------------------------------------
Post ID:1629
Sender:grindmachine2000
Post Date/Time:2002-02-19 17:47:41
Subject:Re: Project Verdammt - when?
Message:

Yea... That's the thing. Project Verdammt got
canceled!!! Projekt Vertilgung on the other hand was coming
out in 2 weeks but we have sound problems. (no sound)
So it might be a while longer. :(<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1630
Sender:tvanputten
Post Date/Time:2002-02-19 19:37:57
Subject:Re: Project Verdammt - when?
Message:

Lol... stupid me... I ment Projekt Vertilgung(Vertilgung means Annihiliation... who/what's going to be annihilated?).<br><br>Take care,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1631
Sender:jamez_ingham
Post Date/Time:2002-02-19 19:38:46
Subject:Re: Project Verdammt - when?
Message:

p verdammt may come out soon. Probably like a sequence to p vertilgung or something like that...<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1632
Sender:jamez_ingham
Post Date/Time:2002-02-19 19:53:46
Subject:Re: Project Verdammt - when?
Message:

really, i didn't know that. I get told its other things<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1633
Sender:grindmachine2000
Post Date/Time:2002-02-19 22:22:40
Subject:Re: Project Verdammt - when?
Message:

Yea I typed in obliteration in the translation
site deelie and got Vertilgung. Obliteration,
annihilation... same thing really. It's the plan to rid, or
obliterate, the Nazis from the earth. I just wanted a German
word that sounded cool when it comes down to it :P
<br><br>You can get the manual with the full story from
<br><a href=http://www.geocities.com/grindmachine2000 target=new>http://www.geocities.com/grindmachine2000</a><br><br>Also we still want someone for our sound person.
That's all we need.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1634
Sender:jolenes_boytoy
Post Date/Time:2002-02-19 23:35:48
Subject:Floedit
Message:

Can someone send me a floedit program that actaully works!!!! All the ones I download get errors and I can't add more items to the engine. or edit the sound?







-----------------------------------------------------------------------------------
Post ID:1635
Sender:jolenes_boytoy
Post Date/Time:2002-02-19 23:51:31
Subject:Re: Floedit
Message:

Ok the only thing that isn't working now is that
I can;t add new walls or images. When i goto add a
new object it says: can't find
C:\floedit\empty_sprite.bmp<br><br>I checked the floedit file and the bmp file for obj
and walls isn't installed got any ideas???







-----------------------------------------------------------------------------------
Post ID:1636
Sender:pgwolfenstein
Post Date/Time:2002-02-20 00:54:41
Subject:Re: Floedit
Message:

You have to put a new bitmap file in the floedit folder named empty_sprite that has the right size and the 256 colors or whatever it is.







-----------------------------------------------------------------------------------
Post ID:1637
Sender:brothertank
Post Date/Time:2002-02-20 01:46:22
Subject:Re: Floedit
Message:

Hi Luke.... <br><br>Some easy instructions for
that one... <br><br>Open Floedit and export one of the
walls saving it with the filename "empty_sprite.bmp" in
the Floedit directory. You may also have to save one
called "empty_wall.bmp".<br><br>Then using any graphics
editor, open those files and do something like I did....
edit them with text so that it says something like
"New Wall" and "New Sprite". Save the files...
<br><br>You may have to exit Floedit and restart it to get it
to see the new files (depends on the version you are
using). <br><br>Enjoy... <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:1638
Sender:jolenes_boytoy
Post Date/Time:2002-02-20 03:43:55
Subject:Re: Floedit
Message:

Thanks thats what I thought I needed to do but I don't my floedit was being really stupid lately.  thanks again







-----------------------------------------------------------------------------------
Post ID:1639
Sender:tvanputten
Post Date/Time:2002-02-20 09:48:42
Subject:Re: Project Verdammt - when?
Message:

Thanks for the info. Wish I could help you
fellows... but Wolfenstein 3D Dome High Command is busy with
an add-on of our own(wink wink). I won't tell you
much, just the name. <br><br>-- Revival of Memories
--<br><br>Oh OK, will say more... BJ is at it again in 20+
levels. The level design will be the main point... we
don't want an add-on with just features but no good
levels to play(like TFS). For a pre-alpha-shot, go
here(as of today, there has changed much to the game, yet
I wanted to show something).
<br><br><a href=http://www.wolfenstein3d.co.uk/Image.gif target=new>http://www.wolfenstein3d.co.uk/Image.gif</a><br><br>Take care,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1640
Sender:dagleykd
Post Date/Time:2002-02-20 14:10:41
Subject:Re: The New addon
Message:

Hey Tristan, what ever happened to Enigma? Aren't ya goin' to finish it?







-----------------------------------------------------------------------------------
Post ID:1641
Sender:areyep
Post Date/Time:2002-02-20 15:00:34
Subject:Shadowcaster
Message:

I like the screenshot from Shadowcaster you
posted Ian (Quinnsey) - brings back old memories :) As I
remember that game ran quite nicely on my old 386 DOS box.
It was a good game for the day.<br><br>Take
care,<br>Steve







-----------------------------------------------------------------------------------
Post ID:1642
Sender:tvanputten
Post Date/Time:2002-02-20 16:39:23
Subject:Re: The New addon
Message:

It IS Enigma silly... :)







-----------------------------------------------------------------------------------
Post ID:1643
Sender:tvanputten
Post Date/Time:2002-02-20 17:03:16
Subject:Re: Shadowcaster
Message:

Hey Steve,<br><br>What's that game about? BTW, I never got your reply mail. That is... I got a mail, yet it was 0k and had nothin in it. Whazzup?<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1644
Sender:dagleykd
Post Date/Time:2002-02-20 17:38:10
Subject:Re: The New addon
Message:

Oh. Right.....I knew that. Heh heh heh....yup, anyway.







-----------------------------------------------------------------------------------
Post ID:1645
Sender:jamez_ingham
Post Date/Time:2002-02-20 20:28:43
Subject:Re: Floedit
Message:

yeah, in floedit v.1.0 you allready get them, but then in v 1.1 it's full of bugs and missing files.<br><br>we should get flo to add these in the exe download.<br><br>- james







-----------------------------------------------------------------------------------
Post ID:1646
Sender:quinnsey
Post Date/Time:2002-02-20 21:35:25
Subject:Re: Shadowcaster
Message:

I used to play it a bit myself, it's just now
that I found out it actually uses a modified version
of the Wolfenstein engine (I couldn't believe it
myself, so I sent an email to John Romero and he
confirmed it). It's hard to believe by looking at it, I
guess that's what the taller walls that John Carmack
was talking about look like!







-----------------------------------------------------------------------------------
Post ID:1647
Sender:wolfergiga
Post Date/Time:2002-02-20 23:01:11
Subject:Shattered Galaxy - Dark Hero
Message:

Hi, haven't been to DHW in awhile, got caught up
in schoolwork.<br><br>NEway, I am going to start
working on my first solo TC (that I'm actually going to
finish). It's name is Shattered Galaxy - Dark Hero. It's
based on the MMORTS (massively multiplayer online real
time strategy) Shattered Galaxy.<br><br>I will make
the TC true to SG in all aspects, including story. I
will keep posting new information, or be asking
questions. :)







-----------------------------------------------------------------------------------
Post ID:1648
Sender:dagleykd
Post Date/Time:2002-02-21 18:13:08
Subject:DAMN IT!
Message:

STUPID, FRIGGIN'! Anyway. Well, Pineapplestein
will be delayed AGAIN. We had another storm day this
week, which once again stopped us from exchanging some
necassary files. This means it won't be released until
Tues. I PROMISE. I've just got to upload one boss and
mckoneds's really cheesey chaingun. Dan's got to bring the
gun again one Mon. cause he deleted it before I
realized my copy of the vswap screwed up. I can upload the
boss this weekend. Well, that's life I guess.







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Post ID:1649
Sender:wolfergiga
Post Date/Time:2002-02-21 21:46:21
Subject:Re: DAMN IT!
Message:

KODY!!!  GET TO WORK!!!  YOU LAZY BUM!!!  YADA YADA!!! RANTY RANTY!!!  Okay, I'm done.







-----------------------------------------------------------------------------------
Post ID:1650
Sender:pgwolfenstein
Post Date/Time:2002-02-21 21:46:50
Subject:Something interesting.
Message:

Last night i was watching a show called Whos Line
is it Anyways (for anybody who doesnt know, its a
improv comedy show) and one of the people in the
audience got picked to paticipate in the of the comedy
skits, his name was Chris. When host Drew Carey asked
what he did for a living he replied by saying he
played video games. Maybe its just an interesting
coinsidence but the Chris who played video games for a
living, looked alot like Chokan.







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Post ID:1651
Sender:mrlard2000man
Post Date/Time:2002-02-22 03:32:54
Subject:A (seemingly) simple question.....
Message:

Which is better - Episode 4 level 2 or Episode 4 level 3?







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Post ID:1652
Sender:etrain271
Post Date/Time:2002-02-22 18:49:37
Subject:Re: Something interesting.
Message:

Yes...I once saw this guy at a video game store that looked like him. When I looked at his name tag it was also Chris! <br><br>THE TRUTH IS OUT THERE







-----------------------------------------------------------------------------------
Post ID:1653
Sender:areyep
Post Date/Time:2002-02-22 21:26:56
Subject:Re: Shadowcaster
Message:

Hi Tristan,<br><br>I sent an attachment (well,
actually, a number of attachments) with that email. I guess
for some reason the attachments didn't come through -
will try again now...<br><br>Take care!<br>Steve







-----------------------------------------------------------------------------------
Post ID:1654
Sender:tvanputten
Post Date/Time:2002-02-23 10:43:45
Subject:Re: Shadowcaster(danke)
Message:

Danke Steve(as you probably know, that means Thanks in German).<br><br>It was also great to chat with you. Will continue with that soon.<br><br>Take care,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1655
Sender:tvanputten
Post Date/Time:2002-02-23 10:44:41
Subject:Re: Something interesting.
Message:

There ain't no truth... If there is a truth, it's in here.<br><br>That didn't make any sense. Oh well, who cares.<br><br>THE TRUTH IS INSIDE ME







-----------------------------------------------------------------------------------
Post ID:1656
Sender:jolenes_boytoy
Post Date/Time:2002-02-23 17:35:30
Subject:New enemies.......
Message:

A completely new enemie added into Area 51 and I
mean completely redone... the new enemie was used for
a exploding obj which i am going to put
in.<br>also...<br>I am going to put computers in the game which
activate things. looking to put in lots of interactive
objs.







-----------------------------------------------------------------------------------
Post ID:1657
Sender:tvanputten
Post Date/Time:2002-02-24 12:25:22
Subject:Funny anagram website
Message:

<a href=http://wordsmith.org/anagram/ target=new>http://wordsmith.org/anagram/</a><br><br>Go look
here, it's fun to see what your name can
be.<br><br>Wolfenstein Anagram: FELINES TOWN<br>Tristan van Putten: A
SATIN TRUST PRINT<br>Brian Lowe: A BORN WILE/A RIBEN
OWL<br><br>Very funny :)







-----------------------------------------------------------------------------------
Post ID:1658
Sender:jolenes_boytoy
Post Date/Time:2002-02-25 00:04:00
Subject:The Gold Is Back Where It Belongs
Message:

Canada won:-) inpressive to, both women's and men's hockey.  We are the best once again.







-----------------------------------------------------------------------------------
Post ID:1659
Sender:tvanputten
Post Date/Time:2002-02-25 08:27:03
Subject:Re: The Gold Is Back Where It Belongs
Message:

We are the best? ah, yes... Luke Strauman, the winner of the 500 meters battle-swimming... right? LOL ;)







-----------------------------------------------------------------------------------
Post ID:1660
Sender:dagleykd
Post Date/Time:2002-02-25 14:10:41
Subject:Re: Something interesting.
Message:

THEN WE'LL HAVE TO KILL YOU TO GET TO IT! BE AFRAID, BE VERY AFRAID. If you see a shadowy figure behind you, it's me. HA HA HA HA HA!







-----------------------------------------------------------------------------------
Post ID:1661
Sender:grindmachine2000
Post Date/Time:2002-02-25 23:35:51
Subject:Projekt Vertilgung news
Message:

I guess no news is good news but I thought I'd
update everyone on PV. Hate to tell you but because of
problems and stuff* PV might be held back a few
weeks.<br><br>Also the clubs seem to be having a lag in the amount
of posts. Weird. Oh well. PV will be done. I
promise!<br><br>Zach<br><br>*until I get my grades back up *ahem* but I won't go
into that :P







-----------------------------------------------------------------------------------
Post ID:1662
Sender:dagleykd
Post Date/Time:2002-02-26 14:12:36
Subject:The Club AND PINEAPPLENSTEIN
Message:

Yeah, I noticed that too Zach. Usually when I get
to school and check the posts there are at least 6
or 7, but for instance, today when I logged in, I
only saw this one. Any way on to the good news,
Pineapplenstein will be release today, I'll try uploading it this
afternoon during lunch, or maybe even before. You'll be
able to get it
here:<br><br>www.geocities.com/tonej10/index.html<br><br> Jo







-----------------------------------------------------------------------------------
Post ID:1663
Sender:dagleykd
Post Date/Time:2002-02-26 17:50:05
Subject:YEAH! PINEAPPLESTEIN RELEASED!
Message:

We've done it! If it wasn't for those damn storm
days, we'd have had it out a week ago. Anyway, as I
mentioned, you can get it
here:<br><br><a href=http://www.geocities.com/pineapplenstein/download.html target=new>http://www.geocities.com/pineapplenstein/download.html</a><br><br>Have fun and remember, this game was supposed to be
stupid, and in no way reflects our ability to create wolf
addons. PINEAPPLENSTEIN RULEZ!<br><br> Jo







-----------------------------------------------------------------------------------
Post ID:1664
Sender:tvanputten
Post Date/Time:2002-02-26 21:23:03
Subject:Pineapplegraphiken saugen!
Message:

LOL... I really had fun playing. Thumbs up fellows. Chokage meet your rivale... hahahahaha







-----------------------------------------------------------------------------------
Post ID:1665
Sender:pgwolfenstein
Post Date/Time:2002-02-26 21:23:38
Subject:Re: YEAH! PINEAPPLESTEIN RELEASED!
Message:

Nice to see you used Wolf Creater to make you maps lol. I guess considering it was supposed to be a stupid game then why bother spending time on good levels.







-----------------------------------------------------------------------------------
Post ID:1666
Sender:jolenes_boytoy
Post Date/Time:2002-02-27 00:38:40
Subject:My site posted
Message:

<a href=http://members.tripod.com/boytoy31/ target=new>http://members.tripod.com/boytoy31/</a><br><br>Under
Construction but being updated every day until completed.
Unlike other people who come on here and say my site
will be posted soon fuck u it will lol.







-----------------------------------------------------------------------------------
Post ID:1667
Sender:jolenes_boytoy
Post Date/Time:2002-02-27 03:13:31
Subject:For the public
Message:

To everyone my site is up and running.  all that is left now is the source code which I am going to enjoy doing:-).  But should I release my source to himmler's ss and wolf3dse?







-----------------------------------------------------------------------------------
Post ID:1668
Sender:tvanputten
Post Date/Time:2002-02-27 08:51:05
Subject:Re: For the public
Message:

Not if you don't want people to be happy with a cool source code mode or two...<br><br>In other words: RELEASE IT! ;)







-----------------------------------------------------------------------------------
Post ID:1669
Sender:dagleykd
Post Date/Time:2002-02-27 14:10:06
Subject:Re: Pineapplegraphiken saugen!
Message:

We aim to please. Glad you had fun playing. I don't think anyone can make an addon as crazy as Chris's LOL!







-----------------------------------------------------------------------------------
Post ID:1670
Sender:dagleykd
Post Date/Time:2002-02-27 14:10:47
Subject:Re: YEAH! PINEAPPLESTEIN RELEASED!
Message:

Our point exactly.







-----------------------------------------------------------------------------------
Post ID:1671
Sender:wolfergiga
Post Date/Time:2002-02-27 18:26:41
Subject:ILL SUE!!!!
Message:

KODY! YOU DIDNT CHANGE ALL THE ENEMIES!!!!  WHY ARE NAZIS AND PINAPPLES WORKING TOGETHER????????







-----------------------------------------------------------------------------------
Post ID:1672
Sender:dagleykd
Post Date/Time:2002-02-27 18:29:44
Subject:Re: ILL SUE!!!!
Message:

Maybe cause they felt like it duh! What are you stupid? Wait  a minute, this means you downloaded it didn't you? Have fun playing!<br><br>Jo







-----------------------------------------------------------------------------------
Post ID:1673
Sender:tvanputten
Post Date/Time:2002-02-27 19:32:23
Subject:Tech support for women(Read and reply!)
Message:

Dear Tech Support:<br><br>Last year I upgraded
from Boyfriend 5.0 to Husband 1.0 and noticed a slow
down in the performance of the flower and jewelry
applications that had operated flawlessly under the Boyfriend
5.0 system. In addition, Husband 1.0 un-installed
many other valuable programs, such as Romance 9.9, but
installed undesirable programs such as NFL 7.4, NBA 3.2 and
NHL 4.1. Conversation 8.0 also no longer runs and
Housecleaning 2.6 simply crashes the system. I've tried running
Nagging 5.3 to fix these problems, but to no avail. What
can I
do?<br><br>Signed,<br>Desperate<br><br>***************************<br><br>Dear Desperate,<br><br>First, keep in mind that
Boyfriend 5.0 was an entertainment package, while Husband
1.0 is an operating system. Try to enter the command
C:/I THOUGHT YOU LOVED ME and install Tears 6.2.
Husband 1.0 should then automatically run the
applications: Guilt 3.3 and Flowers 7.5. But remember, overuse
can cause Husband 1.0 to default to such background
applications as Grumpy Silence 2.5, Happy Hour 7.0, or Beer
6.1.<br><br>Please remember that Beer 6.1 is a very bad program that
will create SnoringLoudly.WAV files. DO NOT install
Mother-In-Law 1.0 or reinstall another Boyfriend program. These
are not supported applications and will crash Husband
1.0. It could also potentially cause Husband 1.0 to
default to the program: Girlfriend 9.2, which runs in the
background and has been known to introduce potentially
serious viruses into the Operating System.<br><br>In
summary, Husband 1.0 is a great program, but it does have
a limited memory and can't learn new applications
quickly. You might consider buying additional software to
enhance his system performance. I personally recommend
Hot Food 3.0 and Single Malt Scotch 4.5 combined with
<br>such applications as that old stand-by... Lingerie
6.9. which might improve the performance of his
hardware.<br><br>Good Luck,<br><br>Tech Support







-----------------------------------------------------------------------------------
Post ID:1674
Sender:dagleykd
Post Date/Time:2002-02-27 20:09:39
Subject:Re: Tech support for women(Read and repl
Message:

Where the hell did you get this!? That's
hilarious (to use one of Dan's favorite phrases)<br><br>Yer
moms a fat cow! See ya, Dad<br><br>This message is
from Grand Theft Auto. It shows up on the pager during
the game. I guess Marrige 4.0 had an error. Oh well.







-----------------------------------------------------------------------------------
Post ID:1675
Sender:pgwolfenstein
Post Date/Time:2002-02-27 21:14:03
Subject:Re: Tech support for women(Read and repl
Message:

lmao what the hell was all that about. that was some of the funniest shit iv heard in a while.







-----------------------------------------------------------------------------------
Post ID:1676
Sender:jolenes_boytoy
Post Date/Time:2002-02-27 23:32:49
Subject:Source Code's Released
Message:

The source code for Himmler's SS and Wolf3dse has been released on my site:  <a href=http://members.tripod.com/boytoy31/ target=new>http://members.tripod.com/boytoy31/</a>







-----------------------------------------------------------------------------------
Post ID:1677
Sender:pgwolfenstein
Post Date/Time:2002-02-27 23:40:21
Subject:multimania.com
Message:

Anyone who has been to my site in the last few
days knows that I am looking for a new host. I was
trying to move to multimani becuase they have unlimited
storage. The problem was that i dont speak french. I tried
a couple different translaters and i still couldnt
get it done. Everytime i tried to register i got the
same problem. It just wouldnt work. I know that a
couple of you use that host and i was hoping that one of
you may be able to give me some help with it.







-----------------------------------------------------------------------------------
Post ID:1678
Sender:grindmachine2000
Post Date/Time:2002-02-28 03:42:01
Subject:Re: Tech support for women(Read and repl
Message:

Dear Desperate,<br><br>Also failure to constantly
maintain and/or repair Husband 1.0 may induce the
extremely dangerous virus know a Divorce.exe which works
with Girlfriend 9.2 to crash the O.S. Take extreme
caution! We recommend using virus protection applictions
such as LoveYou 5.0 and other more comlicated and
"intimate" programs. <br><br>Good Luck<br><br>Tech
Support<br><br>================================================<br><br>P.S. LMAO That's great. Hope I didn't ruin it with my
corny-ass attempt at a reply :P<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1679
Sender:tvanputten
Post Date/Time:2002-02-28 08:54:59
Subject:Tech support for men(read and reply)
Message:

Dear Tech Support,<br><br>I unistalled Wife 2.0 a
while back, which I thought would free up some
resources, but I have still been unsuccessful in running
multiple iterations of Girlfriend 9.x (tried several
variations). I've had a few versions seems fairly stable for a
month or two, but they generally CTD. Also, my original
install of Wife 1.0 seems to have left a TSR buried in my
.ini file that continues to drain my resources even 12
years later through a program called Childsupport 1.0.
I called tech support and they said that that
program was hard-coded to self-uninstall after 18
years... <br><br>Signed,<br><br>Desparate<br>* * * *
*<br>Dear Desparate,<br><br>We advise you to install
Bourbon 3.0; it will work with great success. It comes
bundled with Goofy Grin 2.4 and a shareware version of
BoozeGoggles 4.0. As long as you remember not to
simultaneously run Driving 2.1, it works great to run
OHFORGETEVERYTHING.EXE, which will absolutely crash Wife 2.0.
<br><br>See, with a faster processor, you can multitask Wife
2.0 and Girlfriend 9.x. Insure you never cut and
paste data from one to the other, for this will
"trigger" Gunshot 1.0 and Divorce 3.8 XP .<br><br>Remember
that wife 1.0 comes with Uninstall 4.2 that removes a
lot of things from your memory. Expect to loose
names, addresses,phone numbers, friends, and more. Wife
1.0 will, however, retain all of Husband's History
Files FOREVER! <br><br>Hope that helps,<br><br>Tech
support<br>*******<br>Dear Tech Support,<br><br>I've Deleted wife v1.00 and
am running Girlfriend v1.20. This seems to work fine
but I've been having some hardwear difficulties. The
6pin has been doing great over the last little while
but error message says I need a 10pin. I've plugged
in so often to the USB port that the connection is
getting sloppy. I've tryed using the game joystick but
this gets boring even with its 5 button multifunction.
I think the software is OK, but I need a new socket
set. What to do?<br><br>Signed,<br><br>Less
Desparate<br>*****<br>Dear Less,<br><br>We've never been married so we had
to run the HaHaHa 3.62 utility program so we could
laugh. You plainly suck at running these programs. Any
future tech support is
impossible.<br><br>Regards,<br><br>Tech support







-----------------------------------------------------------------------------------
Post ID:1680
Sender:areyep
Post Date/Time:2002-02-28 10:51:49
Subject:A surprise!
Message:

Hi all,<br><br>MCS and I were sent a little
surprise in our site email just a few days ago. It was
from a person in Argentina who made an add on for
Spear of Destiny back in 1988. It has no coding
modifications at all, but completely new graphics, and new
levels, and is in a similar vain to Chokage. The guy
obviously put a lot of time into it - it's a real
gem!<br><br>We're getting permission first and fixing a few other
little details, and we'll be posting it on our site in
the next day or so (when I finally update my news
page). Our site address is www.areyep.com - check the
news page in a couple of days, we'll be making this
add on available from there if you're
interested.<br><br>I wonder how many other little gems sit almost
forgotten on floppy disks around the world?!!!<br><br>Take
care all :)<br>Steve







-----------------------------------------------------------------------------------
Post ID:1681
Sender:tvanputten
Post Date/Time:2002-02-28 14:17:50
Subject:Re: A surprise!
Message:

Die Hard Argentinians... lol. Sounds cool Steve. Let us know when it's up!<br><br>Take care,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1682
Sender:wolf3d4all
Post Date/Time:2002-02-28 19:56:58
Subject:Re: A surprise!
Message:

Way back in 1988.. I didn't notice that. Wow! That guy must be a real genius :-)







-----------------------------------------------------------------------------------
Post ID:1683
Sender:tvanputten
Post Date/Time:2002-02-28 20:14:42
Subject:Re: A surprise!
Message:

That's what I ment with "Die Hard Argentinians", lol.







-----------------------------------------------------------------------------------
Post ID:1684
Sender:madtux42
Post Date/Time:2002-03-01 04:20:05
Subject:Re: A surprise!
Message:

Correct me if I am wrong, but wasn't Spear of Destiny made in 1994, or is this 'Spear of Destiny' an old Apple // game similar to Castle Wolfenstein?<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:1685
Sender:pgwolfenstein
Post Date/Time:2002-03-01 04:48:57
Subject:Re: A surprise!
Message:

Seen as how this huy seems to be a little confused, no offence i was at first to, I think it was a typo madtux, probably supposed to say 1998.







-----------------------------------------------------------------------------------
Post ID:1686
Sender:pgwolfenstein
Post Date/Time:2002-03-01 04:51:47
Subject:Arielus
Message:

Ariel Casta�ares sent me an addon he made back in
1997 to 1998 that he never released to the public. The
game is called Arielus and is a Spear of Destiny add
on. When i eventually do move to my new server, I am
going to post it on my site. Somehow I get the feeling
this may be the same game AReyeP got in his inbox.







-----------------------------------------------------------------------------------
Post ID:1687
Sender:tvanputten
Post Date/Time:2002-03-01 08:56:55
Subject:Re: Arielus
Message:

I got the same game this morning. Haven't played it yet. I'll wait with uploading until MCS + AReyeP have done it first. After all, they were sorta "first".







-----------------------------------------------------------------------------------
Post ID:1688
Sender:jolenes_boytoy
Post Date/Time:2002-03-01 19:45:55
Subject:Area 51site done
Message:

The Area 51 site is done along with the game manual.  Check it out at: <a href=http://boytoy31.tripod.com/area51/ target=new>http://boytoy31.tripod.com/area51/</a>







-----------------------------------------------------------------------------------
Post ID:1689
Sender:pgwolfenstein
Post Date/Time:2002-03-01 21:31:42
Subject:Re: Arielus
Message:

I dont know if he was the first, because I asked the kid and he told me I was th first, I got that game about a week ago. However since areyep was the first to announce it, ill wait to upload it to.







-----------------------------------------------------------------------------------
Post ID:1690
Sender:pgwolfenstein
Post Date/Time:2002-03-02 06:17:09
Subject:Re: Area 51site done
Message:

Lets just hope the levels are really good on that game, because i had a look at that site, and if the levels are good, that could be one of the best tc's ever.







-----------------------------------------------------------------------------------
Post ID:1691
Sender:tvanputten
Post Date/Time:2002-03-02 12:00:00
Subject:VIRUS ALERT!
Message:

Hi all,<br><br>If you get this mail, delete
it.<br><br>From: "Linda" <llbottin@...><br>To:
tvanputten@... <br> <br>Subject: AD5 <br> <br>Date: Fri, 1 Mar
2002 16:50:10 -0800 <br><br>Hi! How are you?<br><br>I
send you this file in order to have your
advice<br><br>See you later. Thanks<br><br>Attachment:<br>
AD5.doc.bat







-----------------------------------------------------------------------------------
Post ID:1692
Sender:Schabbs
Post Date/Time:2002-03-03 00:05:16
Subject:Re: VIRUS ALERT!
Message:

It's the Sircam Worm. I received one today too so it's probably come from someone on the Wolf3D scene.  This virus doesn't initialize unless you open the attachment.







-----------------------------------------------------------------------------------
Post ID:1693
Sender:pgwolfenstein
Post Date/Time:2002-03-03 05:07:13
Subject:Club/Group message
Message:

Why is it that lately whenever i come here I get a message about the club being moved to Yahoo Groups?







-----------------------------------------------------------------------------------
Post ID:1694
Sender:brothertank
Post Date/Time:2002-03-03 06:18:30
Subject:Re: Club/Group message
Message:

Quote:<br><br>By: pgwolfenstein<br>Date: 3/2/02
11:07 pm <br><br>Why is it that lately whenever i come
here I get a message about the club being moved to
Yahoo Groups? <br><br>End Quote...<br><br>It might be
because they are in the process of merging clubs with
groups as Yahoo has stated they were going to do for
quite some time. I know the messages are annoying and
frustrating at the least. Hopefully the conversion will be
done shortly and things will return to normal.
Whatever Normal is, that is... <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:1695
Sender:Schabbs
Post Date/Time:2002-03-03 13:07:14
Subject:Re: Club/Group message
Message:

It's also happening with 'James Coding Club' and 'Quake One Only'. Sometimes you get the club - sometimes a 'migration to clubs' message.







-----------------------------------------------------------------------------------
Post ID:1696
Sender:jamez_ingham
Post Date/Time:2002-03-03 13:12:28
Subject:Re: VIRUS ALERT!
Message:

i get loads of them, but i just delete
them.<br><br>Remember when my dad's address was sending them out, it
has the same message...<br><br>I think people are
sending these out but edited the code in the mail to say
it was sent by someone else which says their name
and address in the from part.<br><br>But when you
open the mail (i think) it sends the mail to everyone
in your guest book...<br><br>so just delete
it...<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1697
Sender:jamez_ingham
Post Date/Time:2002-03-03 13:14:46
Subject:Re: Club/Group message
Message:

yeah one of my old clubs with 2 members got
migrated allready.<br><br>i think it depends on how many
members/messages there are in the club, to say how long it will
take. I find if you just click home on the frames or
change the favourites/bookmark to
<a href=http://clubs.yahoo.com/clubs/diehardwolfers?s target=new>http://clubs.yahoo.com/clubs/diehardwolfers?s</a> it get here ever time.<br><br>- James







-----------------------------------------------------------------------------------
Post ID:1698
Sender:Schabbs
Post Date/Time:2002-03-03 13:23:12
Subject:Re: VIRUS ALERT!
Message:

Yes, but remember there are at least 3 viruses
out there which initialize just by opening the email
itself (and not the attachment). These are Nimda,
Badtrans and Klez. There's probably more.<br><br>I always
update the virus protection every week.







-----------------------------------------------------------------------------------
Post ID:1699
Sender:grindmachine2000
Post Date/Time:2002-03-03 16:02:29
Subject:WTF?!
Message:

I downloaded Weltuntergang and tried to unzip it
and it gave me some message saying that "It's either
not a zip file or it constitutes a multi-part
archive" or something like it.<br><br>I tried downloading
it twice but it did the same thing.
Sux.<br><br><br>Zach







-----------------------------------------------------------------------------------
Post ID:1700
Sender:Schabbs
Post Date/Time:2002-03-03 17:35:38
Subject:Re: WTF?!
Message:

I downloaded the welt.zip on my site and it worked OK.







-----------------------------------------------------------------------------------
Post ID:1701
Sender:pgwolfenstein
Post Date/Time:2002-03-03 20:02:21
Subject:Re: WTF?!
Message:

If you cant get the zip file from the Dome to work, which i dont see why that would happen because thats where I got it from, then try here <a href=http://www.multimania.com/pgwolfenstein/welt.zip target=new>http://www.multimania.com/pgwolfenstein/welt.zip</a>







-----------------------------------------------------------------------------------
Post ID:1702
Sender:etrain271
Post Date/Time:2002-03-04 03:16:29
Subject:Dome Contest
Message:

When is it going to end? Arn't people going to start voting soon or has that already started? lol! I haven't checked the clubs or anything in about 4 weeks so I don't know :P :P







-----------------------------------------------------------------------------------
Post ID:1703
Sender:tvanputten
Post Date/Time:2002-03-04 07:58:01
Subject:Re: Dome Contest
Message:

LOL... Are you that eager to win. Chad? Anyways, a jury will vote for this. Soon.







-----------------------------------------------------------------------------------
Post ID:1704
Sender:dagleykd
Post Date/Time:2002-03-04 14:12:18
Subject:Re: VIRUS ALERT!
Message:

Well, I haven't got anything like that yet. That doesn't mean I won't. I'll be sure to delete it if I get it.







-----------------------------------------------------------------------------------
Post ID:1705
Sender:dagleykd
Post Date/Time:2002-03-04 14:24:23
Subject:Re: Wolf3d Prison Guestbook
Message:

Hey Chris, chocolate cows, laundry? Don't you
know the two don't mix? They're like drinking and
driving, man! Glad you like the "pink flamingo bubblegun"
I couldn't think of a sound effect for it, but it
worked didn't it? PINEAPPLESTEIN FOREVER! HA HA HA HA
HA!<br><br>Jo







-----------------------------------------------------------------------------------
Post ID:1706
Sender:jolenes_boytoy
Post Date/Time:2002-03-04 23:06:48
Subject:Site complete
Message:

My site is finally complete check it out:<br><br><a href=http://boytoy31.tripod.com/ target=new>http://boytoy31.tripod.com/</a>







-----------------------------------------------------------------------------------
Post ID:1707
Sender:pgwolfenstein
Post Date/Time:2002-03-05 01:55:29
Subject:Site Moved
Message:

my site ( <a href=http://www.geocities.com/pgwolfenstein target=new>http://www.geocities.com/pgwolfenstein</a> ) has been moved to multimania, and can now be found at <a href=http://www.multimania.com/pgwolfenstein target=new>http://www.multimania.com/pgwolfenstein</a>







-----------------------------------------------------------------------------------
Post ID:1708
Sender:madtux42
Post Date/Time:2002-03-05 06:55:18
Subject:The dome contest....
Message:

Ok. I have a few wallpapers up my sleave. When is the contest over?<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:1709
Sender:tvanputten
Post Date/Time:2002-03-05 17:13:57
Subject:Re: The dome contest....
Message:

LOL... Morning Leo. The contest's officially over. OKOK, I'll hold open a sneaky back door for ya - but just for you. You have 1 week.







-----------------------------------------------------------------------------------
Post ID:1710
Sender:dagleykd
Post Date/Time:2002-03-05 17:39:04
Subject:Help me if you can.
Message:

Hey guys, I need source code help. I'm trying to
stop Hitler from making the mechahitler sound when he
walks. Then, I'm going to use that sound as a rocket
launcher sound for another boss. I looked through the
source code for an hour this morning and couldn't find
it. I need to know what file it is located in. Also,
if anyone knows a good exploding barrel tutorial,
I'd apprecitate them telling me where to get
it.<br><br>Jo







-----------------------------------------------------------------------------------
Post ID:1711
Sender:dagleykd
Post Date/Time:2002-03-05 17:45:54
Subject:Site down
Message:

Anyone notice the site was down earlier today? If
the site is ever down for over a day, I suggest we
can use the D-Pod forum to post until the site is
back up. Just a possible suggestion. There are links
to it located at our site and tonej10's site.
<br><br>tonej10's site www.geocities.com/tonej10/index<br><br>Our
site www.geocities.com/mckoneds/wolf3dprison<br><br>Jo







-----------------------------------------------------------------------------------
Post ID:1712
Sender:tvanputten
Post Date/Time:2002-03-05 19:50:45
Subject:Maybe you need this Kody?
Message:

Hi Kodey,<br><br>As you probably know, in the
code Hitler's step sound is called, MECHSTEPSND. What
you need is WL_ACT2.C . There you search for
"A_MechaSpound". You should find the second time:<br><br>statetype
s_mechachase1	={false,SPR_MECHA_W1,10,<br>T_Chase,A_MechaSound,&s_mechachase1s};<br>statetype s_mechachase1s =
{false,SPR_MECHA_W1,6,<br>NULL,NULL,&s_mechachase2};<br>statetype s_mechachase2 =
{false,SPR_MECHA_W2,8,<br>T_Chase,NULL,&s_mechachase3};<br>statetype s_mechachase3	=
{false,SPR_MECHA_W3,10,<br>T_Chase,A_MechaSound,&s_mechachase3s};<br>statetype s_mechachase3s =
{false,SPR_MECHA_W3,6,<br>NULL,NULL,&s_mechachase4};<br>statetype s_mechachase4 =
{false,SPR_MECHA_W4,8,<br>T_Chase,NULL,&s_mechachase1};<br><br>Now, everywhere you see "A_MechaSound", you replace it
with "NULL". Like this:<br><br>statetype s_mechachase=
false,SPR_MECHA_W3,<br>10,T_Chase,NULL,&s_mechachase3s};<br><br>Then save and compile. I'm doing this by head(that
means, I haven't altered the code and tested it) so if
it doesn't work right, sorry. Then tell me the
errors that occur.<br><br>Hope that helps
you.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:1713
Sender:dagleykd
Post Date/Time:2002-03-05 20:25:12
Subject:Re: Maybe you need this Kody?
Message:

Thanks Tristan, I don't know how you guys memorize all the source code! I'll try it and tell you if it worked tomorrow.<br><br>Jo







-----------------------------------------------------------------------------------
Post ID:1714
Sender:etrain271
Post Date/Time:2002-03-05 22:19:02
Subject:Re: The dome contest....
Message:

ohohoh! Wait! I have an extra one too! I'll get it to you ASAP! If it isn't in by 1 week, go on without it.







-----------------------------------------------------------------------------------
Post ID:1715
Sender:pgwolfenstein
Post Date/Time:2002-03-05 23:57:58
Subject:Sites Closed till tommorow
Message:

My site, the Wolf 3D Realm, and any other
wolfenstein site currently hosted by Multimania, will be
closed untill sometime tommorow. Please visit my old
site ( <a href=http://www.geocities.com/pgwolfenstein target=new>http://www.geocities.com/pgwolfenstein</a>) for
more information.







-----------------------------------------------------------------------------------
Post ID:1716
Sender:etrain271
Post Date/Time:2002-03-06 01:43:23
Subject:Re: Sites Closed till tommorow
Message:

Yup...Couldn't have said it better myself..<br><br>Server updates and stuff I guess...







-----------------------------------------------------------------------------------
Post ID:1717
Sender:jolenes_boytoy
Post Date/Time:2002-03-06 03:02:30
Subject:Question
Message:

How can I avoid getting lowers weapons when picken up a higher weapon?







-----------------------------------------------------------------------------------
Post ID:1718
Sender:jolenes_boytoy
Post Date/Time:2002-03-06 05:20:29
Subject:Re: Question
Message:

N/m problem solved took 2 hours but done.






-----------------------------------------------------------------------------------
Post ID:1719
Sender:dagleykd <no_reply@yahoogroups.com>
Post Date/Time:2002-03-22 19:49:18
Subject:DHW Back up!
Message:

I'm the first one to post since DHW got back up! Fially, I was 
wondering what was taking Yahoo so long. Hope all you fellow 
DHW members check to see if it's back up soon. I know that 
some people like Areyep and MCS were expecting this as muh 
as me.

Jo







-----------------------------------------------------------------------------------
Post ID:1720
Sender:dagleykd <no_reply@yahoogroups.com>
Post Date/Time:2002-03-22 19:59:23
Subject:Re: Maybe you need this Kody?
Message:

--- In diehardwolfers@y..., dagleykd wrote:
> Thanks Tristan, I don't know how you guys memorize all the 
source code! I'll try it and tell you if it worked 
tomorrow.<br><br>Jo

Oh yeah, it worked Tristan. But, I now have another question. 
Where do you find the mutant's hsooting sound in the source 
code. I want to change it to another sound. Also I need to know 
ehere to find General Fatty's rocket firing sound because I'm 
changing it as well. Thanx if anyone can help.







-----------------------------------------------------------------------------------
Post ID:1721
Sender:tonej10 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-22 21:41:48
Subject:Demo
Message:

I am proud to announce that my game For England will have a demo 
avalibe in a short while after i have more levels done.







-----------------------------------------------------------------------------------
Post ID:1722
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-22 22:19:48
Subject:Finally!!
Message:

Geez! Yahoo took a long enough time to get this back up didn't they? 
I wonder what took so long. 


Anyways Projekt Vertilgung is coming along well enough for 45 minutes 
a day on the computer. I have a little bit of gfx to do, a few maps 
to finish and no sounds. So PV should be out before summer 
(unofficially) starts.


Zach

P.S. I can get a lot done if my dad lets me have more time on the 
computer for spring break (which starts today YAY!!!!!!)










-----------------------------------------------------------------------------------
Post ID:1723
Sender:wolf3d4all <no_reply@yahoogroups.com>
Post Date/Time:2002-03-23 01:02:31
Subject:Re: Maybe you need this Kody?
Message:


Welcome back everybody!!

In WL_ACT2.C, locate this block:

	switch(ob->obclass)
	{
	 case ssobj:
	   PlaySoundLocActor(SSFIRESND,ob);
	   break;
#ifndef SPEAR
	 case giftobj:
	 case fatobj:
	   PlaySoundLocActor(MISSILEFIRESND,ob);
	   break;
==================================================

modify like this:

==================================================

	switch(ob->obclass)
	{
	 case ssobj:
	   PlaySoundLocActor(SSFIRESND,ob);
	   break;
         case mutantobj:
           PlaySoundLocActor(YOURMUTANTSND,ob);
           break;
 
#ifndef SPEAR
	 case giftobj:
	 case fatobj:
	   PlaySoundLocActor(YOURMISSILESND,ob);
	   break;

Of course, instead of YOURMUTANTSND and YOURMISSILESND insert any 
sound you want to use there.

Enjoy,
MCS.

--- In diehardwolfers@y..., dagleykd <no_reply@y...> wrote:
> --- In diehardwolfers@y..., dagleykd wrote:
> > Thanks Tristan, I don't know how you guys memorize all the 
> source code! I'll try it and tell you if it worked 
> tomorrow.<br><br>Jo
> 
> Oh yeah, it worked Tristan. But, I now have another question. 
> Where do you find the mutant's hsooting sound in the source 
> code. I want to change it to another sound. Also I need to know 
> ehere to find General Fatty's rocket firing sound because I'm 
> changing it as well. Thanx if anyone can help.







-----------------------------------------------------------------------------------
Post ID:1725
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-03-23 03:24:18
Subject:About Damn Time
Message:

Nuff said







-----------------------------------------------------------------------------------
Post ID:1726
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-03-23 08:31:53
Subject:HAAAAAAAAAAAAAAAAAAAAAAAAA
Message:

Hello all,

Man, you guys can't even GUESS how glad I am that DHW is alive and 
well. So, how's everybody been? Anything thrilling happened?

Take care,

Tristan







-----------------------------------------------------------------------------------
Post ID:1727
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-03-23 09:05:00
Subject:What were Yahoo waiting for? Xmas?!!!
Message:

Hi all!

Gee, took long enough for DHW to get back up, didn't it? Like 
Schabbs, I don't know if overly keen on the new groups format. The 
adverts are annoying at times, but then I guess that's how they make 
their money.

Hope everyone's well!

Take care :)
Steve







-----------------------------------------------------------------------------------
Post ID:1728
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-03-23 15:38:02
Subject:Back online
Message:

I am glad to see that this site is finally back online:-).







-----------------------------------------------------------------------------------
Post ID:1729
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-03-23 23:11:27
Subject:Re: Back online
Message:

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> I am glad to see that this site is finally back online:-).

You and me both... I was starting to wonder after 17 days in 
transition.  Oh well, good to see it back and that the members are 
starting to return.

Welcome one and all to the new DieHardWolfers in groups (don't like 
the ads, but what can you do?).

Have fun...

Greg
BrotherTank







-----------------------------------------------------------------------------------
Post ID:1730
Sender:w_bear25 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-23 23:48:45
Subject:Re: Back online
Message:

Give me the old format. Yahoo should have left things the way they 
were.
Bear







-----------------------------------------------------------------------------------
Post ID:1731
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-24 19:40:00
Subject:Die Hard Wolfers Site?
Message:

Hey I didn't know there was a DHW site! I was lookin at it. It's 
pretty kool. Who made it? Brothertank?

Anywho... Projekt Vertilgung is going to make a lot of progress this 
week since my dad let me have more time on the PC. YAY! We're still 
needing someone to help with sound effects and music. For anyone who 
doesn't know we now have two new enemies. The flamethrower SS and SA 
stormtroop. The flamethrower guy is not gonna be that flamethrower SS 
guy you see in about every add-on with a flamethrower SS. He has all 
frames and he's being based on the black SS dude. I'll post a pic on 
my enemies page on my site 
(http://www.geocities.com/grindmachine2000) soon. The SA troop 
already has a pic on my site. Check it out.



Zach







-----------------------------------------------------------------------------------
Post ID:1732
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-24 19:46:13
Subject:The Wolf3D Dome
Message:

Hey the Wolf 3D Dome hasn't had many updates (other than News) 
lately. Like interviews, awards, contests etc. 

Also I remember Tristan mentioning a less picture (and other things 
that increase loading times) packed version of the site. Well I think 
if one page needs a version like that it's the news page. I just 
wanna look at the news and it takes like a minute for it to load. 



Zach 







-----------------------------------------------------------------------------------
Post ID:1733
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-03-24 20:32:34
Subject:Re: The Wolf3D Dome
Message:

Dear Zach,

Thanks for your concern. We're currently amassing plans for a new 
version of the Dome, which will contain a better layout and, most of 
all, new content. Let's just say the entire Dome is undergoing a neat 
facelift. It's still too early to say anything concretely, yet there 
will be enough work to do.

We are seriously working on a better way to look at the Dome. The 
News section will be apart from the Wolf3D Dome, so that you can view 
that the way you want. We've found that the stupid little applet 
saying "Season's greetings" is eating up all the download time. So in 
the next few days we're going to get rid of that applet on every 
single page, which should positively decrease download time until the 
new Dome is up.

What's going to be on the new Dome? Well, in short: More of 
everything. Many interviews. So many reviews you wouldn't even want 
to read them all(we're reviewing ALL add-ons known to the Wolf 3D 
Dome archive). Also, the contest winners are currently being sorted 
out. Soon the winner(s) will be known.

Anyway, stay with us, the new Dome will be good. Any suggestions for 
the site are greatly appreciated; you can expect that no matter how 
tough your request may be, we will certainly do a feasability study 
on it. Your input counts. The new Dome is created for you - and by 
you, in sense of helping us with thinking of new features.

Take care,

Tristan







-----------------------------------------------------------------------------------
Post ID:1734
Sender:dagleykd <no_reply@yahoogroups.com>
Post Date/Time:2002-03-26 14:12:54
Subject:Re: The Wolf3D Dome and MCS's coding
Message:

 Hey Tristan,

       The Dome's only been up for a few months and already yer 
planning a facelift? Sheesh! Anyway I hope it turns out well. Thw Wolf 
3d Dome is one of my favorite Wolfenstein sites, I go there every day 
if I can. Oh yeah, and MCS I haven't been able to try your source code 
change yet, but I'll try it by the end of the week and tell you how it 
worked.

Talk to ya'll later,

Jo







-----------------------------------------------------------------------------------
Post ID:1735
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-03-26 18:29:18
Subject:Re: The Wolf3D Dome and MCS's coding
Message:

Hey Kody,

Well, as for the redesign of the Dome... the site's layout won't be 
left alone until I retire :). And thereby - every now and then a new 
layout keeps the site interesting.

Anyway, has anyone got good ideas for the site?

Take care,

Tristan







-----------------------------------------------------------------------------------
Post ID:1740
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-27 06:29:20
Subject:WTF!!!!!?????
Message:

Yahoo needs to get off their lazy butts and fix these gay ass bugs. I 
posted like 4 messages and I guess they got lost or somethin. Bull 
Crud!

Anyways, I have updated my Projekt Vertilgung majorly. Brand new look 
and everything. I think you'll find this much better than the old 
brick look. http://www.geocities.com/grindmachine2000


Zach







-----------------------------------------------------------------------------------
Post ID:1741
Sender:"schabbs" <schabbs@...>
Post Date/Time:2002-03-27 13:24:22
Subject:Re: The Wolf3D Dome
Message:

Yes, I must admit the Dome News page was getting too big. I've just 
cut off the Jan/Feb news and put it into the archive section so the 
latest March news should load quicker now.

Brian.

--- In diehardwolfers@y..., grindmachine2000 <no_reply@y...> wrote:
> Hey the Wolf 3D Dome hasn't had many updates (other than News) 
> lately. Like interviews, awards, contests etc. 
> 
> Also I remember Tristan mentioning a less picture (and other things 
> that increase loading times) packed version of the site. Well I 
think 
> if one page needs a version like that it's the news page. I just 
> wanna look at the news and it takes like a minute for it to load. 
> 
> 
> 
> Zach







-----------------------------------------------------------------------------------
Post ID:1742
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-03-27 13:46:59
Subject:News
Message:

 I think Brian does a great job keeping the news current. Some folks 
don't realize what a job it is to have to get on-line everyday and 
spend 2 to 3 hours constantly working to keep a site up-dated. As for 
pics, site page loading is also attributable to your connection as 
well as content...regards all, Bobby







-----------------------------------------------------------------------------------
Post ID:1743
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-03-27 20:35:48
Subject:Unauthorised "borrowing" of graphics
Message:

Hi all,

Well, it's always unfortunate when people choose to use material from 
other people's add ons without asking first. Thankfully, this doesn't 
apply to most, who choose to do their own work, or have the courtesy 
to ask first if they can use something.

I would ask please that people do not use the graphics from Spear 
Resurrection (unless our permission is given otherwise), as MCS and I 
are planning a possible sequel, and haven't yet finished with the 
graphics etc. Even a simple little thing such as the use of the vines 
sprite by Ryan Steinbruner in the title pic for "Soldier of Destiny" 
is something I'll jump on now, as if I ignore that, then it may 
eventually be open slather for those few who think it isn't noticed. 
If Ryan had asked first, then I most likely may have said yes, but as 
he didn't, I will politely ask that he refrain from using gaphics 
from SOD2 without my permission.

As for the graphics in Zach Higgins' "Wolf Reborn", a few of the 
enemy sprites (guards and officers) are from Spear Resurrection. Zach 
won our Spear Resurrection competition, and is allowed to use many of 
the graphics from SOD2, but I would ask that others please not use 
them without my permission. I will eventually release many of the 
graphics in the Texture Library in the coming months.

Take care all,
Steve







-----------------------------------------------------------------------------------
Post ID:1744
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-27 21:10:25
Subject:New Items page
Message:

First of all let me say: Disregard the manual that I posted on my 
Projekt Vertilgung site. I'm taking it off my page. I have updated a 
lot since then. I'm now keeping all that info directly on my site. 
That said, I added a Items page today. The site is still under revamp 
so if a page looks incomplete it probably is. I'l try to add a 
weapons page today as well. The site is at 
http://www.geocities.com/grindmachine2000







-----------------------------------------------------------------------------------
Post ID:1745
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-03-27 22:57:15
Subject:Re: Unauthorised "borrowing" of graphics
Message:

Ok then, since I did forget that you asked people not to do this 
before, I'll ask now. It may be too later for my little Hitlers Maxe 
of Death game, but I used a couple graphics from Spear Ressurection 
in the vswap for Soldier of Destiny. Ill ask your permission to use 
them before we release the game, and if I dont get it, then I will 
have to change them. Sorry about that, most people dont mind as long 
as you give them credit, I sorta forgot that you had said that in the 
past.

--- In diehardwolfers@y..., areyep <no_reply@y...> wrote:
> Hi all,
> 
> Well, it's always unfortunate when people choose to use material 
from 
> other people's add ons without asking first. Thankfully, this 
doesn't 
> apply to most, who choose to do their own work, or have the 
courtesy 
> to ask first if they can use something.
> 
> I would ask please that people do not use the graphics from Spear 
> Resurrection (unless our permission is given otherwise), as MCS and 
I 
> are planning a possible sequel, and haven't yet finished with the 
> graphics etc. Even a simple little thing such as the use of the 
vines 
> sprite by Ryan Steinbruner in the title pic for "Soldier of 
Destiny" 
> is something I'll jump on now, as if I ignore that, then it may 
> eventually be open slather for those few who think it isn't 
noticed. 
> If Ryan had asked first, then I most likely may have said yes, but 
as 
> he didn't, I will politely ask that he refrain from using gaphics 
> from SOD2 without my permission.
> 
> As for the graphics in Zach Higgins' "Wolf Reborn", a few of the 
> enemy sprites (guards and officers) are from Spear Resurrection. 
Zach 
> won our Spear Resurrection competition, and is allowed to use many 
of 
> the graphics from SOD2, but I would ask that others please not use 
> them without my permission. I will eventually release many of the 
> graphics in the Texture Library in the coming months.
> 
> Take care all,
> Steve







-----------------------------------------------------------------------------------
Post ID:1746
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-03-28 13:39:36
Subject:Graphics..
Message:

  I agree with Steve on getting permission to use someone else's stuff
in your set. It is always a decent thing to give them credit for the 
graphics, sounds etc. I don't believe in flat ripping off someone's 
title screen or game title as in what happened to me some months back 
with a certain webpage named "DARKWORLD" by some guy named Tristan
( NOT TRISTAN VAN PUTTEN!).That situation thoroughly pissed me off 
and disgusted me into almost leaving the Wolf community for good. I 
also WRONGLY accused a friend of having done it. all that kind of 
stuff causes bad feelings and a person shouldn't have to encrypt 
their files just to keep others from using their stuff. regards all 
Bobby







-----------------------------------------------------------------------------------
Post ID:1747
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-03-28 14:09:08
Subject:Re: Unauthorised "borrowing" of graphics
Message:

Well put Steve. After all of the hard work you put into Spear, and all 
the other people who work hard on their addons, people should at least 
be kind enough to ask for permission before using any graphics from 
anyone elses addons.

Jo







-----------------------------------------------------------------------------------
Post ID:1748
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-03-28 16:49:47
Subject:Blake Stone
Message:

How can u save blake stone sounds?  And use them for wolf3d?  gfx I 
know how to do but does anyone have an idea on how to save sounds?







-----------------------------------------------------------------------------------
Post ID:1751
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-03-28 22:33:13
Subject:Stupid Yahoo!
Message:

As the weeks go by, everything about Yahoo gets worse and worse.

The Groups. They suck. Too many stupid advertisements. Always 
screwing up. Sometimes takes days to send messages. Sometimes posts 
more than 1 time (recent message from Tristan posted 5 times, one 
from Bobby posted 3 times. I wonder how many times this will post, or 
if it will at all.) When I filled out a form to complain, all I got 
was some automated reply telling me how "great" the new features are 
on and how the groups "benifit" everybody. I then replied to that, 
but I dont think anybody will actually read it, I dont even think a 
person will ever see it.

Yahoo Messanger. Retarted. Constantly signs me out, without me 
signing out. Sometimes even if I disconnect, my freinds still see me 
as online. I once went 2 weeks without being seen as offline on one 
of my other accounts. When you do a voice chat, you are constantly 
being disconnected from the audio server.

Yahoo Gamed. Messed up. I think Yahoo was bitter just because I sent 
them angry emails, because I was playing Video Poker on Yahoo, and 
after winning 100 credits, bringing me to a total of over 10,000, 
they cut my credits more than in half, sending me down to 4,000. I 
know I didnt reach any sort of limit cause my freind has over 100,000 
credits.

Geocities. No real complaints anymore. I dont deal with that. It 
sucked too much so I moved my site.







-----------------------------------------------------------------------------------
Post ID:1752
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-28 23:05:44
Subject:Re: Unauthorised "borrowing" of graphics
Message:

Well Kody did you ask the guy that hand drew every sprite for 
Wolfenstein 3D if you could borrow his guards, wall textures etc.? I 
didn't think so. 

Steve is the only one I know in the whole community who can complain 
since he used none of the original graphics. 







-----------------------------------------------------------------------------------
Post ID:1753
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-03-29 08:26:21
Subject:Re: Unauthorised "borrowing" of graphics
Message:

Now you're talking business Zach!







-----------------------------------------------------------------------------------
Post ID:1754
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-25 02:51:34
Subject:BJ Rowan?
Message:

Ya know what? I wonder why B.J. Rowan (author of Project 
Totengraeber). I think the community could benifit from his add-on 
making magic. His readme in PT said he'd be making more add-ons. I 
say we all jam his inbox with come back messages or somethin. He's 
also really good at graphics. (duh :P)

Also I just made and finished a new add-on called Wolfenstein Reborn. 
It took me less than 4 hours to create. It has 60 full levels. The 
secret? It's actually the original Wolfenstein. I've just compiled 
what I consider to be some of the best graphics and sounds around 
(that sorta rhymes :P). I've used mainly SOD2 and Project 
Totengraeber graphics. There's a few of my own graphics and one image 
from The Final Solution. The maps are the same and therefore you must 
supply your own map files (I think those are maphead.wl6 and 
gamemaps.wl6). 

I made this because after playing a lot of good TCs and add-ons I 
thought I might give it a little facelift with some "better" 
graphics. It's just my opinion. 


Zach









-----------------------------------------------------------------------------------
Post ID:1755
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-03-29 15:52:48
Subject:Re: BJ Rowan?
Message:

1. Others have tried to have him make add-ons again. Go to 
www.bjrowan.com/home . Click on "Web design" then go to the WOlf3d 
Bunker description. Way down you'll read why he doesn't make anything 
for Wolf. "The Wolf Community is such a terrible one".

2. He's also really good at borrowing graphics, Zach. All the Toten 
GFX are from WolfenDoom. Laz Rojas' work. Not BJ's.

That explains it pretty much :-)

Take care,

Tristan







-----------------------------------------------------------------------------------
Post ID:1756
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-29 17:47:07
Subject:Re: BJ Rowan?
Message:

Well I couldn't find that message (found the page but not the 
message) but still it must have been a looooooooong time since he was 
in the Wolfenstein Community. There's a lot of new people and some 
more "civilized" clubs (groups whatever) out there (DHW).

I didn't realize all those were WolfenDoom graphics. I knew the 
machine gun was but that's about it. Still it would be great if he'd 
make maps again. Unless he stole those too. ;) 


Zach

--- In diehardwolfers@y..., tvanputten <no_reply@y...> wrote:
> 1. Others have tried to have him make add-ons again. Go to 
> www.bjrowan.com/home . Click on "Web design" then go to the WOlf3d 
> Bunker description. Way down you'll read why he doesn't make 
anything 
> for Wolf. "The Wolf Community is such a terrible one".
> 
> 2. He's also really good at borrowing graphics, Zach. All the Toten 
> GFX are from WolfenDoom. Laz Rojas' work. Not BJ's.
> 
> That explains it pretty much :-)
> 
> Take care,
> 
> Tristan







-----------------------------------------------------------------------------------
Post ID:1757
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-03-29 18:27:23
Subject:Re: BJ Rowan?
Message:

Dear Zach,

Well, you're pretty right about that. See when the Bunker was 
updated? 2000. That's almost ancient history ;)

Yes, well... His level design is...er... was excellent. Is in the 
sense of his creations still being adept of a good game, was in the 
sense that he hasn't made anything anymore(lol, how's that for 
confusion?).

And yes, I regret his departure. Wish he'd at least finish the Bunker.

Take care Zach. Your Wolf add-on with graphics is great. Yet I'd 
prefer PV above anything :D

Tristan







-----------------------------------------------------------------------------------
Post ID:1758
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-25 20:16:40
Subject:PV Site Revamp
Message:

Hey all,

I'm revamping my Projekt Vertilgung website. I'm giving it a brand 
new look. No more rusty bricks, no more huge buttons. I've already 
changed the home page and will be concentrating on more visited areas 
next such as the News, Screenshots, and Downloads pages. Tell me if 
you like it or not. http://www.geocities.com/grindmachine2000



Zach







-----------------------------------------------------------------------------------
Post ID:1759
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-30 07:18:16
Subject:Re: PV Site Revamp
Message:

Wow! I posted that days ago. 

I'm really starting to agree with 
Patrick that Yahoo is beginning to suck! Groups is a step in the 
wrong direction for sure. Yahoo Messenger is bugging the hell out of 
me! I'll say something and they won't get the message until later 
along with 10 other unrecieved messages! Yahoo needs to pull their 
s**t together! 


Nuff Said,
Zach







-----------------------------------------------------------------------------------
Post ID:1760
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-30 07:25:16
Subject:Worst Wall Texture Ever!
Message:

You know that "brown weave" (as FloEdit calls it) texture? It's the 
one that looks like a kind of brown stone. It's from the original 
game. It has like a thousand (minus 996 :D) blood variations. Well I 
think it's the most annoying texture in Wolf 3D history (other than 
SOD2's bathroom tiles. Just kiddin and no offense seeing I probably 
couldn't do any better myself :) Just the specific light brown color 
it has is so annoying! It's ugly. Gives me a headache. 

lol Just thought I'd share.


Zach







-----------------------------------------------------------------------------------
Post ID:1761
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-03-30 19:17:58
Subject:Question to Public
Message:

What did some of you poeple think of Himmler's SS and Wolfenstein 
Special Edition?  Were either tc's good, bad or otherwise?  if so 
what did you like about it?

Just want some opionions on my tc's







-----------------------------------------------------------------------------------
Post ID:1762
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-03-30 19:37:51
Subject:Re: Question to Public
Message:

I liked Wolfenstein Special Edition, it was really good, but 
Himmler's SS got a bit screwy at times. I played your other games 
that I found on your site too, but i dont remember what they were lol.

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> What did some of you poeple think of Himmler's SS and Wolfenstein 
> Special Edition?  Were either tc's good, bad or otherwise?  if so 
> what did you like about it?
> 
> Just want some opionions on my tc's







-----------------------------------------------------------------------------------
Post ID:1763
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-03-30 19:56:41
Subject:Re: Worst Wall Texture Ever!
Message:

Lol...That's actually one of my favorite textures...and I thought it 
looked a bit like chipped wood.

You probably don't like it because it's always used in really 
annoying mazy places in the original (e4l5, e6l7, etc.), but I think 
it's at least interesting.







-----------------------------------------------------------------------------------
Post ID:1764
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-03-30 20:11:45
Subject:Re: Worst Wall Texture Ever!
Message:

Ya know, come to think of it that might be why I dislike it so much. 
The fact that it always seems to be in mazes! I really hate mazes in 
Wolf3D. The problem isn't getting out of the maze it's just that I'm 
one of those that always scans a room with the space bar pressed
before leaving it. When it's a maze that really discourages me. I 
hate leaving levels without 100% everything. I always get inside the 
elevator, save, and either keep going or load game right before I 
pressed the elevator switch. And with that texture just makes me 
wanna say "AW F$%# THIS!" and quit.


Zach







-----------------------------------------------------------------------------------
Post ID:1765
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-03-30 22:21:37
Subject:Re: Question to Public
Message:

Well Luke. What would you like? A serious or a friendly answer?







-----------------------------------------------------------------------------------
Post ID:1767
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-03-31 21:11:49
Subject:Subtracting ammo?
Message:

How can you subtract larger amounts of ammo from guns?

eg. I want the pistol to subtract 5 bullets when shot







-----------------------------------------------------------------------------------
Post ID:1768
Sender:wolf3d4all <no_reply@yahoogroups.com>
Post Date/Time:2002-03-31 21:28:43
Subject:Re: Subtracting ammo?
Message:

Open up WL_AGENT.C and do a search for

gamestate.ammo--;

replace with

gamestate.ammo -= 5;

And don't forget to include a check to see if ammo becomes zero.
Otherwise, it will become negative and you can shoot forever :-)

Cheers,
MCS


--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> How can you subtract larger amounts of ammo from guns?
> 
> eg. I want the pistol to subtract 5 bullets when shot







-----------------------------------------------------------------------------------
Post ID:1769
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-03-31 22:48:46
Subject:Re: Subtracting ammo?
Message:

Thanks I tried that and it worked.  I put it in a check thing like u 
said to do otherwise the ammo goes all screwy.  But when i put the 
check thing in the gun changes sprites?







-----------------------------------------------------------------------------------
Post ID:1770
Sender:jamez_ingham <no_reply@yahoogroups.com>
Post Date/Time:2002-04-01 21:27:43
Subject:Re: Subtracting ammo?
Message:

i dunno if it will work but sasy the pistol your using is wp_pistol 
(duh :) you could write

if (gamestate.chosenweapon == wp_pistol)
{
gamestate.ammo -= 5;
}
else
{
gamestate.ammo -= 5;
}

see if that works, and if you want it for 2 weapons you could use 
else if aswell...

- James

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> Thanks I tried that and it worked.  I put it in a check thing like 
u 
> said to do otherwise the ammo goes all screwy.  But when i put the 
> check thing in the gun changes sprites?







-----------------------------------------------------------------------------------
Post ID:1771
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-01 23:46:25
Subject:In Memoriam - Gijs Hoek
Message:

On Monday, the 1st of April 2002, at 8:05 pm, my dear grandfather 
Gijs Hoek has passed away in hospital during sleep.

May he rest in peace. He shall be missed very much.

Granddad, I love you!

Tristan







-----------------------------------------------------------------------------------
Post ID:1772
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-02 15:15:24
Subject:Re: Unauthorised "borrowing" of graphics
Message:

I wholeheartedly agree Zach, but, the crew that worked on Wolf3d 
willingly let eveyone use their graphics, after all, they haven't 
asked us to ask them to use them. (I hope that made sense)

Tristan, I wish to express my sympathy for the loss of your grandad.

Sincerely,
      Jo







-----------------------------------------------------------------------------------
Post ID:1773
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-02 16:30:35
Subject:MCS's coding help
Message:

Hey MCS,
    I'd just like to say that the mutant sound source change worked, 
and I would like to thank you. I have decided to leave the rocket 
launcher sound as is. mckoneds has changed both the rocket sound and 
gat sound, and we both find that they overlap and cancel each other 
out. So, I'm not changing the sound to prevent this from happening.

                                                    Jo







-----------------------------------------------------------------------------------
Post ID:1774
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-02 19:05:16
Subject:One more OOPS and I'll explode! >:(
Message:

Oops... There's too much Oops... @ groups.yahoo.com lately.
Oops...
The list diehardwolfers is temporarily unavailable .

Oops...
Cannot find message number 1604.

Oops...
Can't do anything right.

Oops...
Yahoo! Groups really sucks.

Oops...
Yahoo! made one helluva mistake.

Oops...
I hope this will be fixed soon.

Oops...
This is as off-topic as you can get :-)

Thanks everyone for the warm sympathies. It really helps me getting 
through the day. Anyways, don't worry about me. 

It is better like this - my granddad was too tired to keep fighting 
against the cancer - and on top of that he got a double lung 
infection. So it was 3 against 1. He shall be missed. But actually, I 
don't have to miss him that much - after all, he's with me at any 
time.

Take care all,

Tristan

PS: Dome v2.0 is making progress. Content is the main critique, 
believe me. As soon as we finalize any content part, it will be added 
to the current Dome so that the waiting time will be shorter. 
Ofcourse, there will be some neat surprises for the v2.0 edition, 
but... let's stop rambling about that :-)







-----------------------------------------------------------------------------------
Post ID:1775
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-04-02 21:59:49
Subject:Chemical Warfare - help!
Message:

Hey all,

As (hopefully) some of you know, I've been making a project called 
Chemical Warfare for quite some time, and...well...it's done - except 
for some graphical modifications that I have put off until now. If 
any of you would like to help me, please e-mail me at 
wolf007jack@.... Please, please help me if you can, because 
I'm on spring break with absolutely nothing to do, so I want to get 
this thing out as soon as possible.

Jack Ryerson







-----------------------------------------------------------------------------------
Post ID:1776
Sender:quinnsey <no_reply@yahoogroups.com>
Post Date/Time:2002-04-02 23:33:40
Subject:Re: Unauthorised "borrowing" of graphics
Message:

If id software dosen't mind us using their graphics, why was Beyond 
Wolfenstein 2 banned? :-)









-----------------------------------------------------------------------------------
Post ID:1777
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-03 00:01:29
Subject:Re: Unauthorised "borrowing" of graphics
Message:

--- In diehardwolfers@y..., "dagleykd" <dagleykd@h...> wrote:
> I wholeheartedly agree Zach, but, the crew that worked on Wolf3d 
> willingly let eveyone use their graphics, after all, they haven't 
> asked us to ask them to use them. (I hope that made sense)
> 
> Tristan, I wish to express my sympathy for the loss of your grandad.
> 
> Sincerely,
>       Jo


So you're assuming that since the guys at id didn't say we couldn't 
use the graphics it must be ok? I'll just use some Perfect 
Darkenstein graphics since you never told me I couldn't (Not really 
just making a point). 

You're probably right but you can't just assume that. Yea a while 
back Beyond Wolfenstein 2 S.E. was found and banned because of the 
graphics, sounds, sounds etc. he used from the original game.


Zach


Zach







-----------------------------------------------------------------------------------
Post ID:1778
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-04-03 03:14:14
Subject:Re: Unauthorised "borrowing" of graphics
Message:

I hate to be the one to point fingers or name names, but I don't 
think it will shock anyone that, simply put, 99 percent of Wolf add-
ons or Tcs had something "borrowed" in them. As was said before, 
Totengraeber had many borrowed graphics from Laz Rojas' (or however 
you spell his last name) WolfenDoom sets, and some were from Doom 2. 
Just about every next-gen add-on after Totengraeber ripped off its 
premise, along with lots of it's graphics, the modified graphics in 
Schabbs 2000 were from Quake 2, much of SOD2's musical tracks are 
from Blake Stone: Planet Strike, Doom, or Duke 3D, and blah blah 
blah...the list goes on.

I'm not saying that this is nessisarily a bad or good thing, I'm just 
pointing it out. I'm not saying that my set will be any better, 
either.







-----------------------------------------------------------------------------------
Post ID:1779
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-04-03 05:01:16
Subject:My Site
Message:

As if Im not having enough problems in the Wolfenstein community with 
these new shitty groups, I got an email this morning from Multimania. 
Im not sure why since the email was french but for some reason they 
decided to tear down my site. Untill I find somewhere better to be I 
have moved a very small portion of my site back to my old url of 
http://www.geocities.com/pgwolfenstein 
The site has also undergone a small facelift.







-----------------------------------------------------------------------------------
Post ID:1780
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-03 15:13:46
Subject:Re: One more OOPS and I'll explode! >:(
Message:

Yes, Tristan. I agree, groups is a lot worse than clubs used to be. I 
wish they'd put DHW back there. Here's a good example of how annoying 
clubs is. My DHW login is set up so any posted messages are e-mailed 
to my hotmail account. For instance that's where I read this message. 
But, you all obviously know about the stupid ads by now, right? Guess 
what was in the e-mail. Stupid bums. I don't want junkmail inside my 
good mail!

Jo







-----------------------------------------------------------------------------------
Post ID:1781
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-03 15:18:26
Subject:Re: Unauthorised "borrowing" of graphics
Message:

I was wondering why it got canceled. Well, I say we end this debate, 
and I just say, whatever you say is good. And, even though your 
kidding, anyone can use any graphics from P. Darkenstein, but they 
have to mention my name in their readme, and ask me through the club, 
or e-mail. (dagleykd@...)

Jo







-----------------------------------------------------------------------------------
Post ID:1782
Sender:mckoneds <no_reply@yahoogroups.com>
Post Date/Time:2002-04-03 15:19:26
Subject:Re: One more OOPS and I'll explode! >:(
Message:

Oops this move was really stupid! I'm getting especially getting sick of the SEX CAM ADD!!!!! Fun 
and security for who, not me, geez!
M O V E  U S  B A C K !!!!!!!!!!!!!!







-----------------------------------------------------------------------------------
Post ID:1783
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-04-03 15:57:57
Subject:Yahoo Groups......Blahhhhhhhh!!!!!!
Message:

Hi all, I don't know what is going on with yahoo, but this "groups" 
thing is annoying me to no end. I have posted 11 messages at The 
Spear Fan Club since the 2nd of March and NONE of them has been 
posted. Emails to yahoo support have provided no remedy, and There 
has been no tech support from this as well. I don't mind the ads so 
much as I do the inability of the members to post their messages. 
After all, that is what our clubs were started for to begin with. I 
am considering a regular message board on my other server for members 
to post on. If any of you have other suggestions, I will be glad to 
consider them...Email me, john_bucksnort@... . Otherwise, 
effective 4-3-2002, The Spear Fan Club will be closed while I figure 
something else out. My apologies to all the members and to all who 
have made the club a success during the last 2 years. At least we 
still have DIEHARD WOLFERS. Regards to all of you, Bobby Bucksnort







-----------------------------------------------------------------------------------
Post ID:1784
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-03 20:03:57
Subject:Exploden Barrels...One pieced solved
Message:

I got one piece of the puzzle for exploding barrels.  That part is 
the explosion damage on u.  Other piece now the enemies....







-----------------------------------------------------------------------------------
Post ID:1785
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-04 09:16:49
Subject:Sincerest apologies
Message:

Dear Greg,

I sincerely apologize for the flooding of anger-posts towards Yahoo! 
Groups here that appeared, wether written by me or others. This is 
Die Hard Wolfers, not Die Hard Oopsers(lol...couldn't resist - 
sorry :-).

So, my first Wolfenstein related message this week. I've been putting 
together some images for the new Dome design and I must say - not bad 
achievements you can get with PSP6 :-) 24-bit BMPs Rule :P

But this weekend we'll go for content first. Say, has anyone got the 
game "Strife"? The old one from Raven Software based on Doom 2 code?
If anyone does, could they please provide me the strife1.wad, since 
the CD I have for Strife is a bit scratched. The setup works fine, 
and all files get extracted well, but only strife1.wad remains 0kb. 
Voices.wad is fine, however. So, if anyone could help me with that, 
I'd be delighted :-)

Well, um... what's more to say? Oh yes, congrats to Steve for the 
texture library 0.1a :-) Very in-depth info on creating bricks. I'll 
scan my floppies for useful graphics for the library this weekend.

That settles it about. Tomorrow my granddad will be buried. It's 
better like this. Now, it's time to go back to class - German Test :-)

Who of you use MSN? If you do, I'd be delighted if you'd add me: 
t_van_putten@... . I'm on almost every day.

See y'all soon,

Tristan







-----------------------------------------------------------------------------------
Post ID:1786
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-04 15:14:42
Subject:Re: MSN n'stuff
Message:

So, you've got a hotmail account now? I see. I don't use MSN because I 
don't have the interenet, but I know one of the D-Pod members, Nick 
(aka WolferGiga) uses MSN. I'll tell him and see what he says. And 
I've added to walls to the photos section of the club that anyone can 
download. I've got no use for them, and they were just sitting on my 
hard drive. Feel free to take a look and use them if you wish.

P.S. - The brick wall might need a bit of touching up.

Jo







-----------------------------------------------------------------------------------
Post ID:1787
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-04 15:21:10
Subject:Re: Photos
Message:

THSI IS ANNOYING! I'm trying to add 2 walls, but there's no button I 
can see to create a new album. I've looked in help and it said to 
click on the Create New Album link....THERE ISN'T ONE!!!

Maybe if I keep trying I'll find it.

Jo







-----------------------------------------------------------------------------------
Post ID:1788
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-05 00:05:43
Subject:Varible???
Message:

Can someone tell me how i could create a varible called: Power







-----------------------------------------------------------------------------------
Post ID:1789
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-04-06 00:26:32
Subject:Re: Varible???
Message:

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> Can someone tell me how i could create a varible called: Power


There are two ways to do it but both are defined in the wl_def.h file.

1:  If you wish it to be a saved variable when the person saves a 
game, then it needs to be added into the 'gamestate' structure.  
Search down in wl_def.h until you find 'gamestate' and then add 
your 'Power' variable there.  Then to access it, the variable will be 
gamestate.Power


2:  If you just wish it to be a general variable useable for all the 
subroutines, then you would just add an:

int Power; 

somewhere in the wl_def.h file.

Hope that helps.... 

Greg













-----------------------------------------------------------------------------------
Post ID:1790
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-04-06 06:37:19
Subject:I Here By Proclaim This Day
Message:

I Here By Proclaim This Day To Be The Deadest Day Since I Joined The 
Wolfenstein Community As I Received But There Were But 2 Posts In All 
The Wolfenstein Clubs, And Only One That Had Anything To Do With 
Wolfenstein.







-----------------------------------------------------------------------------------
Post ID:1791
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-04-06 07:33:41
Subject:Re: I Here By Proclaim This Day
Message:

Sorry im tired I know that made no sence.

--- In diehardwolfers@y..., pgwolfenstein <no_reply@y...> wrote:
> I Here By Proclaim This Day To Be The Deadest Day Since I Joined 
The 
> Wolfenstein Community As I Received But There Were But 2 Posts In 
All 
> The Wolfenstein Clubs, And Only One That Had Anything To Do With 
> Wolfenstein.







-----------------------------------------------------------------------------------
Post ID:1792
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-06 07:35:13
Subject:Spear of Destiny
Message:

Guess what? I finally set down and played SOD (Yes, the original) and 
beat it. Fair and square without any cheats. I really liked Spear. 
Except for the really mazish structure of some of the levels it was 
awesome! Good ol' id. The hardest part was the F$%&ing Death Knight! 
That S.O.B. is sooo hard. He's got like a thousand guys swarming 
around him. I finally did it though!


Zach
P.S. For those who've never played it give it a try. It's almost as 
good as the original Wolf3d. 







-----------------------------------------------------------------------------------
Post ID:1793
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-06 07:29:01
Subject:Re: I Here By Proclaim This Day
Message:

I hereby proclaim Groups to be the largest quantity of BULL S%&$ I 
HAVE EVER RECIEVED FROM YAHOO!!!! I believe that it's responsible for 
this lag in posts. Why'd they merge anyways. Those F%&$ING cheap ass 
people ruined a very good thing (clubs) Let's boycott Yahoo and not 
visit or use any Yahoo stuff! (Except mail)

Man this crap really gets me pissed! 



Zach
P.S. Sorry but I believe I speak for everyone (in one way or another) 
on this matter.







-----------------------------------------------------------------------------------
Post ID:1794
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-04-07 00:01:10
Subject:Chemical Warfare released and new site done...whew!
Message:

My Wolfenstein add-on, Chemical Warfare, has been released. I worked 
hard for a long period of time, so I hope you enjoy it. You can 
download it here:

http://www.wolfenstein3d.co.uk/cw.zip

Also, I have a new Wolfenstein site that I uploaded yesterday. Here's 
the link to it:

http://www30.brinkster.com/jryers42/wolf/entry.html

I Hope everybody enjoys them!








-----------------------------------------------------------------------------------
Post ID:1795
Sender:wolf3d4all <no_reply@yahoogroups.com>
Post Date/Time:2002-04-07 02:35:04
Subject:Coding Tips
Message:

Hi all,

The Coding Tips section at www.areyep.com has been opened. As for 
now, there are 6 tutorials online. I will add some more during the 
upcoming weeks, if time permits.

Cheers,
MCS.







-----------------------------------------------------------------------------------
Post ID:1796
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-07 17:17:13
Subject:Leveldesigntaktiken saugen! or: Leveldesigntactics suck! LOL j/k
Message:

Dear Jack,

I'm telling ya, your add-on really brings back sweet memories. Very 
sweet memories. The days when I first got Wolf and played straight 
into the night. I'm at floor 6 already after 50 minutes! OKOK, so I 
didn't really explore the levels to the max yet. I will replay it all 
after this post.

Anyway, this add-on is a candidate for the Wolfenstein 3D Dome Award 
of April.

Keep up the good work Jack. Your website looks very good either.

Take care,

Tristan







-----------------------------------------------------------------------------------
Post ID:1797
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-04-08 04:07:39
Subject:Let the WolfenSlump Continue
Message:

For god sake 1 post all freakin day in all the groups, doesnt anyone 
have anything to say?







-----------------------------------------------------------------------------------
Post ID:1798
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-08 08:06:33
Subject:Re: Let the WolfenSlump Continue
Message:

Hey Patrick,

Shut up already about the lag of posts, would you? If this nonsense 
is all you have to say, than you either are within the WolfenSlump!
No offense here, but this means that you haven't got anything useful 
to say either, do you? And if it angers you so much, why not post a 
review of Chemical Warfare or whatever?

Lack of posts... my @$$. It's just that people are enjoying the nice 
weather. Or fighting the Frosted Ambassador. Or what the heck do I 
know? ;-)

Take care,

Tristan.

PS: Don't get angered, I didn't mean to anger you. Just a point. 
Flames aren't necessary.







-----------------------------------------------------------------------------------
Post ID:1799
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-08 14:10:22
Subject:Re: Leveldesigntaktiken saugen! or: Leveldesigntactics suck! LOL j/k
Message:

Here's a stupid question guys, who's Jack? I've been here since november (I think) and I still don't 
have some of your names and yahoo id's put together yet. I just downloaded Chemical Warfare. I'll 
play it tonight, sounds like a good addon.

How's Enigma comin' Tristan?

Jo







-----------------------------------------------------------------------------------
Post ID:1800
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-04-08 19:16:10
Subject:Re: Let the WolfenSlump Continue
Message:

I guess your right, my comments arent really helping anything, I was 
just making a point. I just hate these new groups like evrybody else 
and it seems like since they cam around the number of posts has gone 
down. Maybe your right, maybe its just a coincidence. But whatever if 
it really bothers you that much ill stop posting messages like that. 
You should be happy im not posting the kind of messages Ryan is in 
James group. He was talking about sniffing dog crap because he was 
bored from the lack of posts. I may complain, but at least im not 
weird lol. (Well, not that weird anyway)







-----------------------------------------------------------------------------------
Post ID:1801
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-04-09 00:12:06
Subject:IIIIII'MMMMMMM JJJJJJJJJAAAAAAAAAAACCCCCCCCKKKKKK!!!!!
Message:

Just to clear things up - my name is Jack Ryerson, I'm 14 years old, 
and I live in Ohio. I've been in the community for awhile and post 
here fairly often (but people seem to ignore it anyway). I have a 
Wolfenstien site and add-on that were just put up on the web. The add-
on is Chemical Warfare, which I have been working on for a long time. 
I've tried not to hype it or give any information away, because I 
wanted the players to discover the game for themselves. Please give 
it a chance, because I think it's pretty good, and the levels get 
progressively better.

What else is there going on in the community? There are not as many 
posts in the clubs, there's no other add-ons that are really known, 
and that people are looking foward to. If you have some free time, 
there's no excuse not to play it and post your comments here or send 
them to me at wolf007jack@... or whatever...

Give the un-hyped games a chance, for once!







-----------------------------------------------------------------------------------
Post ID:1802
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-09 04:09:59
Subject:Re: IIIIII'MMMMMMM JJJJJJJJJAAAAAAAAAAACCCCCCCCKKKKKK!!!!!
Message:

Jack,

I played it and I think it's awesome. You did a great job especially 
with the levels. (Except level 4 which, no offense, sucked) You 
really nevr know what to expect. 

I haven't finished it but I'm up to like level 13. Very fun. Haven't 
played an add-on this long periods at a time since SOD2! 


Zach
P.S. No add-ons your looking forward to?! :(







-----------------------------------------------------------------------------------
Post ID:1803
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-09 14:09:00
Subject:Re: IIIIII'MMMMMMM JJJJJJJJJAAAAAAAAAAACCCCCCCCKKKKKK!!!!!
Message:

I sincerely wish to apologize for not knowing who you are. As I said, 
I know who people are mostly by yahoo id, not name. Now I know your 
name.

Anyway, I haven't had a chance to try your addon yet, Zach said it's 
pretty good, so I'll probably think the same way. I'll try it tonight.

My addon, Perfect Darkenstein, hasn't been worked on to much lately 
accept for a little source coding and part of a map. All I know is it 
will probably be complete by June (I've got a lot of stuff happening 
at school lately)

Jo







-----------------------------------------------------------------------------------
Post ID:1804
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-04-09 22:20:03
Subject:Re: IIIIII'MMMMMMM JJJJJJJJJAAAAAAAAAAACCCCCCCCKKKKKK!!!!!
Message:

It's okay that you didn't know my name, dagleykd, I was just getting 
a little annoyed at various things which have nothing to do with you. 
I'm a fan of Perfect Dark, so I will definetely check out Perfect 
Darkenstein when you finish it.

As for Zach, I find it kind of odd that you hate level 4, considering 
that it's one of my favorites, but I can understand that it's 
probably because it's fairly mazy and empty. Also, it's not that I'm 
really not looking foward to anything going on, it's just that I 
haven't heard of any bigger projects that are in the making (besides 
Project Vertilgung). But whatever...I'm at least glad that you like 
it, because there's a lot of weird and subtle things in the levels 
that I figured people would take the wrong way (and there's still a 
fair amount of errors with flasie border and guard movement)... 







-----------------------------------------------------------------------------------
Post ID:1805
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-04-10 06:08:49
Subject:Jack...
Message:

Hi All, just wanted to give you kudos, Jack, for a fine set. Am on 
level 14 at present. I thought level 4 was ok, but then I like mazey 
levels. Overall, I give the set a 9 on a 10 scale with 10 being the 
best(I'm not done though), that is if my opinion counts for anything.
Regards, Bobby Bucksnort







-----------------------------------------------------------------------------------
Post ID:1806
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-10 14:09:55
Subject:Re: IIIIII'MMMMMMM JJJJJJJJJAAAAAAAAAAACCCCCCCCKKKKKK!!!!!
Message:

Well, Jack, if you want you can check out the ten-level demo now, 
it's posted on my site. A while ago, pgwolfenstein pressured me into 
letting him create a demo, as I had e-mailed him a beta, so I gave 
in. (And no, I'm not angry at you for making one, pgwolfenstein)

My site's (Well, actually, I'm the co-webmaster with mckoneds) 
address is: 

www.geocities.com/mckoneds/wolf3dprison

Jo







-----------------------------------------------------------------------------------
Post ID:1807
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-10 19:08:42
Subject:Ghosts
Message:

Can u make ghosts single enemies? 
eg. say u want blinky to be a blocking obj but u want pinky to be a 
puddle of water or a flashing ligh that u can walk through.







-----------------------------------------------------------------------------------
Post ID:1808
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-10 19:10:55
Subject:Ghosts
Message:

Can u make ghosts single enemies? 
eg. say u want blinky to be a blocking obj but u want pinky to be a 
puddle of water or a flashing ligh that u can walk through.







-----------------------------------------------------------------------------------
Post ID:1809
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-10 19:04:34
Subject:Ghosts
Message:

Can u make ghosts single enemies? 
eg. say u want blinky to be a blocking obj but u want pinky to be a 
puddle of water or a flashing ligh that u can walk through.







-----------------------------------------------------------------------------------
Post ID:1810
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-10 19:06:31
Subject:Ghosts
Message:

Can u make ghosts single enemies? 
eg. say u want blinky to be a blocking obj but u want pinky to be a 
puddle of water or a flashing ligh that u can walk through.







-----------------------------------------------------------------------------------
Post ID:1811
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-11 07:55:29
Subject:Re: Ghosts
Message:

Yes you can.







-----------------------------------------------------------------------------------
Post ID:1812
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-11 07:55:46
Subject:Re: Ghosts
Message:

Yes you can.







-----------------------------------------------------------------------------------
Post ID:1813
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-11 07:55:59
Subject:Re: Ghosts
Message:

Yes you can.







-----------------------------------------------------------------------------------
Post ID:1814
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-11 07:56:11
Subject:Re: Ghosts
Message:

Happy now?







-----------------------------------------------------------------------------------
Post ID:1815
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-11 14:12:00
Subject:Re: Ghosts
Message:

Yup. You can find tutorials for it out on a number of websites. For 
instance, my ghosts in P. Darkenstein are a camera, a T.V. with 
static, a T.V. with a show on it, and a flashing red light. And, you 
can walk through them all.

Jo







-----------------------------------------------------------------------------------
Post ID:1816
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-11 14:13:07
Subject:Re: Messages
Message:

Oh yeah, you both probably didn't mean to post those messages more 
than once, right? Yahoo! again...

Jo







-----------------------------------------------------------------------------------
Post ID:1817
Sender:madtux42 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-13 09:57:04
Subject:Alive!
Message:

Yes, I'm not dead.







-----------------------------------------------------------------------------------
Post ID:1818
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-13 19:12:26
Subject:For help goto
Message:

Hey all my source code page is finished and as the days go on more 
and more tutoirals are posted so far there are 4 which are:

Adding multiple floor colors
Adding new objects to the engine
Add a new ammo type
Adding Spear of Distiny music
Modifying the PG 13 screen

Also being developed now is adding a new weapon







-----------------------------------------------------------------------------------
Post ID:1819
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-13 19:12:17
Subject:For help goto
Message:

Hey all my source code page is finished and as the days go on more 
and more tutoirals are posted so far there are 4 which are:
Adding multiple floor colors
Adding new objects to the engine
Add a new ammo type
Adding Spear of Distiny music
Modifying the PG 13 screen

Also being developed now is adding a new weapon







-----------------------------------------------------------------------------------
Post ID:1820
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-13 19:14:23
Subject:Site Name
Message:

I forgot to put my site down lol:

http://members.tripod.com/boytoy31/








-----------------------------------------------------------------------------------
Post ID:1821
Sender:wolf3d4all <no_reply@yahoogroups.com>
Post Date/Time:2002-04-14 00:43:08
Subject:Re: For help goto
Message:

That's OK, Luke. 
It's good to see that more and more ppl are willing to share their 
secrets :-)

I also made some tutorials myself today. Here's what I have so far:

- Setting up the Borland environment

- Preparing your EXE for release

- Cleaning up your source directory

- Abnormal Program Termination and what to do about it

- Frozen bosses and how to avoid them

- Compiling Spear of Destiny (new version)

- Making bosses react to sounds

- Removing the hitwall and spacebar sounds

- Customized exit and error messages

- Modifying the Signon screen

- Recording and playing your own demos
- 
- Enabling help text and end text (ReadThis) the easy way

All of these can be found in the CodingTips section of 
http://www.areyep.com

More content will be added during the upcoming weeks, if time permits.

Cheers,
MCS

P.S. But all of this is basically NOTHING compared to what I've seen 
tonight. Those of you who attended the chat will know what I'm 
talking about.
Mind my words, the world of Wolf will never be the same again ;-)

=====================================================================

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> Hey all my source code page is finished and as the days go on more 
> and more tutoirals are posted so far there are 4 which are:
> Adding multiple floor colors
> Adding new objects to the engine
> Add a new ammo type
> Adding Spear of Distiny music
> Modifying the PG 13 screen
> 
> Also being developed now is adding a new weapon







-----------------------------------------------------------------------------------
Post ID:1822
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-14 15:21:02
Subject:Re: For help goto
Message:

Hey MCS,

What did you mean when you said "the world of Wolf will never be the 
same again"? I wasn't at the chat because I KEEP MISSING IT! DOH! 
lol. Did someone find out how to make vertical motion or something?


Zach








-----------------------------------------------------------------------------------
Post ID:1823
Sender:wolf3d4all <no_reply@yahoogroups.com>
Post Date/Time:2002-04-14 18:34:06
Subject:Re: For help goto
Message:

Well, let me just say that the screenshots at www.chaos-software.org 
came to life for those who attended the chat last night.

Check both the Chaos and Brian Lowe's newspage regularly. I've been 
told that a public release of the demo version is due in a couple of 
hours from now.

Cheers,
MCS.


--- In diehardwolfers@y..., grindmachine2000 <no_reply@y...> wrote:
> Hey MCS,
> 
> What did you mean when you said "the world of Wolf will never be 
the 
> same again"? I wasn't at the chat because I KEEP MISSING IT! DOH! 
> lol. Did someone find out how to make vertical motion or something?
> 
> 
> Zach







-----------------------------------------------------------------------------------
Post ID:1824
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-04-14 20:25:52
Subject:Chemical Warfare
Message:

Congrats to Jack on his excellent "Chemical Warfare". I've only 
played a little of it so far, but the level design is very good from 
what I've seen so far. A worthwhile download!

Take care all,
Steve







-----------------------------------------------------------------------------------
Post ID:1825
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-14 20:46:40
Subject:Wolf3d
Message:

Do u think wolf3d community is bigger now a days or about 2 years ago?







-----------------------------------------------------------------------------------
Post ID:1826
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-04-14 23:14:59
Subject:Re: For help goto
Message:

I downloaded the demo from the chaos software homepage. "the world of 
Wolf will never be the same again" was a very good way to describe 
that.







-----------------------------------------------------------------------------------
Post ID:1827
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-15 13:36:40
Subject:Wolfenstein Test Engine
Message:

Two words: HOLY CRAP! 

The new test engine is truly going to change 
the Wolf3d world forever. Real outdoor levels are possible now. 
Not black floor and ceiling with plant textures and sprites. That 
gives me tons of ideas. Like you could create a level where you have 
to infiltrate a garage high in the cold snowy mountains to get in the 
castle. It would be snowing with snowy floor textures and a starry 
sky. These are things I've only dreamed of being possible in Wolf3d. 
I hope that he shares his knowledge to us. (So much for Ryan's version
of "Foor and ceiling textures")



Zach







-----------------------------------------------------------------------------------
Post ID:1828
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-15 14:11:07
Subject:Re: Wolfenstein Test Engine
Message:

Man, what's everyone talkn' about, I just got back from a band trip 
to Prince Edward Island, and haven't been on DHW until now, someone 
tell me a link to this Chaos software site so I can download 
this "test engine"

Jo







-----------------------------------------------------------------------------------
Post ID:1829
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-04-15 16:36:29
Subject:Re: Wolfenstein Test Engine
Message:

Yep - truly amazing! I've learnt a lot about Chaos over the last 48 
hours - had never heard of "Ripper" before, I guess because he (or 
they) have been off the scene for 5 months. I'd heard people raving 
about floor and ceiling textures before, but had never seen anything 
other than some screenshots. I had my doubts about it, and really 
thought it was just a group of people "big noting" themselves with a 
lot of talk. But was I wrong!

Funny, just as people were starting to become a little jaded about 
where the Wolf scene was heading, and what TC's there were to look 
forward to, along comes this ground breaking development. Ripper has 
the potential to make a TC that oozes atmosphere with this.

One of the things that impressed me most was that the floor texture 
is not just the same across the whole level (like in Blake Stone) - 
it can be changed so that other textures can be used. I think my jaw 
dropped quite a bit when I looked out past a stone column and saw the 
different floor texturing outside, and then a room with stone 
texturing in the middle surrounded by mouldy green texturing 
elsewhere. And the snow! And parallaxing sky (like with Doom) - 
amazing!

Who knows, in a couple of years, we could have versions of Wolf 
running in 800 x 600 resolution, with automapping, ceiling/floor 
texturing, multiplay, and who knows what else!

Take care all,
Steve

--- In diehardwolfers@y..., grindmachine2000 <no_reply@y...> wrote:
> Two words: HOLY CRAP! 
> 
> The new test engine is truly going to change 
> the Wolf3d world forever. Real outdoor levels are possible now. 
> Not black floor and ceiling with plant textures and sprites. That 
> gives me tons of ideas. Like you could create a level where you 
have 
> to infiltrate a garage high in the cold snowy mountains to get in 
the 
> castle. It would be snowing with snowy floor textures and a starry 
> sky. These are things I've only dreamed of being possible in 
Wolf3d. 
> I hope that he shares his knowledge to us. (So much for Ryan's 
version
> of "Foor and ceiling textures")
> 
> 
> 
> Zach







-----------------------------------------------------------------------------------
Post ID:1830
Sender:"schabbs" <schabbs@...>
Post Date/Time:2002-04-15 23:17:48
Subject:Re: Wolfenstein Test Engine
Message:

Chaos Software is at http://www.chaos-software.org/


--- In diehardwolfers@y..., "dagleykd" <dagleykd@h...> wrote:
> Man, what's everyone talkn' about, I just got back from a band trip 
> to Prince Edward Island, and haven't been on DHW until now, someone 
> tell me a link to this Chaos software site so I can download 
> this "test engine"
> 
> Jo







-----------------------------------------------------------------------------------
Post ID:1831
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-16 01:30:17
Subject:messing around
Message:

After downloading it and playing it, I decided to hack the test 
engine. I substituted the textures that were floor and ceiling 
textures with my own. I have a rock texture that would look great for 
caveish levels. I made a wood texture that looks like hardwood floor 
(and ceiling :). This is great. 



Zach







-----------------------------------------------------------------------------------
Post ID:1832
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-17 14:17:17
Subject:Re: messing around
Message:

So, you hacked it eh? You have to use source code to place floor and 
ceiling textures? If so, well then, CRAP! I suck at coding unless a 
tutorial is sitting minimized in my taskbar!

Jo







-----------------------------------------------------------------------------------
Post ID:1833
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-18 00:11:19
Subject:editing Blake Stone
Message:

I heard you can edit Blake Stone with FloEdit. I can't get into the 
game though. What do I do?



Zach







-----------------------------------------------------------------------------------
Post ID:1834
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-17 18:26:18
Subject:Re: Whatever
Message:

So, grindmachine2000, um, yeah, well, what I meant to say was...WHEN 
IS PV GONNA BE RELEASED?

Jo







-----------------------------------------------------------------------------------
Post ID:1835
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-18 09:23:32
Subject:Re: editing Blake Stone
Message:

Dear Zach,

Simply get yourself XWE, an editor for the graphics and sounds for 
nearly every first-person shooter(Doom, Wolf, Corridor 7, Blake 
Stone, Heretic). Get it here: http://www.geocities.com/quinnsey/

There was some documentation about it somewhere, but I can't recall 
where exactly. Well, I'd say you go to www.google.com and then search 
for "XWE documentation" or similar.

Hope that helps,

Tristan

PS: How's PV coming along? Any release yet?







-----------------------------------------------------------------------------------
Post ID:1836
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-18 13:33:31
Subject:PV release?
Message:

Hey,

Some people have been asking about when Projekt Vertilgung is gonna 
be released. Well I'm thinking pretty soon. We finally have a sound 
guy! So that's a step in the right direction. James has kind of 
disappeared recently. I really need him to tune up the code (he needs 
a TIMED invincibilty item tutorial). I'm also thinking of decreasing 
the first (phase I) release to like 20 or 19 (as opposed to 24). 
That'll keep you all busy for a while. If I can get my hands on it I 
want that floor and ceiling texture thing!!!



Zach







-----------------------------------------------------------------------------------
Post ID:1837
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-18 17:43:46
Subject:Re: PV release?
Message:

Well, thanks Zach, now I know, yer game's gonna be pretty cool. I 
intend on using the floor and ceiling texture thing for P. 
Darkenstein 2. but only after I'm done P. Darkenstein 1 in a few 
months. I've been really busy lately (especially this weekend, A Pre-
IB English essay, a 1500 word CALM essay, and a Thesis staement and 
introduction for a Pre-IB History essay...crap)

Ciao.

Jo







-----------------------------------------------------------------------------------
Post ID:1838
Sender:ironman9000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-19 22:31:10
Subject:GOD plays games too...
Message:

This place still exists?!?!? Cool. That's strange, because I came here 
a few days ago and it said: "message option isn't implimented yet". 
Than I came back today (just for the hell of it) and BOOM... 50 
zillion new messages!!!! It's like this place never disappeared except 
for on my computer --- weirdness! Guess I have alot of catching up to 
do.....

Chris







-----------------------------------------------------------------------------------
Post ID:1839
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-19 18:15:20
Subject:Pagebuilding
Message:

Well, I know this isn't directly related to Wolfenstein, but does 
anyone out there who uses geocities for their Wolf page know how to 
making images that change to other images? (Like my site was before 
is screwed up this afternoon?)

PLEASE HELP IF YOU CAN!

Jo







-----------------------------------------------------------------------------------
Post ID:1840
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-04-19 23:18:52
Subject:DOOM 2
Message:

I dont really know how well known this is but if you open DOOM 2 and 
type in idclev31 or idclev32 they will take you too some wolfenstein 
levels. The firstone, entitled Wolfenstein, is basically a remake of 
Episode 1 level 1 for Wolfenstein, and the second, entitled Grosse, 
is basically a remake of the Hans Grosse level.







-----------------------------------------------------------------------------------
Post ID:1841
Sender:wolf3d4all <no_reply@yahoogroups.com>
Post Date/Time:2002-04-20 00:47:47
Subject:Re: DOOM 2
Message:

Instead of using the infamous IDCLEV stuff, it's more fun to find the 
entrance to those legendary secret levels yourself. It's not very 
obvious, but really satisfactory.

MCS.

--- In diehardwolfers@y..., pgwolfenstein <no_reply@y...> wrote:
> I dont really know how well known this is but if you open DOOM 2 
and 
> type in idclev31 or idclev32 they will take you too some 
wolfenstein 
> levels. The firstone, entitled Wolfenstein, is basically a remake 
of 
> Episode 1 level 1 for Wolfenstein, and the second, entitled Grosse, 
> is basically a remake of the Hans Grosse level.







-----------------------------------------------------------------------------------
Post ID:1842
Sender:tonej10 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-20 01:34:38
Subject:HELP HELP HELP!!!!
Message:

I know this is totally off the subject of wolf3d,but if anyone in 
this group has the game Half-Life (in english) can you PLEASE send me 
the EXE I kind of screwed mine up:(.

my e-mail is now EvanNewton246@...







-----------------------------------------------------------------------------------
Post ID:1843
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-20 00:58:45
Subject:LOL
Message:

u just finaly played doom2?  and yes the 2 levels are remakes except 
of course with a few changes. the cyber demon is like a cat and mouse 
thing







-----------------------------------------------------------------------------------
Post ID:1844
Sender:tonej10 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-20 01:45:38
Subject:Dead Halt
Message:

It seems the production on my game For England has cam to a halt, My 
computer will no longer allow me to play wolf3d and my Network Drive 
at school is screwed up and will not let me save anything to it or 
delete anything, at less I got to finish my two guards and almost the 
officer so right now the officer is a white and brown flashing freak.
:)
Evan







-----------------------------------------------------------------------------------
Post ID:1845
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-04-19 23:18:51
Subject:DOOM 2
Message:

I dont really know how well known this is but if you open DOOM 2 and 
type in idclev31 or idclev32 they will take you too some wolfenstein 
levels. The firstone, entitled Wolfenstein, is basically a remake of 
Episode 1 level 1 for Wolfenstein, and the second, entitled Grosse, 
is basically a remake of the Hans Grosse level.







-----------------------------------------------------------------------------------
Post ID:1846
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-20 00:55:31
Subject:Re: Pagebuilding
Message:

This really isn't help but i suggest that u use a different engine 
for wolf3d b/c i was going to use geocities but it took for them to 
actually make everything the way i wanted it and then to publish it 
took about 2 months.  and then 2 days later they shut me down b/c 
they concider wolfenstein a racist remark and didn't want to a site 
like that online?  i know bull shit huh:-|
I use tripod they are treating me really well i suggest use that later







-----------------------------------------------------------------------------------
Post ID:1847
Sender:quinnsey <no_reply@yahoogroups.com>
Post Date/Time:2002-04-20 00:56:08
Subject:Re: Pagebuilding
Message:

Do you mean Animated Gif's? Download <p> <a 
href="http://www5.jasc.com/pub/ans304ev.exe"> Animation Shop </a> </p>
 It's pretty easy to use.









-----------------------------------------------------------------------------------
Post ID:1848
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-04-20 06:56:47
Subject:Re: LOL
Message:

Actually doom 2 was one of the first games i ever had for the pc, 
just never found out about those levels till now lol. When im playing 
games i tend to not look for secrets and just play. Sometimes looking 
for secrets can become annoying and boring(well, for me anyway).

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> u just finaly played doom2?  and yes the 2 levels are remakes 
except 
> of course with a few changes. the cyber demon is like a cat and 
mouse 
> thing







-----------------------------------------------------------------------------------
Post ID:1849
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-04-22 10:20:59
Subject:Re: LOL
Message:

Lol! I can remember playing Wolf back in 92/93, and looking for 
secrets was almost an obsession! I'd save every game just before 
exiting a level, and if I didn't have 100% secrets found, I'd reload 
the save and go hunting. Ahh yes - the sense of wonder when a new 
secret was found! But then this was the first 3D game I'd played so I 
can be excused hopefully :) You can imagine my frustration on that 
level in episode 2 where the Aardwolf sign is hidden...

And I haven't changed. Did the same in RTCW, found every secret 
except one somewhere in the earlier catacomb levels. No wonder it 
takes me so long to complete a game :)

Take care all,
Steve

--- In diehardwolfers@y..., pgwolfenstein <no_reply@y...> wrote:
> Actually doom 2 was one of the first games i ever had for the pc, 
> just never found out about those levels till now lol. When im 
playing 
> games i tend to not look for secrets and just play. Sometimes 
looking 
> for secrets can become annoying and boring(well, for me anyway).
> 
> --- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> > u just finaly played doom2?  and yes the 2 levels are remakes 
> except 
> > of course with a few changes. the cyber demon is like a cat and 
> mouse 
> > thing







-----------------------------------------------------------------------------------
Post ID:1850
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-23 05:57:39
Subject:Wolf3d crashes?
Message:

Has anyone came across this in wolf3d u are playing the game then all 
the sudden it just crashes and has this message:

-GETNEWACTOR: NO FREE SPOTS IN OBJECTLIST!

any help on this would be really good







-----------------------------------------------------------------------------------
Post ID:1851
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-23 07:52:10
Subject:Revival of Memories site posted
Message:

Hey all,

As you may or may not know, Brian and I are busy with a Wolf TC. And, 
in the new tradition of making a site to promote your TC, there's 
a "Revival of Memories" homepage too. For more info about REV, go to:

http://www.wolfenstein3d.co.uk/rom/

Take care,

Tristan







-----------------------------------------------------------------------------------
Post ID:1852
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-23 14:23:05
Subject:Re: Revival of Memories
Message:

Enigma? What happened to Enigma Tristan? Did you change the name, put 
it on the back burner, or give it up completely? Just wondering...

Jo







-----------------------------------------------------------------------------------
Post ID:1853
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-23 14:26:38
Subject:Re: Source Coding
Message:

Man, you guys are geniuses. I mean, guards opening pushwalls Tristan? 
I can't figure anything code related out by myself. I'll have to get 
some help from some of you for P. Darkenstein 2 when I start work on 
it. For now, I'm working on completeing P. Darkenstein 1.

Jo







-----------------------------------------------------------------------------------
Post ID:1854
Sender:ironman9000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-23 15:22:48
Subject:The Wolfenstein 6 Million Club
Message:

Yeah, that's right! Send me your saved games from Wolfenstein and I'll 
add them up and tell you if you've made the "Wolfenstein 6 Million 
Club". You'll need to play all six episodes to reach the target, and 
I'll post your name on the Hall of Fame if you're one of the great 
successors of our time. lol! :)

Our spirit will blow away the guys at ID when I show them this on 
wolf's 10th anniversary...

Chris
choksta@...
p.s. Has anyone played "Countdown to Disaster" yet?
p.p.s. That Revival of Memories page is sweet, though the addon 
doesn't seem too original. Guess I'll just keep playing Halloween and 
Alien Wolf, since no one else knows how to do anything creative...







-----------------------------------------------------------------------------------
Post ID:1855
Sender:"jamez_ingham" <jamez_ingham@...>
Post Date/Time:2002-04-23 20:35:37
Subject:Re: Wolf3d crashes?
Message:

Yeah, if you've ever read the manual on editing wolfenstein by B.J 
Rowan, or used floedit and the statics on how many guards items doors 
etc... that you use goes red (in floedit) that means theres too many. 
But if you've added new objects it may become free to use, but your 
game should only have:

63 doors (Includeing push walls)
399 static objects
149 guards + super guards

also remember that flying rockets and other projecttile weapons take 
up space aswell...

when you fill all of these number on one map it won't let you play 
and post that message...

- James

p.s in brian and tristans tc, when you use the rocketlauncher and a 
close guard blows up or "splatters", i've been trying to do that for 
a long time and i was wondering how you did it... can you tell?

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> Has anyone came across this in wolf3d u are playing the game then 
all 
> the sudden it just crashes and has this message:
> 
> -GETNEWACTOR: NO FREE SPOTS IN OBJECTLIST!
> 
> any help on this would be really good







-----------------------------------------------------------------------------------
Post ID:1856
Sender:ironman9000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-23 21:48:18
Subject:Re: Wolf3d crashes?
Message:

Hrmmm... that's weird, because E2L8 on wolf3d has 176 pushwalls. I 
guess that level doesn't work, and I was just imagining racing through 
it all my life, and I guess that cool guard that can open the locked 
door doesn't exist --- and neither does all that cool treasure in the 
brown rooms with the double secret passage. Silly me... imagining all 
these crazy things,

Chris







-----------------------------------------------------------------------------------
Post ID:1857
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-24 02:24:38
Subject:Computer Locked Doors
Message:

I finally completed the code for this!  Took forever but I finally 
got the computer doors to respond and disspear.  Also the electric 
beams are finally done:-) still a few things to do. but so far 
turning out really good.  

btw:  Would u like to see a beta release for this tc or just wait?







-----------------------------------------------------------------------------------
Post ID:1858
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-04-24 02:29:10
Subject:Re: Computer Locked Doors
Message:

I think you should wait and release the full version.

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> I finally completed the code for this!  Took forever but I finally 
> got the computer doors to respond and disspear.  Also the electric 
> beams are finally done:-) still a few things to do. but so far 
> turning out really good.  
> 
> btw:  Would u like to see a beta release for this tc or just wait?







-----------------------------------------------------------------------------------
Post ID:1859
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-24 03:35:31
Subject:Projekt Vertilgung and more...
Message:

Hey all,

Projekt Vertilgung is almost finsished. I cut the levels for phase I 
down to 20 instead of 24 (Four maps is a lot when you're putting good 
work into them!) Skill comes with practice and the levels are 
starting to look better. I've gone and redone levels 1-4 because they 
were my first few ever and they really sucked. So for those of you 
who played the demo don't worry it's nothing like that. It might as 
well be a new game. Now I'm just waiting for the code ;)

I've started a few things on Verdammt Software's next add-on, The 
Fourth Reich. I've done a few weapons that are looking pretty good 
including an uzi (silenced and unsilenced) and an AK-47. I've also 
done a little with the status bar.


Zach







-----------------------------------------------------------------------------------
Post ID:1860
Sender:"jamez_ingham" <jamez_ingham@...>
Post Date/Time:2002-04-24 21:06:24
Subject:Re: Projekt Vertilgung and more...
Message:

Yeah, well it will come sooner as you think as i just sent zach the 
exe! Anyway, you need to see these gfx he's done. (No you can see 
them :) But they look real good and the guard isn't (really) a 
modified color guard like some on pv... Anyway, i think tfr will be a 
bit like tekkoudan... ;)

- James

--- In diehardwolfers@y..., grindmachine2000 <no_reply@y...> wrote:
> Hey all,
> 
> Projekt Vertilgung is almost finsished. I cut the levels for phase 
I 
> down to 20 instead of 24 (Four maps is a lot when you're putting 
good 
> work into them!) Skill comes with practice and the levels are 
> starting to look better. I've gone and redone levels 1-4 because 
they 
> were my first few ever and they really sucked. So for those of you 
> who played the demo don't worry it's nothing like that. It might as 
> well be a new game. Now I'm just waiting for the code ;)
> 
> I've started a few things on Verdammt Software's next add-on, The 
> Fourth Reich. I've done a few weapons that are looking pretty good 
> including an uzi (silenced and unsilenced) and an AK-47. I've also 
> done a little with the status bar.
> 
> 
> Zach







-----------------------------------------------------------------------------------
Post ID:1861
Sender:mckoneds <no_reply@yahoogroups.com>
Post Date/Time:2002-04-25 17:46:45
Subject:Re: Projekt Vertilgung and more...
Message:

Zach,

I liked the first few levels of Vertilgung, I don't see anything 
crappy about them.







-----------------------------------------------------------------------------------
Post ID:1862
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-25 17:51:34
Subject:Re: Projekt Vertilgung and more...
Message:

Yup, the levels were pretty cool. Can't wait till you release it.

Jo







-----------------------------------------------------------------------------------
Post ID:1863
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-26 22:58:33
Subject:Whats is left in......
Message:

wut is left to be finished in Projekt Vertilgung







-----------------------------------------------------------------------------------
Post ID:1864
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-04-26 23:28:08
Subject:Re: Projekt Vertilgung and more...
Message:

lol If you say so... Let me put it this way: If you liked the old 
levels you'll love the new ones. If you didn't like the old ones I'm 
sure you'll like these. :)

Re: to Luke's message 
The only things left to finish in PV is a few gfx here and there, 
sound, 4 maps, and OH... I forgot about MUSIC! oops. Well if anyone 
can help with the music email me. (WolfenDude87@...)


Zach
P.S. For those of you who don't know what I'm talking about go to 
http://www.geocities.com/grindmachine2000
P.P.S. Revival of Memories looks to be great(did I already say 
that?) :P 







-----------------------------------------------------------------------------------
Post ID:1865
Sender:wolf3d4all <no_reply@yahoogroups.com>
Post Date/Time:2002-04-26 23:53:04
Subject:More tutorials
Message:

Hi all,

More tutorials have been posted in the Codingtips section of 
http://www.areyep.com
Latest additions:

- Creating a timed bonus item (such as a Godmode Artefact)
- Adding digital sounds to the engine
- Adding ambient sounds to particular levels
- Displaying current ratios while in a game
- Compiling the code for Spear of Destiny
- Frozen bosses and how to avoid them
- Making bosses react to sounds
- Removing the hitwall and spacebar sounds
- Customized exit and error messages

Enjoy,
MCS.


   







-----------------------------------------------------------------------------------
Post ID:1866
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-27 22:09:59
Subject:My site
Message:

For updates on area 51 goto my site, a news section was added today.







-----------------------------------------------------------------------------------
Post ID:1867
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-04-29 04:45:56
Subject:Re: Computer Locked Doors
Message:

Yep, I'd agree with PG on this, and suggest it best to wait until 
your project is finished. Beta's with unfinished levels etc often 
take away from what the finished result may be like, and people may 
form an opinion based everything they see in the beta. Of course, if 
it's something incredible (like Ripper's floor/ceiling textures and 
snow), then a beta to demonstrate the new features is probably 
worthwhile.

Take care,
Steve

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> I finally completed the code for this!  Took forever but I finally 
> got the computer doors to respond and disspear.  Also the electric 
> beams are finally done:-) still a few things to do. but so far 
> turning out really good.  
> 
> btw:  Would u like to see a beta release for this tc or just wait?







-----------------------------------------------------------------------------------
Post ID:1868
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-29 14:11:30
Subject:PV Demo
Message:

Yeah, I also agree with PG. However I released a beta of my game a 
while ago. I didn't leave any unfinished levels in the beta (well, 
actually PG didn't leave any) He put the first episode in the beta (I 
told him to, and P Darkenstein 2 won't have episodes)

Jo







-----------------------------------------------------------------------------------
Post ID:1869
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-04-29 15:48:10
Subject:Perfect Darkstein
Message:

When is this game goin to be released?  and wut type of features are 
goin to be in it.







-----------------------------------------------------------------------------------
Post ID:1870
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-29 17:58:15
Subject:Re: Perfect Darkstein
Message:

Well, I'm not sure of when it's being released, I'm really busy in 
shool lately. My guess is around early June. As for the features, I'm 
no coding genius. The most I can do is stuff I find in 
tutorials.Right now it is as follows:

-the ss drop their machine guns when they die
-some new music and LOTS of new sounds
-new menu colors
-LOTS of new graphics
-60 completely original levels, made by me
-drone gun that doesn't drop ammo, doesn't move (replaces the zombie)
-box of 25 bullets
-changed firing rate for the tommy gun
-maximum of 200 ammo
-well, I can't think of anything else.

Did you get the beta for P. Darkenstein?

Jo







-----------------------------------------------------------------------------------
Post ID:1871
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-29 18:38:21
Subject:Re: Perfect Darkstein
Message:

Pffff..... Would you mind learning to type normal? Or at least in 
correct English? Would appreciate it very much. Grunting of phrases 
ain't the way to get yur answers, m8. I know life is short, but do 
you also have to type short for that?







-----------------------------------------------------------------------------------
Post ID:1872
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-04-30 11:11:17
Subject:Re: Perfect Darkstein
Message:

Sorry... I was in a bad mood yesterday :-)







-----------------------------------------------------------------------------------
Post ID:1873
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-30 14:08:59
Subject:Re: My English
Message:

Funny, I'm in the advanced English course at school...I HAT YOU 
TRISTAN, YOU RUINED MY LIFE, AND I'LL NEVER SPEAK TO YOU AGAIN! (Just 
kidding, Don't worry about it, LOL!)

Jo







-----------------------------------------------------------------------------------
Post ID:1874
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-30 14:13:54
Subject:Re: My English
Message:

Well, from the way I'm typing lately, maybe yur right. (i.e. hat is 
supposed to be hate)

Jo







-----------------------------------------------------------------------------------
Post ID:1875
Sender:mckoneds <no_reply@yahoogroups.com>
Post Date/Time:2002-04-30 14:16:07
Subject:Re: My English (is really bad)
Message:

Ya Koddies splellinga iz pratty baad, espically consydering he is in 
a keybloarding cllas.







-----------------------------------------------------------------------------------
Post ID:1876
Sender:wolfergiga <no_reply@yahoogroups.com>
Post Date/Time:2002-04-30 14:23:34
Subject:Re: My English (is really bad)
Message:

Kodee!  Maybee u need me engish coose..  I leandified my goodest 
engish in grade first!


C:\DOS
C:\DOS\Run
Run, DOS, Run







-----------------------------------------------------------------------------------
Post ID:1877
Sender:mckoneds <no_reply@yahoogroups.com>
Post Date/Time:2002-04-30 14:25:22
Subject:Pineapplenstein II - Pineapple Strike
Message:

We are making a sequil to this ultra crap game, just because we were 
to lazy to finish some of the crapy graphics (like boesses) for the 
last crappy game. I will be creating Dr. Vitamin C and it will have 60 
new wonderful maps.







-----------------------------------------------------------------------------------
Post ID:1878
Sender:wolfergiga <no_reply@yahoogroups.com>
Post Date/Time:2002-04-30 14:26:11
Subject:EVIL PIGS!!!!!
Message:

Kody!  Make a game with... EVIL PIGS!!!!  More Pigs!!!  Ablah!!!!!

Okay, I'm done.







-----------------------------------------------------------------------------------
Post ID:1879
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-30 14:27:12
Subject:Re: Pineapplenstein II - Pineapple Strike
Message:

Yup, wonderful maps and graphics...

YEAH RIGHT!

Oh well. it'll still be fun.

New weapons too, I hope. Maybe I'll make a pink flamingo bubblegun 
tommy this time!

Jo







-----------------------------------------------------------------------------------
Post ID:1880
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-04-30 17:42:12
Subject:Re: EVIL PIGS!!!!!
Message:

Right Nick. I tried the DOS command you implied and it went like this.

C:\DOS
C:\DOS\Run
Bad command or file name

Stupid Nick.

(Just kidding, I didn't actually try it.)

Jo







-----------------------------------------------------------------------------------
Post ID:1881
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-05-01 19:29:11
Subject:Re: Pineapplenstein II - Pineapple Strike
Message:

LOL! When will we be able to play Pineapplestrikenstein 54-D?







-----------------------------------------------------------------------------------
Post ID:1882
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-02 14:13:18
Subject:Re: Pineapplenstein II - Pineapple Strike
Message:

First of all, what the heck does 54-D mean? Anyway, my best guess is 
in about a week or so. We're all kind of busy with school. We're 
making 60 all new levels using the random level generator, adding two 
or three new bosses and new weapons (not coding, just replacing, we 
never code in Pineapplestein) Sorry I didn't reply yesterday, our 
school was burning (literally, well, someone lit a poster on fire and 
we had the day off because of the fumes) Anyway, ciao!

Jo







-----------------------------------------------------------------------------------
Post ID:1883
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-02 14:14:42
Subject:Re: 54-D
Message:

I get it now.

Jo







-----------------------------------------------------------------------------------
Post ID:1884
Sender:mckoneds <no_reply@yahoogroups.com>
Post Date/Time:2002-05-02 14:20:01
Subject:Re: 54-D
Message:

If you want to play pineapplenstein 54-D just download the creator 
utility and click create on your existing version of pineapplenstein.







-----------------------------------------------------------------------------------
Post ID:1885
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-02 16:39:17
Subject:Re: 54-D
Message:

Yeah, your right Dan that's pretty much what you'd have to do.

Jo







-----------------------------------------------------------------------------------
Post ID:1886
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-05-03 11:37:52
Subject:C'mon...
Message:

Where the heck is everybody? Post something, dammit! Give a sign of 
life, everyone.







-----------------------------------------------------------------------------------
Post ID:1887
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-03 15:41:00
Subject:Avoid getting lower weapons
Message:

Does anyone know how to avoid getting lower weapons when u pick up a 
higher weapon?







-----------------------------------------------------------------------------------
Post ID:1888
Sender:ironman9000 <no_reply@yahoogroups.com>
Post Date/Time:2002-05-03 17:25:11
Subject:Something
Message:

You love it.

Chris







-----------------------------------------------------------------------------------
Post ID:1889
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-05-03 18:58:20
Subject:Re: C'mon...
Message:

I recall saying that not long ago. Somebody (hint hint) told me to 
shut up about it. Just a thought.

--- In diehardwolfers@y..., tvanputten <no_reply@y...> wrote:
> Where the heck is everybody? Post something, dammit! Give a sign of 
> life, everyone.







-----------------------------------------------------------------------------------
Post ID:1890
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-05-03 20:14:06
Subject:Re: C'mon...
Message:

LOL! OK...I surrender :)







-----------------------------------------------------------------------------------
Post ID:1891
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-05-04 01:59:55
Subject:Surrender?
Message:

Hello All. Tristan, I need to visit with you more about that forum we 
talked about on Tuesday last..Greg Foley, can you please email me a 
copy of Mutant SE with whatever you have done? I would be only too 
glad to finish it. my copy disappeared after i moved in with my 
Grandmother....my email is the same one John used. Thanks a bunch..it 
would mean A LOT to me.....Some good news about RTCW is posted on ID 
software's page about some awards it recently won....all else is 
smooth with the Bucksnort Clan....
hello to all my fellow wolfers, and to those I don't know, hello to 
you too..Steve Wally, I need to talk to you about possibly using a 
wall from Spear Res. could you or MCS give me a shout? Our Service 
provider is down right now where i live, so i am on a borrowed 
machine, it costs 20 cents a minute!!yuch!! itll be back up by 
Sunday, in the meantime I have to check email on a email only 
internet device, so be patient....thanks, Bobby the mutant maker 
Bucksnort..







-----------------------------------------------------------------------------------
Post ID:1892
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-05-04 09:04:53
Subject:Re: Surrender?
Message:

Dear Bobby,

1. I'll be on MSN the whole day for ya.
2. I believe MutantStein SE is complete; I recall Brothertank saying 
that "all the maps are done...except a few minor changes here and 
there". So I think the release will be sometime soon(perhaps after 
Greg's "vacation?" - just teasing Greg, I know it'll be work 24:7 ;).

Oh yes, Bobby...did you know the AReyeP.com Texture Library is up? 
http://www.areyep.com/ Then click on "Wolfenstein Texture Library". 
In there are many handy tips to create your own KEWL Wolfy graphics.

Hope that helps you,

Tristan







-----------------------------------------------------------------------------------
Post ID:1893
Sender:p_olstad <no_reply@yahoogroups.com>
Post Date/Time:2002-05-04 20:55:07
Subject:Exploding objects tutorial
Message:

Hello.

I have now posted my tutorial on exploding barrels.

Best regards, Paal (Poet).







-----------------------------------------------------------------------------------
Post ID:1894
Sender:"jamez_ingham" <jamez_ingham@...>
Post Date/Time:2002-05-05 14:51:03
Subject:Re: Exploding objects tutorial
Message:

That tutorial is sooo good...

You can use part of it to make rockets explode and actually hurt you 
or guards off walls or objects! You can also use it to make guards 
blow up like on SOD2 with the suicide clones... We've used it on our 
flame thrower guards... :-)

Thanks Paal,

- James

--- In diehardwolfers@y..., p_olstad <no_reply@y...> wrote:
> Hello.
> 
> I have now posted my tutorial on exploding barrels.
> 
> Best regards, Paal (Poet).







-----------------------------------------------------------------------------------
Post ID:1895
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-05 20:06:18
Subject:New tutoiral
Message:

A new tutoiral posted on my site.  Add a new weapon







-----------------------------------------------------------------------------------
Post ID:1896
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-05-05 20:49:55
Subject:Tenth anniversary of Wolfenstein
Message:

I dunno how many people know, but today is Wolfenstein's tenth 
anniversary. It's kind of a slow day for an anniversary, but it's a 
sunday, and I haven't seen anything on john romero's site yet 
(although I'm positive it's today).

Anyway, to celebrate that fact, I presented an award to Mr. Lowe 
earlier today for being the Wolfer of the decade, and keeping the 
community alive through all it's droughts and such. So, 
congratulations to him!

Oh well, back to playing Countdown to Disaster.... 







-----------------------------------------------------------------------------------
Post ID:1897
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-06 04:08:27
Subject:Unfinished tc's....
Message:

When is Raw meat going be released along with the Tros?  does anyone 
know ryan's email address?








-----------------------------------------------------------------------------------
Post ID:1898
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-05-06 05:47:56
Subject:Re: Surrender?
Message:

Hi Bobby,

If you haven't already, email me at admin@... re the textures. 
Oh, and re Mutantstein SE; my son was supposed to do a couple of 
levels for Greg (he's already did one some time ago which has been 
sent off as I recall), but he (my son) has been far too engrossed in 
Visual Basic and the online game "Runescape" to do anything else game 
related :)  So that could be part of the reason for any hold up - my 
apologies.

Take care :)
Steve

--- In diehardwolfers@y..., john_bucksnort <no_reply@y...> wrote:
> Hello All. Tristan, I need to visit with you more about that forum 
we 
> talked about on Tuesday last..Greg Foley, can you please email me a 
> copy of Mutant SE with whatever you have done? I would be only too 
> glad to finish it. my copy disappeared after i moved in with my 
> Grandmother....my email is the same one John used. Thanks a 
bunch..it 
> would mean A LOT to me.....Some good news about RTCW is posted on 
ID 
> software's page about some awards it recently won....all else is 
> smooth with the Bucksnort Clan....
> hello to all my fellow wolfers, and to those I don't know, hello to 
> you too..Steve Wally, I need to talk to you about possibly using a 
> wall from Spear Res. could you or MCS give me a shout? Our Service 
> provider is down right now where i live, so i am on a borrowed 
> machine, it costs 20 cents a minute!!yuch!! itll be back up by 
> Sunday, in the meantime I have to check email on a email only 
> internet device, so be patient....thanks, Bobby the mutant maker 
> Bucksnort..







-----------------------------------------------------------------------------------
Post ID:1899
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-05-06 06:44:37
Subject:Re: Unfinished tc's....
Message:

lol, ryan has started about 30 different add ons, and never finished 
1 of them. dont expect to see either one.

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> When is Raw meat going be released along with the Tros?  does 
anyone 
> know ryan's email address?







-----------------------------------------------------------------------------------
Post ID:1900
Sender:selong_chiang <no_reply@yahoogroups.com>
Post Date/Time:2002-05-06 07:59:44
Subject:Re: Surrender?
Message:

Damn, Mutantstien is still in the making?I havent been around for a 
while, has it gone under some major changes lately? 
--- In diehardwolfers@y..., areyep <no_reply@y...> wrote:
> Hi Bobby,
> 
> If you haven't already, email me at admin@a... re the textures. 
> Oh, and re Mutantstein SE; my son was supposed to do a couple of 
> levels for Greg (he's already did one some time ago which has been 
> sent off as I recall), but he (my son) has been far too engrossed 
in 
> Visual Basic and the online game "Runescape" to do anything else 
game 
> related :)  So that could be part of the reason for any hold up - 
my 
> apologies.
> 
> Take care :)
> Steve
> 
> --- In diehardwolfers@y..., john_bucksnort <no_reply@y...> wrote:
> > Hello All. Tristan, I need to visit with you more about that 
forum 
> we 
> > talked about on Tuesday last..Greg Foley, can you please email me 
a 
> > copy of Mutant SE with whatever you have done? I would be only 
too 
> > glad to finish it. my copy disappeared after i moved in with my 
> > Grandmother....my email is the same one John used. Thanks a 
> bunch..it 
> > would mean A LOT to me.....Some good news about RTCW is posted on 
> ID 
> > software's page about some awards it recently won....all else is 
> > smooth with the Bucksnort Clan....
> > hello to all my fellow wolfers, and to those I don't know, hello 
to 
> > you too..Steve Wally, I need to talk to you about possibly using 
a 
> > wall from Spear Res. could you or MCS give me a shout? Our 
Service 
> > provider is down right now where i live, so i am on a borrowed 
> > machine, it costs 20 cents a minute!!yuch!! itll be back up by 
> > Sunday, in the meantime I have to check email on a email only 
> > internet device, so be patient....thanks, Bobby the mutant maker 
> > Bucksnort..







-----------------------------------------------------------------------------------
Post ID:1901
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-05-06 11:56:44
Subject:Re: Surrender?
Message:

<shakes head>







-----------------------------------------------------------------------------------
Post ID:1902
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-06 14:14:00
Subject:Last few days...
Message:

Sorry I haven't been around for the last few days, LONG weekend (I 
still don't have the net at home)Hey p olstad, what's yer site's 
address? I'd like to visit and get your tutorial for exploding 
barrels, might be useful for PD2. Same with you jolenes boytoy, 
what's your sites address, your weapon tutorial may come in handy...

Hey, anyone realize were quickly approaching the 2000 message mark?

Well, Tristan inspired you guys to post stuff, I log in to hotmail 
today and there are 18 or so new DHW messages for me to read!

Anyway, talk to ya'll later.

Jo







-----------------------------------------------------------------------------------
Post ID:1903
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-06 15:17:56
Subject:Re: Last few days...
Message:

Here is my site name:  there are several tutorials on it so far...

http://members.tripod.com/boytoy31/







-----------------------------------------------------------------------------------
Post ID:1904
Sender:p_olstad <no_reply@yahoogroups.com>
Post Date/Time:2002-05-06 15:46:06
Subject:Re: Last few days...
Message:

http://home.online.no/~p-olstad/wolfenstein/index.html

Paal (Poet).

--- In diehardwolfers@y..., "dagleykd" <dagleykd@h...> wrote:
> Sorry I haven't been around for the last few days, LONG weekend (I 
> still don't have the net at home)Hey p olstad, what's yer site's 
> address? I'd like to visit and get your tutorial for exploding 
> barrels, might be useful for PD2. Same with you jolenes boytoy, 
> what's your sites address, your weapon tutorial may come in handy...
> 
> Hey, anyone realize were quickly approaching the 2000 message mark?
> 
> Well, Tristan inspired you guys to post stuff, I log in to hotmail 
> today and there are 18 or so new DHW messages for me to read!
> 
> Anyway, talk to ya'll later.
> 
> Jo







-----------------------------------------------------------------------------------
Post ID:1905
Sender:"titanic12003" <Plymouthone@...>
Post Date/Time:2002-05-06 23:14:40
Subject:New Wolfenstein addon or Total Conversion
Message:

Attention all addon or TCS builders: A new group has been created for 
addons and TCS's. The web address is 
http://groups.yahoo.com\thewolfensteinwarehouse. Feel free to add 
your addon or TCS to the files.
                                     Thank you







-----------------------------------------------------------------------------------
Post ID:1906
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-05-07 00:36:56
Subject:Re: New Wolfenstein addon or Total Conversion
Message:

Lol...I think you mean:

http://groups.yahoo.com/group/thewolfensteinwarehouse/









-----------------------------------------------------------------------------------
Post ID:1907
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-07 03:06:54
Subject:Restarted Today
Message:

For all u people who loved Sorcerers Wrath demo i have restarted this 
tc today:-) so don't fret b/c it will be done.







-----------------------------------------------------------------------------------
Post ID:1908
Sender:selong_chiang <no_reply@yahoogroups.com>
Post Date/Time:2002-05-07 05:39:07
Subject:Re: Surrender?
Message:

...like what...


--- In diehardwolfers@y..., tvanputten <no_reply@y...> wrote:
> <shakes head>







-----------------------------------------------------------------------------------
Post ID:1909
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-05-07 05:54:29
Subject:New Forum...
Message:

Hi All, The Spear of Destiny Fanclub has returned and found a new 
home at The Dome. "The Spear of Destiny Fan Forum" All the old members
and anyone else who is interested in Wolf or Spear is encouraged to 
join in and post there. Help make it a success. Thanks go to Tristan 
and Brian.(while Tristan shakes his head)...lol Regards all, Bobby







-----------------------------------------------------------------------------------
Post ID:1910
Sender:the_master09876 <no_reply@yahoogroups.com>
Post Date/Time:2002-05-07 06:12:16
Subject:Ten Years Of Highly Enjoyable Gaming
Message:

Ten years ago, on the Fifth of May, the year of our Lord ninteen-
hundred and ninety-two, id Software offically released Wolfenstein 3-
D to the Software Creations BBS, and single handedly changed PC 
gaming, and probably videogaming in general, forever.

The fifth was the tenth anniversary of WOLFENSTEIN and the coming out 
of the first person shooter genre, which has spawned great classic 
games such as Doom, the Quake series, Blake Stone, Duke Nukem 3D, 
Half-Life, Deus Ex, Return To Castle Wolfenstein, and plenty, plenty 
others that I can't think of off the top of my head.

Without Wolfenstein, the entire genre of the FPS would not exist as 
we know it today, and 3D gaming in general might be years behind what 
it is now. Every current FPS game owes its life to Wolf, and we 
should pay our respects.

And, Wolfenstein is an awesome game in its own right as well. There's 
no massive engine powering it, there's not a million guns, there's 
only a few enemies, there isn't much storyline, but its still one of 
the funnest FPS games to play, cause its simply just that: pure 
destruction mania.

Post some old Wolf memories you have. Talk about how much you love 
this game. Talk about how much sleep deprivation you got the first 
time you played. Talk about how you got that 10,000,000 high score 
before your hard drive crashed and you didn't know how to take 
screenshots. Talk about anything. Let's have us a par-tay.







-----------------------------------------------------------------------------------
Post ID:1911
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-05-07 10:55:29
Subject:Re: Surrender?
Message:

As in <Nope> Sam... :-)







-----------------------------------------------------------------------------------
Post ID:1912
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-07 14:15:06
Subject:Re: Sites and Wolf's anniversary
Message:

Hey guys, thanks for the site addresses. I'll check them out later.

Well, I remember the first time I played Wolf 3D at home. I thought 
it was a really cool game, and sat there playing it for about an hour 
straight. A couple of days later, I learnt that it was possible to 
edit wolfenstein. When I first got wolfedit, and mapedit I started 
randomly working on stuff just for fun and to see what I could do. I 
ended up with some of the stupidest and crappiest graphics that I've 
ever seen (besides Pineapplenstein)

And now look where Wolf is, thousands of TCs and addons floating 
around on hundreds of Wolf3d sites all over the net, still being 
enjoyed by people like us all over the world. I don't know about you 
guys, but I gonna like wolf until I die.

WOLF FOREVER

Jo







-----------------------------------------------------------------------------------
Post ID:1913
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-07 18:07:03
Subject:Pineapplenstein 2
Message:

Well, Evan and I started the graphics and maps for P2 last night. 
Evan finished the knife weapon and pistol weapon, both in about 15 
minutes. I worked on some of the walls and the title and credits 
screens, as well as some of the sounds. Dan finished all of the 
heavily detailed maps on friday after a grueling 2 minutes of work 
(gotta love the random map creator.) If all goes well, it'll be 
released in a week, we've still got a tommy and a gat to make yet as 
well as some other sounds and graphics. I'm posting some screenshots 
tomorrow on the pineapplenstein homepage (I never thought I'd ever 
update that again!) You can find it at: 

www.geocities.com/pineapplenstein/index.html or go to Evan's site and 
click on the link (www.geocities.com/tonej10/index)

Jo







-----------------------------------------------------------------------------------
Post ID:1914
Sender:"pjc_m" <pjc_m@...>
Post Date/Time:2002-05-07 21:26:18
Subject:Question about Episode 4, A Dark Secret
Message:

I've been enjoying Wolfenstein 3D for about 2 years
now.  No, I didn't start playing it until recently. 
AND, I have a question for anyone who might know the
answer.

In Level 2 of Episode 4, A Dark Secret, I'm in a room
that has another small room within it.  The walls of
this small room are blue stone pillars with
alternating white pillars.  Inside this little room
are faces of people along with a machine gun.  This
little room has a door to it, but I can't find access
to the door.  I've combed the entire level (I think)
and can't find any access to this room.

Does anyone have any ideas for me??

Thanks







-----------------------------------------------------------------------------------
Post ID:1915
Sender:"w_bear25" <w_bear25@...>
Post Date/Time:2002-05-07 22:28:08
Subject:Links
Message:

Whatever happen to all those links to peoples web sites that the old 
club setup had? Would be nice if "Yahoo" would leave things the way 
they were.

Bear







-----------------------------------------------------------------------------------
Post ID:1916
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-05-07 22:46:18
Subject:My Wolfen-story
Message:

Back in the summer of '93 my family went to Florida to visit our 
grandparents. My Papa (grandpa) had acquired a copy of the Shareware 
Wolfenstein 3-D. So my dad started playing it and I would watch 
intently. I had never seen anything like it. Being 6 years (or 
seven?) old I hadn't seen much of anything anyways. When my dad would 
round a corner and I heard "Achtung!" (or mainly the 
SS's "schuzstaffel!") I would jump or run out of the room. It wasn't 
a genuinely horrified scared but more of an excited scare so I would 
immediately return and watch some more. Every once in a while I would 
get to play it myself. Obviously I really sucked but it was fun. 

8 years later I found a preview in a GamePro magazine for Return to 
Castle Wolfenstein. I suddenly had a nostalgic urge to go play the 
original Wolf. So I did and officially beat it. I looked up sites on 
the net and found great ones such as "Mr. Lowe's Wolf3d Page" 
and "Shawn Moseley's Wolf3D and SOD page." I found tons of free 
levels and mods on the 'net. 

Eventually, after playing some of the better TC's (*Cough* Project 
Totengaeber *cough*) I got the urge to make my own. So I downloaded 
the FloEdit which a lot of mod-makers were talking about. I was blown 
away! It was so confusing at first I deleted it and was going to just 
forget making add-ons and just play them. I'm glad I gave it another 
chance. This time I really tried to figure it out and did. My first 
prototype of what is now known as "Projekt Vertilgung" was 
called "Project Infiltrate." I made a tommy gun which at the time I 
thought was very cool. A few months later my graphics skills were 
better and the tommy gun began to look worse. Eventually I began 
calling it Project Vertilgung (meaning Obliteration) and ended up 
releasing the mediocre demo. After a while I figured I needed some 
Source Code help. Fortunately James Ingham decided to help. So the 
game evolved and evolved getting better and better every time I 
updated stuff. Now it's (in my opinion) a quality TC which everyone 
will enjoy. I'm planning on releasing the beta to testers this 
weekend so keep an eye out.


Zach
P.S. Long live Wolfenstein 3-D







-----------------------------------------------------------------------------------
Post ID:1917
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-05-08 07:57:43
Subject:Re: Links
Message:

LOL! Maybe we should create "Yahoo!enstein 3D". With armed ad-
drawers, fountain pen-toting Y! management dummies, etc. etc.

Maybe something for Pineapplestein III? ;)







-----------------------------------------------------------------------------------
Post ID:1918
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-05-08 12:47:17
Subject:Re: Links
Message:

--- In diehardwolfers@y..., "w_bear25" <w_bear25@y...> wrote:
> Whatever happen to all those links to peoples web sites that the 
old 
> club setup had? Would be nice if "Yahoo" would leave things the way 
> they were.
> 
> Bear

Check out the link named "Bookmarks" from the side menu.  All the 
links are still there.

Greg
BrotherTank







-----------------------------------------------------------------------------------
Post ID:1919
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-08 14:11:20
Subject:Re: Links
Message:

--- In diehardwolfers@y..., tvanputten <no_reply@y...> wrote:
> LOL! Maybe we should create "Yahoo!enstein 3D". With armed ad-
> drawers, fountain pen-toting Y! management dummies, etc. etc.
> 
> Maybe something for Pineapplestein III? ;)

Yeah, Tristan, I can go for that, and maybe everyone on DHW could 
pitch in. But, it'll have to waot till the second one's done. I can 
see Pineapplenstein have hundreds of TCs (Pineapplenstein 54-D?)

LOL!

Jo







-----------------------------------------------------------------------------------
Post ID:1920
Sender:mckoneds <no_reply@yahoogroups.com>
Post Date/Time:2002-05-08 17:54:19
Subject:My Wolfenstory
Message:

In grade 7 I downloaded the shareware version of it at school. It was 
on a Malcontosh computer (EW SICK) and put it on a disk and took it 
home. The first time I tried it screwed up so I downloaded it again 
and it worked. I loved it I was obsessed. One day my father came home 
and said he had some new Wolfenstein games on disk. I opend the zip 
file and I just didn't get it. Vswap, Maphead, Gamemaps... WHERES THE 
REST OF IT? I finally figured out it was a patch. It was PACNWLF. I 
read the readme and it mentioned the editors that were used. The next 
day I search for the editors and I've been editing eversince. In the 
beginning I only had the demo, wolfedit, wolfsnd, and some version of 
mapedit, 7.0 I think. I had to wait 4 years before I got to go to go 
to my uncles and burn floedit and borland c++ on to disk.







-----------------------------------------------------------------------------------
Post ID:1921
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-08 18:00:07
Subject:Re: My Wolfenstory
Message:

Very touching Dan. (sobbing)

Jo







-----------------------------------------------------------------------------------
Post ID:1922
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-05-08 22:35:57
Subject:My long and montonous WolfenStory (WolfenLife, really..)
Message:

Not that any of you will care to read this long of a message, but 
here is my story:

Now that I think about it more and more, Wolfenstein had a lot more 
to do with my life than one would think would apply to any life.

Back in 92 or 93 when I was only 5 or 6, my dad, my brother, and I 
all went to a computer store to buy our first computer: a 486 
processer that came with a ton of games. After looking at it a bit, I 
realized it had Keen 4 (the shareware version) on it, which got me 
really excited because I had played it at a friends' house before. 
When we took the computer home, I inspected the games even more on a 
program we had that ran the games called "Point and Shoot". Anyway, 
stashed away in the games directory were several shareware Apogee 
games like "Secret Agent", "Cosmos Cosmic Adventure", "Duke Nukum" 
(and yes, that's how it was originally spelled), and of 
course, "Commander Keen: Secret of the Oracle". I have always been a 
huge fan of platform games, so I loved all of those dearly, but there 
was one more mysterious game packed on our computer called "Castle 
Wolfenstein". When I had originally played it, I was stuck on the 
first episode, because I could not open the first door (I guess I 
didn't try space)! I gave up on it for awhile...

...That is, until one of my older brother's friends showed us how it 
was done by a run through of the first episode. What really stood out 
for me was being suprised by that arian superhero, "Hans Grosse". It 
was also classic to watch BJ do his victory jump. After that, I was 
hooked. I have many memories from those early days, but they were 
mostly from episode 1, 3(because it's short and easy), and 5 (because 
it's fun!). I did have some memories like playing others, like the 
elevators blocked off by barrels in e4l5, or the lone soldier in both 
e2l4 and e2l6, but generally I stuck to the odd numbered episodes, 
and even those scared a fair amount - especially those officers that 
said "SPION!" when they pop out. I'll always remember e5l2 in the 
room with the elevators where the officers pop out (along with 
the "verboten" door). That me and my brother coined the name "Hyper 
Active Guy Who Drank Too Much Coffee in the Morning". It was 
obviously a lot funnier when I was young, but you get the point. We 
also thought he said "I'm from mars!" when he died, and the s.s. 
said "You Butthole!" when they saw you, but whatever...

When my computer was getting older, I finally got into episode 2 
more, with it's slime and ivy colored levels and such. Level 7 was 
also a real suprise in it's shortness. At that point, I had even 
written some stories in school about BJ's adventures. The first one 
was just about him running through the first level and then killing 
Hitler on the next floor, because I was so proud of myself for 
memorizing that first level in my head (although now I have images of 
all of the Doom and Wolfenstein levels in my head). Later on, in 5th 
grade, I wrote a story about BJ becoming a ballerina, and then 
killing guys with the power of a spoon. I am a very strange person, 
if you couldn't already tell. Anyway, those stories were nice, but 
that didn't hide the fact that our computer was too old for the 
times. I had gotten into episode 6, finally, but I still couldn't 
understand episode 4, and my shareware version of Duke Nukem 3D 
hardly worked - it was time to get a new computer. So, we got 
ourselves a pentium 166 back in about '97 or something like that, and 
some cool games like "Worms 2" and "Dark Earth" eventually followed. 
At around the time of the new games ('98), I also discovered Mr. 
Lowe's Wolf3D page, and wolfedit and such. I, for some reason, was 
really obsessed with replacing the bosses from Wolf, and he told me 
how to, along with a recommendation that I download some Vswap file. 
I didn't know that the Vswap was just the graphics file, and (of 
course) I didn't back up the original, so I freaked out because of 
the new graphics, and downloaded it somewhere else on the internet (I 
know, SHAME SHAME). I also became interested in other various Wolf 
sites like "Barry's Wolf3d page", "BJ Rowan's Wolf3d page" 
and "Gary's Wolf3d page". I had read BJ Rowan's add-on guide god-
knows how many times, downloaded Mapedit, and everything. After I 
figured out the editor, it was time to start making Wolfenstein 
levels....and for my first level, it was a pretty damn good and damn 
fun short little level. Unfortunetely, it and many other of my first 
attempts were erased by stupidty, but they were not forgotten. Both 
level 19 and level 22 have parts that are based on that level. I soon 
gave it up for a year...

...and then I came back at around the time that Wolfenstein was going 
through that copyright crisis (which was, I believe, the same time 
Areyep and MCS joined the community, Totengraeber pt. 2 was released, 
and this club was started). It was early 2001 when I made more levels 
that were again erased because of Flo-Edit, which was really annoying 
me. I also started playing great add-ons like "Conflict in the 
Fatherland", "Schabbs 2000", and as much as I hate to say 
it, "Totengraeber". By this time, I had the computer I have today (a 
Pentium III 733), and I had to download the full version again, 
because the other computer crashed and burned, and I had no backups. 
I was also really starting to get into Half-Life, but that's beside 
the point. This was starting to get really big to me, so I started 
making a Vswap of things I took from Totengraeber (lol...). Then, I 
planned to make a 4-episode add-on with all different themes and good 
level design. This was, again, erased by trying to import/export 
levels in Flo-edit - except for the very first level of it, which I 
kept, and used as the first level for my new add-on based on Episode 
4, which I was slowly beginning to appreciate. I also kept the Vswap 
and started to work on what would soon become Chemical Warfare. I 
then got BJ Rowan's consecutive levels source code from his site to 
make it to my number, and the rest is history...

...throughout my construction of Chemical Warfare, I went through 
many things - including royally pissing of Nate at the fanclub, 
taking over, than soon after, taking down the Wolfenstein 3D Vault, 
writing a trivia quiz for it, and sending a really unfinished version 
to beta testers. The best memories I had making it were making the 
levels that are remakes of old levels I made. So, over the period of 
a year, I finally decided to get Chemical Warfare out about a month 
ago. And though it has a lot bugs I'd REALLY like to work out, I'll 
keep it the way it is for now....

...As for the original Wolf - there is no way to better it. You can 
make it prettier, with more features or music or sounds, but there's 
still no way to better it's somewhat gritty feel. So, before I 
forget, long live Wolf! My life would be much much different without 
it....

<END STORY>

This still isn't as good as Chokan's great story though (and if you 
heard it, you'll know what I mean)! 

=Jack Ryerson=







-----------------------------------------------------------------------------------
Post ID:1923
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-05-09 02:17:40
Subject:Re: My long and montonous WolfenStory (WolfenLife, really..)
Message:

Lol....there's about 5000 grammatical errors and words left out in 
there, so you can tell I didn't proofread it, but I guess it doesn't 
really matter....







-----------------------------------------------------------------------------------
Post ID:1924
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-09 14:10:26
Subject:Re: My long and montonous WolfenStory (WolfenLife, really..)
Message:

Well, if Chris is willing to tell us his story, I would definately 
listen to it! Any Pineapples in it Chris?

Jo







-----------------------------------------------------------------------------------
Post ID:1925
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-05-09 14:47:05
Subject:long and monotonous ? stories...
Message:

Good morning all...my story is long and boring. I came, shot Nazi 
scum, and was hooked! Regards, Bobby







-----------------------------------------------------------------------------------
Post ID:1926
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-09 17:43:42
Subject:Re: long and monotonous ? stories...
Message:

...(snoring)...(snoring)...(startled, wakes up)Oh, huh? Wha? Oh, 
right, sorry about that, that story was so long and boring, I fell 
asleep. Sorry about that Bobby.

Jo







-----------------------------------------------------------------------------------
Post ID:1927
Sender:"w_bear25" <w_bear25@...>
Post Date/Time:2002-05-09 18:04:42
Subject:Re: Links
Message:

--- In diehardwolfers@y..., brothertank <no_reply@y...> wrote:
> --- In diehardwolfers@y..., "w_bear25" <w_bear25@y...> wrote:
> > Whatever happen to all those links to peoples web sites that the 
> old 
> > club setup had? Would be nice if "Yahoo" would leave things the 
way 
> > they were.
> > 
> > Bear
> 
> Check out the link named "Bookmarks" from the side menu.  All the 
> links are still there.
> 
> Greg
> BrotherTank

BrotherTank,

Thanks for letting me know where to look.

Bear 







-----------------------------------------------------------------------------------
Post ID:1928
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-05-09 21:20:49
Subject:WolfenDOOM 2
Message:

Im not sure if anybody really cares, but Soldier of Destiny has been 
called off because I realized with Ryan as part of the team the add 
on will never truly be released. Instead myself and Ariel will be 
doing WolfenDoom 2. Im doing the graphics while Ariel does the maps. 
I know that pretty much everyone is assuming that i will be stealing 
all the graphics from WolfenDOOM by AReyeP, but that is not the case. 
Most graphics will be edited straight from the Doom 2 wad myself. 
Only a few, if any, will be taken from WolfenDOOM, and the only 
reason I would use them is if I was planning on taking them out of 
the wad anyway. AReyeP has given me permission to use some of them if 
I choose to, so thanks to him for that. Right now if you go to whats 
left of my site (http://www.geocities.com/pgwolfenstein) you will get 
all the same info I just gave you, but I have posted the title screen 
there too.







-----------------------------------------------------------------------------------
Post ID:1929
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-09 22:10:43
Subject:Spider man movie
Message:

This movie was awsome everyone if u haven't seen it see it.







-----------------------------------------------------------------------------------
Post ID:1930
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-05-10 02:54:13
Subject:Site news...
Message:

Hi all, some news of interest...My website is finally back up and 
running after a lengthy revamp and editing session. School has really 
kept me too busy to do much "Wolfing" lately, hence the long down-
time for my site and other commitments to the Wolf community. If you 
get a chance, drop by and check it out.You'll notice  a lot of 
changes from the old one..The URL is still the same  
http://www.geocities.com/john_bucksnort/index.html I didn't change 
the Addy in honor of my Grandfather and to the fact that it has been 
the same for several years now. Istill have files to upload and links 
to finish, so if you want your link included, send me an email and 
I'll see that it is posted promptly. Thanks, Bobby







-----------------------------------------------------------------------------------
Post ID:1931
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-10 18:17:00
Subject:IMPORTANT PINEAPPLENSTEIN RELATED THINGY
Message:

Hey fellow wolfers, I was just on Chris's site a few minutes ago. and 
I was reading the chain stories for Chokage. Well, I've decided to 
make a chain story for Pineapplestein. If anyone would like to add 
anything to the story go to the Wolf3d Prison ( 
www.geocities.com/mckoneds/index ) and click on the forum link at the 
bottom of the page, near the guestbook. I hope you guys participate, 
and I'd like to see what the finished product will be! Join together 
in the creation of a part of Wolfenstein history (well, it could 
happen...couldn't it?) Have fun, and be creative!

Jo







-----------------------------------------------------------------------------------
Post ID:1932
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-05-11 13:25:15
Subject:GREAT NEWS! WOLF3D MUSIC IN MP3 FORMAT COMING!
Message:

Hey all,

I've been in touch with Martin Fernandez(the author of a program 
called "WolfMus"(available at 
http://www.fortunecity.com/skyscraper/graveyard/801/music.htm),

has created a Linux utility to get ALL music from the AUDIOT files of 
both Wolf and Spear into MP3 format! Soon we will get these files, as 
a Wolf3D Dome exclusive download! How's that?

Since Martin disgusts Windows(unfortunately), we won't see a Windows 
version of the utility, but for those willing to use Linux for it 
awaits an editor that can extract WAV or MP3 files out of the AUDIOT 
files.

Stay tuned for updates.

Tristan







-----------------------------------------------------------------------------------
Post ID:1933
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-05-11 15:02:17
Subject:Re: GREAT NEWS! WOLF3D MUSIC IN MP3 FORMAT COMING!
Message:

That's stupid!

Why make a spectatcular editor, but withhold it from 96% of the 
community because of one of your little opinions on operating system.

Is he trying to make me jealous of the people who have Linux? 

Is he just trying to make me go insane?

And why can't he at least make a shoddy version of it for Windows?

This kind of exclusiveness really pisses me off. If you're going to 
make an awesome editor, why not let everybody enjoy it?







-----------------------------------------------------------------------------------
Post ID:1934
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-11 16:37:29
Subject:Re: GREAT NEWS! WOLF3D MUSIC IN MP3 FORMAT COMING!
Message:

I agree that is stupid, half the wolf3d community is using windows.  
Though linux is better but thats a very stupid thing to do.







-----------------------------------------------------------------------------------
Post ID:1935
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-05-12 01:48:55
Subject:Why get all insane....
Message:

Its pointless to worry about a Linux only editor...Those of us with 
windows might have to worry about converting mus format to wave, then 
to mp3 in several steps, but the end result will be the same. It will 
happen eventually...There is a great utility for extracting muse 
files out...its called WINTEX. As far as I know, it works GREAT for 
DOOM and I'm not to sure it wouldn't work for Wolf...It's Windows 
based and easy to use....even has a built in muse to midi 
converter...So come on you C++ Wizards, lets get to work! Regards 
all, Bobby







-----------------------------------------------------------------------------------
Post ID:1936
Sender:wolf3d4all <no_reply@yahoogroups.com>
Post Date/Time:2002-05-12 02:17:42
Subject:MCS' Coding Tips
Message:

Hi all,

New tutorials have been posted on MCS' Coding Tips page.

Latest additions:

- Seamless level progression (improved version)

- Adding a teleporter

- Making enemies pick up bonus items

- Adding Robert's Jukebox to your menu

All of these can be found at http://www.areyep.com/RIPandMCS-
CodingTips.html

Many thanks to Luke, Quinssey and especially Brothertank for their 
testing efforts!

Enjoy,
MCS.







-----------------------------------------------------------------------------------
Post ID:1937
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-05-12 20:48:39
Subject:Unfinished TCs
Message:

It seems like everyone seems to drop their TC's. What's so annoying 
is that the ones that are dropped are the ones that look so 
promising. Now I really wanna play Operation Zuzamen... It's 
revolutionary! And why is it that everyone seems to be dissapearing? 
Where is Greg (Brothertank)? Chad (etrain)? The Wolf3D Realm was 
looking good (plus he's one of my beta testers.) 

BTW, Has anyone seen the site for Revival of Memories by Tristan and 
Schabbs? It looks good! http://www.wolfenstein3d.co.uk/rom/.

Wow that was a lot of random pointless ramble. Onto my real point. I 
will be releasing Projekt Vertilgung BETA to testers by next weekend 
(at the very latest). All levels and all graphics (except a few 
flamethrower SS frames) are complete. By the end of this month the 
Phase I version of PV will be released. I might be releasing the 
manual again because it's nothing like what is on my site already. I 
really hate messing with my site though....sigh...


Zach







-----------------------------------------------------------------------------------
Post ID:1938
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-05-12 22:24:24
Subject:Re: Unfinished TCs
Message:

--- In diehardwolfers@y..., grindmachine2000 <no_reply@y...> wrote:
> It seems like everyone seems to drop their TC's. What's so annoying 
> is that the ones that are dropped are the ones that look so 
> promising. Now I really wanna play Operation Zuzamen... It's 
> revolutionary! And why is it that everyone seems to be 
dissapearing? 
> Where is Greg (Brothertank)? Chad (etrain)? The Wolf3D Realm was 
> looking good (plus he's one of my beta testers.) 
> 

Zach,

I'm here, and always have been.  I have been very busy with work 
though (in most cases working about 65 to 70 hours a week since last 
August).  That part of the job is mostly over, but now I have to 
travel for the company and finish what I started.  

Greg
BrotherTank







-----------------------------------------------------------------------------------
Post ID:1939
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-05-12 22:32:42
Subject:In Good Hands
Message:

I will be away from my computer for a while, or at least this one 
with internet access.  My work has me travelling to Thailand and then 
possibly Mainland China.  I'm not sure about official dates at this 
time, but the Thailand trip looks like it's going to start the week 
of May 22nd.  I'll be gone for approximately 4 weeks, then back for 2 
to 3 weeks and then off to China (or at least that is the plan at 
this point and anything can happen to change it all).  

For what it is worth, I have been watching and reading your 
messages.  I haven't forgotten about this place and the members.  
I've just had a lot of work to do to keep things going at the company 
I work for.  I will be finishing Mutantstein SE (Tribute to John 
Bucksnort) while I'm on the plane and in my free time in Thailand, 
and hope to release it upon my return.  

While I'm gone, I'd like to ask that things carry on as usual, and I 
know that the other moderators will be there to help and make sure 
that things don't get out of hand while I'm away.  I hope to gain 
internet access while I'm there, but no plans are definite. 

Anyhow... I'll write again before I leave :) 

Greg
BrotherTank








-----------------------------------------------------------------------------------
Post ID:1940
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-13 06:20:34
Subject:Episode Select and Seamless Level Flow....feature
Message:

For area 51 I came up with a interesting idea having the episode 
select screen so u can choose your missions and also while in there 
instead of having the levels go 1 to 10 i thought that one episode 
could range from 1 to 18 whil the second episode ranges 1 to 12.  
Confused are u?  just have to wait and see wut happens:-)







-----------------------------------------------------------------------------------
Post ID:1941
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-13 14:24:47
Subject:Seamless Level Progression
Message:

Yes, that's wicked! Now I don't have to recode everything. I always 
thought you had to use pre-edited source files. Now I can use it for 
P. Darkenstein 2.

P.S. - Why hasn't anyone added to the Pineapplenstein 2 Chain Story? 
(Don't worry, you don't HAVE to, and I'm not mad if you don't.)

Jo







-----------------------------------------------------------------------------------
Post ID:1942
Sender:mckoneds <no_reply@yahoogroups.com>
Post Date/Time:2002-05-13 18:17:37
Subject:Re: Unfinished TCs and PV Phase 1
Message:

Well, I don't intend on stopping my TC anytime soon. Can't wait until 
Project Vertilgung is released, it looks like the Spear Ressurection 
of new TCs being released now. I look forward to playing it Zach.

Jo







-----------------------------------------------------------------------------------
Post ID:1943
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-13 19:22:12
Subject:Tutorials....
Message:

What are some tutorials that people would like to see...  Give me 
some ideas







-----------------------------------------------------------------------------------
Post ID:1944
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-13 19:34:50
Subject:Area 51
Message:

The code for this game is nearly complete all that is left really is 
the levels.  The only code left is the subtracting ammo amounts:-).  
The levels are goin to be fun to do.







-----------------------------------------------------------------------------------
Post ID:1945
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-14 14:03:56
Subject:Re: Unfinished TCs and PV Phase 1
Message:

Well, this must be confusing for you guys, why am I (dagleykd) 
posting stuff under Daniel's username (the message that this is a 
reply to) Well, when I edit our website, I can only log in as Daniel 
to edit the Wolf3d Prison, and yesterday, I forgot to log out as Dan 
and log in as me. Oh well... LOL!

Jo







-----------------------------------------------------------------------------------
Post ID:1946
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-14 14:08:55
Subject:RE: Pineappleenstein
Message:

Yes! All I've got left to do berfore it's released is get the gat 
from Wolfergiga and Dr. Vitamin C from Dan! It'll be released by the 
end of this week.

P.S. - Thanks for adding to the Pineapplenstein chain story Jack! I 
wonder what will happen next...

Jo







-----------------------------------------------------------------------------------
Post ID:1947
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-15 03:46:34
Subject:New tutorial posted
Message:

For all u people who want more enemies in your tc.  This tc teaches u 
how to create one from scratch.







-----------------------------------------------------------------------------------
Post ID:1948
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-15 18:19:50
Subject:RE: Pineapplenstein release and screenshots and Chris's story post
Message:

Well, I'm posting this before the screenshots because pagebuilder 
isn't loading fast at all today, the first three tries couldn't find 
it, and It's trying to load as I speak. Anyway, I'm going to try to 
post a few screenshots if it loads, and I'm also going to try to 
release it by Friday, if Nick ever gets done his gat, and Dan ever 
finishes his boss. Thanks Chris for posting on the chain story, I 
knew you'd make it crazy! (parallellellelll universes?, Corn is a 
good industrelozoal googum flazumoid?)

Jo







-----------------------------------------------------------------------------------
Post ID:1949
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-05-16 01:52:23
Subject:loading....
Message:

Jo....thats why you use Front Page 2000 and FTP....lol Bobby







-----------------------------------------------------------------------------------
Post ID:1950
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-16 17:56:35
Subject:Pineapplenstein Release Date
Message:

Well, Dan was sick yesterday, so he didn't get to work on the boss we 
have left to do yet. Nick also has to have his gat done, so it'll be 
out by Tuesday (I'll get the graphics Mon. and upload the game file 
Tues.)

Ciao

P.S. - I've posted four screenshots on the Pineapplenstein home page
( www.geocities.com/pineapplenstein )

Jo







-----------------------------------------------------------------------------------
Post ID:1951
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-05-16 18:07:10
Subject:Re: loading....
Message:

FTP doesnt work with geocities anymore.

--- In diehardwolfers@y..., john_bucksnort <no_reply@y...> wrote:
> Jo....thats why you use Front Page 2000 and FTP....lol Bobby







-----------------------------------------------------------------------------------
Post ID:1952
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-05-16 18:09:02
Subject:Doom Sounds
Message:

Does anyone know how to convert the sound files in Doom so that they 
fit in Wolfenstein?







-----------------------------------------------------------------------------------
Post ID:1953
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-05-17 02:28:50
Subject:Geocities and DOOM Sounds....
Message:

FTP works fine with geocities as long as you are'nt using their Free 
service....Nothing has changed on their paid webspace accounts which 
still support FTP and external page editing programs such as Front 
Page, Xpedia Page Editor, and others like Homesite...As far as Doom 
sounds go, Use Wintex #.1 or DoomEd. 4.2 to extract your sounds and a 
Program like Goldwave To convert them to proper frequency and length 
or...just go to the Dome and Download my Grandad's set: Evil in Iron- 
DooM version. This set already has Doom Sounds in the Vswap...All the 
sounds in the Vswap are from Doom and already in the correct format 
and length...just use Flo-Edit to extract them...Regards all, Bobby 
Bucksnort  P.S. Sorry for being long-winded....lol.







-----------------------------------------------------------------------------------
Post ID:1954
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-05-17 02:34:49
Subject:Doom Sounds....
Message:

By the way, I have all those utilities that I mentioned in my last 
post, If you need a copy of any of them, E-mail me and I'll share 
copies with you....Bobby    john_bucksnort@...







-----------------------------------------------------------------------------------
Post ID:1955
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-05-17 07:54:36
Subject:Re: Doom Sounds
Message:

Geeze.... Does anyone ever read tutorials thoroughly?

http://www.wolfenstein3d.co.uk/sound-tutorials.htm

The WolfAud Trick
Well, I'm sure you have many sounds FloEdit won't accept. I don't 
have any. Why? Read on!

All you need is:

* FloEdit(see graphic edit page)
* WolfAud?(http://www.users.globalnet.co.uk/~brlowe/wlfaud11.zip)
* Windows Wave Editor(usually found in Start menu under Entertainment)
* Wolfenstein 3-D Shareware(found nearly anywhere)

OK, here's what you do: 

Step 1. Make a new directory on your hard drive(something like 
WolfSND 
or so)
Step 2. Copy the Shareware Wolf3D and WOFAUD.EXE files to that dir.
Step 3. Copy all WAV, VOC and AU sounds you want to use in the game 
to 
that directory.
Step 4. Run Wlfaud and tell it to insert a sound like this:

WOLFAUD 16 -s SOUND.FORMAT(ie TRISTAN.WAV)

Step 5. Open FloEdit and connect it with the Wolfenstein 3D Shareware 
you just used.
Step 6. Extract the sound you just inserted with WOLFAUD.
Step 7. Open Windows Wave Editor and open the sound you just 
extracted.
Step 8. Remove the "silence" which can be recognized by a blank line:
_____________

Get it? Got it? Good.

Step 9. Save and insert the sound in the project you wanted it. Now 
start the game and enjoy your new sound!

Hope that helps,

Tristan







-----------------------------------------------------------------------------------
Post ID:1956
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-17 14:06:57
Subject:Re: Geocities and DOOM Sounds....
Message:

You think you can be long-winded at times, try looking at most of my 
posts...

Jo







-----------------------------------------------------------------------------------
Post ID:1957
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-17 14:11:26
Subject:Re: Texture Library
Message:

Hey Areyep, I don't mean to be rude, but, when are you going to 
update the texture library on your site? I know your probably busy 
with other things, but I was just wondering...

Jo







-----------------------------------------------------------------------------------
Post ID:1958
Sender:ironman9000 <no_reply@yahoogroups.com>
Post Date/Time:2002-05-17 15:58:24
Subject:Kody Dagley is god
Message:

*chris bows to the new religion of dagleyosisis*

amen







-----------------------------------------------------------------------------------
Post ID:1959
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-17 17:43:49
Subject:Re: Kody Dagley is god
Message:

Works for me! (he he)

Oh yeah, and Chris, um... WHERE THE HELL DID THAT COME FROM? Not that 
I don't deserve it of course. (smiling and nodding)

Jo (King of the Pineapples)







-----------------------------------------------------------------------------------
Post ID:1960
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-05-17 21:58:07
Subject:Re: Doom Sounds
Message:

"Get it? Got it?" No. When I run WLFAUD it just says Finished and 
doesnt let me do anything

--- In diehardwolfers@y..., tvanputten <no_reply@y...> wrote:
> Geeze.... Does anyone ever read tutorials thoroughly?
> 
> http://www.wolfenstein3d.co.uk/sound-tutorials.htm
> 
> The WolfAud Trick
> Well, I'm sure you have many sounds FloEdit won't accept. I don't 
> have any. Why? Read on!
> 
> All you need is:
> 
> * FloEdit(see graphic edit page)
> * WolfAud?(http://www.users.globalnet.co.uk/~brlowe/wlfaud11.zip)
> * Windows Wave Editor(usually found in Start menu under 
Entertainment)
> * Wolfenstein 3-D Shareware(found nearly anywhere)
> 
> OK, here's what you do: 
> 
> Step 1. Make a new directory on your hard drive(something like 
> WolfSND 
> or so)
> Step 2. Copy the Shareware Wolf3D and WOFAUD.EXE files to that dir.
> Step 3. Copy all WAV, VOC and AU sounds you want to use in the game 
> to 
> that directory.
> Step 4. Run Wlfaud and tell it to insert a sound like this:
> 
> WOLFAUD 16 -s SOUND.FORMAT(ie TRISTAN.WAV)
> 
> Step 5. Open FloEdit and connect it with the Wolfenstein 3D 
Shareware 
> you just used.
> Step 6. Extract the sound you just inserted with WOLFAUD.
> Step 7. Open Windows Wave Editor and open the sound you just 
> extracted.
> Step 8. Remove the "silence" which can be recognized by a blank 
line:
> _____________
> 
> Get it? Got it? Good.
> 
> Step 9. Save and insert the sound in the project you wanted it. Now 
> start the game and enjoy your new sound!
> 
> Hope that helps,
> 
> Tristan







-----------------------------------------------------------------------------------
Post ID:1961
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-05-18 07:24:34
Subject:Projekt Vertilgung screenshots?
Message:

I'm thinking it's about time you all had some screenshots A lot has 
changed since what I have on my site 
(http://www.geocities.com/grindmachine2000). Tell me what you want to 
see and I'll post it. (The title screen is new and totally original 
now too)

BTW levels and graphics are comlete. Now I'm waiting for code 
(James!) and I need to hear the music.


Zach







-----------------------------------------------------------------------------------
Post ID:1962
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-18 20:03:07
Subject:Beta testers???
Message:

Anyone want to beta test Area 51?
I have 1 person already Ryan anmore...c







-----------------------------------------------------------------------------------
Post ID:1963
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-05-20 13:51:20
Subject:PV
Message:

Hey all,

The beta version of Projekt Vertilgung was released to the testers 
yesterday. They will be getting it soon and playing it. In the 
meantime I have updated the PV site. I added a weapons and ammo page 
(sorry about the terible quality of the weapons and ammo pics. I 
don't know why they're like that when my items on the Items page are 
just fine). You can get all the details at the site: 
http://www.geocities.com/grindmachine2000



Zach







-----------------------------------------------------------------------------------
Post ID:1964
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-05-20 22:21:14
Subject:Spear Resurrection "Editor's" version
Message:

Hi all,

Sorry I haven't been around much over the last couple of weeks, but 
big things have been happening at work and Wolf has been the last 
thing on my mind.

I've chatted with MCS and we both agree it's time to make the 
"editor's" version of Spear Resurrection available for download. This 
comes with the required object and map definition files for use with 
mapedit, which should make things a bit easier. Plus, I've decided to 
make a few other things freely available. I'll update the news 
section at MCS' and my site tomorrow with the details.

Take care all :)
Steve







-----------------------------------------------------------------------------------
Post ID:1965
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-22 14:09:39
Subject:Where have all the posts gone?
Message:

Well, Pineapplenstein 2 hasn't yet been released. I finished the one 
boss in 15 minutes this morning, all that's left is some map 
tweaking, and coming up with another gat, because Wolfergiga hasn't 
done it yet, so I'm making it. I swear it'll be released tomorrow. If 
there's anything anyone wwants to add to the chain story they better 
do it now, I'm ending it on friday.

Chain Story - go to www.geocities.com/mckoneds/index than click on 
the forum link in the bottom left corner of the page.

Talk to ya'll later

Jo







-----------------------------------------------------------------------------------
Post ID:1966
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-24 14:11:55
Subject:PINEAPPLENSTEIN 2 RELEASED!
Message:

Well, after a few days of the internet being completely down at 
school, I've completely finished and am posting Pineapplenstein 2! If 
you want a good laugh head to www.geocities.com/pineapplenstein and 
click on downloads, have fun! I'm going to shut down the story at the 
end of the week, so post now if you want.

Jo







-----------------------------------------------------------------------------------
Post ID:1967
Sender:ironman9000 <no_reply@yahoogroups.com>
Post Date/Time:2002-05-24 15:33:09
Subject:New Bylaws for Parmesan eaters...
Message:

Hey man, I don't mind it when you smoke in the house.. but I mean, 
COME ON --- smelly garlic and parmesan cheese have GOT TO BE EATEN 
OUTSIDE!!! thanks very much you facewasher nazi breath, and don't 
forget to get out your whopping stick cause the chineese horsies are 
having a good un-parmesany candy day inside their 200 multicolored 
dusty old floppy disk packaging (one of those disks could be Martin's 
highs.dat file!). Yeah, if god gave me a torso of wheels and arms of 
JETLINER WINGS, you'd be happy you bought anti-wrinkle pancake syrop 
too, but since 142857 multiplied by any anything besides a mulitiple 
of it's one significant recipirical digit gives you a variation of the 
same number; that means that you're gonna have to take the 
parallellell (ell?) port back 10 years to the days of Crystal Pepsi 
and play 'Operation: A Broken Heart of Course' and 'Perfection 
Perfection la la la la la la Perfection' with the younger version 
of Jack Michealson (who was actually black back than)...

free emails are waiting for you all at the highly uninteresting 
Wolfenstein3dfanclub. Yay, how nice, or is it horrible? You tell me, 
you're the one with opinions: 

http://groups.yahoo.com/group/wolfenstein3dfanclub <--- dead spirits 
work here

This world is too normal,

Lloyd a.k.a. Fred a.k.a. KILL ME







-----------------------------------------------------------------------------------
Post ID:1968
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-24 19:27:42
Subject:Castles or Full version games???
Message:

Does anyone know where i can download the full version of a game 
called castles?  or any sites to full version games?







-----------------------------------------------------------------------------------
Post ID:1969
Sender:"w_bear25" <w_bear25@...>
Post Date/Time:2002-05-25 16:07:05
Subject:WolfMaster
Message:

Anyone know anything about a game call "WolfMaster", Let me know.

Bear







-----------------------------------------------------------------------------------
Post ID:1970
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-05-25 17:17:59
Subject:I'm Off
Message:

Well DHW fans, I'm off for a working trip to the other side of the 
world.  Thailand to be exact.  It's going to be a long flight 
(approximately 21 hours actual flight time), so I hope to be able to 
finish the work on Mutantstein SE...  The tribute to John.  

Currently my tentative return date is the 18th of June, but it could 
be sooner (or later depending on how things go).  I hope to be able 
to get some Internet connection while I'm there, and check in on the 
latest, but I haven't got a clue on what's going to happen while I'm 
there (other than lots of work getting a machine rebuilt and 
operational).   

I leave the club in the capable hands of the moderators, and I have 
faith that everyone will continue on in the club like usual.  Have a 
good one!

See you when I get back....

Greg
BrotherTank









-----------------------------------------------------------------------------------
Post ID:1971
Sender:"nutsnbolts54" <james.perrow@...>
Post Date/Time:2002-05-28 22:42:52
Subject:opengl wolf
Message:

i need wolf3d 1.4 registered to play the opengl version of wolf3d 
does any1 know where i can dl it?







-----------------------------------------------------------------------------------
Post ID:1972
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-05-28 23:14:51
Subject:Re: opengl wolf
Message:

If it is the full version of wolf3d you want i can send them to you.  
email me at boytoy_east@...

I can send ya wolf3d and spear if you want







-----------------------------------------------------------------------------------
Post ID:1973
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-05-29 01:40:15
Subject:I dunno if anyone cares but....
Message:

...I've been without a computer for about two weeks because my old 
one crashed, and as far as I know, none of my files were backed up. I 
had another project that I was tenetively working on and I was in the 
process of updating Chemical Warfare and adding some more midis to my 
site, but most of the stuff is gone now. Sucky, no?







-----------------------------------------------------------------------------------
Post ID:1974
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-05-29 14:08:32
Subject:Re: I dunno if anyone cares but....
Message:

I know exactly what you feel like. Last year my computer crashed and 
I lost almost everything, but luckily, I had a backup of all my saved 
characters from games, and a backup of my Wolf TC (Perfect 
Darkenstein) At least we got our computer working again. Is your's 
completely fried? Windows just screwed up on mine.

Jo







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Post ID:1975
Sender:"nutsnbolts54" <james.perrow@...>
Post Date/Time:2002-05-29 17:15:50
Subject:Re: opengl wolf
Message:

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> If it is the full version of wolf3d you want i can send them to 
you.  
> email me at boytoy_east@h...
> 
> I can send ya wolf3d and spear if you want


send wolf3d 1.4 to - thund3r85@...

thanx alot ;)







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Post ID:1976
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-05-29 22:16:58
Subject:Re: I dunno if anyone cares but....
Message:

Not as sucky as living without your grandfather, bud.







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Post ID:1977
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-05-30 04:01:52
Subject:Re: I dunno if anyone cares but....
Message:

Actually, both my grandfathers and one of my grandmothers are dead, 
which means I do know how it is (sort of). I guess I didn't have an 
extremely close relationship with them, and you probably had a closer 
relationship, so I do get your message. I'll just say that both of 
them suck....







-----------------------------------------------------------------------------------
Post ID:1978
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-05-30 04:41:07
Subject:Grandfathers...
Message:

Boy howdy, do I know what it means to live without my grandfather...
getting up in the morning and going fishing for trout when its 30 
degrees on the desert and the stream is so clean that you can drink 
from it and having your grandfather fix hushpuppies and eggs over the 
fire...wanting to know about what the heck he was doing on the 
computer with a (then) strange program called Flo-edit that made 
sounds like men screaming DEATH...and having him unselfishly tell you 
answers to EVERY silly question you asked of him about it...allowing 
me to stay with him as long as I wanted and telling my parents "It'll 
be alright, "the boy needs to learn of his roots"...Him never getting 
mad at me, but telling me that everything in life comes with a lesson 
attached...I will never forget him, and will always respect what he 
taught me in the very short 14 years that I knew him...JOHN WAS THE 
BOMB!!!   regards all, Bobby







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Post ID:1979
Sender:ironman9000 <no_reply@yahoogroups.com>
Post Date/Time:2002-05-31 16:02:27
Subject:My complaints about your complaint
Message:

lol... where the hell did that come from? Congratulations, you've made 
the 'dumbest comment ever' award; at least in my mind. If it wasn't 
bad enough, Jack Ryerson lost all the data on his computer; let alone 
has idiots like you trying be a smartass about it. Using the word 
"bud" in such a fashion undeniably implies that you do not know much 
about how to treat people like human beings, and you obviously did not 
take into consideration any kind of variables when predicting your 
hard-patented assumtion. I'm not saying that your comment is wrong or 
right, you should just try to explain yourself a little better; and 
think about what the person you're talking to is going through when 
you're ACTUALLY TALKING TO THEM. Most people DON'T live with their 
grandfather anyways, and most people DO have a computer in their 
house. Losing all the information on your computer could really be a 
sucky thing, but it could also be a good thing; depending on how you 
think about it. I also think your signature about "Strength is the 
only thing that matters, everything else is a delusion for the weak" 
should be changed to: "Strength is a delision for the weak"; unless 
you're implying that strength is confidence, and not power... because 
being above anyone else is irrelevant, if you can accept the universe. 
:)

On a sidenote, which episode do you think is better... "Spear 2: 
Return to Danger" or "Spear 3: Final Challenge"? The final level of 
SOD3 is really cool, and it seems to have layouts that are more like 
the original levels; whereas SOD2 has alot more narrow hallways and 
weirdness... both of which are equally cool elements, i think.

Cheers,

Chris







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Post ID:1980
Sender:"nutsnbolts54" <james.perrow@...>
Post Date/Time:2002-05-31 16:53:14
Subject:thanx ;)
Message:

thanx for the game dood now i can marval at useing wolf3d in open gl 
arrgghhh.... anyway, and doom fans here coz i have a site - 
www.onlinedoom.2ya.com

p.s. any1 know where i can get SOD? (sorry 2 be a pain)







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Post ID:1981
Sender:"nutsnbolts54" <james.perrow@...>
Post Date/Time:2002-05-31 16:55:14
Subject:;)
Message:

oh and btw i'm not a newbie. I formatted my computer a while ago and 
i lost wolf3d + addons without realising so now i have 2 try and get 
SOD...







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Post ID:1982
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-05-31 21:06:14
Subject:ewwwww
Message:

I just downloaded raw meat from the dome and ewwww is all i have to 
say about it. that game almost makes my games look good.







-----------------------------------------------------------------------------------
Post ID:1983
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-06-01 05:21:16
Subject:Re: My complaints about your complaint
Message:

Settle down there, Chris. There's no need to make a big deal out of 
things like this (and I know because I have so many times in the 
past). He's upset about his grandfather, and I'm upset about my 
computer, but life goes on....







-----------------------------------------------------------------------------------
Post ID:1984
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-06-02 08:17:52
Subject:Re: My complaints about your complaint
Message:

holy crap...Bibbly Bang Bang to you too Chris :-) Good morning. 
Eh...I take it you've heard from Jack by now. I also take it your 
temper has cooled off a bit. C'mon man, be a friend...don't say such 
things anymore.

Tristan







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Post ID:1985
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-06-02 17:51:29
Subject:Oops!
Message:

Hi everyone :)

Duh, I kind of stuffed up by including the wrong data files with the 
SOD2 "editor" version downloadable from MCS' and my site. It's been 
fixed, and the right data files have been included in the zip.

Ciao!
Steve







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Post ID:1986
Sender:"nutsnbolts54" <james.perrow@...>
Post Date/Time:2002-06-02 18:09:57
Subject:linux wold3d
Message:

does any1 know if some1 haz made a port so u can play wolf3d in 
linux?








-----------------------------------------------------------------------------------
Post ID:1987
Sender:quinnsey <no_reply@yahoogroups.com>
Post Date/Time:2002-06-02 19:14:27
Subject:Re: linux wold3d
Message:

http://www.wolfgl.narod.ru/links.htm 
 -List of all Wolf 3d Source Ports







-----------------------------------------------------------------------------------
Post ID:1988
Sender:ironman9000 <no_reply@yahoogroups.com>
Post Date/Time:2002-06-02 23:35:42
Subject:The Recipe for a good post
Message:

Well, as far as I see it, there was nothing wrong with my message; 
and I think that I had alot of good points. I do not, in any way, 
think that my comments were FACT; it was merely my opinion about 
Tristan's post. If you can display YOUR opinions on this club, than I 
can post my responce to them; obviously. I think that my posts are 
intelligent, honest, and if someone can relate to them... great.

I don't know what your intentions are when you write messages, but 
mine are to give people something to think about. If you're offended 
by my posts, I encourage you to reply to them with an open mind. 
Comments like: "Calm down Chris" or "don't say things like that 
anymore" are ok, but I'd rather read something that was logical and 
REAL. All too often, we see people say things just because they're 
insecure and feel required to make a lame comeback; but if you are an 
honest person, and are proud of the things you do -- than the 
opinions of others (good and bad) should only highen your self-
esteem, and encourage you to keep being yourself. Nobody needs to 
make lame comebacks, in my opinion...

To reply to a couple comments you guys said, here's my intake:

"be a friend... don't say things like that anymore" - TVP

With all due respect, this comment could not have took that much time 
to write. Anyone who's ever had close friends would know that you 
can't agree with them about everything; you're bound to have some 
kind of disagreement about something. Getting through problems and 
working them out usually highens your friendship actually. 
Considering that you haven't responded to my last 2 emails in over 
six months, I find it irronic that you're giving ME advice 
about 'being a friend'. I think that you need to explain yourself a 
little better here.

"settle down there, Chris" - JR

Alright mom. I'm not sure what your comment is supposed to mean. Are 
you trying to say: "your behaviour is innaproriate" or "don't worry, 
everything is going to be ok"? I guess I have to give you credit for 
sticking up for Tristan. Sometimes I even stick up for Kurt and Ryan, 
it's interesting... kinda like being a lawyer in a case where 
everyone is certain who's gonna lose, and taking their side anyways 
to be different. I actually find that talking to people who are 
considered 'losers' alot more interesting than talking to the 
more 'popular' people, sometimes they come up with the most 
interesting things.

Well, I'd love to discuss this more... but I have to go to work now. 
We should have a 3 way e-mail or something,

Chris
------------
"Strength is a delusion for the weak"







-----------------------------------------------------------------------------------
Post ID:1989
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-06-03 00:01:39
Subject:Re: The Recipe for a good post
Message:

I just want to clarify this:

The only reason I told you to "calm down" is because I didn't want 
someone to take offense, and have it elevate into an angry argument 
(and believe me, we've had enough of those in this club already). I 
actually agree with your philosophy, because you can't just avoid 
somebody you disagree with. One of the things I've learned from any 
online club is that you can't please everybody with every post you 
make. Someone is going to disagree with you somewhere along the line, 
and it's best to keep an open mind.

One footnote: Don't get into an argument with any club (or group or 
whatever) founder. Only bad things can come from that (hehe...).







-----------------------------------------------------------------------------------
Post ID:1990
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-03 14:13:22
Subject:Re: The Recipe for a good post
Message:

Hey, come on guys, I don't mean to be rude and butt in, but this 
group is not for fighting, it's for friends to talk about Wolfenstein 
and all games related to it. When I post stuff, I try to respect 
people and not offend them, so settle down guys. Anyway, P. 
Darkenstein, as I said a while ago, would be released in early June. 
Well, I've had to bump it back to a later date, I've got exams soon.

Jo

P.S. - Sorry about all that crap I said, I'm just annoyed because my 
uncle died this weekend from cancer.

P.P.S - Well, Chris, I hope you don't mind talking to me, after all, 
I'm pretty much considered a social outcast at my school, as well as 
the rest of the D-Pod.







-----------------------------------------------------------------------------------
Post ID:1991
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-06-03 15:54:53
Subject:WolfenDoom (Laz Rojas)
Message:

Hey all,

Anyone played those WolfenDoom sets by Laz Rojas. I have two words 
for them. KICK ASS!!! I think they recreate Wolf so perfectly it's as 
if ID had waited a few more years and THEN made Wolf. Some of them 
are a little hard but their fun as hell. If you have the full version 
of Doom II then you can play these. And if you do check out the 
original missions first.

Chris mentioned something about the 2nd and 3rd SOD misssions, or, 
The Lost Episodes. One thing Chris: I have no idea how you kept the 
will to keep playing those things. I think the grapics rock but the 
levels just make me sick. I suppose maybe they get better but I 
couldn't last long enough to bear it. iD made Wolf and was destined 
to make Wolf. If FormGen (creators of the L.E.) had made Wolf it 
would have flopped. Just my opinion though. If you're desperate 
enough to play that than damn I need to release PV!

About Projekt Vertilgung: I sent the game to all my beta testers 
weeks ago. Aside from Wayne (W_bear25) and Patrick (PGwolfenstein) 
I've had no reports. Tristan? Brian? I didn't even bother to send it 
to Chad. So therefore I'm opening one more spot for a beta tester. I 
want someone who has the damn time to play it and WILL! Email me at 
WolfenDude87@...


Zach







-----------------------------------------------------------------------------------
Post ID:1992
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-06-03 19:12:50
Subject:Re: WolfenDoom (Laz Rojas)
Message:

About the beta testing, I did start the game and send you the first 
report, but I havnt done anything since then. I have been to busy 
with final projects and assignments for school, and exams comming up 
soom, so I wont be continuing the testing for about another 3 weeks 
when school is out. I may have time to do a little before that, but 
not much.

And about the LE games, iv only played the first LE set, and i think 
it was pretty bad. The levels were bad. The graphics were ok, but way 
too much blue.

--- In diehardwolfers@y..., grindmachine2000 <no_reply@y...> wrote:
> Hey all,
> 
> Anyone played those WolfenDoom sets by Laz Rojas. I have two words 
> for them. KICK ASS!!! I think they recreate Wolf so perfectly it's 
as 
> if ID had waited a few more years and THEN made Wolf. Some of them 
> are a little hard but their fun as hell. If you have the full 
version 
> of Doom II then you can play these. And if you do check out the 
> original missions first.
> 
> Chris mentioned something about the 2nd and 3rd SOD misssions, or, 
> The Lost Episodes. One thing Chris: I have no idea how you kept the 
> will to keep playing those things. I think the grapics rock but the 
> levels just make me sick. I suppose maybe they get better but I 
> couldn't last long enough to bear it. iD made Wolf and was destined 
> to make Wolf. If FormGen (creators of the L.E.) had made Wolf it 
> would have flopped. Just my opinion though. If you're desperate 
> enough to play that than damn I need to release PV!
> 
> About Projekt Vertilgung: I sent the game to all my beta testers 
> weeks ago. Aside from Wayne (W_bear25) and Patrick (PGwolfenstein) 
> I've had no reports. Tristan? Brian? I didn't even bother to send 
it 
> to Chad. So therefore I'm opening one more spot for a beta tester. 
I 
> want someone who has the damn time to play it and WILL! Email me at 
> WolfenDude87@a...
> 
> 
> Zach







-----------------------------------------------------------------------------------
Post ID:1993
Sender:"w_bear25" <w_bear25@...>
Post Date/Time:2002-06-04 00:30:40
Subject:Re: The Recipe for a good post
Message:

--- In diehardwolfers@y..., "dagleykd" <dagleykd@h...> wrote:
> Hey, come on guys, I don't mean to be rude and butt in, but this 
> group is not for fighting, it's for friends to talk about 
Wolfenstein 
> and all games related to it. When I post stuff, I try to respect 
> people and not offend them, so settle down guys. Anyway, P. 
> Darkenstein, as I said a while ago, would be released in early 
June. 
> Well, I've had to bump it back to a later date, I've got exams soon.
> 
> Jo
> 
> P.S. - Sorry about all that crap I said, I'm just annoyed because 
my 
> uncle died this weekend from cancer.
> 
> P.P.S - Well, Chris, I hope you don't mind talking to me, after 
all, 
> I'm pretty much considered a social outcast at my school, as well 
as 
> the rest of the D-Pod.







-----------------------------------------------------------------------------------
Post ID:1994
Sender:"w_bear25" <w_bear25@...>
Post Date/Time:2002-06-04 01:02:46
Subject:oops
Message:

Ok I screwed up that last one. Try it again. Sorry Jo about your 
uncle. I know the feeling as I just buried one of my brothers this 
morning. Now on to other things. Lets stop the bull and fighting and 
play "Wolfenstein". I got better things to do then see kids fighting.

Bear







-----------------------------------------------------------------------------------
Post ID:1995
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-04 14:20:33
Subject:RE: Whatever
Message:

Don't worry about it w_bear25, I'm OK. Anyway, I'm going to close the 
Pineapplenstein Chain Story tomorrow, many of you may have thought I 
already did, but I didn't have time recently. So, if anyone feels 
like adding to it (the only people so far have been Chris, me, Jack, 
and Evan) you'd better add by tommorrow!

P.S. - Tristan, maybe you feel like adding something? (hint hint)

Jo







-----------------------------------------------------------------------------------
Post ID:1996
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-04 14:23:11
Subject:Another Oops
Message:

Oops... Just in case someone doesn't know the address its :

http://pub6.bravenet.com/forum/show.php?usernum=514241411&cpv=1

Jo







-----------------------------------------------------------------------------------
Post ID:1997
Sender:"wolf3d_boy" <wolf3d_boy@...>
Post Date/Time:2002-06-05 02:07:06
Subject:Re: ewwwww
Message:

How DARE you talk about me behind my back! 
isn't it enough i got kicked from the group?
All i ask is that if I'm not welcome here, then i don't exist!
go to hell flab sucker!

=--- In diehardwolfers@y..., pgwolfenstein <no_reply@y...> wrote:
> I just downloaded raw meat from the dome and ewwww is all i have to 
> say about it. that game almost makes my games look good.







-----------------------------------------------------------------------------------
Post ID:1998
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-06-05 03:21:33
Subject:Re: ewwww (aka Why I took your advice)
Message:

Well you didn't do a lot to help your reputation as an add-on maker 
or even a decent person with that whole "cancer" thing. I'd suggest 
you put more effort in your add-ons besides posting five messages a 
day in James' Coding club. You also should start doing things on your 
own and stop expecting other people to do things for you.

I know you won't listen to me because you've chosen to be a very 
difficult person instead of solving all of this a long time ago. 
Don't go pulling things and expect people to still like you...







-----------------------------------------------------------------------------------
Post ID:1999
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-06-05 03:48:35
Subject:Re: ewwww (aka Why I took your advice)
Message:

Jack,

Well Ryan has a point. Frankly I would be pissed off if someone 
blunty said that my add-on sucked!! Especially if it was in a club 
like this not directed toward me (therefore "behind my back"). Now 
your add-on was good. Say if someone posted that "EWWWWWW! Chemical 
Warfare Stank!" would you tell him "Hey you're right" and not feel a 
twinge of anger at that person? No, obviously you would be mad. You 
might even write a message to them telling them not to talk about you 
and your game behind your back. Then some person comes up, says your 
wrong because of something wrong you did MONTHS AGO, and tells you 
off for standing up for yourself. Ryan might be a little (or more) 
immature about things. He can even get pretty frikin annoying at 
times. But what he said today, (or yesterday, whenever he posted 
that) he was right. Maybe not with the whole "Go to hell flab sucker" 
thing however lol. Just remember, Forgive and Forget.

BTW I'm not flaming or yelling just correcting a slight injustice. 
Then suddenly Hans Grosse bursts in, knock Mr. Lard to his knees and 
says "BEG RYAN FOR FORGIVENESS!!!!" Just in the nick of time B.J. 
Blazcowicz slides the clanky door open and injects 20 some red hot 50 
caliber rounds into the Big Blue Bastard's (Hans) chest cavity. He 
swipes Hans' key and runs through the door screaming, "YEAH!!!"

That concludes my dose of Wolfenstein in today's message. Yes I've 
played Wolf3D before! Isn't that the game where you shoot dudes with 
helmets on?...Or is it that one where you SHOOT PINEAPPLES in the 
uh.... HEAD!(?)









-----------------------------------------------------------------------------------
Post ID:2000
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-06-05 07:18:30
Subject:Re: ewwwww
Message:

Tone down your voice, chap. It is right to correct Patrick on saying 
such things, but do you really need insults at the instant?

I'm totally sideless. Regard me as thin air. But what I do see is 
that as soon as the cat's gone, the mice dance on the table. In other 
words: Greg's only been away for a few days and see what happens.

As always,

Tristan







-----------------------------------------------------------------------------------
Post ID:2001
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-05 14:16:20
Subject:Re: ewwww (aka Why I took your advice)
Message:

Yeah Pineapples! Let's kick their butts! You never know when they'll 
come back...(eerie music and evil laughter... coughing and hacking)

Jo









-----------------------------------------------------------------------------------
Post ID:2002
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-06-05 17:59:23
Subject:2000th post and other things
Message:

I don't know if you guys noticed, but the club just went over the 
2000th post mark. I'll wait for Steve or Greg to say something more 
official, but congrats to this club for staying as lively as ever for 
2000 posts.

Also, about the Ryan thing - I really don't care because I know he 
won't take my advice and he'll still be mad at us for being mad at 
him for doing something stupid. The whole thing has been really 
ridiculous, and if Ryan and some other people would quit holding 
grudges, this whole thing would've been over a long time ago. I 
wasn't supporting Patrick for saying that "Raw Meat" sucked, and I 
see that Ryan is sort of screwed because he's hated by 90% of this 
club, but if he'd be a little less demanding of people.... 

Speaking of what Zach said, I know there are many people who don't 
like Chemical Warfare, and I did seem to be a little demanding when I 
released it, but that's just because I wanted everybody to play it 
and see for themselves. I didn't want everybody to compliment it, but 
I did want the people who didn't like it to tell me why. Good levels 
don't seem ot attract as many people as new graphics or code changes, 
so I didn't know how to go about "advertising" it. 

Finally, in response to whomever I'm responding to (heh), I don't see 
this as arguing or a collapse of the club. It's only arguing if you 
look at it that way. And anyway, you can't expect people to be 
positive all the time. If everybody was nice, we'd never get anything 
done.







-----------------------------------------------------------------------------------
Post ID:2003
Sender:"wolf3d_boy" <wolf3d_boy@...>
Post Date/Time:2002-06-05 21:26:46
Subject:Re: 2000th post and other things
Message:

Listen... I'm not any holding grudges!
And I didn't do ANYTHING to Patrick!
He just got mad cause we were working on a addon and
he though i would not finish it!
And Tristan got mad at me a month AFTER i faked cancer!
it seems like people are slowy  hating me for NOTHING!
the next thing you know SCHABBS will hate me, Then Paal,
and I don't even know if Chad hates me or not. 
And do you know what it's like having a guestbook full of insults?
I'm not mad at anyone, but THEY are mad at me,
if you were in my shoes then I'm sure you would be mad too!

PS. STOP PUTTING INSULTS IN MY GUEST BOOK 
AND STOP INSULTING BEHIND MY BACK!









-----------------------------------------------------------------------------------
Post ID:2004
Sender:"baseballpro2k1" <baseballpro2k1@...>
Post Date/Time:2002-06-06 01:34:56
Subject:Operation Liberty
Message:

Heyyo all this is will yeah the new guy lol.I will be releasing a TC 
called operation liberty pretty soon. it will have 36 levels. That's 
right 6 bosses and 5 maps per episode with a boss  at the end of 
level 5 for more info view my site at www.geocities.com/williamb1487

By the way if WolfTrap reads this his tutorial on making the S.S> 
always drop the machine gun doesn't work right.I shave discovered a 
way to make the S.S. drop the machine gun even if you already have 
one.

-Will







-----------------------------------------------------------------------------------
Post ID:2005
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-06-06 07:13:15
Subject:A truce...
Message:

OK. I'm ready to sign a truce. A non-agression-pact, if you will. All 
who are with me, reply to the message with the same text and your 
name under it.

I hereby declare that I will not attack Ryan Steinbruner in any way 
harmful to himself and his deeds. This does not take away the 
personal ideas about Ryan Steinbruner, since these are for myself and 
will not be altered.

Signed,

Tristan van Putten







-----------------------------------------------------------------------------------
Post ID:2006
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-06-06 12:05:20
Subject:Negative posts
Message:

Hi all :)

Don't worry, although Greg may be away for the moment, rest assured 
myself (and no doubt MCS and Ian) are still reading through the 
messages. I haven't seen anything getting too out of hand yet, but if 
it does (ie: ppl start getting a little too negative or insulting), 
then I'm sure we'll do something to stop it going further. Besides, I 
wouldn't be at all surprised if Greg finds a way to access the net 
with his laptop from Thailand (unless those Thai girls are keeping 
him too busy :)

Have fun and take it easy!

Ciao all,
Steve

PS: Oh yeah - great to hit the 2000 msg mark - Greg deserves all the 
credit for that as he set this thing up, and has done a pretty good 
keeping it running.







-----------------------------------------------------------------------------------
Post ID:2007
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-06 14:12:34
Subject:Re: A truce...
Message:

I hereby declare that I will not attack Ryan Steinbruner in any way 
harmful to himself and his deeds. This does not take away the 
personal ideas about Ryan Steinbruner, since these are for myself and 
will not be altered.

Signed,

"Jo" Dagley - D-Pod Computer Club, PVEC, Bridgewater N.S.

P.S. - Congrats to everyone for the 2000th post! WOLFENSTEIN FOREVER!
Keep up the TCs my fellow wolfers!

P.P.S - I hope Project Vertilgung will be released soon (hint hint, 
Zach)







-----------------------------------------------------------------------------------
Post ID:2008
Sender:ironman9000 <no_reply@yahoogroups.com>
Post Date/Time:2002-06-06 21:38:52
Subject:Ryan marries Tristan & has 7 screwed up kids...
Message:

lol, ryan; if you're kicked from this club, than you shouldn't be 
reading messages here --- banned boy. You can't force anyone to do 
anything... and I'm gonna talk about you behind your back 10 times 
more than I already did, because I don't like being told what to do. 
If you and Tristan wouldn't come up with stupid comments like: "Tone 
down your voice, chap." or "stop insulting me behind my back!" where 
you are directly telling people what to do and how to think, than 
maybe people would actually respect you a little bit. It seems that 
people are only being nice to you because they feel sorry for you or 
are just pretending to make themselves look 'nice'. I don't buy any of 
it, and you're both a little shallow brained as far as I'm concerned. 
:)

I hereby declare that I will attack Ryan Steinbruner in any way I see 
fit. That includes talking about him behind his back, putting bad 
comments in his guestbook, insulting all of his addons, and anything 
else I can think of that relates to the truth about his SAD and 
PATHETIC life. I will also attack Tristan for making people post that 
stupid message of his... *grumbles*

Hrmm, I wonder if I was the first one to make the 'too insulting or 
negative' list. A proud triumph indeed!

Always on your side,

Chris the angel
p.s. I enjoy hearing people insult Chokage, Zach.







-----------------------------------------------------------------------------------
Post ID:2009
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-06-06 22:58:32
Subject:TC's
Message:

That game will never be released PV. it was suposed to be released 
months ago.







-----------------------------------------------------------------------------------
Post ID:2010
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-06-06 23:16:43
Subject:Re: 2000th post and other things
Message:

Your right, you didnt do anything to me. I dont take offence to what 
you said, because quite frankly, you dont matter to me. And maybe 
what I said about how raw meat "sucked" wasnt very nice, but then 
again, im not a very nice person, and if i feel like saying 
something, im gonna say it. As far as me going behind your back, if 
you want me to go to james club or one of your clubs and say it, I 
will. As far as chemical warefare goes, I wouldnt come in here and 
say that it sucked, cause it didnt, and if somebody said that my game 
sucked, I wouldnt care, because it did. And that add on that we were 
making that your so mad about it getting cancelled, maybe I wouldnt 
have gotten the idea that it would have gotten released if you had 
ever released a game before, and if raw meat is an indication of how 
it would have turned out, then im glad we pulled out. But since 
everybody got so mad about what I said, I guess ill keep away from 
telling the truth from now on.

--- In diehardwolfers@y..., "wolf3d_boy" <wolf3d_boy@y...> wrote:
> Listen... I'm not any holding grudges!
> And I didn't do ANYTHING to Patrick!
> He just got mad cause we were working on a addon and
> he though i would not finish it!
> And Tristan got mad at me a month AFTER i faked cancer!
> it seems like people are slowy  hating me for NOTHING!
> the next thing you know SCHABBS will hate me, Then Paal,
> and I don't even know if Chad hates me or not. 
> And do you know what it's like having a guestbook full of insults?
> I'm not mad at anyone, but THEY are mad at me,
> if you were in my shoes then I'm sure you would be mad too!
> 
> PS. STOP PUTTING INSULTS IN MY GUEST BOOK 
> AND STOP INSULTING BEHIND MY BACK!







-----------------------------------------------------------------------------------
Post ID:2011
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-06-06 23:21:46
Subject:Re: Ryan marries Tristan & has 7 screwed up kids...
Message:

At least someone shares my views... ummmmm.... sorta.

--- In diehardwolfers@y..., ironman9000 <no_reply@y...> wrote:
> lol, ryan; if you're kicked from this club, than you shouldn't be 
> reading messages here --- banned boy. You can't force anyone to do 
> anything... and I'm gonna talk about you behind your back 10 times 
> more than I already did, because I don't like being told what to 
do. 
> If you and Tristan wouldn't come up with stupid comments 
like: "Tone 
> down your voice, chap." or "stop insulting me behind my back!" 
where 
> you are directly telling people what to do and how to think, than 
> maybe people would actually respect you a little bit. It seems that 
> people are only being nice to you because they feel sorry for you 
or 
> are just pretending to make themselves look 'nice'. I don't buy any 
of 
> it, and you're both a little shallow brained as far as I'm 
concerned. 
> :)
> 
> I hereby declare that I will attack Ryan Steinbruner in any way I 
see 
> fit. That includes talking about him behind his back, putting bad 
> comments in his guestbook, insulting all of his addons, and 
anything 
> else I can think of that relates to the truth about his SAD and 
> PATHETIC life. I will also attack Tristan for making people post 
that 
> stupid message of his... *grumbles*
> 
> Hrmm, I wonder if I was the first one to make the 'too insulting or 
> negative' list. A proud triumph indeed!
> 
> Always on your side,
> 
> Chris the angel
> p.s. I enjoy hearing people insult Chokage, Zach.







-----------------------------------------------------------------------------------
Post ID:2012
Sender:"wolf3d_boy" <wolf3d_boy@...>
Post Date/Time:2002-06-06 22:45:02
Subject:Re: Ryan marries Tristan & has 7 screwed up kids...
Message:

It's people like you that realy have no reason to live...
You realy do suck and so does your addon,
addons are supposed to be COOL, NOT FUNNY!
You don't deserve wolfenstein 3d!
you put the name to shame! I always hated you since i played
your not worth playing addon!
What kind of name is Chokan? 
Steinbruner is basicly Stein and that's a real name,
but chokan? Did you get your last name cause everybody
tries to choke you cause you're so ugly?
why do you put your picture on your site?
nobody wants to see your ugly face,
so why don't you go play with your little toys and give up on wolf!!!
And oh yeah, I'm changing my guestbook,
so now it makes me ACCEPT the submissions!
You azz brained camo fart!
IF you think you have a reason to live, 
then you need HELP!!!



--- In diehardwolfers@y..., ironman9000 <no_reply@y...> wrote:
> lol, ryan; if you're kicked from this club, than you shouldn't be 
> reading messages here --- banned boy. You can't force anyone to do 
> anything... and I'm gonna talk about you behind your back 10 times 
> more than I already did, because I don't like being told what to 
do. 
> If you and Tristan wouldn't come up with stupid comments 
like: "Tone 
> down your voice, chap." or "stop insulting me behind my back!" 
where 
> you are directly telling people what to do and how to think, than 
> maybe people would actually respect you a little bit. It seems that 
> people are only being nice to you because they feel sorry for you 
or 
> are just pretending to make themselves look 'nice'. I don't buy any 
of 
> it, and you're both a little shallow brained as far as I'm 
concerned. 
> :)
> 
> I hereby declare that I will attack Ryan Steinbruner in any way I 
see 
> fit. That includes talking about him behind his back, putting bad 
> comments in his guestbook, insulting all of his addons, and 
anything 
> else I can think of that relates to the truth about his SAD and 
> PATHETIC life. I will also attack Tristan for making people post 
that 
> stupid message of his... *grumbles*
> 
> Hrmm, I wonder if I was the first one to make the 'too insulting or 
> negative' list. A proud triumph indeed!
> 
> Always on your side,
> 
> Chris the angel
> p.s. I enjoy hearing people insult Chokage, Zach.








-----------------------------------------------------------------------------------
Post ID:2013
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-06-06 23:59:31
Subject:Re: Ryan marries Tristan & has 7 screwed up kids...
Message:

If add ons are supposed to be cool not funny then why would you make 
games called turdstein and pukenstein. Then again, those werent cool 
OR funny.

--- In diehardwolfers@y..., "wolf3d_boy" <wolf3d_boy@y...> wrote:
> It's people like you that realy have no reason to live...
> You realy do suck and so does your addon,
> addons are supposed to be COOL, NOT FUNNY!
> You don't deserve wolfenstein 3d!
> you put the name to shame! I always hated you since i played
> your not worth playing addon!
> What kind of name is Chokan? 
> Steinbruner is basicly Stein and that's a real name,
> but chokan? Did you get your last name cause everybody
> tries to choke you cause you're so ugly?
> why do you put your picture on your site?
> nobody wants to see your ugly face,
> so why don't you go play with your little toys and give up on 
wolf!!!
> And oh yeah, I'm changing my guestbook,
> so now it makes me ACCEPT the submissions!
> You azz brained camo fart!
> IF you think you have a reason to live, 
> then you need HELP!!!
> 
> 
> 
> --- In diehardwolfers@y..., ironman9000 <no_reply@y...> wrote:
> > lol, ryan; if you're kicked from this club, than you shouldn't be 
> > reading messages here --- banned boy. You can't force anyone to 
do 
> > anything... and I'm gonna talk about you behind your back 10 
times 
> > more than I already did, because I don't like being told what to 
> do. 
> > If you and Tristan wouldn't come up with stupid comments 
> like: "Tone 
> > down your voice, chap." or "stop insulting me behind my back!" 
> where 
> > you are directly telling people what to do and how to think, than 
> > maybe people would actually respect you a little bit. It seems 
that 
> > people are only being nice to you because they feel sorry for you 
> or 
> > are just pretending to make themselves look 'nice'. I don't buy 
any 
> of 
> > it, and you're both a little shallow brained as far as I'm 
> concerned. 
> > :)
> > 
> > I hereby declare that I will attack Ryan Steinbruner in any way I 
> see 
> > fit. That includes talking about him behind his back, putting bad 
> > comments in his guestbook, insulting all of his addons, and 
> anything 
> > else I can think of that relates to the truth about his SAD and 
> > PATHETIC life. I will also attack Tristan for making people post 
> that 
> > stupid message of his... *grumbles*
> > 
> > Hrmm, I wonder if I was the first one to make the 'too insulting 
or 
> > negative' list. A proud triumph indeed!
> > 
> > Always on your side,
> > 
> > Chris the angel
> > p.s. I enjoy hearing people insult Chokage, Zach.







-----------------------------------------------------------------------------------
Post ID:2014
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-06-07 00:20:04
Subject:well...
Message:

...look at all the posts! It sure is nice to know that we're all one 
big fighting, kicking, screaming, flaming family again. Makes you feel
all warm inside. With our nice clean opinions like "EWWWW!" and 
"Control your emotions like a good little robot!" Or "resist the 
establishment and fight against all that is moral and good" (don't 
ask where that came from....there was a vague thought so I thought I'd
write it.) BTW I'm hoping I don't get quoted for this and sued. You'd 
probably win ya know! 

And Luke has been working loong and hard on PV 
and knows that I've cancelled it <last line chock full of sarcasm>. 
It's never gonna be finished right? Hmmm well all is basically done. 
If I say anything about why it's not done I might lose some internet 
buddys! <satirical laughter> 

Well does anyone know if there are any 
Doom clubs (or groups wutever the f%$& Yahoo wants to call their gay, 
crumbling pile of s$#%!) on the net?

I might just bann myself from the computer for the summer cuz I'm 
exhausted. Plus there's soo much more to do like hang out with REAL 
friends. If anyone wants to help me figure out how (and where) to 
start 
making Doom levels then email me at WolfenDude87@...


Tired of shiz,
Zach
P.S. Dammit when is the rapture coming?!?







-----------------------------------------------------------------------------------
Post ID:2015
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-06-07 01:23:36
Subject:Geeeeeeze louieeeeeeeze...
Message:

You all sound pathetic with your fussing...Zach, go to my site if you 
want Doom info...Chokan, WAY TO TELL IT!....have a nice weekend 
all.regards, Bobby







-----------------------------------------------------------------------------------
Post ID:2016
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-06-07 05:06:21
Subject:3 kids at home is enough!
Message:

Wow! Sometimes it's nice to have a break from the mayhem (fun as it 
may be at times, not so fun at others though) produced by having 3 
kids running around at home. So, I log onto the net to sit down and 
relax and check out the Wolf scene, and what do I get?

Look, I don't really care what happened in the past, who said what, 
or who did what. Drop it, or take it elsewhere please. And if someone 
does bag an add on you've made, don't let it bother you. MCS and have 
have had emails from ppl saying SOD2 is crappy what with black floors 
and ceilings in the first level etc, but so what? Different if we 
were trying to make a living from this stuff!

As for Chris Chokan, any of us who know Chris know he's just shit 
stirring in a way that only he can do! If you want to take everything 
he says seriously then I'm sure he'd be the first to double over with 
laughter. And no Chris - you haven't made any list :)

Anyway, I'm off to check the employment sites!

Ciao all,
Steve







-----------------------------------------------------------------------------------
Post ID:2017
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-06-07 07:20:15
Subject:Chris runs towards the next bus stop and lets Tristan's grandfather pass first
Message:

Chris,

What's the use of this public execution? Have I depressed you? If 
you're still trying to defend Jack, you can stop that. Jack's over 
it. Hell, would he want to do add-on reviews if he wasn't?

C'mon man. Let's be friends. We were before this. Can we still be 
afterwards?

Your servant,

Tristan
*wondering what the reply will be*








-----------------------------------------------------------------------------------
Post ID:2018
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-07 14:19:35
Subject:Re: Chris runs towards the next bus stop and lets Tristan's grandfather pass first
Message:

I'm glad you guys are trying to make up. This has been going on for a 
while, and, honestly, it was driving me crazy! This is a place to 
talk about Wolfenstein and everyone's addons and TCs. Everyone's 
opinion is their own. An old wuote comes to mind: "If you can't say 
anything nice, don't say anything at all." I hope you guys don't get 
annoyed at me for this. As for Chris, he's crazy, that's just his 
nature. Just like me, I'm not crazy, I'm one of those people who is 
serious most of the time. Oh well...That's enough of my babbling.

Jo







-----------------------------------------------------------------------------------
Post ID:2019
Sender:ironman9000 <no_reply@yahoogroups.com>
Post Date/Time:2002-06-07 19:23:58
Subject:Oooo Baby, how many ways can I steal your candy? :)
Message:

Hey guys, your comments lately have been awesome. I was especially 
surprised that Zach's messages have been getting alot longer and in-
depth. It's cool that Jo is trying get us back on track, although it 
is kind of fun to get out of the wolf3d loop and talk about the 
people in our community for once. I think that if Doom had some kind 
of highscores, or a not-so-easily accessable automap, it would be a 
pretty cool game to edit too. Do you guys have any other games that 
you have great memories of playing through? Man, I remember so many 
cool adventures with the aliens in Commander Keen... and the 
countless Deathmatch and Co-op derby's with my friends on Duke Nukem 
3d. There really is alot of great computer games out there, and I 
think that some people get a little too caught up in wolf3d that they 
forget about the other things in life.

I liked what Zach was saying about 'getting back to REAL friends', 
the internet kind of bogs you down in that respect. Are you guys 
doing anything cool this summer? I'm going back to Sudbury (where my 
parents live) for a few weeks to catch up with old friends, it's 
gonna be cool. We have a camp and we're taking our cousins there like 
the good old days (lots of great wolf3d memories originated there, 
which is kind of ironic... considering that we don't have 
electricity). I don't know about you, but the internet has kind of 
ruined my ambition to ever finish Chokage --- it was alot more fun 
when I was making it for myself and my real friends who had no idea 
what wolfenstein WAS. Making add-ons kind of gives you a rough idea 
of how you could handle being in a very creative field like a Rock 
Star or Movie Director, where you are constantly trying to be 
yourself and intaking the opinions of others at the same time. It's 
quite a challenge trying to figure out how you want to project 
yourself in that kind of situation, and it's hard to find out what is 
really you; especially if you're used to thinking about every side to 
every situation. How do you think you'd be able to handle being 
famous? I used to think that I'd love it, but the internet has kind 
of given me a different idea of reality; and I'm not really sure how 
to turn back now...

Sorry Steve, I never realized that there were people around here that 
actually have to deal with the pleasures and shackles of taking care 
of 3 kids everyday. In my environment, it's pretty easy and laidback; 
so a little argument every now and than is pretty fun. My message to 
Ryan was more of an experiment than anything, and I knew that I had 
to insult him a little bit get him to come up with one of his 
hilarious comebacks. Call me crazy, but I actually LIKE seeing people 
direct their anger towards me. It makes a person feel kinda special 
when someone plays right into your emotion-provoking games. I don't 
know about you guys, but I really don't have anything against Ryan, 
and I've been sticking up for him from the very beginning; mainly 
because it was fun. That didn't seem to have much effect on him; so 
with my last message, I tried taking the opposite route and seeing 
how he would react. Turns out that he doesn't appreciate any kind of 
compliments, and is just around to argue about anything that flies 
his way. I actually admire Tristan for being fascinated with this 
kind of thing, it's interesting having people to start disturbances 
around sometimes... it really brings us together in a way that would 
not have been possible without them. So, for those of you who don't 
know: I'm ugly, I make pointless games, and everything else Ryan 
said. :)

We should make a profile on everyone in the club based on the LOGIC 
OF RYAN, it would be interesting to see if anyone has any good 
qualities at all --- lol.

Later,

Chokan (which is uhh... ukranian for a Hammer, I think?)

-------------------
"No reason to live, but we like it that way" - Jimmy Pop

"I could care less if it's on topic, it would just be cool to get some
interesting conversations going." - Gary Ragland







-----------------------------------------------------------------------------------
Post ID:2020
Sender:"wolf3d_boy" <wolf3d_boy@...>
Post Date/Time:2002-06-07 03:18:15
Subject:PATRICK, SHUTUP!!!
Message:

I REGRET FAKING CANCER! I REGRET ALL THE INSULTS!
I REGRET BEING SO RUDE! I REGRET WHATEVER I DID TO TRISTAN!
I REGRET FLOODING THE CLUB! I REGRET EVERYTHING!
WHY CAN'T YOU JUST ACCEPT THE FACT I'M SORRY!???
WHAT DO I HAVE TO DO? GO BACK IN TIME!?
WELL I CAN'T! JUST LET ME BE A MEMBER AGAIN!
I ONLY SAID JAMES AND TRISTANS ADDON SUCKED CAUSE
IT MADE ME FEEL BETTER WITH MY SUCKY ADDONS!
I'M NOT ASKING FOR MUCH, JUST PEACE!
PLEASE~~!









-----------------------------------------------------------------------------------
Post ID:2021
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-06-07 22:11:19
Subject:Re: PATRICK, SHUTUP!!!
Message:

I regret you screaming all the time. C'mon man. I've signed a truce. 
I won't harm you anymore. Now, let's be friends all. GROUP HUG!!!!

lol what these bacardi-colas do to my brains...

On other news...the new Dome layout has been completed. Now for the 
content. Yea I know Chris. But don't worry. Everything will be new, 
bigger, better and...um....peanut-butterier!

*shoves 2 tons of ice through his throat* PROST! TO THE PEACE! Chris, 
open the champagne! Ah, who cares about champagne....gimme the coke!

Take care,

Tristan







-----------------------------------------------------------------------------------
Post ID:2022
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-06-08 05:37:42
Subject:Re: PATRICK, SHUTUP!!!
Message:

Ryan why are you so dumb, shut up is 2 words. Anyway, did you forget 
that it was you that kept going on and on and on, without ever trying 
to stop. Now you realize this is no argument that you can win so you 
regret everything you ever did. I obviously didnt do my part to end 
it either, and i guess it was me that started it, which obviously was 
a mistake, but ill stop now i it would make everybody happy, however, 
I will never ever shut up just cause some little punk tells me to. 
But since last time I told the truth it caused a big fuss i guess 
this time i'll lie, i'm sorry Ryan.







-----------------------------------------------------------------------------------
Post ID:2023
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-06-08 15:07:01
Subject:Lol...shut up everybody!!
Message:

Can't everybody see how stupid and pointless this argument is?? 
Honestly, I didn't mean to start a whole big flame session, but it 
doesn't really matter now. I'd try to change the subject, but no one 
usually listens to me when they'd rather argue with each other.

Whatever...I don't feel like adding a big post to this long strand 
because it's stupid. If you have to argue, find something better to 
argue about (that was intended as a minor joke for all of you who are 
keeping score)...







-----------------------------------------------------------------------------------
Post ID:2024
Sender:"w_bear25" <w_bear25@...>
Post Date/Time:2002-06-08 17:35:52
Subject:Kids
Message:

So far all I've seen have been a bunch of kids putting down people. 
The kid said he is sorry. Why can't you kids just drop it. I played 
Wolfenstein from when it first came out. I brought it when I was able 
to and still have it on 5 1/4 disk, so its a little hard to reinstall 
it on a new computer. I'm glad there are people out there that are 
making TCs and Addons. Thank you for the ones that have sent me the 
whole game so that I can keep playing it. Sure some of the add ons 
were dumb but I did enjoy playing them. I don't believe in putting 
people down even when they do some stupid things for attention. So 
how about ending this bull and getting on to more enjoyable things.

Bear

P.S. I'm 51 and have a family.







-----------------------------------------------------------------------------------
Post ID:2025
Sender:giftmacher2001 <no_reply@yahoogroups.com>
Post Date/Time:2002-06-08 22:03:34
Subject:Hello everybody...
Message:

I am giftmacher2001...








-----------------------------------------------------------------------------------
Post ID:2026
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-06-10 01:22:41
Subject:Re: Kids
Message:

I am 17 and i got a gf







-----------------------------------------------------------------------------------
Post ID:2027
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-06-10 06:10:02
Subject:Older games
Message:

Does anybody know where i can get the full versions of some older 
games like Corridor 7, Catacomb Abyss, or Hovertank 3D? also i was 
wondering if anyone had the full version of Keen Dreams. If so email 
me at pgwolfenstein@...

Also I hope nobody holds any ill will toward me because of all the 
crap that happened over the last week. I dont have any problem with 
anybody here except 1 person, and I'm pretty sure its obvious who 
that is.







-----------------------------------------------------------------------------------
Post ID:2028
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-10 14:12:50
Subject:Re: Oooo Baby, how many ways can I steal your candy? :)
Message:

Yeah, I also have to admit, it was fun talking about each other for 
once. Hell knows, what I'm doin' this summer, probably just sitting 
around home playing computer and N64 games, and finishing my Perfect 
Dark TC, hopefully I can have it out in the midle of summer, and 
hopefully, I'll get the internet (cable internet) for my birthday 
like I've been asking for, that way I can at least check my e-mail 
and other such things at home, instead of having to do it at friends 
houses, or at school, which I obviously can't do in the summer (duh).

Anyway, Ciao,

Jo

Wolfenstein Forever!







-----------------------------------------------------------------------------------
Post ID:2029
Sender:quinnsey <no_reply@yahoogroups.com>
Post Date/Time:2002-06-11 22:38:18
Subject:Re: Kids
Message:

I am 14 and i got a pet goat called Corneilius







-----------------------------------------------------------------------------------
Post ID:2030
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-12 14:10:26
Subject:Re: pet goat called Corneilius
Message:

O.K.....







-----------------------------------------------------------------------------------
Post ID:2031
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-06-12 20:22:28
Subject:Re: pet goat called Corneilius
Message:

I am 16 and I've got 7 cats.







-----------------------------------------------------------------------------------
Post ID:2032
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-06-12 20:22:53
Subject:Re: pet goat called Corneilius
Message:

Oh, and did I mention my sister?







-----------------------------------------------------------------------------------
Post ID:2033
Sender:Ryan Steinbruner <wolf3d_boy@...>
Post Date/Time:2002-06-12 21:51:40
Subject:Re: [Die Hard Wolfers] Re: pet goat called Corneilius
Message:

uh... I'm ?? and i have 3 dogs and 13 cats?
Why is everybody posting their age?


__________________________________________________
Do You Yahoo!?
Yahoo! - Official partner of 2002 FIFA World Cup
http://fifaworldcup.yahoo.com







-----------------------------------------------------------------------------------
Post ID:2034
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-06-13 21:32:00
Subject:Off-topic: How to drive
Message:

http://hellsgate.online.ee/~mait/fahrschule.swf

Load that movie...and LAUGH! :-)

I know it's off-topic, but it's too hilarious to forget about it.







-----------------------------------------------------------------------------------
Post ID:2035
Sender:gmond <no_reply@yahoogroups.com>
Post Date/Time:2002-06-14 23:34:45
Subject:http://www.popupad.net/ats/signup.php?139
Message:

Hey guys, i've found a pretty good ad-publishing service that you can 
actually make some money off of. It's not click thru, you just have 
to have people going to your page and it'll do the rest. Its a popup 
window that pops up UNDER your site so it doesn't bug your surfers. 
The payouts aren't that bad and i've been making money every month 
i've been using it.

Check out 
http://www.popupad.net/ats/signup.php?139
and try it. i say it works :)
maybe if someone gets enough cash offa it they can use it to host all 
the wolf3d addons on 1 server that they own.







-----------------------------------------------------------------------------------
Post ID:2036
Sender:"baseballpro2k1" <baseballpro2k1@...>
Post Date/Time:2002-06-15 16:05:29
Subject:That add-on missing in action sucks
Message:

hey have any of you ever played that add on missing in action by 
david nevin? if you ever thought about downloading it don't because 
it totally sucks. jeez it makes my old versions of operation liberty 
look as good as spear ressurection. lol

-Will

by the way im _ _  and i have 3 cats and 2 dogs and a b!tch @$$ sister







-----------------------------------------------------------------------------------
Post ID:2037
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-17 14:12:28
Subject:Stuff
Message:

I'm 15 and have no cats or dogs (what the heck does this have to do 
with anything?)

Jo







-----------------------------------------------------------------------------------
Post ID:2038
Sender:"wmks" <wmks@...>
Post Date/Time:2002-06-18 01:12:59
Subject:"life is short respawn often" shirt found
Message:

...at http://www.stylishgeek.com







-----------------------------------------------------------------------------------
Post ID:2039
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-06-21 06:12:48
Subject:memory
Message:

Hey all,

I've got a problem. Or more like I may have discovered a solution but 
a problem arose. I figured out how to start Wolf 3D from a DOS prompt 
(don't laugh ;)) but when I do so after restarting into DOS (in hopes 
of fixing my sound problem) it told me I didn't have enough memory. 
How the crap do I fix it? 

Speaking of "memory" how is that new TC "Revival of Memories" coming? 
Tristan? Brian?

About Projekt Vertilgung... James has apparently dissappeared. Don't 
know where don't know why he just hasn't responded to my emails for 
weeks. So I may have to release it with the few bugs left. I redid 
the enemies. I made the guard from Laz Rojas' Operation Rheingold 
(modified to my liking of course) into my guard, I made my officer a 
modification of that only with an officer's cap, and I gave the B.J. 
Rowan black SS have his original cap (not blue of course! Black) So 
they don't look quite so cartoony and they look more uniformed. 



One of the few to still sign his name,
Zach

 







-----------------------------------------------------------------------------------
Post ID:2040
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-21 12:44:51
Subject:Re: Myself
Message:

Well my fellow wolfing friends, this will be my last post most likely 
for a few weeks, after which, hopefully I'll get the internet at home. 
Our school year is ending, and thus is my access to the internet 
everyday. I can still post stuff when I go to my friends houses. I'll 
be checking on you guys, and you can be sure, my posts will definately 
pick up when I get the internet, or if I don't, when shool starts up 
next year.
 
So, good luck with all of your TCs and addons, and I promise to have 
Perfect Darkenstein released sometime during the summer (I may be very 
busy.)

Ciao my Wolfenstein friends,
Kody

P.S. - Zach, I can still post with my actual nam







-----------------------------------------------------------------------------------
Post ID:2041
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-06-22 00:43:53
Subject:Re: Myself
Message:

Kody,

lol no no you misinterpreted that! When I said I was "the only to 
stil post my name" I wasn't referring to REAL names. I meant that 
people don't sign their names at all. No form of signature 
whatsoever. Before groups, when it was Clubs, your Yahoo ID was 
displayed in the email (I get messages directly from email). Then 
when they changed it to Groups it seemed that people just stopped 
signing their names. Now the problem with that is that in the email 
messages it doesnt display your Yahoo ID(except for a few people 
which I still don't understand) anymore. It's just really 
frustrating. Yes, it is my laziness but why should have to go to this 
site just to see who wrote that diabolical message? 

Does everyone remember that Wolfenstein Reborn that I released a 
while back (not the shitty Shareware Reborn that big boss released 
and used a ton of my graphics in)? Well I updated that. The only 
update in graphics is my own. I also included an extended read-me (so 
dumbasses like big boss can see it clearly not TO STEAL MY GRAPHICS 
without permission!). Also I want an opinion from anyone who is still 
alive in the community. Did Wolfenstein Reborn ruin the 
original "atmosphere"?



Hope that made some sort of sense,
Zach







-----------------------------------------------------------------------------------
Post ID:2042
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-06-23 01:10:56
Subject:To avoid any confusion.....
Message:

I was looking at the dome news section and saw this:

Hitler's Resurrection (v1.0) Released
Patrick Grey's first set of maps for Wolf3D. There are 5 levels, 
including the secret one. What's there is done OK but apart from the 
first level they are pretty small. No new sounds or graphics but will 
suit those who like the original game, especially with the short 
download time (filesize is only 4.22Kb). Needs the registered set to 
play. 

I just want to avoid any confusion by saying that Patrick Grey is not 
me, my name is spelled Gray. I know that could get confusing so i 
thought I would point it out.


Patrick (happy now Zach? lol)







-----------------------------------------------------------------------------------
Post ID:2043
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-24 12:26:06
Subject:Re: Myself
Message:

I wish to apoligize for misinterpreting what you said. I was kind of 
tired that day. I'm kind of tired today too, I stayed up late last 
night with Dan (mckoneds) and Evan (tonej10) playing Top Gear Overdrive 
on my N64. Anyway, I kinda go through phases on my computer, I'll get 
bored of one thing, then do another, then I'll get bored of that and do 
something else. I'm starting to get back into Wolfenstein (I took a 
break from editing for a while), so I'll be back to working on my TC 
soon.

Good luck on Revival of Memories Tristan, and as for Wolfenstein Reborn 
Zach, I'll have to try it and see if I can provide my answer to your 
question.

Jo

P.S. - Any Battletech fans here? (Mechwarrior to some people) I found a 
litile movie that is pretty cool. It's of a soldier womn running 
through the woods with a Vulture Battlemech chasing her. If you want, 
see i here: http://216.40.198.154/10000?template=search&keywords=
Combatant

P.P.S. - If Tristan can post movie links why can't I? lol!








-----------------------------------------------------------------------------------
Post ID:2044
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-06-24 12:28:37
Subject:Re: Myself
Message:

Damn Yahoo! Anyway, A mistake has been made, in my last messge, the 
link for the movie it left the word Combatant out of the link so here 
is the proper one:

http://216.40.198.154/10000?template=search&keywords=Combatant









-----------------------------------------------------------------------------------
Post ID:2045
Sender:wolfergiga <no_reply@yahoogroups.com>
Post Date/Time:2002-07-01 00:20:39
Subject:Borland
Message:

I finally have an old computer, so now I can finally start making 
TCs.  But I don't know where to get Floedit and Borland.  Can anyone 
help?

                                 -WolferGiga







-----------------------------------------------------------------------------------
Post ID:2046
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-07-01 03:15:15
Subject:Re: Borland
Message:

Floedit: http://www.wolfnode.de

Borland 3.1 (I believe): http://www.areyep.com and go to "MCS' Coding 
Tips: Success"


Zach







-----------------------------------------------------------------------------------
Post ID:2047
Sender:wolfergiga <no_reply@yahoogroups.com>
Post Date/Time:2002-07-01 16:06:14
Subject:Borland... Again
Message:

Okay, I have Floedit & Borland, but I have a slight problem.  The 
486 that I installed Borland to doesn't have an autoexec.bat!  It's 
running windows 95.  I thought that was a system file, but I guess 
not.

P.S. It's Canada Day!!!!  GO KANUCKS!!!!!  Yeah... HEY!!!  Where's 
my pet beaver??????????????????

                                 -WolferGiga







-----------------------------------------------------------------------------------
Post ID:2048
Sender:wolfergiga <no_reply@yahoogroups.com>
Post Date/Time:2002-07-01 16:38:24
Subject:Oh well
Message:

I may have my problem fixed.  We'll see.

Anyway, my TC (Shattered Galaxy-Dark Hero) is probably going to 
take, lets say, a year and a half.  Almost all the graphics will be 
changed, 2 additional weapons (maybe more eventually), and quite a 
few source code changes.  I'm going to make this true to the 
original Shattered Galaxy.

                                -WolferGiga







-----------------------------------------------------------------------------------
Post ID:2049
Sender:wolfergiga <no_reply@yahoogroups.com>
Post Date/Time:2002-07-01 18:53:46
Subject:Stupid borland
Message:

I set up borland, everything works okay, but when I "build all" for 
the first time it gets 16 errors:

Error ID_HEADS.H 4:  Unable to open include file 'ALLOC.H'
.
.
.
Error WL_DEF.H 7: Unable to open include file 'MATH.H'
.

So, am I missing files?  Did I mess up the setup?  Man, borland is 
hard to set up.

                                    -WolferGiga







-----------------------------------------------------------------------------------
Post ID:2050
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-07-02 07:30:03
Subject:Re: Stupid borland
Message:

Hi :)

Welcome to the world of coding! Honestly, if you're new to the coding 
side of things, then I can probably guess that this will be only the 
first of perhaps hundreds of questions you'll eventually need to have 
answered as you learn the ins and outs of Borland etc. I, myself, 
never got into the coding side of things - but I was lucky as I had a 
very good partner (MCS) who understood the code well.

However, if you want to learn the code, then it's something that will 
take a bit of time, and no doubt a bit of trial and error and 
learning from mistakes. Most of the ppl that post here have been thru 
this same process themselves, so you're not alone :) I would STRONGLY 
recommend that you go thru all the previous posts on this board here. 
Often, over time, ppl ask the same questions that have been asked in 
the past. The answers to these have been posted as messages also. 
It'll take time to go thru 'em all, but it's time well spent. Also, 
visit the Wolf 3D Dome, and check out all the sections there, as well 
as links to other sites. Many sites have tutorials etc that will help 
you a lot. MCS has set up some excellent tutorials at www.areyep.com, 
and if you follow his stuff to the letter, you should be OK.

Good luck :)
Steve

--- In diehardwolfers@y..., wolfergiga <no_reply@y...> wrote:
> I set up borland, everything works okay, but when I "build all" for 
> the first time it gets 16 errors:
> 
> Error ID_HEADS.H 4:  Unable to open include file 'ALLOC.H'
> .
> .
> .
> Error WL_DEF.H 7: Unable to open include file 'MATH.H'
> .
> 
> So, am I missing files?  Did I mess up the setup?  Man, borland is 
> hard to set up.
> 
>                                     -WolferGiga







-----------------------------------------------------------------------------------
Post ID:2051
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-07-02 07:54:17
Subject:Re: Stupid borland
Message:

"MCS has set up some excellent tutorials at www.areyep.com, 
and if you follow his stuff to the letter, you should be OK."

Now what the...? What is this? Clandestine advertising of your own 
site? How dare you!


..... jes' kidding ;)








-----------------------------------------------------------------------------------
Post ID:2052
Sender:Ryan Steinbruner <wolf3d_boy@...>
Post Date/Time:2002-07-02 03:07:43
Subject:Re: [Die Hard Wolfers] Borland
Message:

Flo Edit can be found at http://www.wolfnode.de/
Borland can be found at
http://www.btinternet.com/~belowe/bc31.zip



--- wolfergiga <no_reply@yahoogroups.com> wrote:
> I finally have an old computer, so now I can finally
> start making 
> TCs.  But I don't know where to get Floedit and
> Borland.  Can anyone 
> help?
> 
>                                  -WolferGiga
> 
> 


__________________________________________________
Do You Yahoo!?
Yahoo! - Official partner of 2002 FIFA World Cup
http://fifaworldcup.yahoo.com







-----------------------------------------------------------------------------------
Post ID:2053
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-07-03 12:43:19
Subject:I'm Back....
Message:

Hi there fellow club members. 

I got back from Thailand 2 days ago, and I'm sorry that I haven't 
posted or e-mailed anyone to let you all know of my return.  The 
reason is that I'm still recovering from the trip.  My return from 
Thailand was difficult, and as I was about to leave Thailand, the 
plane from Thailand to Taipei was delayed 1 hour.  

This set off a chain of events that really messed up my travel plans, 
and instead of a 22 hour return to home, it became a 46 hour return 
to home.  We missed the connecting flight in Taipei, and were 
detained at the airport hotel (and I do mean detained as they had our 
passports and we were restricted from leaving the hotel). 

The days prior to my departure from Thailand, I was suffering from 
heat stroke and exhaustion.  I partly adjusted to their climate, but 
was constantly tired and worn out.  The trip was very nice, and yet 
so demanding.  It really took a toll on my physical health.

So suffice to say that I am still recovering.  I hope to be back in 
proper health by the weekend, but so far things aren't looking too 
good.  I'll keep you posted and hopefully have some better news 
shortly. 

Greg
BrotherTank









-----------------------------------------------------------------------------------
Post ID:2054
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-07-03 18:03:11
Subject:Re: I'm Back....
Message:

Greg,

Good to see you back :) I guess Thailand was a mixture of good and 
bad then judging by what you say about the recovery process. But, I'd 
imagine it'd have been a break from the norm, so hopefully once 
you've rested up you'll be fine. Hey, and thanx for the postcard :) 
My kids thought the grand palace on the pic was where you were 
staying lol!

Cya soon,
Steve

--- In diehardwolfers@y..., brothertank <no_reply@y...> wrote:
> Hi there fellow club members. 
> 
> I got back from Thailand 2 days ago, and I'm sorry that I haven't 
> posted or e-mailed anyone to let you all know of my return.  The 
> reason is that I'm still recovering from the trip.  My return from 
> Thailand was difficult, and as I was about to leave Thailand, the 
> plane from Thailand to Taipei was delayed 1 hour.  
> 
> This set off a chain of events that really messed up my travel 
plans, 
> and instead of a 22 hour return to home, it became a 46 hour return 
> to home.  We missed the connecting flight in Taipei, and were 
> detained at the airport hotel (and I do mean detained as they had 
our 
> passports and we were restricted from leaving the hotel). 
> 
> The days prior to my departure from Thailand, I was suffering from 
> heat stroke and exhaustion.  I partly adjusted to their climate, 
but 
> was constantly tired and worn out.  The trip was very nice, and yet 
> so demanding.  It really took a toll on my physical health.
> 
> So suffice to say that I am still recovering.  I hope to be back in 
> proper health by the weekend, but so far things aren't looking too 
> good.  I'll keep you posted and hopefully have some better news 
> shortly. 
> 
> Greg
> BrotherTank







-----------------------------------------------------------------------------------
Post ID:2055
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-07-03 18:11:42
Subject:Re: Stupid borland
Message:

Hi Tristan :)

Well, yeah, it kinda looks that way I guess :) But to be totally 
honest, I've got little idea as to where to find the best coding 
tutorials, as I've never done much coding myself. If you wanted the 
buggiest and possibly the worst addon of all time, you'd have me do 
the coding! MCS and I used to joke that if we swapped roles (I did 
the coding, he did the art), we could make "Crapenstein". But as I 
told him, no one would get to see his artwork, as with my coding, the 
thing would crash before any artwork could be seen :)

So, re coding stuff, I just guessed that the Dome would be the best 
place to start, plus I knew MCS had coding stuff on our site.

Hmmm, thinking of tutorials, I'd better get off my butt and add some 
more things to the Texture Library!

Take care :)
Steve

--- In diehardwolfers@y..., tvanputten <no_reply@y...> wrote:
> "MCS has set up some excellent tutorials at www.areyep.com, 
> and if you follow his stuff to the letter, you should be OK."
> 
> Now what the...? What is this? Clandestine advertising of your own 
> site? How dare you!
> 
> 
> ..... jes' kidding ;)







-----------------------------------------------------------------------------------
Post ID:2056
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-07-03 21:40:06
Subject:PV website
Message:

Hey all,

My website is undergoing a huge change and I don't know how to 
literaly "bring it down" while being revamped so if you go there 
it'll probably just be really screwed up. I'm no making it a site 
purely for TC promotion. Now Wolfentein takes precdence lol (surprise 
surprise huh? lol :D) I'm going to try to update this new site pretty 
good so you might be surprised by my meager site building skills. :)

By the way... any ideas for a contest? 

Also nice to see your back Greg. Thailand... that's somewhere in like 
Asia right..? ;) j/p Well take care!


Zach







-----------------------------------------------------------------------------------
Post ID:2057
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-07-05 06:23:50
Subject:4th of July
Message:

 Hello All, Happy 4th of July to all of you. Hope this finds all of 
you in the celebrating spirit. I plan on a huge fireworks session 
myself. Greg, good to see you back, and glad you made the trip ok...
Regards all, Bobby







-----------------------------------------------------------------------------------
Post ID:2058
Sender:rpgs_r_life <no_reply@yahoogroups.com>
Post Date/Time:2002-07-07 00:00:48
Subject:BC problem
Message:

everytime I try to link in Borland C 3.01 it says:

Segment _TEXT exceeds 64k

this has never happened to me b4. I just reinstalled BC.







-----------------------------------------------------------------------------------
Post ID:2059
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-07-09 02:27:05
Subject:Re: I'm Back....
Message:

Hi Steve,

LOL... Staying at the Grand Palace... Now that's funny. :)
Glad you liked the postcard though... Did MCS get his and the 
other package that I sent him before I left?

Thailand itself was great.  I was supposed to be there for 3 weeks 
and it turned into 5 weeks.  That was more the difficult part as they 
kept increasing the demands on me, and changing the original 
agreement.  On my last working day, I worked 14 hours in temps of 38C 
with about 92% humidity, and I swear that the temp in the plant had 
to be about 50C.  I lost 10lbs that day (fluid loss) and was 
suffering from heat stroke, exhaustion, and dehydration.  I left 
Thailand 36 hours later, and had still not recovered properly from 
it.  The flight back didn't help either, as the plane from Bangkok to 
Taipei was 1 hour delayed, and I missed the connection in Taipei to 
Vancouver... So 6 of us got put up in the airport hotel for the night 
and then taken back to the airport the next morning to wait for the 
next plane bound for Vancouver...  That didn't help my health much 
either.  It took most of last week to finally get my stregnth back.  
I'm better now, or at least I feel much better....

So what happens.... I come back, post saying that I'm back and people 
stop posting?  Oh well... 

Greg
BrotherTank

--- In diehardwolfers@y..., areyep <no_reply@y...> wrote:
> Greg,
> 
> Good to see you back :) I guess Thailand was a mixture of good and 
> bad then judging by what you say about the recovery process. But, 
I'd 
> imagine it'd have been a break from the norm, so hopefully once 
> you've rested up you'll be fine. Hey, and thanx for the postcard :) 
> My kids thought the grand palace on the pic was where you were 
> staying lol!
> 
> Cya soon,
> Steve
> 








-----------------------------------------------------------------------------------
Post ID:2060
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-07-12 15:44:38
Subject:Re: I'm Back....
Message:

Hello Greg,

Nice to hear you're feeling better.

*looks around* Sure is quiet here...







-----------------------------------------------------------------------------------
Post ID:2061
Sender:wolfergiga <no_reply@yahoogroups.com>
Post Date/Time:2002-07-12 17:36:19
Subject:Add-on Help
Message:

I finally got Borland to work and I added some stuff to my game, but 
there's one thing I don't know how to do.  Add a rocket launcher 
that uses 5 normal ammo in one shot.  All the tutorials I've seen 
also add new ammo (rockets) along with the launcher.  I can't do 
this, since Shattered Galaxy (the game my TC is based on) uses 
energy for everything (you run out of energy however you did and you 
can't move, fire, etc.).  Can anyone help or at least point me in 
the direction of a tutorial for this?

P.S. Has anyone actually seen or played Shattered Galaxy?  You can 
download the game at http://www.sgalaxy.com and start a new 
character for free (14 days free, or 50 hours, whichever is over 
first).

P.P.S. No one is around anymore.  Where'd y'all go?







-----------------------------------------------------------------------------------
Post ID:2062
Sender:Mustafa Hamandi <mustafahamandi@...>
Post Date/Time:2002-07-12 21:57:33
Subject:Re: [Die Hard Wolfers] Digest Number 83
Message:

 hey guys, i was just wondering if u can put ur conversions of wolfenstein 3d on ur website so i can download it and play it.
  



---------------------------------
Do You Yahoo!?
New! SBC Yahoo! Dial - 1st Month Free & unlimited access

[Non-text portions of this message have been removed]







-----------------------------------------------------------------------------------
Post ID:2063
Sender:wolfergiga <no_reply@yahoogroups.com>
Post Date/Time:2002-07-13 16:29:23
Subject:Where'd everyone go?
Message:

Almost no one posts anymore.  What's with that?  Don't tell me I'm 
the only one without a life!

And does no one have any idea how to help me (with my TC)?







-----------------------------------------------------------------------------------
Post ID:2064
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-07-13 19:58:19
Subject:AReyeP.com Update!!!
Message:

Steve's finally gotten round to update the site! That's good news! 
Below is the update itself, copied from the site.

Saturday 13 July 2002

Hi all. My apologies for not updating the news here for a while. 
Previously, while MCS and I were working on Spear Resurrection, there 
was always plenty of "news" to bring up. But I've decided it's
plain silly to keep updating a news page every 2 weeks or so when 
there's not a great deal of new stuff happening. Of course, this then 
creates another problem in that, if people don't see regular updates, 
people may think the site is being ignored, and rumours can start 
suggesting the site may be closing etc. Well, this is not the case I 
can assure you :)

As a result, I've decided to update the news page here approximately 
once each month (makes more sense than once every 2 weeks), around 
the first week of each new month. That'll mean I should next update 
this page between 1st and 7th August. This way, people will know when
to expect an update, as opposed to me updating things at odd 
intervals, and possibly giving the impression the site is being 
ignored. As anyone who has sent us an email via the email link would 
know, we're pretty quick to reply most of the time, as we do check 
the site on a regular basis.

So, what's been happening over the past 6 weeks? Well, I'd be lying 
if I was to say I hadn't had a bit of a "Wolf break" :)  In other 
words, I've been doing a lot of non game related things lately. I'm 
sure you'd all agree that if you over do something, you can risk 
becoming stale, so a break is definitely something I'd recommend 
everyone take every now and then :)

However, I have found time to sort out a lot of my Wolf related stuff 
and write it to CD, which has greatly helped as I didn't have things 
organised the best beforehand. Boy, I was amazed when I finally 
sorted out all my Wolf related graphics! Even after deleting all the 
surplus stuff, there was over 120 meg of images etc! Didn't help that 
I had stuff spread over 3 computers, a lot of it being duplicated on 
each. But, now that that's done, I hope to start doing some other 
Wolf related things, and adding a few little things to the site over 
time.

And now to set myself a few tasks :)  I'll be adding a new section to 
the Texture Library in the next 2 weeks, which will focus on creating 
images for walls such as flags etc. Plus I will be adding some extra 
things to the Utilities area.

For those of you into the coding side of things, MCS has been keeping 
his Tips section updated. I think it's good to see more and more 
people willing to share ideas like this, as in the end, it will mean 
better add ons and will certainly help keep the scene alive.

Well, that's it for now! It's 5.40pm here in Australia, and my missus 
wants me in the kitchen to help with dinner preparation! See what 
happens when you get married?!!!

That's pretty much it for now. See you again in the first week of 
August :)  

Take care all!

AReyeP







-----------------------------------------------------------------------------------
Post ID:2065
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-07-13 20:10:00
Subject:DHW Weekly Chat Tonight - be there!
Message:

Hello All,

Tonight is the night for the DHW Weekly Chat. Be there!
You can access the chat room from
http://diehardwolfers.0catch.com/chat.htm .

Here are the times:

Canada/US EST       5:00pm 
Canada/US CST       4:00pm 
Canada/US PST       2:00pm 
Great Britain       10:00pm 
Holland             11:00pm 
Australia           9:00am(Sunday) 
New Zealand         10:00am(Sunday)

For anyone who's got problems accessing the JAVA chat room; you can 
still use the mIRC programme. Click "Edit" in the "Connect" tab of
mIRC Options and type in the following:

IRC Server: milwaukee.us.chattersonline.com
Port(s): 6667

The server is #DieHardWolfers . Hope to see you there!

Tristan







-----------------------------------------------------------------------------------
Post ID:2066
Sender:selong_chiang <no_reply@yahoogroups.com>
Post Date/Time:2002-07-13 21:16:52
Subject:Re: [Die Hard Wolfers] Digest Number 83
Message:

go to www.wolfenstein3d.co.uk


--- In diehardwolfers@y..., Mustafa Hamandi <mustafahamandi@y...> 
wrote:
> 
>  hey guys, i was just wondering if u can put ur conversions of 
wolfenstein 3d on ur website so i can download it and play it.
>   
> 
> 
> 
> ---------------------------------
> Do You Yahoo!?
> New! SBC Yahoo! Dial - 1st Month Free & unlimited access
> 
> [Non-text portions of this message have been removed]







-----------------------------------------------------------------------------------
Post ID:2067
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-07-13 23:02:15
Subject:You are not welcome on this server.
Message:

What the hell? I'm not welcome on the DHW chat? What's this?







-----------------------------------------------------------------------------------
Post ID:2068
Sender:wolfergiga <no_reply@yahoogroups.com>
Post Date/Time:2002-07-13 23:19:46
Subject:Chat
Message:

I got on the chat thingie OK.  I was the only one there.







-----------------------------------------------------------------------------------
Post ID:2069
Sender:wolfergiga <no_reply@yahoogroups.com>
Post Date/Time:2002-07-13 23:30:17
Subject:Re: You are not welcome on this server
Message:

I think it was set on invite only.  I changed it to normal.







-----------------------------------------------------------------------------------
Post ID:2070
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-07-14 23:35:59
Subject:Posting News...
Message:

TVP:  I appreciate your enthusiasm for the news, but don't you think 
it would be nicer to post something like "Steve just updated the news 
at http://www.xxx.yyy" and let people go there to read it.  

I view what you did as copyright infringment, just as I would not 
post major portions of the news from the Dome pages either.  To do 
things like that, while a nice gesture, only deters traffic from 
those sites, and could possibly make the authors of the sites just 
say "why bother".  

It's like me posting all of the news for the Dome here... Then why 
would people want to go there and read the same thing?  And wouldn't 
that get you a little upset as you spent the time and effort in 
updating/creating the pages, uploading and maintaining your site.  

Oh well, just my thoughts... 

Greg
BrotherTank







-----------------------------------------------------------------------------------
Post ID:2071
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-07-14 23:43:10
Subject:The weekly Chat
Message:


TVP had it partly right... You can visit the weekly chat via the web 
page only... Using Mirc no longer works as the chat server is now 
completely Java based rather than an IRC based server with a Java 
link. 

Hence, that is why he got the denial of service... 

Greg
BrotherTank

PS. Hopefully I will be able to attend one before I'm off to China.. 








-----------------------------------------------------------------------------------
Post ID:2072
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-07-15 20:43:30
Subject:Re: Posting News...
Message:

Dear Greg,

You're right. I didn't really think of it at the moment I 
was "writing" the post. I was just glad that Areyep.com was updated 
finally.

But you've certainly got a point there... I know you can moderate the 
forum. Would you be so kind to edit and/or delete the post? I 
certainly understand your point. Thank you very much for pointing it 
out. I'll take more caution not hurting anyone's feelings in the 
future.

Also thanks for the info on the chat..I'll certainly be there 
upcoming Saturday.

Oh, yes...why do you refer to me as TVP? I mean..."Tristan" isn't 
that much longer than "TVP", and yet it sounds more friendly, more 
intimate to me. So if it's not too much of a burden for you, please 
call me by my given name, Tristan. "TVP" is all right, though, since 
it's the abbreviation of my full name, before you bring that up. And 
I'll respect it fully if you prefer "TVP" over Tristan :-)

One more thing...how are you physically lately? Did you get better 
yet? And what's this...even before you've gotten the chance to feel 
back at home, you're going again? To China I see. Woa, is there so 
much need for your services in such far countries? Well, that 
certainly proves that you deliver quality work :-)

Take care of yourself Greg. I wish you a good night and - till 
tomorrow! I've been in Germany today, so I'll write a report about it 
tomorrow.

Bye for now. Sleep tight.

Tristan







-----------------------------------------------------------------------------------
Post ID:2073
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-07-16 03:47:17
Subject:Re: Posting News...
Message:

No Problem Tristan.

I type TVP because it's faster than typing the whole name.  Just as I 
type MCS rather than Martin.  Don't take offense, but it would appear 
that you already have.  

Greg
BrotherTank


--- In diehardwolfers@y..., tvanputten <no_reply@y...> wrote:
> Dear Greg,
> 
> You're right. I didn't really think of it at the moment I 
> was "writing" the post. I was just glad that Areyep.com was updated 
> finally.
> 
> But you've certainly got a point there... I know you can moderate 
the 
> forum. Would you be so kind to edit and/or delete the post? I 
> certainly understand your point. Thank you very much for pointing 
it 
> out. I'll take more caution not hurting anyone's feelings in the 
> future.
> 
> Also thanks for the info on the chat..I'll certainly be there 
> upcoming Saturday.
> 
> Oh, yes...why do you refer to me as TVP? I mean..."Tristan" isn't 
> that much longer than "TVP", and yet it sounds more friendly, more 
> intimate to me. So if it's not too much of a burden for you, please 
> call me by my given name, Tristan. "TVP" is all right, though, 
since 
> it's the abbreviation of my full name, before you bring that up. 
And 
> I'll respect it fully if you prefer "TVP" over Tristan :-)
> 
> One more thing...how are you physically lately? Did you get better 
> yet? And what's this...even before you've gotten the chance to feel 
> back at home, you're going again? To China I see. Woa, is there so 
> much need for your services in such far countries? Well, that 
> certainly proves that you deliver quality work :-)
> 
> Take care of yourself Greg. I wish you a good night and - till 
> tomorrow! I've been in Germany today, so I'll write a report about 
it 
> tomorrow.
> 
> Bye for now. Sleep tight.
> 
> Tristan







-----------------------------------------------------------------------------------
Post ID:2074
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-07-16 07:47:59
Subject:Re: Posting News...
Message:

Dear Greg,

Nononono....thanks for the explanation. I never have taken offense; 
all I feel about it is it sounds more friendly, more 
intimate to me to be referred to as Tristan instead of TVP. But now 
that you've explained why you'd rather say TVP; I can live with that.

Take care,

Tristan








-----------------------------------------------------------------------------------
Post ID:2075
Sender:oo_dude_wheres_my_rubber_69 <no_reply@yahoogroups.com>
Post Date/Time:2002-07-21 03:53:05
Subject:Victor
Message:

Hey any of you guys know if Victor comes here anymore? The old guys 
from the BC board or whatever should know what I'm talkin about? I 
wanna get back in touch with him lol


-Kenny







-----------------------------------------------------------------------------------
Post ID:2076
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-07-21 13:47:01
Subject:Victor?
Message:

He's still around.....try ICQ.....hehe. Jeeeeze Kenny, still havn't 
found it?........Bobby







-----------------------------------------------------------------------------------
Post ID:2077
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-08-02 16:13:25
Subject:Re: Stuff
Message:

Man, not many people post around the summer do they?

Just thought I'd post a message, I'll try to work on my addon, but 
I've got other stuff to do as well.

Ciao

Jo







-----------------------------------------------------------------------------------
Post ID:2078
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-08-14 16:47:21
Subject:Back in wolf3d
Message:

Hey all i am back finally in the wolf3d scene for those of u who 
don't know me I am the creater of several wolf3d projects known as 
Himmler's SS, Wolf3dSe and several others.  I haven't been around 
lately due to a very serouis problem I am haven right now.  Which has 
caused a flaw in my tc Area 51.  But i am finally back in the scene 
and goin to work once again on the tc. I haven't been on here much is 
anything new?  Did i miss anything?







-----------------------------------------------------------------------------------
Post ID:2081
Sender:"titanic12003" <Plymouthone@...>
Post Date/Time:2002-08-15 01:29:13
Subject:Curious question
Message:

Whats up everyone. Does anyone know a place online where I can find 
the Wolfenstein font. If so, email me at either 
Plymouthone@... or titanic12003@....







-----------------------------------------------------------------------------------
Post ID:2082
Sender:"dagleykd" <dagleykd@...>
Post Date/Time:2002-08-15 19:17:05
Subject:I'm back.
Message:

Man, does it feel wierd to use the internet at home after not having 
it since we got the computer. I'm use to sitting around in the school 
library talking to my friends and searchin' for stuff. Anywho... I'll 
continue to work on my TC. And Titanic12003, I've got absolutely no 
idea.

Jo







-----------------------------------------------------------------------------------
Post ID:2083
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-08-17 07:44:55
Subject:Ummmm
Message:

Im not sure how or if this is even positively true, but I beleive 
someone may have gotten into the email address i use for these 
groups, because today i received 4 mail delivery failure messages for 
emails i didnt send. And honestly, I havnt used this address to send 
anything in months, so if you got an email from me lately, just 
ignore and delete it.







-----------------------------------------------------------------------------------
Post ID:2084
Sender:madtux42 <no_reply@yahoogroups.com>
Post Date/Time:2002-08-21 15:47:37
Subject:I'm alive
Message:

Well, I thought I would let you all know I am still around. I 
obviously don't post much here anymore, I've been busy working on 
Unreal and UT mapping, and upcoming UT2003. Anyways, as again, I 
thought I would let you all know I am still around, and I'll try to 
post more often.

-Leo







-----------------------------------------------------------------------------------
Post ID:2085
Sender:"Schabbs" <brian@...>
Post Date/Time:2002-08-23 22:21:20
Subject:Re: Curious question
Message:

Bobby Bucksnort has a collection of Wolf Letters at his site
http://www.geocities.com/john_bucksnort/index.html



--- In diehardwolfers@y..., "titanic12003" <Plymouthone@h...> wrote:
> Whats up everyone. Does anyone know a place online where I can find 
> the Wolfenstein font. If so, email me at either 
> Plymouthone@h... or titanic12003@y...







-----------------------------------------------------------------------------------
Post ID:2086
Sender:"copperroad88" <copperroad88@...>
Post Date/Time:2002-09-04 03:06:52
Subject:Nightmare Missions
Message:

hey,
  Anyone know where to find the nightmare missions for wolf3d?







-----------------------------------------------------------------------------------
Post ID:2087
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-09-06 00:47:47
Subject:Re: Nightmare Missions
Message:

--- In diehardwolfers@y..., "copperroad88" <copperroad88@y...> wrote:
> hey,
>   Anyone know where to find the nightmare missions for wolf3d?

Try the Dome or Mr. Lowes pages: 

http://www.wolfenstein3d.co.uk/

or 

http://www.users.globalnet.co.uk/~brlowe/


If I am not mistaken, he has them there.. 

Greg
BrotherTank







-----------------------------------------------------------------------------------
Post ID:2088
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-09-13 23:25:19
Subject:John Bucksnort
Message:

It was 1 year ago today that we learned of John's passing.  
He is still sadly missed.  

I will be sending the Tribute to John, to Schabbs tomorrow for 
release to the public.  I hope you all enjoy it, and thanks to those 
that contributed to it.  

To the MutantMaker!

Greg
BrotherTank








-----------------------------------------------------------------------------------
Post ID:2089
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-09-14 03:36:24
Subject:Re: John Bucksnort
Message:

Yes, sad thing that, I WILL enjoy this tribute, and the memories it 
contains...

Jo







-----------------------------------------------------------------------------------
Post ID:2090
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-09-14 05:15:51
Subject:Re: John Bucksnort
Message:

Hey Greg,

I'm glad everything worked out and this will finally come out. I know 
it took you forever because of job situations, and I didn't exactly 
help the process either, but I'm glad that it's done...and we can all 
remember the Mutantmaker at a good time.







-----------------------------------------------------------------------------------
Post ID:2091
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-09-17 02:59:15
Subject:Tribute...
Message:

 I wish to thank all that have remembered my Grandfather with special 
words, thoughts, a especially Greg, for organizing a tribute set to 
John. I was proud to have contributed to it...I wish to thank Brian, 
Harry, and Tristan for their support in re-opening the Spear FanClub 
at The Dome. Your friendship has meant a lot...My grandmother is not 
well, but it isn't life-threatening, just debilitating, and that has 
not allowed me to update my site recently. I apologize for that, and 
hopefully things will change for the better soon. Again, thanks to 
all the fine co-members here at "Die Hard", the best group on the 
web! Bobby "The Mutant Maker" Bucksnort







-----------------------------------------------------------------------------------
Post ID:2092
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-09-17 17:48:00
Subject:Re: Tribute...
Message:

Dear John. Many have said good things about you, and today you are 
still missed by many. You have always done your utmost for the 
Wolfenstein community and its members. You will be remembered as the
prestigue-less comrade, gallant member, grandfather and a true 
gentleman. Or for short: An irreplacable personality. I believe I 
speak for all of us when I thank you once again for giving your 
energy for our community and Wolfenstein all over the world, for all 
you've been giving
and for being such a good friend and companion. I thank you and 
salute you, as you sit up there on your cloud, beating St. Peter 
again and again in Spear of Destiny with high scores. Take care you.

And you, Greg, may also not be forgotten. Without you and your 
Tribute, John's remembrance would've been a lot less of this size and 
influence. Henceforth, see yourself, Greg "Brothertank", as an 
honorary member of the Wolfenstein 3D Dome. Please be so friendly to 
mail me at tvanputten@... for further details.

Regards,

Tristan







-----------------------------------------------------------------------------------
Post ID:2093
Sender:mckoneds <no_reply@yahoogroups.com>
Post Date/Time:2002-09-29 18:31:54
Subject:I Still Exist
Message:

This is Daniel McKone, from the Wolfenstein  3D D-POD. Some of you may 
have thought I don't exist anymore because I don't have internet 
access at home and this site got blocked at school. But I still exist 
just so you know.







-----------------------------------------------------------------------------------
Post ID:2094
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-09-30 01:36:26
Subject:Re: I Still Exist
Message:

Yeah Dan, I know u still exist, and so do I, and so does Wolfenstein, 
I just wonder where has everyone has gone...There have been no posts 
for almost a month, oh well, I'm still making my TC...

P.S. - How'd u get on the net if u have no access home, and it's a 
weekend...?

Jo - D-Pod also...








-----------------------------------------------------------------------------------
Post ID:2095
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-10-01 05:59:33
Subject:Re: I Still Exist
Message:

http://wolf3d.games-guru.com/







-----------------------------------------------------------------------------------
Post ID:2096
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-10-01 11:55:54
Subject:Re: I Still Exist
Message:

--- In diehardwolfers@y..., tvanputten <no_reply@y...> wrote:
> http://wolf3d.games-guru.com/

Allright Tristan, but how do I join?

Jo







-----------------------------------------------------------------------------------
Post ID:2097
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-10-01 16:56:59
Subject:Re: I Still Exist
Message:

Click "Register" and all will go by itself :-P







-----------------------------------------------------------------------------------
Post ID:2099
Sender:quinnsey <no_reply@yahoogroups.com>
Post Date/Time:2002-10-01 19:59:32
Subject:Re: I Still Exist
Message:

Tristan you've been in the Wolfenstein community for long enough to 
know that it's not proper to advertise other forums inside a group. 
Anyway, it's just commmom sense isn't it?







-----------------------------------------------------------------------------------
Post ID:2100
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-10-02 12:38:32
Subject:Re: I Still Exist
Message:

Yes quinnsey, we shall have to keep this forum going, it reached 
1000, it reached 2000, let's help it reach 3000 posts!

But, you could join us in the other forum too...

Jo







-----------------------------------------------------------------------------------
Post ID:2101
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-10-02 16:57:57
Subject:Re: I Still Exist
Message:

Nope...I answered to the question where everyone'd gone. But if it 
doesn't suit your likings, then you might just as well delete the 
post. *rolls eyes*







-----------------------------------------------------------------------------------
Post ID:2102
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-10-09 08:12:01
Subject:I'm still alive!!!
Message:

Hi all,

Gee, been a while since I posted here. Since I lost internet access 
from work back in May, it seems my net time has been cut by half 
(yep, I really did use the net a lot at work - better than reading 
newspapers like the other guys would do in the quiet moments. That's 
life as a security guard)! I think I did most of my Wolf stuff at 
work, too. So, if you want to work on Wolf from work, become a 
security guard!

Nowadays at work I'm generally working with one other person, so most 
of the time is spent talking. And considering one guy just doesn't 
know how to stop talking, I look forward to getting out on a patrol :)

Anyway, take care all, hope to catch ya's soon!

Steve







-----------------------------------------------------------------------------------
Post ID:2103
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-10-09 11:43:35
Subject:Re: I'm still alive!!!
Message:

Yes...I was wondering where you had gone. Really? A security guard? 
Man, I know the job I want! *grins* By the way, I like the title for 
your Spear Ressurection sequel, keep up the good work!

Jo







-----------------------------------------------------------------------------------
Post ID:2104
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-10-11 02:31:37
Subject:Flame Thrower Code....
Message:

Seeing how i am recieving a number of emails on how to make a Flame 
Thrower I will inform the wolf3d world to direct them self to my site 
there u will find the Himmler's SS code and Wolf3dse code.

Enjoy

http://members.tripod.com/boytoy31/







-----------------------------------------------------------------------------------
Post ID:2105
Sender:pgwolfenstein <no_reply@yahoogroups.com>
Post Date/Time:2002-10-14 04:22:14
Subject:Im alive too!
Message:

I dont got nothin to say but everyone keeps reminding each other that 
they are still alive, so I thought I might as well too.







-----------------------------------------------------------------------------------
Post ID:2106
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-10-15 06:40:34
Subject:Alive?
Message:

Were you all dead?.....good grief!! Gottspear has been reliesed and 
is available for download at my site... http://themutantco.cjb.net or 
at the Dome... http://www.wolfenstein3d.co.uk  Good set with a lot of 
graphics, source code changes, and sounds. Co-authored by Harry Sr. 
and myself...An update for it will be available in the near 
future....Bobby







-----------------------------------------------------------------------------------
Post ID:2107
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-10-15 12:32:20
Subject:Re: Alive?
Message:

Yes...that is it...I was dead...very dead...anyways...I shall have to 
try your TC, it sounds good!

Jo







-----------------------------------------------------------------------------------
Post ID:2108
Sender:"burin604" <burin604@...>
Post Date/Time:2002-10-22 22:16:48
Subject:IF YOU WANT TO SELL YOUR USED GAMES
Message:

  

Check out this new place for Auctions and Fixed price Sales (no 
listing fee). 

I personally liked the amazing :  "AUTO-RELIST UNTIL SOLD"  option.


HTTP://www.sellatonce.com


regards

Fred








-----------------------------------------------------------------------------------
Post ID:2109
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-10-22 22:23:57
Subject:Re: IF YOU WANT TO SELL YOUR USED GAMES
Message:

No offense, but WHAT THE HELL DOES THAT HAVE TO DO WITH WOLFENSTEIN?

Jo







-----------------------------------------------------------------------------------
Post ID:2110
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-10-23 09:06:20
Subject:Re: IF YOU WANT TO SELL YOUR USED GAMES
Message:

Kody...this is what they call...


SPAM!!!! (reverb)







-----------------------------------------------------------------------------------
Post ID:2111
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-10-23 11:47:16
Subject:Re: IF YOU WANT TO SELL YOUR USED GAMES
Message:

Yup...this is the first time I've ever seen it in DHW though, and 
man...do I hate...SPAM!!! (reverb)

Lol!

Jo







-----------------------------------------------------------------------------------
Post ID:2112
Sender:madtux42 <no_reply@yahoogroups.com>
Post Date/Time:2002-10-29 06:08:34
Subject:Hey guys
Message:

Yeah, it's been a long time.....again. Been busy messing with Unreal 
Tournament 2003 ;^). LOVE IT! 

Anyways, I still have a place in my heart for good 'ol Wolfenstein, 
maybe I'll work on a mod for UT2k3 that features Wolf3d (Of 
course :D). 

On a side note, I was thinking of signing up for a new message board 
(board.gamers.com) which has some really cool features, and doesn't 
have all these lame adds like Yahoo does. Just though maybe you guys 
were interested into moving DHW to a new location ;-)  

That's all for now, got to get back to deathmatch level building :D

-Leo 







-----------------------------------------------------------------------------------
Post ID:2113
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-11-07 07:13:57
Subject:Re: IF YOU WANT TO SELL YOUR USED GAMES
Message:

Yep, spam! I know all about this garbage lately :(
Seems my email has attracted a lot os spam over the past few months. 
First of all I just set up filters to help sort the junk, but then I 
found I was missing the odd email that wasn't spam. But I started 
using "Spamkiller" last week. Nice proggy :)

Ciao all,
Steve

--- In diehardwolfers@y..., tvanputten <no_reply@y...> wrote:
> Kody...this is what they call...
> 
> 
> SPAM!!!! (reverb)







-----------------------------------------------------------------------------------
Post ID:2114
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-11-07 07:20:14
Subject:Re: Hey guys
Message:

UT2003? Drool with envy! You need a pretty meaty system for that, 
afraid mine doesn't even come close. I'd also like to try Battlefield 
1942, but once again, very hefty system requirements :(  If you don't 
mind me asking, what type of system are you running it on?

As for relocating DHW, that's really up to Greg - but I'd back 
whatever he wanted.

Take care :)
Steve

--- In diehardwolfers@y..., madtux42 <no_reply@y...> wrote:
> Yeah, it's been a long time.....again. Been busy messing with 
Unreal 
> Tournament 2003 ;^). LOVE IT! 
> 
> Anyways, I still have a place in my heart for good 'ol Wolfenstein, 
> maybe I'll work on a mod for UT2k3 that features Wolf3d (Of 
> course :D). 
> 
> On a side note, I was thinking of signing up for a new message 
board 
> (board.gamers.com) which has some really cool features, and doesn't 
> have all these lame adds like Yahoo does. Just though maybe you 
guys 
> were interested into moving DHW to a new location ;-)  
> 
> That's all for now, got to get back to deathmatch level building :D
> 
> -Leo







-----------------------------------------------------------------------------------
Post ID:2115
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-11-07 13:05:37
Subject:Re: Spam and Spear
Message:

I guess I can consider myself lucky...I only recieve about 1 spam 
message a day...oh, and Areyep, how's Spear: End of Destiny coming?

Jo







-----------------------------------------------------------------------------------
Post ID:2116
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-11-07 13:12:16
Subject:Re: Hey guys
Message:

Yup, I need a good computer...heck, I only have a Pentium 200mHz with 
64 mbs of RAM, and a 2mb vid card! Oh well, it has served me well. I 
have to get a computer that runs the 5 top games on my wanted 
list...Unreal Tourneament 2003, Operation Flashpoint, Grand Theft 
Auto 3, Battlefield 1942, and Colin McCrae Rally 3...oh and RTCW of 
course...







-----------------------------------------------------------------------------------
Post ID:2117
Sender:madtux42 <no_reply@yahoogroups.com>
Post Date/Time:2002-11-08 00:22:04
Subject:Re: Hey guys
Message:

Athlon Classic 800 MHz
GeForce DDR 32MB
TriGem 15.3GB 
Corsair 128MB x 2 PC133 (256 MB)

Runs pretty well. Though I do have the settings set to low 

640x480 x 16bit

UT2k3 minimum sys. req's is at least a 733MHz CPU w/ TNT2 - 32MB. 

 







-----------------------------------------------------------------------------------
Post ID:2118
Sender:"JJ" <JJSTAIN@...>
Post Date/Time:2002-11-10 23:34:59
Subject:hi im new member
Message:

hehehehehhe hi hehehhehe hi heheheheheheh hi hehehehehehe







-----------------------------------------------------------------------------------
Post ID:2119
Sender:"JJ" <JJSTAIN@...>
Post Date/Time:2002-11-11 00:27:15
Subject:anyone online today
Message:

if so then come to chat room click chat








-----------------------------------------------------------------------------------
Post ID:2120
Sender:"JJ" <JJSTAIN@...>
Post Date/Time:2002-11-11 00:31:06
Subject:Re: John Bucksnort
Message:

to the mutantmaker good times :'(







-----------------------------------------------------------------------------------
Post ID:2121
Sender:judgexyz <no_reply@yahoogroups.com>
Post Date/Time:2002-11-11 18:45:49
Subject:Wolf3d in OpenGL.
Message:

I recently visited DarkOne's web-site to check if there was any 
progress on NewWolf. There is a newer NewWolf available (released 5th 
October 2002) and I have downloaded it. Hopefully the latest version 
of the source code will be release soon as well.

Jason.







-----------------------------------------------------------------------------------
Post ID:2122
Sender:"Brian E." <brian@...>
Post Date/Time:2002-11-12 17:40:10
Subject:John Bucksnort Tribute Set
Message:

Hi Greg,

What is happening to the 'John Bucksnort Tribute Set'. I thought you 
were going to send it to me a couple months ago but I didn't receive 
it.

Brian.








-----------------------------------------------------------------------------------
Post ID:2123
Sender:"kurt_the_hurt69" <jamesb69@...>
Post Date/Time:2002-11-13 00:38:03
Subject:Spear of Destiny
Message:

I recently got into Wolfenstein 3D (great game) and was thrilled to 
find there was a sequel. I downloaded spear of destiny (sorry I 
purchased a cd with wolf and some demos that was supposed to have SOD 
but it was missing) and have beaten it and then I downloaded 
the "lost episodes." Here is the problem. This gave me two game 
folders, one for spear of destiny and one for the lost episodes. Each 
folder contains several .SOD files and a spear.exe. I beat a lost 
episode, i dont know which one it starts in this room with dogs 
attacking me. but how do i select the third mission (2nd lost 
episode). Should there not be a menu where i select the mission like 
on wolf 3d? I go to new game and it starts a new game no choice on 
mission. So there are three possible answers

1. all three episodes go into one folder with a menu.
2. there are two folders one for SOD and one for lost episodes, lost 
episodes containing a menu
3. three individual folders, one for each mission.

please tell me the solution and explain how i can get all three 
episodes in the fewest folders. and also since i seem to be missing 
an episode (unless there is a hidden way to select mission 3) could 
someone send me a link to a copy of it?

thanks







-----------------------------------------------------------------------------------
Post ID:2124
Sender:"wolfie3dfan" <wolfie3dfan@...>
Post Date/Time:2002-11-13 02:58:24
Subject:photos. For the moderator or owner or someone who knows..... :)
Message:

>^..^<
Am I able to get a photo of wolfie3dfan put in the group member photo 
album? If so, how? 

Barbara







-----------------------------------------------------------------------------------
Post ID:2125
Sender:judgexyz <no_reply@yahoogroups.com>
Post Date/Time:2002-11-14 04:38:54
Subject:Single-layered environments.
Message:

The single-layered environment of Wolfenstein 3d does not allow the 
player to reach higher or lower levels of elevation, nor look up or 
down. This is a restriction on degrees of freedom (DOF) that does not 
ruin game play in Wolfenstein 3d. In fact, this restriction only
helps to improve game play. Let me explain why.

A prison/dungeon environment is meant to make the player want to 
escape. To do that the environment has to put restrictions on how
much freedom the player has. This is why single-layered environments 
are so great for prisons and dungeons. In a single-layered 
environment, the player's degrees of freedom (DOF) are restricted, 
making the player feel compelled to escape.

I think the use of the single-layered environment is one of the 
reasons for Wolfenstein 3d's success. The single-layered environment 
was essential for the technology that was available when Wolfenstein 
3d was written. And for game play, the single-layered environment is 
the right thing.

Jason.







-----------------------------------------------------------------------------------
Post ID:2126
Sender:judgexyz <no_reply@yahoogroups.com>
Post Date/Time:2002-11-15 00:23:50
Subject:What is wrong with this picture?
Message:

See the guard in the Wolfenstein title screen? There is something 
strange about him. Who knows what it is?








-----------------------------------------------------------------------------------
Post ID:2127
Sender:madtux42 <no_reply@yahoogroups.com>
Post Date/Time:2002-11-15 00:47:17
Subject:Re: What is wrong with this picture?
Message:

Well, if you look at his legs, you'll notice that where the knee 
joint is located, it's more towards the ankle and achilles, of 
course, that's just me speaking scientifically. ;-)







-----------------------------------------------------------------------------------
Post ID:2128
Sender:"Brian E." <brian@...>
Post Date/Time:2002-11-15 18:16:05
Subject:Re: Spear of Destiny
Message:

Lost Episodes 2 starts off with the dogs maze. Lost Eps 3 starts off 
with blue walled rooms. If you've got 2 lost eps files (eg 
lostep2.zip and lostep3.zip), then I suggest you make 2 copies of the 
original Spear set and overwrite the vswap/map files with those from 
the new zips.

Brian.  

--- In diehardwolfers@y..., "kurt_the_hurt69" <jamesb69@h...> wrote:
> I recently got into Wolfenstein 3D (great game) and was thrilled to 
> find there was a sequel. I downloaded spear of destiny (sorry I 
> purchased a cd with wolf and some demos that was supposed to have 
SOD 
> but it was missing) and have beaten it and then I downloaded 
> the "lost episodes." Here is the problem. This gave me two game 
> folders, one for spear of destiny and one for the lost episodes. 
Each 
> folder contains several .SOD files and a spear.exe. I beat a lost 
> episode, i dont know which one it starts in this room with dogs 
> attacking me. but how do i select the third mission (2nd lost 
> episode). Should there not be a menu where i select the mission 
like 
> on wolf 3d? I go to new game and it starts a new game no choice on 
> mission. So there are three possible answers
> 
> 1. all three episodes go into one folder with a menu.
> 2. there are two folders one for SOD and one for lost episodes, 
lost 
> episodes containing a menu
> 3. three individual folders, one for each mission.
> 
> please tell me the solution and explain how i can get all three 
> episodes in the fewest folders. and also since i seem to be missing 
> an episode (unless there is a hidden way to select mission 3) could 
> someone send me a link to a copy of it?
> 
> thanks







-----------------------------------------------------------------------------------
Post ID:2129
Sender:"Brian E." <brian@...>
Post Date/Time:2002-11-15 19:51:05
Subject:Re: photos. For the moderator or owner or someone who knows..... :)
Message:

Normally, when you click on 'photos' you get an 'add photo' option. 
It looks as though this hasn't been initialized on this club.



--- In diehardwolfers@y..., "wolfie3dfan" <wolfie3dfan@y...> wrote:
> >^..^<
> Am I able to get a photo of wolfie3dfan put in the group member 
photo 
> album? If so, how? 
> 
> Barbara







-----------------------------------------------------------------------------------
Post ID:2130
Sender:wolf3d4all <no_reply@yahoogroups.com>
Post Date/Time:2002-11-15 22:51:06
Subject:Re: photos. For the moderator or owner or someone who knows..... :)
Message:

This feature has just been enabled.
It should work OK now.

MCS.

--- In diehardwolfers@y..., "Brian E." <brian@b...> wrote:
> Normally, when you click on 'photos' you get an 'add photo' option. 
> It looks as though this hasn't been initialized on this club.
> 
> 
> 
> --- In diehardwolfers@y..., "wolfie3dfan" <wolfie3dfan@y...> wrote:
> > >^..^<
> > Am I able to get a photo of wolfie3dfan put in the group member 
> photo 
> > album? If so, how? 
> > 
> > Barbara







-----------------------------------------------------------------------------------
Post ID:2131
Sender:"kurt_the_hurt69" <jamesb69@...>
Post Date/Time:2002-11-16 11:25:13
Subject:Spear of Destiny
Message:

Thanks for the help but where can i get a copy of mission 3? i need a 
download link. it isnt even for sale on ebay. i have searched the net 
high and low to no avail.

thanks in advance







-----------------------------------------------------------------------------------
Post ID:2132
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-11-17 05:18:41
Subject:Re: lost episode 3
Message:

If you want the lost episodes, email me with your addy to  
john_bucksnort@...  and ill send it to you....Bobby Bucksnort







-----------------------------------------------------------------------------------
Post ID:2133
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-11-17 12:25:24
Subject:Re: Spam and Spear
Message:

Hi Jo,

End of Destiny's coming along slowly but steadily. We're not planning 
on "busting a gut" to finish this one :)  Codewise MCS has done 
heaps, gfx wise I'm trying my best to catch up. Just finished some 
new gfx today for a particular wall - when you spend 2 hours on one 
wall graphic you start wondering how long it'll all take :) Mind you, 
although there will be a lot of new gfx, there'll be a lot carried 
over from Spear Res, as to create an entire new set would take bloody 
ages (as it did with SR!!!)

Catchya :)
Steve

--- In diehardwolfers@y..., "Kody Dagley" <dagleykd@h...> wrote:
> I guess I can consider myself lucky...I only recieve about 1 spam 
> message a day...oh, and Areyep, how's Spear: End of Destiny coming?
> 
> Jo







-----------------------------------------------------------------------------------
Post ID:2134
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-11-17 12:30:02
Subject:Re: Hey guys
Message:

Good to hear UT2003 runs acceptably on an 800mhz system. Hell, the 
upgrade cycle with PC's is bloody ridiculous though, isn't it? At 
least with 486's you didn't need a refrigerator to keep the thing 
cool (like most of today's CPU's seem to require :)

Ciao,
Steve

--- In diehardwolfers@y..., madtux42 <no_reply@y...> wrote:
> Athlon Classic 800 MHz
> GeForce DDR 32MB
> TriGem 15.3GB 
> Corsair 128MB x 2 PC133 (256 MB)
> 
> Runs pretty well. Though I do have the settings set to low 
> 
> 640x480 x 16bit
> 
> UT2k3 minimum sys. req's is at least a 733MHz CPU w/ TNT2 - 32MB.







-----------------------------------------------------------------------------------
Post ID:2135
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-11-17 12:31:50
Subject:Re: Spam and Spear
Message:

Steve,

Well, in that case, Spear: End of Destiny sounds like it'll be just 
as good, if not better ten Spear Res! Sounds like u guys are putting 
in a lot of work on this one...good luck and take yer time...Rome 
wasn't built in a day...

Jo







-----------------------------------------------------------------------------------
Post ID:2136
Sender:"Ryan " <wolf3d_boy@...>
Post Date/Time:2002-11-19 11:23:21
Subject:Re: What is wrong with this picture?
Message:

His eyes have no whites, just pure blue. 
and he's fat!
PS. I'm back! So why didn't you kick me yet?
I'm starting to feel like I'm not being seen!

--- In diehardwolfers@y..., madtux42 <no_reply@y...> wrote:
> Well, if you look at his legs, you'll notice that where the knee 
> joint is located, it's more towards the ankle and achilles, of 
> course, that's just me speaking scientifically. ;-)







-----------------------------------------------------------------------------------
Post ID:2137
Sender:judgexyz <no_reply@yahoogroups.com>
Post Date/Time:2002-11-21 13:14:06
Subject:Nice TCs in OpenGL.
Message:

I've been playing the total conversion called "Wolfenstein Reborn" 
in OpenGL using NewWolf. Wolfenstein Reborn replaces original 
textures and images with nicer ones from some of the best 
Wolfenstein TCs so far. I must say, Wolfenstein Reborn looks 
stunning in OpenGL. I encourage people with 3d graphics hardware to 
try and play a nice TC (like Wolfenstein Reborn, for example) in 
OpenGL, using NewWolf.

Goto http://wolfgl.narod.ru/ to get NewWolf for playing Wolfenstein 
in OpenGL. You can find Wolfenstein Reborn at 
http://www.wolfenstein3d.co.uk/ in the Wolf3d add-ons section. Good 
luck!

Jason.







-----------------------------------------------------------------------------------
Post ID:2138
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-11-22 20:46:13
Subject:Re: What is wrong with this picture?
Message:

Who cares if you are back?

By the way...

Being allowed to come in does not mean not being seen. This is 
called "being tolerated".

Cheers,

Tristan







-----------------------------------------------------------------------------------
Post ID:2139
Sender:judgexyz <no_reply@yahoogroups.com>
Post Date/Time:2002-11-25 05:02:16
Subject:Multi-layered environment in Wolfenstein.
Message:

	An interesting extension for anyone working on Wolfenstein's 
graphics engine is support for multi-layered environments. These 
environments allow rooms to have higher ceilings and be located on 
top of each other. This also makes for more interesting game 
scenarios. For example, a level can be designed so that BJ is 
ambushed from above by an army of SS guards.

Jason.







-----------------------------------------------------------------------------------
Post ID:2140
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-11-29 19:04:17
Subject:Back In Wolf3d...
Message:

For those of u who don't know me I created Himmler's SS and Wolf3dse 
and other tc's.  My work last ended a few months ago on Area 51 due 
to issues with the tc.  But recently started up again and Area 51 is 
soon to be released within the next week or so.  For more info see my 
site:

http://members.tripod.com/boytoy31/

Also check mr.lowes for updates.







-----------------------------------------------------------------------------------
Post ID:2141
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-11-30 17:31:46
Subject:Beta Testers Wanted...
Message:

I am looking for beta testers for Area 51?  Any volenteers?  respond 
to this message or send me an email at: boytoy_east@...







-----------------------------------------------------------------------------------
Post ID:2142
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-11-30 17:36:17
Subject:Re: Beta Testers Wanted...
Message:

Sure...I'd be willing to beta test yer TC...but I can't guarantee how 
often I could reply to you, or how decent a beta tester I'd be, but 
I'd try...I might know womeone else who'd beta test too...

Jo







-----------------------------------------------------------------------------------
Post ID:2143
Sender:"johnokaner" <johnokaner@...>
Post Date/Time:2002-12-03 03:12:54
Subject:Hey Everybody!!
Message:

Hello I am a new group member of diehardwolfers. If any body would 
like to post me a message or send me a e-mail about any new TC it 
would be great!!







-----------------------------------------------------------------------------------
Post ID:2144
Sender:"mebecooldude" <mebecooldude@...>
Post Date/Time:2002-12-03 03:15:29
Subject:Hello everyone!
Message:

Hey Im a new member thing of the this group! Im starting to make a 
new game so if anyone can help me Ill be really happy and Ill help 
them sometime. Please post stuff to me if you can so my game is 
successful!

Thanks from Mebecooldude!







-----------------------------------------------------------------------------------
Post ID:2145
Sender:"johnokaner" <johnokaner@...>
Post Date/Time:2002-12-03 03:21:21
Subject:MY NEW TC - Paint Job!!!!!!
Message:

I am currently working on a new TC called 'Paint Job'. It's great!!! 
I've done quite a bit on it so far. It's about a guy who wants to 
become head scout leader and must complete one final test, a one on 
all paintball match!!!! He has to complete every floor of an indoor 
paintball place against all the other members of the scouts! 
AS I POST THIS HERE I TRUST THAT NO ONE WILL STEAL MY IDEA!!!!!
Stay tuned for more details!!!







-----------------------------------------------------------------------------------
Post ID:2146
Sender:"johnokaner" <johnokaner@...>
Post Date/Time:2002-12-04 03:35:16
Subject:Re: Beta Testers Wanted...
Message:

--- In diehardwolfers@y..., jolenes_boytoy <no_reply@y...> wrote:
> I am looking for beta testers for Area 51?  Any volenteers?  
respond 
> to this message or send me an email at: boytoy_east@h...

Providing the game isn't gore obsessive I might be able to help you 
with Area 51. I have been working with wolf mods for over a year now 
and although I haven't actually been a beta tester for other peoples 
games I think I would be good at it! From John







-----------------------------------------------------------------------------------
Post ID:2147
Sender:judgexyz <no_reply@yahoogroups.com>
Post Date/Time:2002-12-04 03:59:45
Subject:Re: Hello everyone!
Message:

--- In diehardwolfers@y..., "mebecooldude" <mebecooldude@y...> wrote:
> Hey Im a new member thing of the this group! Im starting to make a 
> new game so if anyone can help me Ill be really happy and Ill help 
> them sometime. Please post stuff to me if you can so my game is 
> successful!
> 
> Thanks from Mebecooldude!

What kind of game are you making?







-----------------------------------------------------------------------------------
Post ID:2148
Sender:judgexyz <no_reply@yahoogroups.com>
Post Date/Time:2002-12-04 04:02:37
Subject:Re: Hey Everybody!!
Message:

--- In diehardwolfers@y..., "johnokaner" <johnokaner@y...> wrote:
> Hello I am a new group member of diehardwolfers. If any body would 
> like to post me a message or send me a e-mail about any new TC it 
> would be great!!

I recommend you play Zach's "Project Vertilgung" TC. It has some of 
the best level design and artwork ever.







-----------------------------------------------------------------------------------
Post ID:2149
Sender:areyep <no_reply@yahoogroups.com>
Post Date/Time:2002-12-04 07:52:40
Subject:Virus warning!
Message:

Hi all,

Could everyone please be careful - I've had a number of emails from 
well known people in the Wolf community carrying the Klez worm virus. 
Tristan, one was from an email account with your name (you may not 
even be aware of it as it was probably sent by the virus to ppl in 
your contacts list). I'd recommend those of you without a virus 
checker get one to kill this little nuisance, as it's never good 
receiving virus infected emails from ppl you know.

If you can't afford a commercial virus checker, try Grisoft AVG 
(www.grisoft.com) - it's free, and picks up the Klez worm straight 
away.

Take care all :)
Steve







-----------------------------------------------------------------------------------
Post ID:2150
Sender:"johnokaner" <johnokaner@...>
Post Date/Time:2002-12-05 00:26:32
Subject:Re: Hey Everybody!!
Message:

--- In diehardwolfers@y..., judgexyz <no_reply@y...> wrote:
> --- In diehardwolfers@y..., "johnokaner" <johnokaner@y...> wrote:
> > Hello I am a new group member of diehardwolfers. If any body 
would 
> > like to post me a message or send me a e-mail about any new TC it 
> > would be great!!
> 
> I recommend you play Zach's "Project Vertilgung" TC. It has some of 
> the best level design and artwork ever.

Sound good I'll check it out!







-----------------------------------------------------------------------------------
Post ID:2151
Sender:"mebecooldude" <mebecooldude@...>
Post Date/Time:2002-12-05 00:36:27
Subject:Re: Hello everyone!
Message:

--- In diehardwolfers@y..., judgexyz <no_reply@y...> wrote:
> --- In diehardwolfers@y..., "mebecooldude" <mebecooldude@y...> 
wrote:
> > Hey Im a new member thing of the this group! Im starting to make 
a 
> > new game so if anyone can help me Ill be really happy and Ill 
help 
> > them sometime. Please post stuff to me if you can so my game is 
> > successful!
> > 
> > Thanks from Mebecooldude!
> 
> What kind of game are you making?

Hey Judgexyz,
Thanks for the mail, Im making a game called Fall of the shadow, 
where youy are a guy who witnesses a murder and must kill the guy who 
did it! Im having trouble with Borland C++ so luckily I know a guy 
called John Okaner who is helping me. I hope you can help me too! Who 
are you anyway? What experience do you have with TC games? I hope we 
can keep in contact frequently. Maybe you can help in my game for 
tips or graphics! Thanks Mebecooldude!







-----------------------------------------------------------------------------------
Post ID:2152
Sender:"mebecooldude" <mebecooldude@...>
Post Date/Time:2002-12-05 00:48:13
Subject:Hey Judgexyz!
Message:

Hey dude,
I looked at your profile and saw you apparently live in Australia, me 
too! I just want to know if you want to help me in my game because if 
we can just send stuff over the net, we can be like those two guys 
who made Spear ressurection. Are you interested in making a joint 
project with me? If you want to do this reply saying yes or no soon!

Thanks Mebecooldude!







-----------------------------------------------------------------------------------
Post ID:2153
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-12-05 02:04:19
Subject:Re: Hey Judgexyz!
Message:

--- In diehardwolfers@y..., "mebecooldude" <mebecooldude@y...> wrote:
> Hey dude,
> I looked at your profile and saw you apparently live in Australia, 
me 
> too! I just want to know if you want to help me in my game because 
if 
> we can just send stuff over the net, we can be like those two guys 
> who made Spear ressurection. Are you interested in making a joint 
> project with me? If you want to do this reply saying yes or no soon!
> 
> Thanks Mebecooldude!

Yo guys! Welcome to DHW! I'm Kody, or you can call me Jo, that's my 
nickname. Anyways, I just though I'd welcome you and tell you I'll 
help you with anything I can, though I am definately not as good a 
wolfer as some in this group...I'll also say that you guys should go 
here... http://wolf3d.games-guru.com/ It's another forum, and we post 
more frequently here then on DHW... There's coding help, graphics 
help, and any other help you can need here. You can register by 
clicking the link on the top of the page...Hope you guys have fun, 
and once again welcome!

Your fellow Wolfer,
Jo 







-----------------------------------------------------------------------------------
Post ID:2154
Sender:"Kody Dagley" <dagleykd@...>
Post Date/Time:2002-12-05 02:05:06
Subject:Re: Hey Judgexyz!
Message:

Oh, and PS, I'm from Canada, eh? (And, no, we don't really say "eh" a 
lot...*rolls eyes*)

Jo







-----------------------------------------------------------------------------------
Post ID:2155
Sender:judgexyz <no_reply@yahoogroups.com>
Post Date/Time:2002-12-06 03:45:54
Subject:Re: Hello everyone!
Message:

I am writing a more advanced engine for Wolfenstein. Its all 
programming. I also like TCs and level design but I am committed to 
my programming.







-----------------------------------------------------------------------------------
Post ID:2156
Sender:judgexyz <no_reply@yahoogroups.com>
Post Date/Time:2002-12-06 03:59:59
Subject:Re: Hey Judgexyz!
Message:

I am working on something that is much more than a TC. I am 
completely rewriting the Wolfenstein source code. Programming the 
game from ground up to make it better. Its a bit like NewWolf. Goto 
http://wolfgl.narod.ru/ if you are interested.







-----------------------------------------------------------------------------------
Post ID:2157
Sender:"Dyana <summerwlf@...>" <summerwlf@...>
Post Date/Time:2002-12-08 09:38:48
Subject:Delima?
Message:

Ok, Hey people...I'm new to the group, but I've been a Wolf3d player 
for years. I've run into a new delima though. I'm running off of a 
Windows main frame program...so how can I download the versions of 
Wolf3d to my computer?, Everything is formated for Microsoft.
If anyone knows how to help...please let me know.
                         Thanks~ Dyana







-----------------------------------------------------------------------------------
Post ID:2158
Sender:"gamblinqueen <gamblinqueen@...>" <gamblinqueen@...>
Post Date/Time:2002-12-08 19:03:21
Subject:No sound w/ Wolf3d
Message:

Greetings!  I recently reformatted my hard drive, then reinstalled the
full version of Wolf 3D.  When I start the program and try to select
"Sound Blaster" for my sound choice, it will not allow me to arrow
down to that choice.  It will only allow 'none' and 'PC speakers.'  I
did not have this problem before.  Yes, I have reinstalled Sound
Blaster after the reformatting.

I remember I had this problem before, but don't remember how I solved
it.  Any ideas?  

Thanks!

Abbey








-----------------------------------------------------------------------------------
Post ID:2159
Sender:"johnokaner <johnokaner@...>" <johnokaner@...>
Post Date/Time:2002-12-10 01:12:18
Subject:Re: Hey Judgexyz!
Message:

> Yo guys! Welcome to DHW! I'm Kody, or you can call me Jo, that's my 
> nickname. Anyways, I just though I'd welcome you and tell you I'll 
> help you with anything I can, though I am definately not as good a 
> wolfer as some in this group...I'll also say that you guys should 
go 
> here... http://wolf3d.games-guru.com/ It's another forum, and we 
post 
> more frequently here then on DHW... There's coding help, graphics 
> help, and any other help you can need here. You can register by 
> clicking the link on the top of the page...Hope you guys have fun, 
> and once again welcome!
> 
> Your fellow Wolfer,
> Jo

Hey Jo,
Do you know how I could make the paintballs splat on walls in 
my 'Paint Job' game? (Chect out my message from about a week ago.)
Thanks, John O







-----------------------------------------------------------------------------------
Post ID:2160
Sender:"Brian E. <brian@...>" <brian@...>
Post Date/Time:2002-12-10 02:50:11
Subject:Re: Virus warning!
Message:

Hi Steve,

I get the Klez virus from time to time and I've had them from several 
people in the Wolf3D community.  The virus doesn't actually come from 
the person named as sent it - that person is picked from the virus 
senders list to make it look as though he/she's the sender - and it 
sends out the virus to all the others in the list. 

In the example you gave, Tristan was picked from the infected users 
list as the one made to look like the sender and it was then sent out 
to all the others in the list.

If you don't have good anti-virus software enabled then it's very 
easy to get this virus because you only need to open the email itself 
(not the attachment) for it to infect. 

There's a Trend anti-virus section on my main yellow page (near the 
bottom) which gives a lot of info on viruses. 
http://www.users.globalnet.co.uk/~belowe/

Brian.

 

--- In diehardwolfers@yahoogroups.com, areyep <no_reply@y...> wrote:
> Hi all,
> 
> Could everyone please be careful - I've had a number of emails from 
> well known people in the Wolf community carrying the Klez worm 
virus. 
> Tristan, one was from an email account with your name (you may not 
> even be aware of it as it was probably sent by the virus to ppl in 
> your contacts list). I'd recommend those of you without a virus 
> checker get one to kill this little nuisance, as it's never good 
> receiving virus infected emails from ppl you know.
> 
> If you can't afford a commercial virus checker, try Grisoft AVG 
> (www.grisoft.com) - it's free, and picks up the Klez worm straight 
> away.
> 
> Take care all :)
> Steve







-----------------------------------------------------------------------------------
Post ID:2161
Sender:"Brian E. <brian@...>" <brian@...>
Post Date/Time:2002-12-10 02:57:49
Subject:Re: Virus warning! /Wrong url
Message:

Sorry, I gave the wrong url in the last message. The Trend Micro 
virus info is at http://www.users.globalnet.co.uk/~brlowe/


--- In diehardwolfers@yahoogroups.com, "Brian E. <brian@b...>" 
<brian@b...> wrote:
> Hi Steve,
> 
> I get the Klez virus from time to time and I've had them from 
several 
> people in the Wolf3D community.  The virus doesn't actually come 
from 
> the person named as sent it - that person is picked from the virus 
> senders list to make it look as though he/she's the sender - and it 
> sends out the virus to all the others in the list. 
> 
> In the example you gave, Tristan was picked from the infected users 
> list as the one made to look like the sender and it was then sent 
out 
> to all the others in the list.
> 
> If you don't have good anti-virus software enabled then it's very 
> easy to get this virus because you only need to open the email 
itself 
> (not the attachment) for it to infect. 
> 
> There's a Trend anti-virus section on my main yellow page (near the 
> bottom) which gives a lot of info on viruses. 
> http://www.users.globalnet.co.uk/~belowe/
> 
> Brian.
> 
>  
> 
> --- In diehardwolfers@yahoogroups.com, areyep <no_reply@y...> wrote:
> > Hi all,
> > 
> > Could everyone please be careful - I've had a number of emails 
from 
> > well known people in the Wolf community carrying the Klez worm 
> virus. 
> > Tristan, one was from an email account with your name (you may 
not 
> > even be aware of it as it was probably sent by the virus to ppl 
in 
> > your contacts list). I'd recommend those of you without a virus 
> > checker get one to kill this little nuisance, as it's never good 
> > receiving virus infected emails from ppl you know.
> > 
> > If you can't afford a commercial virus checker, try Grisoft AVG 
> > (www.grisoft.com) - it's free, and picks up the Klez worm 
straight 
> > away.
> > 
> > Take care all :)
> > Steve







-----------------------------------------------------------------------------------
Post ID:2162
Sender:"Kody Dagley <dagleykd@...>" <dagleykd@...>
Post Date/Time:2002-12-10 11:41:50
Subject:Re: Hey Judgexyz!
Message:

Sorry John, I'm not the best coder around, I'd have no idea where to 
begin, however, you might try posting here... http://wolf3d.games-
guru.com/viewforum.php?f=2 Maybe someone can reply to help you...

Jo







-----------------------------------------------------------------------------------
Post ID:2163
Sender:"Brian E. <brian@...>" <brian@...>
Post Date/Time:2002-12-10 22:30:46
Subject:Re: No sound w/ Wolf3d
Message:

If you've changed to Windows XP then the info at 
http://www.wolfenstein3d.co.uk/soundeffects.htm
may help.

Otherwise, if you've still got Windows 9x, then you may have to 
adjust the soundblaster settings like 'interrupt'. Let me know if 
it's Windows 95 or 98 and I'll look up the settings that I've got.




--- In diehardwolfers@yahoogroups.com, "gamblinqueen 
<gamblinqueen@y...>" <gamblinqueen@y...> wrote:
> Greetings!  I recently reformatted my hard drive, then reinstalled 
the
> full version of Wolf 3D.  When I start the program and try to select
> "Sound Blaster" for my sound choice, it will not allow me to arrow
> down to that choice.  It will only allow 'none' and 'PC speakers.'  
I
> did not have this problem before.  Yes, I have reinstalled Sound
> Blaster after the reformatting.
> 
> I remember I had this problem before, but don't remember how I 
solved
> it.  Any ideas?  
> 
> Thanks!
> 
> Abbey







-----------------------------------------------------------------------------------
Post ID:2164
Sender:"gamblinqueen <gamblinqueen@...>" <gamblinqueen@...>
Post Date/Time:2002-12-11 15:48:17
Subject:Re: No sound w/ Wolf3d
Message:

I have Windows ME.  I appreciate any help you can give.

Abbey

> If you've changed to Windows XP then the info at 
> http://www.wolfenstein3d.co.uk/soundeffects.htm
> may help.
> 
> Otherwise, if you've still got Windows 9x, then you may have to 
> adjust the soundblaster settings like 'interrupt'. Let me know if 
> it's Windows 95 or 98 and I'll look up the settings that I've got.
> 
> 
> 
> 
> --- In diehardwolfers@yahoogroups.com, "gamblinqueen 
> <gamblinqueen@y...>" <gamblinqueen@y...> wrote:
> > Greetings!  I recently reformatted my hard drive, then reinstalled 
> the
> > full version of Wolf 3D.  When I start the program and try to select
> > "Sound Blaster" for my sound choice, it will not allow me to arrow
> > down to that choice.  It will only allow 'none' and 'PC speakers.'  
> I
> > did not have this problem before.  Yes, I have reinstalled Sound
> > Blaster after the reformatting.
> > 
> > I remember I had this problem before, but don't remember how I 
> solved
> > it.  Any ideas?  
> > 
> > Thanks!
> > 
> > Abbey







-----------------------------------------------------------------------------------
Post ID:2165
Sender:"Brian E. <brian@...>" <brian@...>
Post Date/Time:2002-12-11 22:49:36
Subject:Re: No sound w/ Wolf3d
Message:

I'm unable to help with Windows ME. One of my comps has that and the 
best I could do is get some of the sounds like guards, and doors 
shutting. And the music won't play at all.



--- In diehardwolfers@yahoogroups.com, "gamblinqueen 
<gamblinqueen@y...>" <gamblinqueen@y...> wrote:
> I have Windows ME.  I appreciate any help you can give.
> 
> Abbey
> 
> > If you've changed to Windows XP then the info at 
> > http://www.wolfenstein3d.co.uk/soundeffects.htm
> > may help.
> > 
> > Otherwise, if you've still got Windows 9x, then you may have to 
> > adjust the soundblaster settings like 'interrupt'. Let me know if 
> > it's Windows 95 or 98 and I'll look up the settings that I've got.
> > 
> > 
> > 
> > 
> > --- In diehardwolfers@yahoogroups.com, "gamblinqueen 
> > <gamblinqueen@y...>" <gamblinqueen@y...> wrote:
> > > Greetings!  I recently reformatted my hard drive, then 
reinstalled 
> > the
> > > full version of Wolf 3D.  When I start the program and try to 
select
> > > "Sound Blaster" for my sound choice, it will not allow me to 
arrow
> > > down to that choice.  It will only allow 'none' and 'PC 
speakers.'  
> > I
> > > did not have this problem before.  Yes, I have reinstalled Sound
> > > Blaster after the reformatting.
> > > 
> > > I remember I had this problem before, but don't remember how I 
> > solved
> > > it.  Any ideas?  
> > > 
> > > Thanks!
> > > 
> > > Abbey







-----------------------------------------------------------------------------------
Post ID:2166
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-12-12 03:05:02
Subject:No Sound in Wolf... with ME
Message:

 The problems you are having running Wolf under Winn. ME are not 
unusaual....depending on what model of Sound Blaster card you have, 
M.E. will frequently try to load the device driver for the card 
in "Legacy" mode....(Enhanced Audio).. this is especially true if you 
have a PCI 64 or PCI 128. I have noticed that device driver settings 
(IRQ) or Interrupt request settings can vary amongst the many 
different Sound Blaster cards out there....For running wolf, I'm 
sorry to say, the best sound card is also the cheapest.....The 
Soundblaster 16.....it is compatable with almost any Windows O.S. 
M.E. was not designed to have good DOS game support....It doesnt do 
well with many DOS programs...Win.95 or 98 is the best choice for 
that....Win. XP does ok too and Winn2000 uses NTFS....Change to Win 
98 and use a soundblaster 16 or try a soundblaster 16 with win ME and 
stay away from clones or "Legacy" type audio devices for the best 
luck.....Bobby







-----------------------------------------------------------------------------------
Post ID:2167
Sender:"gamblinqueen <gamblinqueen@...>" <gamblinqueen@...>
Post Date/Time:2002-12-12 04:55:34
Subject:Re: No sound w/ Wolf3d
Message:

That's all I ever had, which was ok.  Now, it's just the 'buzzing'
sound.  I'm thinking that when I reloaded my Soundblaster software
that I missed something in the install.  There were endless choices. 
I think I'll try to reinstall Soundblaster and go from there.

I'll let you know if I figure it out!  Thanks for all the help.

Abbey


--- In diehardwolfers@yahoogroups.com, "Brian E. <brian@b...>"
<brian@b...> wrote:
> I'm unable to help with Windows ME. One of my comps has that and the 
> best I could do is get some of the sounds like guards, and doors 
> shutting. And the music won't play at all.
> 
> 
> 
> --- In diehardwolfers@yahoogroups.com, "gamblinqueen 
> <gamblinqueen@y...>" <gamblinqueen@y...> wrote:
> > I have Windows ME.  I appreciate any help you can give.
> > 
> > Abbey
> > 
> > > If you've changed to Windows XP then the info at 
> > > http://www.wolfenstein3d.co.uk/soundeffects.htm
> > > may help.
> > > 
> > > Otherwise, if you've still got Windows 9x, then you may have to 
> > > adjust the soundblaster settings like 'interrupt'. Let me know if 
> > > it's Windows 95 or 98 and I'll look up the settings that I've got.
> > > 
> > > 
> > > 
> > > 
> > > --- In diehardwolfers@yahoogroups.com, "gamblinqueen 
> > > <gamblinqueen@y...>" <gamblinqueen@y...> wrote:
> > > > Greetings!  I recently reformatted my hard drive, then 
> reinstalled 
> > > the
> > > > full version of Wolf 3D.  When I start the program and try to 
> select
> > > > "Sound Blaster" for my sound choice, it will not allow me to 
> arrow
> > > > down to that choice.  It will only allow 'none' and 'PC 
> speakers.'  
> > > I
> > > > did not have this problem before.  Yes, I have reinstalled Sound
> > > > Blaster after the reformatting.
> > > > 
> > > > I remember I had this problem before, but don't remember how I 
> > > solved
> > > > it.  Any ideas?  
> > > > 
> > > > Thanks!
> > > > 
> > > > Abbey







-----------------------------------------------------------------------------------
Post ID:2168
Sender:"mebecooldude <mebecooldude@...>" <mebecooldude@...>
Post Date/Time:2002-12-12 08:30:03
Subject:Anyone Bored?
Message:

Hello to anyone who reads this,
I am looking for a helper for my game that Im making called "Fall of 
the shadow", If someone can write saying theyd help me, Ill be really 
Happy! If you accept, Ill pick just one person for my first TC and 
Ill get regular updates on my game! Thanks Mebecooldude!







-----------------------------------------------------------------------------------
Post ID:2169
Sender:tvanputten <no_reply@yahoogroups.com>
Post Date/Time:2002-12-12 21:42:46
Subject:Re: Virus warning!
Message:

Thanks Steve. I will look after it. I will clean the entire address 
book.

Take care,

Tristan
--- In diehardwolfers@yahoogroups.com, areyep <no_reply@y...> wrote:
> Hi all,
> 
> Could everyone please be careful - I've had a number of emails from 
> well known people in the Wolf community carrying the Klez worm 
virus. 
> Tristan, one was from an email account with your name (you may not 
> even be aware of it as it was probably sent by the virus to ppl in 
> your contacts list). I'd recommend those of you without a virus 
> checker get one to kill this little nuisance, as it's never good 
> receiving virus infected emails from ppl you know.
> 
> If you can't afford a commercial virus checker, try Grisoft AVG 
> (www.grisoft.com) - it's free, and picks up the Klez worm straight 
> away.
> 
> Take care all :)
> Steve







-----------------------------------------------------------------------------------
Post ID:2170
Sender:"Brian E. <brian@...>" <brian@...>
Post Date/Time:2002-12-13 02:08:47
Subject:Re: No sound w/ Wolf3d
Message:

I experienced a similar thing when I first got my Windows ME comp. I 
had some of the sounds when playing Wolf3D. Then I set 
up 'soundblaster' and I got no sounds on any parameters.  I then took 
out the line
SET BLASTER=A220 I5 D1 T4
from Autoexe.Bat and I got the sounds back. 


--- In diehardwolfers@yahoogroups.com, "gamblinqueen 
<gamblinqueen@y...>" <gamblinqueen@y...> wrote:
> That's all I ever had, which was ok.  Now, it's just the 'buzzing'
> sound.  I'm thinking that when I reloaded my Soundblaster software
> that I missed something in the install.  There were endless 
choices. 
> I think I'll try to reinstall Soundblaster and go from there.
> 
> I'll let you know if I figure it out!  Thanks for all the help.
> 
> Abbey
> 
> 
> --- In diehardwolfers@yahoogroups.com, "Brian E. <brian@b...>"
> <brian@b...> wrote:
> > I'm unable to help with Windows ME. One of my comps has that and 
the 
> > best I could do is get some of the sounds like guards, and doors 
> > shutting. And the music won't play at all.
> > 
> > 
> > 
> > --- In diehardwolfers@yahoogroups.com, "gamblinqueen 
> > <gamblinqueen@y...>" <gamblinqueen@y...> wrote:
> > > I have Windows ME.  I appreciate any help you can give.
> > > 
> > > Abbey
> > > 
> > > > If you've changed to Windows XP then the info at 
> > > > http://www.wolfenstein3d.co.uk/soundeffects.htm
> > > > may help.
> > > > 
> > > > Otherwise, if you've still got Windows 9x, then you may have 
to 
> > > > adjust the soundblaster settings like 'interrupt'. Let me 
know if 
> > > > it's Windows 95 or 98 and I'll look up the settings that I've 
got.
> > > > 
> > > > 
> > > > 
> > > > 
> > > > --- In diehardwolfers@yahoogroups.com, "gamblinqueen 
> > > > <gamblinqueen@y...>" <gamblinqueen@y...> wrote:
> > > > > Greetings!  I recently reformatted my hard drive, then 
> > reinstalled 
> > > > the
> > > > > full version of Wolf 3D.  When I start the program and try 
to 
> > select
> > > > > "Sound Blaster" for my sound choice, it will not allow me 
to 
> > arrow
> > > > > down to that choice.  It will only allow 'none' and 'PC 
> > speakers.'  
> > > > I
> > > > > did not have this problem before.  Yes, I have reinstalled 
Sound
> > > > > Blaster after the reformatting.
> > > > > 
> > > > > I remember I had this problem before, but don't remember 
how I 
> > > > solved
> > > > > it.  Any ideas?  
> > > > > 
> > > > > Thanks!
> > > > > 
> > > > > Abbey







-----------------------------------------------------------------------------------
Post ID:2171
Sender:"Brian E. <brian@...>" <brian@...>
Post Date/Time:2002-12-13 02:14:02
Subject:Re: No sound w/ Wolf3d
Message:

In the last message 'autoexe.bat' should read 'autoexec.bat'.

Brian.







-----------------------------------------------------------------------------------
Post ID:2172
Sender:"JJ <JJSTAIN@...>" <JJSTAIN@...>
Post Date/Time:2002-12-14 23:14:14
Subject:Re: Anyone Bored?
Message:

i'd be glad to help ya i also helped with raw meat 2 







-----------------------------------------------------------------------------------
Post ID:2173
Sender:"iamsoevil666 <THEBOM4LIFE@...>" <THEBOM4LIFE@...>
Post Date/Time:2002-12-18 00:50:52
Subject:I AM REALY BOARD
Message:

HAY EVERY 1 SUP?
I HAV JUST JOINED
IS THIS 4 RETURN 2 WOLF GAME
OR THAT COOL REALY OLD WOLF GAME








-----------------------------------------------------------------------------------
Post ID:2174
Sender:"Brian E. <brian@...>" <brian@...>
Post Date/Time:2002-12-18 09:49:37
Subject:Re: I AM REALY BOARD
Message:

Welcome to the club. It's mainly for that cool really old Wolf game!!

Brian.


--- In diehardwolfers@yahoogroups.com, "iamsoevil666 
<THEBOM4LIFE@H...>" <THEBOM4LIFE@H...> wrote:
> HAY EVERY 1 SUP?
> I HAV JUST JOINED
> IS THIS 4 RETURN 2 WOLF GAME
> OR THAT COOL REALY OLD WOLF GAME







-----------------------------------------------------------------------------------
Post ID:2175
Sender:jolenes_boytoy <no_reply@yahoogroups.com>
Post Date/Time:2002-12-21 08:48:13
Subject:IRQ help
Message:

Hi my sound card is not working I think it is because my IRQ is set 
higher then 7 how i do i change it to a lower form.







-----------------------------------------------------------------------------------
Post ID:2176
Sender:"Brian E. <brian@...>" <brian@...>
Post Date/Time:2002-12-22 20:30:08
Subject:John Bucksnort Tribute Set Update
Message:

The completed 'John Bucksnort Tribute' set (Beyond Mutantstein 
Special Edition) has now been posted for those who contributed to it 
to download. There are 21 straight consecutive levels. Once everyone 
is satisfied with it then a final version will be issued for general 
release, hopefully on Christmas Day. Therefore, please let me know 
about any changes needed by Dec 24. 

Unfortunately, I couldn't get in touch with Sam Chiang or James 
Ingham - would either email me for the download url if they read 
this. Since the set was posted MCS has made a few changes to the exe 
(including par times for the levels). I'll be including this in the 
final zip, but if anyone who contributed wants this now then please 
email me.

Brian.







-----------------------------------------------------------------------------------
Post ID:2177
Sender:"Brian E. <brian@...>" <brian@...>
Post Date/Time:2002-12-23 12:34:31
Subject:Re: IRQ help
Message:

For Windows 95/98 and Soundblaster, there's a small program in the 
Apogee version of Wolf3d called 'Setblast.Exe'. When you run it, 
you'll get a menu where you can change the Soundblaster settings, 
test to see if they work, and then it will save the settings in 
C:\AUTOEXEC.BAT. I'll email you the program - it's just 75Kb. 
However, don't use it it you have Windows ME or XP.

The settings I have are 
Card Type 1
Address 220
DMA 1
Interrupt 5

Brian.

--- In diehardwolfers@yahoogroups.com, jolenes_boytoy <no_reply@y...> 
wrote:
> Hi my sound card is not working I think it is because my IRQ is set 
> higher then 7 how i do i change it to a lower form.







-----------------------------------------------------------------------------------
Post ID:2178
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-12-23 21:22:00
Subject:Re: Hey Everybody!!
Message:

Lol the only problem is... I haven't released Projekt Vert. yet! 
(cept for the crummy A$$ demo which is a disgrace) But my dad just 
let me on the computer again so I'm going to release it. It's nice 
but in my mind it's a half-ass job compared to my next project. 


Glad to be back,
Zach







-----------------------------------------------------------------------------------
Post ID:2179
Sender:mrlard2000man <no_reply@yahoogroups.com>
Post Date/Time:2002-12-24 04:26:21
Subject:Re: John Bucksnort Tribute Set Update
Message:

This is going to be awesome! I've only looked at the levels a bit, 
but from what I've seen they're pretty darn good. Everyone did a 
really good job and the levels look very well put together. All I can 
say is...nice job, everyone! I hope everybody in the community plays 
this one.

I know I sound overly enthusiastic...but believe me, for the most 
part the set is THAT good. And I'm not talking about my level, 
either...







-----------------------------------------------------------------------------------
Post ID:2180
Sender:"Brian E. <brian@...>" <brian@...>
Post Date/Time:2002-12-25 02:34:04
Subject:John Bucksnort Tribute Set Posted
Message:

Merry Christmas everybody,

As I hoped, the final version of the John Bucksnort 'Tribute' set has 
been posted on Christmas Day.  As Jack says in the previous message, 
it really is a good set and one not to be missed. John would have 
been proud of it and it really is an excellent tribute to the 'mutant 
maker'. 

You can get it at http://www.belowe.com/tributev11.zip

Brian. 







-----------------------------------------------------------------------------------
Post ID:2181
Sender:brothertank <no_reply@yahoogroups.com>
Post Date/Time:2002-12-25 06:45:49
Subject:Merry Christmas
Message:


Merry Christmas to you all.  

I hope that you all have a safe and happy holiday season.

Greg
BrotherTank







-----------------------------------------------------------------------------------
Post ID:2182
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-12-25 12:28:54
Subject:Christmas Day...
Message:

Good morning and Merry Christmas to everyone.....Hope the Holidays 
treat everyone well and good..and thanks, Brian, for the great 
Christmas present....you made my year....Bobby







-----------------------------------------------------------------------------------
Post ID:2183
Sender:"Kody Dagley <dagleykd@...>" <dagleykd@...>
Post Date/Time:2002-12-25 13:55:35
Subject:Happy Holidays!
Message:

Merry Christmas to all! I hope you have a happy holiday, and create 
many wonderful memories. I am glad you enjoyed John's gift to you 
Bobby, he did an excellent job...And, it's good to hear from you 
Greg! well, it's 8:40 am here, and I'm gonna go wait for my brother 
to awake. Merry Christmas everyone!

Jo







-----------------------------------------------------------------------------------
Post ID:2184
Sender:"wolfie3dfan <wolfie3dfan@...>" <wolfie3dfan@...>
Post Date/Time:2002-12-25 14:21:39
Subject:Merry Christmas !!!
Message:

>^..^<
Happy Holiday to all wolfers and their families. 
Thanks to all who contributed to the John Bucksnort Tribute set. 
I am not able to go home for Christmas yet due to snow. So Brian, by 
posting the set, gave me my first Christmas present. 

Peace and joy,

Barbara










-----------------------------------------------------------------------------------
Post ID:2185
Sender:john_bucksnort <no_reply@yahoogroups.com>
Post Date/Time:2002-12-26 01:29:56
Subject:Tribute set.....
Message:

Hi all.....I have posted the tribute set to my grandfather at the 
Mutant Company site...  
http://www.geocities.com/john_bucksnort/index.html   The best of the 
holidays to all of you and your families...Bobby and Grandma Lakota







-----------------------------------------------------------------------------------
Post ID:2186
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-12-29 02:22:33
Subject:PROJEKT VERTILGUNG RELEASED!!!
Message:

For those of you whom remember what this is, Projekt Vertilgung is 
finally released. As of now it is on my page 
(www.geocities.com/grindmachine2000) and Brian Lowe's page (not The 
Dome but http://www.users.globalnet.co.uk/~brlowe/). The set is 20 
levels which are (most of them) well designed with a ton of graphics 
and source code changes (8 new weapons and a ton more like silenced 
weapons and breakable glass and pillars) Don't be fooled! Although 
the readme says that there will be a part two there won't. I'm 
dropping that and making an all new add-on (Blitzkrieg... working 
title) Well hope you all like it and tell me what you think. Enjoy!


zACh








-----------------------------------------------------------------------------------
Post ID:2187
Sender:"Kody Dagley <dagleykd@...>" <dagleykd@...>
Post Date/Time:2002-12-29 02:24:52
Subject:Re: PROJEKT VERTILGUNG RELEASED!!!
Message:

You crazy boy? Why would I forget, it's a TC I've been lookin' 
forward too for a long time! I'm gonna get it...tomorrow. I was up 
late last night, and I'm gonna hit the hay early...night all!

Jo







-----------------------------------------------------------------------------------
Post ID:2189
Sender:"wolfie3dfan <wolfie3dfan@...>" <wolfie3dfan@...>
Post Date/Time:2002-12-31 18:38:36
Subject:PV & Happy New Year
Message:

>^..^<

Zach, I love it! Although it took over 50 minutes (without floedit) 
and 
another 12 minutes (w/FE) to complete level 6. I was just about 
pulling out my hair. Very, very tricky. Thanks though.

And sprite number 292. What kills it? :) Or do you just have to not 
open the door it's behind?

Happy New Year!!!!

Barbara







-----------------------------------------------------------------------------------
Post ID:2190
Sender:grindmachine2000 <no_reply@yahoogroups.com>
Post Date/Time:2002-12-31 23:05:20
Subject:Re: PV & Happy New Year
Message:

LOL thanks a lot. Yea that level 6 is quite a trip huh? Which sprite 
is number 292 anyways? Between you and me... I don't believe I put 
that sprite in there and no they can't be killed because they 
replaced one of the pac-men. I was planning on using him but just 
didn't. There's a lot of sprites I was planning on using but didn't. 
I'm pretty much dropping PV to work on my next (10x better) add-on. 
It's already in production and it's great. Also there's one small bug 
you might have noticed hehe... Um in level 20 neither of the bosses 
drop their keys. This kind of thing isn't neglect. See I was grounded 
for almost 6 months from the computer and forgot a bunch of stuff I 
needed to do. Which was part of the reason I released PV. There was 
so much to keep track of. The next add-on will see much more 
organization lol.


Thanks for playing!
Zach